Game logo and menu and options logos made with ai tools
- Creator
- Tero Lunkka
- Reviews
- 10
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Game logo and menu and options logos made with ai tools
code and text generation and pre-generated content
AI used in development for character portraits, abstract images and music
The capsule images are heavily edited, but are nonetheless based on AI-generated images. I plan to change this if the game generates enough interest.
Enhanced and translated store page text using AI.
Only with certain images
few icons
Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow.
AI used for: cover art elements.
Some visual materials of the game (such as logo, banner, or icon designs) were created using generative AI tools and then refined by the developer. All gameplay content and programming were fully created by the developer.
Some icons, background images, and sound effects are generated by AI
It can be used in game videos.
As a small Indie studio, we can't afford a composer and voice actors, so for the moment we decided to use AI. Ideally, for the release, we will be using real voices actors and music composed by a real composer.
The game logo is partly AI generated. One piece of music is AI generated. The computer voice is mainly AI generated.
The game logo and some of the artwork in the store page were created with the assistance of AI.
AI has been used to help develop the game's cover art.
We are using AI to generate texts that players will type in the game.
Marketing material.
SPLASH GFX - FOR BIG AIR TRICK FLIP
AI has been used to help develop the game's cover art.
Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Certain graphical elements utilize generative AI for graphical enhancements and generation.
We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's logo, and its cover art. Our priority is to deliver a compelling experience, and AI helps us achieve that by enhancing the game's presentation. We are committed to transparency and ensuring all core gameplay elements are crafted with care.
AI generated music AI generated cutscene pictures Some AI generated icons
AI generate content in pre-rendered video
Generative AI was used to create the images for the store.
The game uses AI a lot, tons of AI slop.
We used generative AI tools to assist in creating the vertical capsule image and store page background image. No AI was used in the creation of the game's code, gameplay, or in-game assets. All gameplay footage, screenshots, and in-game content are created manually by our development team.
Some languages were AI translated from English.
Dialogue generation, neural translation
The cutscenes in the game featured AI-generated voice acting.
The logo is AI generated
AI was used for debugging
art assets generated by artificial intelligence.
Used for creating the game banner
Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design.
In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game. Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic.
Some game assets are generated using AI.
AI was used to generate the trailer narration and some store page assets. This content was created during development and does not affect gameplay.
Some of the visual assets on this store page were created using AI tools. All content was reviewed and finalized by the developer to ensure quality and accuracy.
AI generated art assets: - 9 (out of the 23) images use for item icons - the gray fruit silhouette background on menu screens
There are several NPC portraits basically created by AI and then adjusted manually.
Store description and promotional graphics generated using AI tools.
AI was used to generate some of the in-game assets and Steam assets.
Artificial intelligence technology has been used in some in-game visuals and music.
Some background object textures Background Music
AI is used as an upscaling tool for some in‑game textures.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lawnmower Game Battle 2: Reload Store/marketing art | Game logo and menu and options logos made with ai tools | Tero Lunkka | 10 | Mar 18, 2026 | |
PapyPanic In-game content codetext | code and text generation and pre-generated content | PapyPanic | - | Mar 18, 2026 | |
Marble Blade In-game content artaudio | AI used in development for character portraits, abstract images and music | Baker Games Studios | - | Mar 18, 2026 | |
Lumirider Store/marketing art | The capsule images are heavily edited, but are nonetheless based on AI-generated images. I plan to change this if the game generates enough interest. | Diocotron Games | - | Mar 18, 2026 | |
Wacky Coursers In-game content text | Enhanced and translated store page text using AI. | Creamative | - | Mar 18, 2026 | |
Little Toys Store/marketing art | Only with certain images | YLRG Entertainment | - | Mar 18, 2026 | |
SECTOR LOCKDOWN In-game content art | few icons | NDDP | - | Mar 18, 2026 | |
Blobbymite: Hero Of Power Dev only code | Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow. | BlobbymiteGames | - | Mar 18, 2026 | |
Super Drag Race 2 Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | - | Mar 18, 2026 | |
SABORACE In-game content art | Some visual materials of the game (such as logo, banner, or icon designs) were created using generative AI tools and then refined by the developer. All gameplay content and programming were fully created by the developer. | bluetear games | - | Mar 18, 2026 | |
Who Is the GOAT In-game content artaudio | Some icons, background images, and sound effects are generated by AI | PSP之魂 | - | Mar 18, 2026 | |
Veteran Racer Unclear | It can be used in game videos. | Veteran Racer Corp | - | Mar 18, 2026 | |
Fast & Fractured In-game content audio | As a small Indie studio, we can't afford a composer and voice actors, so for the moment we decided to use AI. Ideally, for the release, we will be using real voices actors and music composed by a real composer. | CEVR-ICALES | - | Mar 18, 2026 | |
Nitrokill In-game content artaudiotext | The game logo is partly AI generated.
One piece of music is AI generated.
The computer voice is mainly AI generated. | KAIRA Deepware | - | Mar 18, 2026 | |
Parkour Assassin: Sprint Run 2 Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Apex Horizon | - | Mar 18, 2026 | |
Roach with Bike Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Type Drivers In-game content text | We are using AI to generate texts that players will type in the game. | Toonik Games | - | Mar 18, 2026 | |
Cancer Crusher USA Store/marketing | Marketing material. | Cancer Crusher Entertainment | - | Mar 18, 2026 | |
Truck Titans art | SPLASH GFX - FOR BIG AIR TRICK FLIP | Outlaw Games | - | Mar 18, 2026 | |
Truck Racing Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Street Racer Collection (QUByte Classics) In-game content art | Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI. | QUByte Interactive | - | Mar 18, 2026 | |
Car Race Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Car Race Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Buggy Racing Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
SailFront In-game content art | Certain graphical elements utilize generative AI for graphical enhancements and generation. | RJTech | 12 | Mar 18, 2026 | |
Challenger X In-game content art | We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's logo, and its cover art. Our priority is to deliver a compelling experience, and AI helps us achieve that by enhancing the game's presentation. We are committed to transparency and ensuring all core gameplay elements are crafted with care. | OXS Games | - | Mar 18, 2026 | |
My Little Pursuit In-game content audioart | AI generated music
AI generated cutscene pictures
Some AI generated icons | Andrii Holimbiievskyi | - | Mar 18, 2026 | |
Everest: Real Climbing Simulator Store/marketing art | AI generate content in pre-rendered video | Funcity | 36 | Mar 18, 2026 | |
JustBecause Store/marketing art | Generative AI was used to create the images for the store. | clcmd9701 | - | Mar 18, 2026 | |
Joaquin Simulator Unclear | The game uses AI a lot, tons of AI slop. | Joaquin Productions | - | Mar 18, 2026 | |
Monster Truck Demolition Derby In-game content art | We used generative AI tools to assist in creating the vertical capsule image and store page background image. No AI was used in the creation of the game's code, gameplay, or in-game assets. All gameplay footage, screenshots, and in-game content are created manually by our development team. | Play.io | - | Mar 18, 2026 | |
Doomriderz In-game content text | Some languages were AI translated from English. | SlicedBlue 3D | - | Mar 18, 2026 | |
Rust Rides In-game content text | Dialogue generation, neural translation | ZOAZ | - | Mar 18, 2026 | |
Racer Overdrive In-game content audio | The cutscenes in the game featured AI-generated voice acting. | IntActive | 17 | Mar 18, 2026 | |
Off Road Stars Store/marketing art | The logo is AI generated | OnPar Games | - | Mar 18, 2026 | |
Vortha Dev only code | AI was used for debugging | GM hack | - | Mar 18, 2026 | |
Cop Rush In-game content art | art assets generated by artificial intelligence. | ZERO5GAMES | 99 | Mar 18, 2026 | |
Synthwave Burnout VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Divinate Waifu Racing Dev only art | Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design. | Ars Magus Games | - | Mar 18, 2026 | |
Boogie Cruise codeart | In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game.
Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic. | Lilfoxeone | - | Mar 18, 2026 | |
Othello: Battle Royale In-game content artaudiocodetext | Some game assets are generated using AI. | Pengyou Game Studio | - | Mar 18, 2026 | |
Hiss & Hunt Store/marketing audiotext | AI was used to generate the trailer narration and some store page assets. This content was created during development and does not affect gameplay. | Jeferson Belmiro | 16 | Mar 18, 2026 | |
Zenith Drift Store/marketing art | Some of the visual assets on this store page were created using AI tools. All content was reviewed and finalized by the developer to ensure quality and accuracy. | Oguz Abdullah Celik | - | Mar 18, 2026 | |
Juiced Fruit Racing In-game content art | AI generated art assets:
- 9 (out of the 23) images use for item icons
- the gray fruit silhouette background on menu screens | Cascadia Games | - | Mar 18, 2026 | |
酥酥车 In-game content art | There are several NPC portraits basically created by AI and then adjusted manually. | LemonBow Studio | - | Mar 18, 2026 | |
Launch Dude Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 15 | Mar 18, 2026 | |
Dead Man's Drive In-game content art | AI was used to generate some of the in-game assets and Steam assets. | Nomad Outlaw Studios | - | Mar 18, 2026 | |
Car Crash Chaos In-game content artaudio | Artificial intelligence technology has been used in some in-game visuals and music. | Berk Kalfa | - | Mar 18, 2026 | |
Waste Force Unclear artaudio | Some background object textures
Background Music | H.O.P.E | - | Mar 18, 2026 | |
Daily Driven Racer art | AI is used as an upscaling tool for some in‑game textures. | A-Grand HT | - | Mar 18, 2026 |