AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Gambling
TitleDisclosureCreatorSrcReviewsAdded
Dice & Dare : A Push-Your-Luck Casino-Style Dice Roguelike
Store/marketing
textart
AI tools were used to assist in creating some store page descriptions and game graphics.
TheVegasLab.com
-Jul 11, 2026
Big House
In-game content
artaudio
This game uses generative AI tools to create visual assets, audio, and to assist with development. No AI content is generated during gameplay.
SemiWeirdDude
-Jul 11, 2026
Touhou Russian Roulette
In-game content
art
Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
FIVE DUCK GAMES
-Jul 11, 2026
Roll to Ruin
In-game content
art
Some visual assets in this game — including dice textures, character portraits, scene backgrounds, and select UI decorative elements — were created with the assistance of generative AI, then manually curated, retouched, and color-graded before integration. All AI-generated content is pre-rendered static art; the game does not use real-time generation.
PatcherZZZ
-Jul 11, 2026
Minatro
In-game content
codeaudio
1. Code, ai has helped with most of the game code. 2. Ai was used as refrence for the ui layout. 3. The music is ai generated (it will be replaced as soon as possible) .
zoxii
-Jul 11, 2026
Board Poker
In-game content
arttext
Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running.
Natural Nomad
-Jul 9, 2026
Line Go Up
Store/marketing
art
I took human-made photographs, edited them by hand, then used AI to apply a consistent art style among them in batches so they all look thematically related
Daniel Cazzaniga
-Jul 8, 2026
遗珍拍卖所
In-game content
art
该游戏美术素材以及宣传素材大部分基于ai生成
http://steamcommunity.com/groups/DSDIYY/
-Jul 7, 2026
花札夜行
In-game content
artaudiotext
This game uses AI to generate back ground illustrations (except Characters), Music, Translatrion, and Scripts.
urur
-Jul 6, 2026
Daemon Doors
In-game content
artcode
AI Used for 3D models and shader creation, UI Logic and Huge amount of Testing-player Bots. (This is a Solo Dev Game)
CARNIBORA GAMES
-Jul 4, 2026
Quarterheart
Dev only
Generative AI was used during the development of this game. It does not generate any content with AI while you play.
Emotional Machines
-Jul 2, 2026
Revolith
In-game content
art
As a solo developer, some assets started with AI assistance. I personally handled all final design and polish.
Demodex Games
-Jul 1, 2026
My City
In-game content
artaudio
All Pictures are Ai generatet. All Voices are Ai generatet.
Robert Schiendorfer
-Jun 30, 2026
DEBTMASTER
Unclear
codeart
Code and Art
Zeus
-Jun 30, 2026
1/16384
Dev only
code
This work includes content generated by AI for coding assistance.
MikageGames
-Jun 28, 2026
HIGH ROLLER : Dicey Survivors
Dev only
code
During the development process of this game, generative AI (LLM) tools were utilized as a coding assistant in the coding and software architecture phases.
Ruhan Games
-Jun 28, 2026
炒股养家
In-game content
textart
This game uses generative AI to assist in generating some text and art resources. All content has been manually reviewed and adjusted, and does not affect core gameplay or content.
DeepSeaStudio
-Jun 28, 2026
Question Roulette
In-game content
text
AI-assisted translation software was used to translate the game's text interface and trivia questions from the original English into other supported languages. The original English script was entirely hand-crafted by humans, and the AI was utilized strictly to make the game accessible to a wider global audience at launch.
Mysterious Alien
-Jun 27, 2026
Perfumed Palaces
Store/marketing
arttextcode
Claude Code, Codex, and OpenAI ImageGen capabilities were employed during the research, compiling, and marketing of this product.
MUTHRI
-Jun 27, 2026
Wall Street Tycoon
In-game content
artcodetext
This game was developed by a solo developer with the help of generative AI tools. Pre-Generated AI Use (during development): - Some icons and illustrations (achievements, graphical elements) were created using AI image generation tools - Source code was written with the assistance of AI coding tools - Multilingual translations were reviewed and refined with AI assistance No generative AI runs while you play. All dialogues, events, gameplay mechanics, and in-game content were designed and written manually by the developer. No player data is sent to any external AI service. --- Ce jeu a été développé par un développeur solo avec l'aide d'outils d'intelligence artificielle générative. Utilisation de l'IA pendant le développement (Pre-Generated) : - Génération de certaines icônes et illustrations (succès, éléments graphiques) à l'aide d'outils d'IA d'image - Assistance à l'écriture du code source via des assistants IA (similaire à GitHub Copilot) - Vérification et révision des traductions multilingues Aucune IA générative ne tourne pendant que vous jouez. Tous les dialogues, événements, mécaniques et contenus du jeu ont été conçus et écrits manuellement par le développeur. Aucune donnée joueur n'est envoyée à un service d'IA externe.
Stress Interactive
-Jun 27, 2026
Weird Water World
Store/marketing
artcode
Certain promotional materials and development processes may have incorporated the use of AI-assisted tools, including but not limited to content generation, code assistance, debugging support, and workflow acceleration. All final creative, design, and implementation decisions were reviewed and approved by the developer.
Castle Golborg
-Jun 16, 2026
Bowling Alley Simulator
In-game content
art
We use AI image tools during concept and ideation. Final in-game assets are produced and finished by hand by our artists, with AI-assisted elements reviewed, edited, and approved before release. No content is generated live during gameplay
Vulcron
-Jun 16, 2026
夏凜銀幣之庭
In-game content
arttext
Some textures and translations in this game were created with the assistance of AI
Crystal Umbrella Studio
-Jun 14, 2026
Zeitnot
Dev only
art
AI-generated content is used only during the concept art and asset planning phase to generate initial creative ideas. No AI-generated content is present in the final game.
Emremefa
-Jun 13, 2026
REELS of the DAMNED
Store/marketing
art
Generative AI used for steam capsule images and art assets
Onyx Steed Games
-Jun 11, 2026
KRUSHPIT
In-game content
art
Pre-generated 2D visual assets were created using AI tools. This includes the skill icons used in the game's UI, as well as the promotional capsule and cover artwork for the Steam store page.
xoneymoonqueen
-Jun 10, 2026
Roulette Salon - The Ultimate Casino Roulette Simulator
Store/marketing
textart
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
TheVegasLab.com
-Jun 10, 2026
Idle Slots: Casino HQ
In-game content
code
We use Emoji's not Ai for Game Assets. This game does contain code assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human development team to ensure it aligns with the game's unique vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
Bit Boy Games
-Jun 9, 2026
Gambillion
In-game content
audio
Music in this game was produced with the help of AI
AlbinoGiraffe
-Jun 9, 2026
Ticker Panic
In-game content
textartcode
This game uses generative AI tools during development to assist with concept exploration, code drafting, store page text, in-game text, and visual/icon concept work. Final content is reviewed and edited by the developer. The game does not use live generative AI during gameplay.
Leveraged Interactive
-Jun 8, 2026
Blackjack: CHEAT THE HOUSE!
Dev only
code
Pieces of coding and refining was done with the assistance Claude
Gary The Cheese King
-Jun 7, 2026
HexiGo
In-game content
textart
Generative AI tools were used to assist with localization and Steam capsule / marketing artwork.
Heze Games
-Jun 4, 2026
Mahjuro
In-game content
artcode
Generative AI was used to create the original images for the relics, the talismans, and zodiacs. We also used generative AI when writing the game's code.
Zelda Hessler
-Jun 3, 2026
Bardo
In-game content
text
Some language translations were reviewed by AI.
TaaroBravo
-Jun 3, 2026
Pick Ball
Unclear
art
Art Resource
Banana Coke
-Jun 3, 2026
Vegas Hold'em: Ultimate Casino Hold'em Poker Collection With Strategy Trainer
Store/marketing
textart
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
TheVegasLab.com
-Jun 3, 2026
The Cornerman
In-game content
art
Some visual assets used in The Cornerman, including certain fighter portraits and background artwork, were created or assisted using generative AI tools and were further edited and integrated by the developer before inclusion in the game.
APLCN Studios
-Jun 3, 2026
Baccarat Strada: Ultimate Baccarat Punto Banco Simulator & Trainer
Store/marketing
textart
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
TheVegasLab.com
-Jun 3, 2026
Hold'em Fold'em Poker
In-game content
artcode
Generative AI tools were used during development to assist with portions of the game’s code and to create some visual assets. All AI-generated content has been reviewed and modified by the development team to ensure quality and consistency with the game’s design. Where possible, we prioritize the use of original, human-created assets. We take care to ensure that all content included in the game complies with applicable intellectual property and content guidelines.
Longdog Games
-Jun 3, 2026
Gamba God
In-game content
text
AI is used to help with Chinese-Simplified translation
Tea Bone Studio
-Jun 3, 2026
Knave Craps
In-game content
artaudio
Knave Craps uses generative AI for some pre-rendered content. Specifically: - Visual art: Theme artwork used in the game's user interface and the Steam store hero/capsule images were created with the assistance of AI image-generation tools. All generated images were curated, edited, and integrated into the game by the developer. - Voiceovers: "Hot shooter" announcement audio (played during bonus side bets such as the Fire Bet) was created with an AI text-to-speech voice model. Scripts were written by the developer. The game does not use any live-generated AI content. All gameplay logic, dice rolls, payouts, and bet resolution are deterministic and authored.
Jason Follas
-Jun 3, 2026
CHIPSTACK
In-game content
art
Some artwork assets including achievement icons and store capsule art were created with the assistance of AI image generation tools (PixelLab). All AI-generated content was reviewed and curated by the developer.
Slipgun Studios
-Jun 3, 2026
PegPigeon
In-game content
textaudio
Characters and Music is generated by AI
Erenyx
-May 23, 2026
Abjure
In-game content
artaudiotext
Based on the developer's original creative direction, AI tools were used to generate the game's store page capsule images, soundtrack, and the non-English in-game text translations. AI coding assistance supported programming during development.
Jax Games
-May 23, 2026
Crown Criminal | Survival Block B
In-game content
artaudiotext
Some visual, audio, and creative assets used during development were created or assisted with generative AI tools. All content was reviewed, edited, and integrated into the final game experience by the developer.
In-Doe-Games
-May 23, 2026
Tilting
In-game content
artaudio
A note on AI-generated content Tilting is a solo project. The code, design, gameplay systems, AI opponents, game logic, and writing are entirely my own. The visual and audio content is not. Virtually all of it originated in generative AI tools. Specifically, AI was used for: store-page artwork (capsules, library art, hero), in-game art (character portraits, card art, venue art, UI elements), achievement icons, music, and sound effects. My role on the non-code side was overwhelmingly that of a curator — prompting, regenerating, and iterating across different AI tools until the output fit the game's identity. I draw enough to make minor tweaks here and there on individual visual pieces; for the music it was mostly tool-shopping until something landed right. But the volume of art and audio this game ships with is far beyond what I could produce or commission as a solo developer, and the bulk of every non-code asset originated in AI.
Low Light Games
-May 23, 2026
Roll to Riches
In-game content
artcodetext
The store assets aswell as some ingame icons were made with generative AI. Code, Research, Translations have all been assisted with AI tooling.
Eddy
-May 23, 2026
Poker Double or Nothing
In-game content
artcode
This games uses generative artificial intelligence to create graphics and code.
$2 games
-May 23, 2026
Hi-Lo: Card Roguelike
arttext
Some store page and in-game artwork (joker icons and event background scenes) were created using AI image generation tools. All AI-generated content is reviewed and curated by the developer. Game mechanics, story text, code, character animations and audio are not AI-generated.
Emre Şahin
-May 23, 2026
Reel Bad Fishing
In-game content
art
Solo Developer using small misc. generated art pieces in places.
Doc Tonberry
-May 23, 2026
209 results
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