Use AI to generate background music that fits the story.
- Creator
- 方圓十米
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Use AI to generate background music that fits the story.
Generative AI was used solely for localization, including the translation of in-game text into multiple languages.
Some store page images were created and edited using artificial intelligence, and some in-game images were also AI-generated.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
The application uses AI for generating and summarizing content, calling tools, and generating speech. The user data is not being stored or used outside of the application and the AI model.
Some of the 2D images were created using AI.
"Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development. AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules. All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game. No gameplay logic, detective mechanics, or interactive features were generated by AI."
The game contains AI-generated art assets. AI characters, as featured content, account for no more than 10% of the overall game. The primary goal of using AI characters in the game is to expand the possibilities of interactive film and television games. Beyond this, AI-generated content accounts for no more than 1% of the overall art assets. The AI technology and AI-generated characters used in the game are copyrighted and protected by law.
1.some store page marketing images use artificial intelligence 2.some inventory item images use artificial intelligence 3.on the map transition UI use artificial intelligence
Some of the backgroundsare based on images created with AI, they have been reprocessed to suit the style of the game.
The text translation data.
Some visual assets, including character portraits, game environment art and promotional materials, were created with the assistance of artificial intelligence.
We utilized Generative AI tools in the process of creating promotional images for the Store Page (such as title images, etc.). However, all core in-game content (characters, backgrounds, UI) and all assets and code related to gameplay were created by human developers. We ensure that all AI-generated content is managed to comply with Steam's guidelines and copyright policies.
The screenshot will be sent to the AI server at regular intervals and a response will be received from it.
Character skill images are made with Image Generator.
The scene images were partially generated using AI.
The artwork, box art, voice acting and store page translation for this game was created with generative AI. The music is purchased from a stock website. The game’s code and trailer script was written by me without the help of AI.
Some of the background scenes in this work are drawn using Nano Banana (AI). The character illustrations and CGs are all manually drawn by the artist.
This game uses AI to enable real-time conversations and interactions with a desktop companion. It features speech recognition powered by Kyutai ASR, language understanding and generation using Meta’s LLaMA model, and expressive voice responses through Sesame CSM’s text-to-speech system. All AI runs locally on your device, with no internet connection required.
Artificial Intelligence Tools were used to create the logos and images other than the screenshots on the store page of our game.
Our team uses generative AI tools to help create visual elements and to assist with character voice acting.
Yes. That Game? uses generative AI (for example ElevenLabs) to create some of the voice-over lines used in the game. All AI-generated audio is pre-recorded during development, not generated live while the game is running, and every line is reviewed and approved by the developer. The game does not allow users to create their own AI-generated content.
This game uses AI-generated music and sound effects.
The game's development was assisted by AI in specific areas: for upscaling some background textures and for generating visual reference material not used in the final version.
プログラミングの補助として、コードの一部を生成AIを用いて作成しています。
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
AI was used to assist in the creation some of the store page marketing materials
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Some non-player character voices are generated using AI voice synthesis. This allows for faster iteration and more immersive atmosphere during development. No gameplay, narrative choices, or in-game content are generated by AI.
AI-assisted music and sound effects are used to support development as a solo developer, under proper licensing.
Some of the illustrations in this game were created with reference to AI-generated ones.
We used text generation AI to enable NPCs to generate real-time behavior and more vivid conversations
The promotional video in the game uses MIDJOURNEY to generate keyframe images and AI video generation software to synthesize animated videos of "past events" in the game. In the inspiration for building some game models, AI concept image production experiments were used
AI tools were used to create some videos, paint characters, scenarios and weapons, as well as to correct texts and help identify difficult bugs. All AI-generated material was manually reviewed to ensure quality and consistency with the project.
**This game will use AI to:** 1. Generate NPC dialogue
Megan AI runs a local language model on your PC to generate dialogue and text-to-speech replies in real time. No conversation data leaves your machine.
※Some 3D models, textures, in-game assets, and enemy AI behaviors in this game were created or assisted using AI technologies.
Certain video content within this game has been procedurally generated utilizing artificial intelligence technology.
AI-generated content is used for translation and the creation of some images and 3D models.
Some of the text was generated by AI, and all translations except Traditional Chinese were produced by AI.
AI Usage Disclosure The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions.
Offline voice assistant: an on-device open-source AI processes your speech or text and replies with short text plus synthesized voice, all locally with no data sent online.
The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI.
The game utilizes AI to generate backgrounds, providing rich playable content.
All the characters in On Call have their own unique personalities and use local AI text generation and TTS to respond to you.
The faces of the characters are generated with the help of AI.
1. Translation 2. 3D Modeling
All content in the game except text is generated by AI, such as portraits, backgrounds, and music.
Arts were made by AI
Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
歐特在庫比城 Alter in Cube City Unclear audio | Use AI to generate background music that fits the story. | 方圓十米 | - | Mar 18, 2026 | |
Point In Time In-game content text | Generative AI was used solely for localization, including the translation of in-game text into multiple languages. | Onionrin | - | Mar 18, 2026 | |
Oily Tower In-game content art | Some store page images were created and edited using artificial intelligence, and some in-game images were also AI-generated. | Cyvana | - | Mar 18, 2026 | |
Sabbatical In Merzouga In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
YourOwnWaifu Unclear textaudio | The application uses AI for generating and summarizing content, calling tools, and generating speech. The user data is not being stored or used outside of the application and the AI model. | mushroom-ai | - | Mar 18, 2026 | |
His World In-game content art | Some of the 2D images were created using AI. | Eckham | - | Mar 18, 2026 | |
Red Chair In-game content textart | "Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development.
AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules.
All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game.
No gameplay logic, detective mechanics, or interactive features were generated by AI." | Tink Team Ltd | 14 | Mar 18, 2026 | |
恋爱吗?我家猫会后空翻 In-game content art | The game contains AI-generated art assets. AI characters, as featured content, account for no more than 10% of the overall game.
The primary goal of using AI characters in the game is to expand the possibilities of interactive film and television games. Beyond this, AI-generated content accounts for no more than 1% of the overall art assets.
The AI technology and AI-generated characters used in the game are copyrighted and protected by law. | 光循花火工作室 | 1.6k | Mar 18, 2026 | |
电诈园区:绝境求生 In-game content art | 1.some store page marketing images use artificial intelligence
2.some inventory item images use artificial intelligence
3.on the map transition UI use artificial intelligence | BlackVault Studio | 16 | Mar 18, 2026 | |
Walk this road, again In-game content art | Some of the backgroundsare based on images created with AI, they have been reprocessed to suit the style of the game. | Installing something | 22 | Mar 18, 2026 | |
SCULPTURE Unclear text | The text translation data. | sasanuki | 15 | Mar 18, 2026 | |
Not Suitable For Screening In-game content art | Some visual assets, including character portraits, game environment art and promotional materials, were created with the assistance of artificial intelligence. | Room 607 Interactive | - | Mar 18, 2026 | |
Otherworld Wandering Merchant In-game content art | We utilized Generative AI tools in the process of creating promotional images for the Store Page (such as title images, etc.). However, all core in-game content (characters, backgrounds, UI) and all assets and code related to gameplay were created by human developers. We ensure that all AI-generated content is managed to comply with Steam's guidelines and copyright policies. | IndieJay | - | Mar 18, 2026 | |
AIO Live AI | The screenshot will be sent to the AI server at regular intervals and a response will be received from it. | BitForest | - | Mar 18, 2026 | |
Grim Pastures: Outlaws In-game content art | Character skill images are made with Image Generator. | 7hgamestudio | - | Mar 18, 2026 | |
Journey Card Store/marketing art | The scene images were partially generated using AI. | CHENGDU KEBADOU EDUCATION TECHNOLOGY CO.,LTD | - | Mar 18, 2026 | |
Do NOT say 21! In-game content artaudiotext | The artwork, box art, voice acting and store page translation for this game was created with generative AI. The music is purchased from a stock website. The game’s code and trailer script was written by me without the help of AI. | &y | 60 | Mar 18, 2026 | |
爱在秋叶原 AKIBA LOVE In-game content art | Some of the background scenes in this work are drawn using Nano Banana (AI).
The character illustrations and CGs are all manually drawn by the artist. | 银月057 | - | Mar 18, 2026 | |
Talking Jellyfish AI Live AI textaudio | This game uses AI to enable real-time conversations and interactions with a desktop companion. It features speech recognition powered by Kyutai ASR, language understanding and generation using Meta’s LLaMA model, and expressive voice responses through Sesame CSM’s text-to-speech system. All AI runs locally on your device, with no internet connection required. | Reis | - | Mar 18, 2026 | |
Who is Dumb Store/marketing art | Artificial Intelligence Tools were used to create the logos and images other than the screenshots on the store page of our game. | Artneron Games | - | Mar 18, 2026 | |
Adeline's story In-game content artaudio | Our team uses generative AI tools to help create visual elements and to assist with character voice acting. | Umbracraft Games | - | Mar 18, 2026 | |
That Game? audio | Yes. That Game? uses generative AI (for example ElevenLabs) to create some of the
voice-over lines used in the game. All AI-generated audio is pre-recorded during
development, not generated live while the game is running, and every line is
reviewed and approved by the developer. The game does not allow users to create
their own AI-generated content. | NineHold | - | Mar 18, 2026 | |
今日は左と上の数字を見てマス目を塗りつぶすアレを無限にやりたい! In-game content audio | This game uses AI-generated music and sound effects. | Nineteen woods | 52 | Mar 18, 2026 | |
Sonya In-game content art | The game's development was assisted by AI in specific areas: for upscaling some background textures and for generating visual reference material not used in the final version. | CHK | - | Mar 18, 2026 | |
道渡しのオーレリア Dev only code | プログラミングの補助として、コードの一部を生成AIを用いて作成しています。 | ExSize | - | Mar 18, 2026 | |
Anomaly Protocol In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | - | Mar 18, 2026 | |
Drive Me Nutz Store/marketing art | AI was used to assist in the creation some of the store page marketing materials | GameSmith.tech | - | Mar 18, 2026 | |
Spirit Whisperer Conversation With Akari In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
The Secret of Velmora In-game content audio | Some non-player character voices are generated using AI voice synthesis. This allows for faster iteration and more immersive atmosphere during development. No gameplay, narrative choices, or in-game content are generated by AI. | Zbigniew Lipka | - | Mar 18, 2026 | |
Hotdog Hazards In-game content audio | AI-assisted music and sound effects are used to support development as a solo developer, under proper licensing. | Reece Lostitch | - | Mar 18, 2026 | |
星と塔と冒険者 In-game content art | Some of the illustrations in this game were created with reference to AI-generated ones. | 0toHun | - | Mar 18, 2026 | |
芽灵小屋 Live AI text | We used text generation AI to enable NPCs to generate real-time behavior and more vivid conversations | Xingzhe Game | - | Mar 18, 2026 | |
金砂梦咒Golden Sand Dream Curse In-game content art | The promotional video in the game uses MIDJOURNEY to generate keyframe images and AI video generation software to synthesize animated videos of "past events" in the game. In the inspiration for building some game models, AI concept image production experiments were used | 金砂梦咒制作组 | 10 | Mar 18, 2026 | |
Light Fall In-game content arttext | AI tools were used to create some videos, paint characters, scenarios and weapons, as well as to correct texts and help identify difficult bugs. All AI-generated material was manually reviewed to ensure quality and consistency with the project. | Black King Games | - | Mar 18, 2026 | |
二维的心 2D Hearts: AI Sandbox Adventure Live AI text | **This game will use AI to:**
1. Generate NPC dialogue | LUOKEGE CHEN | - | Mar 18, 2026 | |
Megan AI Live AI textaudio | Megan AI runs a local language model on your PC to generate dialogue and text-to-speech replies in real time. No conversation data leaves your machine. | Chris Z. | - | Mar 18, 2026 | |
漂流、のち、座礁 In-game content artcode | ※Some 3D models, textures, in-game assets, and enemy AI behaviors in this game were created or assisted using AI technologies. | Ituki Ebina | - | Mar 18, 2026 | |
Cursed Castle In-game content art | Certain video content within this game has been procedurally generated utilizing artificial intelligence technology. | DQgames | - | Mar 18, 2026 | |
Mayoi Shopping Street In-game content textart | AI-generated content is used for translation and the creation of some images and 3D models. | Actor | 44 | Mar 18, 2026 | |
幽夜少女之鏡 In-game content text | Some of the text was generated by AI, and all translations except Traditional Chinese were produced by AI. | Crystal Umbrella Studio | - | Mar 18, 2026 | |
Aeoliada In-game content art | AI Usage Disclosure
The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions. | Arcanion | - | Mar 18, 2026 | |
LocalHelper.AI Live AI audiotext | Offline voice assistant: an on-device open-source AI processes your speech or text and replies with short text plus synthesized voice, all locally with no data sent online. | Viacheslav Bogdanov | - | Mar 18, 2026 | |
Crimson Mansion In-game content audioart | The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI. | Bence Pachinger-Molnár | - | Mar 18, 2026 | |
捉妖物语3:悟空-MonsterGirl 3 In-game content art | The game utilizes AI to generate backgrounds, providing rich playable content. | IDgames | - | Mar 18, 2026 | |
On Call Live AI textaudio | All the characters in On Call have their own unique personalities and use local AI text generation and TTS to respond to you. | Phasxrr | - | Mar 18, 2026 | |
The Watching Woods: The Louse In-game content art | The faces of the characters are generated with the help of AI. | Fleer Art Studio | 24 | Mar 18, 2026 | |
The Overnight Screening In-game content textart | 1. Translation
2. 3D Modeling | Taleon | 16 | Mar 18, 2026 | |
牛头镇的快乐故事 In-game content artaudio | All content in the game except text is generated by AI, such as portraits, backgrounds, and music. | 迷妹工作室 | - | Mar 18, 2026 | |
Ether Void In-game content art | Arts were made by AI | Nymo Studio | - | Mar 18, 2026 | |
Wrist Catcher-寸关 In-game content textcode | Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay. | 昆吾灌灌KWGG | - | Mar 18, 2026 |