25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

It Wants You To StaySteam
Disclosure

It Wants You To Stay was developed using generative AI tools, including Claude Code, OpenAI Codex, Meta Muse, Meshy, Scenario, Eleven Labs, Suno AI, ChatGPT, and Seedance. AI was used to create code, many of the 3D models, sound effects, music, and videos. The game also includes free-to-use, human-made 3D models, with credit given to their authors. I understand that some players feel strongly about AI in games, and I respect that. If you prefer not to support games made using AI, this title may not be for you. I’m sharing this openly so you can make an informed choice before buying. If you choose to play, I hope you’ll judge the experience it delivers—its atmosphere, gameplay, performance, and value. Honest feedback, including negative reviews, is welcome. I take responsibility for the game’s quality and will use that feedback to help improve it.

Creator
AI & Design Game Studios
Reviews
-
Added
Oct 8, 2026
Landlord SimulatorSteam
Disclosure

Some sounds and images were AI generated. All AI content was checked by real person. We also used deepL AI for localizations

Creator
BeyondPlanet
Reviews
32
Added
Oct 8, 2026
History of war: Napoleon in SpainSteam
Disclosure

The game uses AI-assisted tools during development, including code generation, asset creation, music composition, map prototyping, and image generation. These systems are part of the production workflow and do not generate new content during gameplay. AI for Coding: Development tools assist with scripting, debugging, and generating boilerplate code. All AI-generated code is reviewed and manually refined by the development team. AI for Visual Assets: Some environmental elements, props, and textures are created or enhanced using AI image-generation tools. These images are always curated, edited, and finalized by artists to ensure consistency with the game’s historical art direction. AI for Music: Background tracks and ambient layers may be composed with AI tools, then adjusted by human composers to match the tone of the game. AI for Maps: AI is used to prototype terrain shapes and layout ideas, which are later fully redesigned and polished by level designers. AI for Image Generation: Certain concept art, reference images, and early-stage visual drafts are produced using AI image-generation systems. These are used only as development references or starting points, not as final in‑game assets. All AI-generated materials are static, pre-produced, and manually validated. No AI system creates dynamic content, gameplay outcomes, or real-time images while the player is playing.

Creator
War History Studio
Reviews
-
Added
Oct 8, 2026
MyrridonSteam
Disclosure

We utilize generative AI tools during the development process to assist in creating certain game assets. Specifically, AI image generation is used to produce some 2D graphical assets, such as item icons, UI backgrounds, or character portraits.

Creator
3AM Games
Reviews
-
Added
Oct 8, 2026
Tenants of the ShadeSteam
Disclosure

I've spent years developing *Tenants of the Shade*, and our team has devoted thousands of hours to programming, artwork, and music. We also use generative AI tools to assist with editing and creating select assets, including some in-game icons and 3D models, as well as promotional materials. The game is still in development, and these assets may change before release. We welcome questions about our creative process on Discord or in the Steam Community forums.

Creator
Stormjest
Reviews
-
Added
Oct 8, 2026
Up & OverSteam
Disclosure

AI helped create promotional artwork and the main-menu background illustration, and draft the story, dialogue and Korean and English store descriptions. These assets are pre-generated; no AI content is generated or external AI service used during gameplay.

Creator
PlayCraft Games
Reviews
-
Added
Oct 8, 2026
RealmSteam
Disclosure

Realm utilizes generative artificial intelligence for various assets, including artwork, and audio. Additionally, the in-game map creator suite features an integrated AI assistant to help creators realize their vision.

Creator
Realm
Reviews
-
Added
Oct 7, 2026
CaçarolaSteam
Disclosure

During development we used generative AI tools to create content that ships with the game: character, creature and environment art and animation frames (generated, then edited and assembled by the team), the hunters' short voice lines, the music, some sound effects, and drafts of in-game and store text. All AI-generated content was reviewed, edited and integrated by the developers. The game does not generate any content with AI while it is running.

Creator
dotsmith
Reviews
-
Added
Oct 7, 2026
Padel Manager 27Steam
Disclosure

Some sound effects in the game (court ambience, crowd reactions and some impact sounds) were generated with an AI audio tool and then selected and edited by the developer. Some background images used in the store page and marketing materials were generated with an AI image tool. AI coding assistants were used as a development aid, including help drafting some in-game explanatory text, which the developer reviewed and edited. All game design, simulation, data and player content were created by the developer. The game does not generate any content with AI while it runs.

Creator
Sácame de Pobre SA
Reviews
-
Added
Oct 7, 2026
After TroySteam
Disclosure

The card illustrations were made with an AI image tool from our own low-poly style references, then reviewed and placed by hand. All other art, the map, characters, interface, voices and writing were made by people. Store art and screenshots are captured from the game itself. I'm hoping I can replace the card art by proper human art before full release.

Creator
Ruben Van Den Broucke
Reviews
-
Added
Oct 7, 2026
DeckboundSteam
Disclosure

Deckbound was designed and directed by a solo developer. Generative AI was used as a tool during development to help write in-game text (card, item and enemy descriptions), and produce the pixel artwork. All of it was reviewed, edited and curated by hand. The game itself does not use AI while you play — nothing is generated in real time.

Creator
Yuri Murray-Alves
Reviews
-
Added
Oct 7, 2026
ColdBurnSteam
Disclosure

ColdBurn contains certain artwork and visual assets created with the assistance of generative artificial intelligence tools. Generative AI was used during development to help create and refine selected game artwork, In-Game and Store Page Translations, as well as certain promotional and marketing visuals. All AI-assisted assets were reviewed, selected, and incorporated into the game by the developer. Generative AI is not used to generate new content dynamically during gameplay.

Creator
Chunki Interactive
Reviews
-
Added
Oct 7, 2026
Punk Dog Wars MOBA 2DSteam
Disclosure

Punk Dog Wars uses AI-assisted tools during development. Character, effect and environment art, the music, and the announcer and dog voices were generated with AI models and then selected, composited and edited by our team. The store art was made the same way. No content is generated while you play.

Creator
Westie Game Studios
Reviews
-
Added
Oct 7, 2026
Base MatterSteam
Disclosure

Base matter does not use AI within the game itself. Some marketing materials and images on the store page have AI used as a general editing tool.

Creator
Mistline Media
Reviews
-
Added
Oct 7, 2026
Arid FrontiersSteam
Disclosure

Generative AI was used to create some pre-rendered artwork, including store and promotional art and selected in-game visuals such as terrain, resources, animals, and characters, as well as some music and audio assets. These assets are prepared before play. Arid Frontiers does not generate content with AI during gameplay or connect to a third-party generative AI service during play; pawn behavior, colony simulation, combat, wildlife, and events are driven by programmed game systems.

Creator
Voxel Pulse Games
Reviews
-
Added
Oct 7, 2026
We're Gonna DieSteam
Disclosure

I've wanted to make games for as long as I can remember but could never learn to code, so AI helped write the code. Some 3D models started as AI-generated base meshes that were then reshaped and repainted by hand, and the arena announcer is an AI voice reading lines we wrote. Everything else is hand-made or licensed.

Creator
Delusional
Reviews
-
Added
Oct 7, 2026
Korsaros OnlineSteam
Disclosure

Korsaros Online uses a hybrid creative workflow combining generative AI tools with manual editing and integration for some artwork, 3D models, and music, including Steam marketing assets. These assets are reviewed before inclusion.

Creator
Injesterr
Reviews
-
Added
Oct 7, 2026
HearthMoonSteam
Disclosure

HearthMoon uses AI to generate NPC dialogue during gameplay and synthesize NPC voices. Spoken input is transcribed so villagers and the dragon companion can respond to the player. AI-assisted artwork and writing are also used in development and in store-page marketing. Conversations are experimental and responses may be inconsistent.

Creator
EZY Studios
Reviews
-
Added
Oct 7, 2026
The Anomaly on MarsSteam
Disclosure

We use AI to help with community, bug fixes, and general content that will be replaced over time as we continue to develop.

Creator
nith studio
Reviews
-
Added
Oct 7, 2026
江湖一牌:无情武林 / Ace of JianghuSteam
Disclosure

The art, music, and sound effects in this game were made with the help of generative AI tools, and each piece was selected and refined by the developer. The Chinese and English translations were drafted with AI assistance and will continue to be refined throughout Early Access. The story and dialogue were written by the developer, and the game was designed by the developer.

Creator
墨劍 Ink Blade
Reviews
-
Added
Oct 7, 2026
Seven Gate : Lost HunterSteam
Disclosure

Generative AI tools were used during development to assist in creating select assets, including a character's voiceover audio, UI design elements, and specific artwork. All generated content was manually edited, refined, and integrated by the developer to ensure quality and stylistic consistency.

Creator
Cyrus Games Studio
Reviews
-
Added
Oct 7, 2026
Robots To ScrapSteam
Disclosure

AI tools are used to create SVG artwork, generate sound effects, and translate and localize the game's store page text.

Creator
NangmanGames
Reviews
-
Added
Oct 7, 2026
FOOTBALL EXECUTIVE 27Steam
Disclosure

During the development of FOOTBALL EXECUTIVE 27, generative AI tools were used to assist with parts of the program code, localization, and the editorial review of user interface and in-game text. All AI-assisted content was manually reviewed and revised before being included in the game. No content is generated by generative AI during gameplay, and no player input is transmitted to any external AI service.

Creator
ZERE STUDIOS
Reviews
-
Added
Oct 7, 2026
Neon ApocalypsisSteam
Disclosure

Audio sound effects, translated localization text, and promotional trailer videos in this game were produced with the assistance of generative AI tools. All AI-assisted assets have been reviewed, edited and finalized by the development team.

Creator
4 Cats Studio
Reviews
-
Added
Oct 7, 2026
GraphmatSteam
Disclosure

AI generated voice lines used for learning assistant tool inside the app

Creator
Gigaduck
Reviews
-
Added
Oct 7, 2026
Caveman vs EverythingSteam
Disclosure

The game's characters, environment tiles, and totem were created by the developer in Aseprite. Additional enemy variants and animation frames were produced with the help of an AI coding assistant that draws sprites programmatically from authored pixel data. The menu music was created with the help of AI music tools. All promotional and store artwork was created by a human artist. No content is generated by AI while the game is running.

Creator
Nice Try Studios
Reviews
-
Added
Oct 7, 2026
DeltaV Orbital StrategySteam
Disclosure

Generative AI tools were used during development to assist with drafting and editing some written content, lore and localization. All AI-assisted material was reviewed and revised by the developer before inclusion. DeltaV does not generate content during gameplay and does not connect to any generative AI service. Its computer-controlled opponents use conventional rule-based game logic, not generative AI.

Creator
Vazkor
Reviews
-
Added
Oct 7, 2026
MythakaSteam
Disclosure

Generative AI was used during development to create in-game text, including item descriptions, interface copy, narrative text and localization. The Steam trailer also includes pre-generated AI cinematic visuals and music. No content is generated by AI during gameplay.

Creator
Ampersand Game Studios
Reviews
-
Added
Oct 7, 2026
The Lost CapeSteam
Disclosure

Generative AI was used to create some pre-generated 3D models, artwork, audio, and voice assets used in the game and marketing materials. No AI-generated content is created during gameplay.

Creator
RS Game Studio
Reviews
-
Added
Oct 7, 2026
Final Stand: Zombie RogueliteSteam
Disclosure

Generative AI tools were utilized during development to assist in creating certain visual assets, including store page capsule graphics, promotional imagery, and selected in-game 2D UI/icon elements. All generated content was curated, edited, and integrated by the developer.

Creator
Atc Games
Reviews
-
Added
Oct 7, 2026
PHUYSteam
Disclosure

Generative AI was used to create some pre-generated artwork used in the game. The game does not generate AI content during gameplay.

Creator
Viridian St.
Reviews
-
Added
Oct 7, 2026
孤岛核心Steam
Disclosure

AI was used for the character portraits and monster assets in the game.

Creator
黯月游戏工作室
Reviews
-
Added
Oct 6, 2026
OrcWay HogacySteam
Disclosure

Generative AI was used to create some visual assets, including UI artwork and icons. No AI content is generated during gameplay.

Creator
CROCUS GAMES
Reviews
-
Added
Oct 6, 2026
FlopballSteam
Disclosure

Generative AI was used to assist with writing and translating in-game text and Steam store page descriptions. It was not used to generate artwork, music, sound effects, voice acting, or promotional visuals.

Creator
Freefall Games
Reviews
-
Added
Oct 6, 2026
No Hands YetSteam
Disclosure

Yes, AI helped make this game. Here's exactly how: • I built it with an AI coding assistant. The design and direction are mine; the AI did a lot of the typing. • The narrator's lines and item descriptions were drafted with AI and edited by me. So was this page. • No image, music or voice generators. The art and sound are drawn and synthesized by code. • Nothing is AI-generated while you play.

Creator
Cow Tippers
Reviews
-
Added
Oct 6, 2026
Racing Season ManagerSteam
Disclosure

During development, we used generative AI tools to create some of the content included in the game, such as images, text, and audio. During gameplay, generative AI may create audio content in response to race events. We have implemented safeguards to prevent or reduce the generation of illegal or inappropriate content.

Creator
Race Studio
Reviews
-
Added
Oct 6, 2026
Battles of AruniaSteam
Disclosure

Battles of Arunia uses AI-generated artwork created during development, including card illustrations, character portraits, backgrounds and interface artwork. We plan to replace some placeholder artwork during Early Access, including through voluntary community contributions used with permission. The game does not generate AI content during gameplay.

Creator
Battles of Arunia
Reviews
-
Added
Oct 6, 2026
WarsteadSteam
Disclosure

Generative AI tools were used as part of the development of Warstead to support the creation of visual content, sound effects, and video content such as trailers, helping to speed up the development process.

Creator
Night Haven Interactive
Reviews
-
Added
Oct 6, 2026
Ranked Rock Paper ScissorsSteam
Disclosure

AI tools were used during development to assist in creating and iterating on some pre-generated assets. These assets were subsequently selected, edited, integrated, and reviewed by the developers before inclusion in the game. The game does not generate AI content during gameplay.

Creator
zomgbab
Reviews
-
Added
Oct 6, 2026
Pocket PastureSteam
Disclosure

As a solo developer, generative AI tools were used to assist in creating promotional capsule artwork and achievement icons. All gameplay mechanics, coding, and game design were created directly by the developer.

Creator
OxygenStudio
Reviews
-
Added
Oct 6, 2026
Marco!Steam
Disclosure

MARCO is made by a solo developer. Its characters, core concepts, and art direction are my original work. I used AI tools, guided by my own artwork and creative direction, to help create additional 3D models, props, textures, concept art, and some store-page and marketing images. I reviewed, selected, and refined these assets to fit MARCO’s style before including them. No content is generated by AI during gameplay. As a solo developer with limited time and resources, these tools helped me turn a game I’d imagined for years into something people can actually play.

Creator
Noel Ray
Reviews
-
Added
Oct 6, 2026
HeapsSteam
Disclosure

Software engineering is primarily by hand in C# and python, with local SLM's, run via Ollama, and occasional cloud-based LLM's used to research knowledge deficits and prototype code snippets for specific systems that map to those deficits. Any AI-generated code was reviewed line-by-line, hand-integrated and heavily modified. The application requires local file access to files selected by the player from a standard operating system folder browser with permissions. It scans the user's system via the psutil and gputil standard python packages to ascertain the specifications of the user's system to select a model that will match their system's performance profile. Pinocchio and Hunyuan were used to generate 3D models of mushrooms from 19th century public domain botanical illustrations, and the integrated SLM model is used to generate text labels and summaries at runtime. The application has absolutely no chat interface. An SLM is integrated locally as a black-box system with robust system prompts to generate structured output in the form of JSON based on the player's file inputs. The JSON is consumed by the game to generate maps and levels. Additional Specifications & Technical Notes: - A localhost python server is back-compiled to a C executable and deployed with the main executable and invoked from its application domain to host the local model. - The local model is downloaded from the Internet via Ollama. - The end-user needs to have the Ollama client installed to run the model locally. - The python server has robust internal system prompts to prevent violation of the Terms of Service on the Steam and Itch platforms regarding disallowed content. - The python server is run from the main executable's application domain, in the same directory structure. - The python server and main executable communicate via a local socket connection via IANA-approved port numbers according to RFC 6335. Ports are tested and iterated to ensure that they are available on the local system. If an IANA-approved port listed in RFC 6335 is not available, the application will not run. Heaps adheres to the ARTS standard for AI labeling. A full accounting of our use of AI in this game can be found at: droidknot.com/ARTS/Heaps_SIS_082726.pdf

Creator
Droidknot LLC
Reviews
-
Added
Oct 6, 2026
CatacrawlSteam
Disclosure

Pre-generated content only, nothing is generated while the game runs. Most of the pixel art for monsters, bosses, world objects (shrines, totems, traps, items), boon card art and the three hero cats was generated with PixelLab (an AI pixel-art tool) from text prompts and from our own hand-drawn references, then hand-corrected, quantized to the game's palette and animated frame by frame. The music and all sound effects are synthesized procedurally in our own code (no AI). Purchased asset packs (tiles, UI) are hand-drawn by their artists. No AI-generated text, voices or story.

Creator
eedee
Reviews
-
Added
Oct 6, 2026
Skeleton Crew: Castle HeistSteam
Disclosure

Generative AI tools were used during development to assist with the creation and editing of some text content and graphical materials used in the game and its related assets.

Creator
Courtney Keyes Studios
Reviews
-
Added
Oct 6, 2026
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