Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI-generated content in Pin a Million:
- Music: All in-game music tracks were created using generative AI (Suno).
- Icons: The icon artwork on Peg and Perk cards was generated using AI tools.
All on-board gameplay effects, animations, and visuals are hand-coded and rendered procedurally at runtime (no AI-generated content).
I’m a web designer by day, and making a game has been a childhood dream of mine. I used generative AI as part of my development process, including helping with code, visual and audio assets. Every asset included in the final game was personally selected, refined by hand, placed, and directed by me to match the game’s overall vision.
Some visual assets used in the game and its store presentation were created or refined with the assistance of generative AI and were subsequently reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Some of the game's resources (art assets, some promotional images on the store page, code, etc.) were completed with the help of AI to achieve better artistic effects.
Generative AI tools were used during development to assist with portions of the game’s code, including implementation, debugging, refactoring, and testing. The resulting code was reviewed, edited, integrated, and tested before inclusion in the shipped build. The game does not contain a generative AI model, does not connect to a generative AI service, does not accept player prompts, and does not generate code or other AI content while running.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Some visual assets (character portraits, dice, and background pixel art) were created with the assistance of generative AI tools and were then curated and edited by the developer. The soundtrack was created with Suno under a paid commercial license. All AI-assisted content was reviewed and finalized by the developer. The game does not generate any content with AI at runtime.
Generative AI tools were used during development to assist with portions of the game's pre-generated 2D artwork, UI assets, localization, code, and promotional materials. All output was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Some of this game's visual assets (character art, icons, and UI) were created with the help of generative AI tools and were manually edited and reviewed by the developer.
Some visual and audio assets in this game were created with the assistance of generative AI tools, then selected, edited, and integrated by the developer.
Crooked Derby includes some pre-generated visual assets created with generative AI. All AI-assisted content was iterated on, reviewed, and approved by the developer before being included in the game.
The game's 2D artwork (character portraits, scenes, backgrounds) and music were created with generative AI tools, then curated and edited by the developer. Parts of the game's code and narrative text were written with AI assistance, under human direction, review and rewriting. All AI-assisted content is pre-generated during development: nothing is generated by AI while you play.
Some of the graphics and illustrations used in the game were created with the help of generative AI and have been reviewed and edited by the developers. Generative AI is not used during gameplay.
Generative artificial intelligence has been used to generate store page thumbnails based on the developers artwork. All in game artwork has been drawn by hand by the developer.
Generative AI was used for creating Store page assets and in game items. Generated content was then manually edited to remove any anomalies and match look and feel of overall game's theme.
No AI content is generated during gameplay. AI tools were used solely for code assistance during development, all code was reviewed and tested by the developer.
Every piece of art, music, sound, and text in the game was human-made.
Generative AI technology is used in a supplementary capacity during the creation of some user interface assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
Some visual assets in this game — including dice textures, character portraits, scene backgrounds, and select UI decorative elements — were created with the assistance of generative AI, then manually curated, retouched, and color-graded before integration. All AI-generated content is pre-rendered static art; the game does not use real-time generation.
1. Code, ai has helped with most of the game code.
2. Ai was used as refrence for the ui layout.
3. The music is ai generated (it will be replaced as soon as possible) .
Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running.
I took human-made photographs, edited them by hand, then used AI to apply a consistent art style among them in batches so they all look thematically related
During the development process of this game, generative AI (LLM) tools were utilized as a coding assistant in the coding and software architecture phases.
This game uses generative AI to assist in generating some text and art resources. All content has been manually reviewed and adjusted, and does not affect core gameplay or content.
AI-assisted translation software was used to translate the game's text interface and trivia questions from the original English into other supported languages. The original English script was entirely hand-crafted by humans, and the AI was utilized strictly to make the game accessible to a wider global audience at launch.
This game was developed by a solo developer with the help of generative AI tools.
Pre-Generated AI Use (during development):
- Some icons and illustrations (achievements, graphical elements) were created using AI image generation tools
- Source code was written with the assistance of AI coding tools
- Multilingual translations were reviewed and refined with AI assistance
No generative AI runs while you play. All dialogues, events, gameplay mechanics, and in-game content were designed and written manually by the developer. No player data is sent to any external AI service.
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Ce jeu a été développé par un développeur solo avec l'aide d'outils d'intelligence artificielle générative.
Utilisation de l'IA pendant le développement (Pre-Generated) :
- Génération de certaines icônes et illustrations (succès, éléments graphiques) à l'aide d'outils d'IA d'image
- Assistance à l'écriture du code source via des assistants IA (similaire à GitHub Copilot)
- Vérification et révision des traductions multilingues
Aucune IA générative ne tourne pendant que vous jouez. Tous les dialogues, événements, mécaniques et contenus du jeu ont été conçus et écrits manuellement par le développeur. Aucune donnée joueur n'est envoyée à un service d'IA externe.
Certain promotional materials and development processes may have incorporated the use of AI-assisted tools, including but not limited to content generation, code assistance, debugging support, and workflow acceleration. All final creative, design, and implementation decisions were reviewed and approved by the developer.
We use AI image tools during concept and ideation. Final in-game assets are produced and finished by hand by our artists, with AI-assisted elements reviewed, edited, and approved before release. No content is generated live during gameplay
AI-generated content is used only during the concept art and asset planning phase to generate initial creative ideas. No AI-generated content is present in the final game.
AI-generated content in Pin a Million:
- Music: All in-game music tracks were created using generative AI (Suno).
- Icons: The icon artwork on Peg and Perk cards was generated using AI tools.
All on-board gameplay effects, animations, and visuals are hand-coded and rendered procedurally at runtime (no AI-generated content).
I’m a web designer by day, and making a game has been a childhood dream of mine. I used generative AI as part of my development process, including helping with code, visual and audio assets. Every asset included in the final game was personally selected, refined by hand, placed, and directed by me to match the game’s overall vision.
Some visual assets used in the game and its store presentation were created or refined with the assistance of generative AI and were subsequently reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Some of the game's resources (art assets, some promotional images on the store page, code, etc.) were completed with the help of AI to achieve better artistic effects.
Generative AI tools were used during development to assist with portions of the game’s code, including implementation, debugging, refactoring, and testing. The resulting code was reviewed, edited, integrated, and tested before inclusion in the shipped build. The game does not contain a generative AI model, does not connect to a generative AI service, does not accept player prompts, and does not generate code or other AI content while running.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Some visual assets (character portraits, dice, and background pixel art) were created with the assistance of generative AI tools and were then curated and edited by the developer. The soundtrack was created with Suno under a paid commercial license. All AI-assisted content was reviewed and finalized by the developer. The game does not generate any content with AI at runtime.
Generative AI tools were used during development to assist with portions of the game's pre-generated 2D artwork, UI assets, localization, code, and promotional materials. All output was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Some of this game's visual assets (character art, icons, and UI) were created with the help of generative AI tools and were manually edited and reviewed by the developer.
Some visual and audio assets in this game were created with the assistance of generative AI tools, then selected, edited, and integrated by the developer.
Crooked Derby includes some pre-generated visual assets created with generative AI. All AI-assisted content was iterated on, reviewed, and approved by the developer before being included in the game.
The game's 2D artwork (character portraits, scenes, backgrounds) and music were created with generative AI tools, then curated and edited by the developer. Parts of the game's code and narrative text were written with AI assistance, under human direction, review and rewriting. All AI-assisted content is pre-generated during development: nothing is generated by AI while you play.
Some of the graphics and illustrations used in the game were created with the help of generative AI and have been reviewed and edited by the developers. Generative AI is not used during gameplay.
Generative artificial intelligence has been used to generate store page thumbnails based on the developers artwork. All in game artwork has been drawn by hand by the developer.
Generative AI was used for creating Store page assets and in game items. Generated content was then manually edited to remove any anomalies and match look and feel of overall game's theme.
No AI content is generated during gameplay. AI tools were used solely for code assistance during development, all code was reviewed and tested by the developer.
Every piece of art, music, sound, and text in the game was human-made.
Generative AI technology is used in a supplementary capacity during the creation of some user interface assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
Some visual assets in this game — including dice textures, character portraits, scene backgrounds, and select UI decorative elements — were created with the assistance of generative AI, then manually curated, retouched, and color-graded before integration. All AI-generated content is pre-rendered static art; the game does not use real-time generation.
1. Code, ai has helped with most of the game code.
2. Ai was used as refrence for the ui layout.
3. The music is ai generated (it will be replaced as soon as possible) .
Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running.
I took human-made photographs, edited them by hand, then used AI to apply a consistent art style among them in batches so they all look thematically related
During the development process of this game, generative AI (LLM) tools were utilized as a coding assistant in the coding and software architecture phases.
This game uses generative AI to assist in generating some text and art resources. All content has been manually reviewed and adjusted, and does not affect core gameplay or content.
AI-assisted translation software was used to translate the game's text interface and trivia questions from the original English into other supported languages. The original English script was entirely hand-crafted by humans, and the AI was utilized strictly to make the game accessible to a wider global audience at launch.
This game was developed by a solo developer with the help of generative AI tools.
Pre-Generated AI Use (during development):
- Some icons and illustrations (achievements, graphical elements) were created using AI image generation tools
- Source code was written with the assistance of AI coding tools
- Multilingual translations were reviewed and refined with AI assistance
No generative AI runs while you play. All dialogues, events, gameplay mechanics, and in-game content were designed and written manually by the developer. No player data is sent to any external AI service.
---
Ce jeu a été développé par un développeur solo avec l'aide d'outils d'intelligence artificielle générative.
Utilisation de l'IA pendant le développement (Pre-Generated) :
- Génération de certaines icônes et illustrations (succès, éléments graphiques) à l'aide d'outils d'IA d'image
- Assistance à l'écriture du code source via des assistants IA (similaire à GitHub Copilot)
- Vérification et révision des traductions multilingues
Aucune IA générative ne tourne pendant que vous jouez. Tous les dialogues, événements, mécaniques et contenus du jeu ont été conçus et écrits manuellement par le développeur. Aucune donnée joueur n'est envoyée à un service d'IA externe.
Certain promotional materials and development processes may have incorporated the use of AI-assisted tools, including but not limited to content generation, code assistance, debugging support, and workflow acceleration. All final creative, design, and implementation decisions were reviewed and approved by the developer.
We use AI image tools during concept and ideation. Final in-game assets are produced and finished by hand by our artists, with AI-assisted elements reviewed, edited, and approved before release. No content is generated live during gameplay
AI-generated content is used only during the concept art and asset planning phase to generate initial creative ideas. No AI-generated content is present in the final game.