AI has been used to enhance the quality of some store and marketing elements.
- Creator
- Kavari Studio
- Reviews
- -
- Added
- Sep 19, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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AI has been used to enhance the quality of some store and marketing elements.
Background images cleaned up
Some scenes cleaned up
The poster collectibles and a small number of icons in the game were generated with AI assistance
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
GenAI tools were used during the creation of promotional key art.
All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures, localization, and translation.
Below The Loop uses generative AI-assisted tools during development to create some visual assets and marketing artwork. These assets are pre-generated and reviewed and edited as part of the development process. The game does not use AI to generate content in real time during gameplay.
Steam store page logo and cover art made with ai tools
Some 3D models and textures in this game were created with the help of generative AI tools. All AI-generated assets were reviewed, edited, optimized and integrated manually by the developer. The game does not generate any content live during gameplay.
Some of the in game textures are a mix of handmade and LLM generated assets, for instance the standard nutritional information on the the tea-boxes. We plan to remove any LLM assets until release.
The background, as well as the mesh and base textures for the Matryoshka dolls, were created entirely by hand. Some of the Matryoshka patterns and the fang meshes were generated using AI, then however directed and revised by humans. AI tools were also used to assist with language localization.
Some icons, UI elements and text were created with the help of AI tools during development, then reviewed and edited by hand. Nothing is generated while you play.
Halloween Trouble 8 utilizes generative artificial intelligence tools to assist in creating several elements of the game. Specifically, AI was used in the generation of: Art & Visuals: Background environments, character portraits, and the in-game puzzle tiles and runes. Audio: The game's musical soundtrack. Narrative & Writing: The overarching story generation and descriptive in-game text.
Cover arts are IA generated, inspired on the covers from the original games.
Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D weapon and armor models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service.
Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D shoe models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service.
Text, some textures
Some 3D models were generated with AI tools (Meshy) and manually processed. Some in-game posters and paintings are AI-generated images. Store capsule artwork was generated with AI tools and edited by the developer. All AI-generated content was reviewed by the developer.
AI tools were used during the development of this game to assist with brainstorming, development, and content refinement. All final content was reviewed and integrated by the development team. The game does not generate AI content in real time during gameplay.
it has ai objects
Some content on this store page, including the game description and promotional materials, was created or assisted by generative AI tools.
Some objects include generated images such as an X-ray that were added by the objects' creators.
We are actively working to replace all placeholder AI art before launch. While we aim for a fully human-crafted experience, a few minor assets may still remain at release. AI tools were also used to assist with localizing the game and store page. All 3D in-game art was created by human artists or derived from real-world museum photoscans. (See the credits menu for full attributions.)
Some art assets, sound effects and narrative materials were pre‑generated with AI tools during development. No AI‑generated content is created in real‑time during gameplay.
AI was used to create promotional materials for the game's Steam page.
AI is unsed for translation, proofreading and improving of the artwork
Steam store page logo and cover art made ai tools. Game menu images made ai tools
The game will connect to an open-source local large language model that is already built into the game upon first launch, and use it during gameplay to generate NPC dialogues, host responses, and reasoning review feedback. Players may also choose to access compatible third‑party large language model APIs. The text generated at runtime is based on player questions and current story data.
UI assisted modification of a few textures; Created some sound effects using the UI;
Generative AI tools (such as Gemini) were used during development to assist in creating graphic design elements for in-game parody VHS cover art and store page graphic assets. All AI-generated artwork was manually curated, edited, and formatted into final 3D texture maps for the game's assets.
Our team used AI tools to assist with improving some existing sketches and character elements, creating some background elements, and producing/ improving translations and character voices. The vast majority of the game was created by our team without AI.
Generative AI-assisted tools were used during production to create and refine pre-generated visual artwork, synthesized voice-over, and elements of the narrative and English localization. All materials were reviewed and edited by the development team before inclusion. The game does not generate content during gameplay and does not connect to third-party AI services.
AI tools were used to assist with localizing the interface text into the game's 11 supported languages. All artwork, music, sound and game design are human-made.
Some visual, localization, store page, and marketing materials may be created with the assistance of generative AI tools. All AI-assisted content is reviewed, edited, and polished by our team before use. No AI content is generated during gameplay.
Generative AI was used only as a supporting tool for the design of some fictional can bottle brands
early development stages prototyping, block out replacement
Some assets are AI generated
Some of the buildings, characters, and hiding objects in the game’s maps were generated using AI.
During the early stages of development, I used AI tools as a creative and technical aid, mainly to help with parts of the code and to create early drafts of some background artwork. These were only starting points in the development process. The materials were then reviewed, adapted, modified, and integrated as part of the game’s overall development.
Some of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies.
Generative AI tools were used during development to assist with programming and the creation of portions of the game's source code. The game does not use generative AI during gameplay and does not connect to external AI services.
The store page promotional images were made with AI, a small amount of assets in game are made with AI.
Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay.
BOOKED uses generative AI-assisted artwork for some fictional in-game book covers and selected promotional/store artwork. Generative AI was also used to assist with some fictional book titles and creative concepts. All generated content was reviewed and selected by the developer before being included in the game.
I am a solo developer with ten years of experience, who started out as a 3D artist. Every piece of 3D art in this game was made by me: the models, the UVs, the LODs. All of the game code and architecture was designed and programmed by me. I used generative AI to assist me with some of the textures and the music. This is a solo project with no funding and I wanted it to follow my vision so I needed any help I could get. If I ever could afford to hire people, that is what I am going to do! So we can deliver even better quality games!
Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work.
The music, a few sound effects. And very few of the menus have been created using AI. I know that many communities hate games with AI. And yes, lads, I’ve used it. But I can assure you that 90 per cent of the game has been lovingly crafted by a developer.
Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tidy Up Together: At the Supermarket Store/marketing arttext | AI has been used to enhance the quality of some store and marketing elements. | Kavari Studio | - | Sep 19, 2026 | |
Halloween: Trick or Treat Unclear art | Background images cleaned up | Casual Arts | - | Sep 19, 2026 | |
Vacation Adventures: Cruise Director Mega Bundle Unclear art | Some scenes cleaned up | Casual Arts | - | Sep 19, 2026 | |
购物车管理员 In-game content art | The poster collectibles and a small number of icons in the game were generated with AI assistance | Jack Li | - | Sep 19, 2026 | |
Sort Them Cats In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Deneysel Games | - | Sep 18, 2026 | |
GARAKEI | ガラケー general | Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team. | SATEKI GAMES | - | Sep 18, 2026 | |
Ragdoll and Seek Store/marketing art | GenAI tools were used during the creation of promotional key art. | Lake Effect Interactive | - | Sep 18, 2026 | |
Save Game: Tidy Videogame Supermarket In-game content arttext | All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures, localization, and translation. | ODIUS | - | Sep 18, 2026 | |
Below The Loop Store/marketing art | Below The Loop uses generative AI-assisted tools during development to create some visual assets and marketing artwork. These assets are pre-generated and reviewed and edited as part of the development process. The game does not use AI to generate content in real time during gameplay. | Sandbox Studio | - | Sep 18, 2026 | |
Sorcerer Adventure Store/marketing art | Steam store page logo and cover art made with ai tools | Marcello Studios | - | Sep 16, 2026 | |
Cat Fiesta In-game content art | Some 3D models and textures in this game were created with the help of
generative AI tools. All AI-generated assets were
reviewed, edited, optimized and integrated manually by the developer.
The game does not generate any content live during gameplay. | Mango30 | - | Sep 16, 2026 | |
The Tidy TeaShop: Tidy Up The Tea Collection In-game content art | Some of the in game textures are a mix of handmade and LLM generated assets, for instance the standard nutritional information on the the tea-boxes.
We plan to remove any LLM assets until release. | Pebble & Pine | - | Sep 16, 2026 | |
Matryoshka In-game content arttext | The background, as well as the mesh and base textures for the Matryoshka dolls, were created entirely by hand.
Some of the Matryoshka patterns and the fang meshes were generated using AI, then however directed and revised by humans.
AI tools were also used to assist with language localization. | flapper3 | - | Sep 16, 2026 | |
One Pixel In-game content arttext | Some icons, UI elements and text were created with the help of AI tools during development, then reviewed and edited by hand. Nothing is generated while you play. | Andret2344 | - | Sep 15, 2026 | |
Halloween Trouble 8 artaudiotext | Halloween Trouble 8 utilizes generative artificial intelligence tools to assist in creating several elements of the game. Specifically, AI was used in the generation of:
Art & Visuals: Background environments, character portraits, and the in-game puzzle tiles and runes.
Audio: The game's musical soundtrack.
Narrative & Writing: The overarching story generation and descriptive in-game text. | Ironcode Gaming | - | Sep 15, 2026 | |
Honey, Tidy the Basement Store/marketing art | Cover arts are IA generated, inspired on the covers from the original games. | Yortx | - | Sep 13, 2026 | |
Armorer: Tidy Up the Armory Before Dawn In-game content arttext | Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D weapon and armor models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service. | Velron Games | - | Sep 13, 2026 | |
Sole Mates: Tidy Up the Shoe Store In-game content arttext | Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D shoe models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service. | Velron Games | - | Sep 13, 2026 | |
メリーさん New Testament Unclear text | Text, some textures | Hyde | - | Sep 13, 2026 | |
UNDERKOVER In-game content art | Some 3D models were generated with AI tools (Meshy) and manually processed. Some in-game posters and paintings are AI-generated images. Store capsule artwork was generated with AI tools and edited by the developer. All AI-generated content was reviewed by the developer. | Kompromat Games | - | Sep 12, 2026 | |
Keyboard Chaos Dev only | AI tools were used during the development of this game to assist with brainstorming, development, and content refinement. All final content was reviewed and integrated by the development team. The game does not generate AI content in real time during gameplay. | LostPixel | - | Sep 12, 2026 | |
Parallax Kaal In-game content | it has ai objects | Cosmic Snow | - | Sep 12, 2026 | |
这是一份礼物 Store/marketing textart | Some content on this store page, including the game description and promotional materials, was created or assisted by generative AI tools. | Oroku | - | Sep 12, 2026 | |
IMITATORS In-game content art | Some objects include generated images such as an X-ray that were added by the objects' creators. | ryazvp | - | Sep 12, 2026 | |
Tidy Up History In-game content arttext | We are actively working to replace all placeholder AI art before launch. While we aim for a fully human-crafted experience, a few minor assets may still remain at release.
AI tools were also used to assist with localizing the game and store page.
All 3D in-game art was created by human artists or derived from real-world museum photoscans. (See the credits menu for full attributions.) | Alienline Softworks | - | Sep 12, 2026 | |
Stellar Office artaudiotext | Some art assets, sound effects and narrative materials were pre‑generated with AI tools during development. No AI‑generated content is created in real‑time during gameplay. | Dissonance Nexus | - | Sep 11, 2026 | |
Bunker Tidy Up Store/marketing art | AI was used to create promotional materials for the game's Steam page. | Tovarishch Games | - | Sep 10, 2026 | |
Spellarium 14 SE | AI is unsed for translation, proofreading and improving of the artwork | LGT SIA | - | Sep 10, 2026 | |
Pirate Guy 2 New Land Store/marketing art | Steam store page logo and cover art made ai tools. Game menu images made ai tools | Valkeala Software | - | Sep 10, 2026 | |
海龟汤世界 Live AI text | The game will connect to an open-source local large language model that is already built into the game upon first launch, and use it during gameplay to generate NPC dialogues, host responses, and reasoning review feedback. Players may also choose to access compatible third‑party large language model APIs. The text generated at runtime is based on player questions and current story data. | Xufan Studio | - | Sep 10, 2026 | |
Dreamland Pavilion In-game content artaudio | UI assisted modification of a few textures;
Created some sound effects using the UI; | 危途旅行团TravellersOnHazard | - | Sep 10, 2026 | |
Shelved In-game content art | Generative AI tools (such as Gemini) were used during development to assist in creating graphic design elements for in-game parody VHS cover art and store page graphic assets. All AI-generated artwork was manually curated, edited, and formatted into final 3D texture maps for the game's assets. | Wet Toast Studio | - | Sep 10, 2026 | |
Eternity Lost: Mystery of Aurum Collector's Edition In-game content arttextaudio | Our team used AI tools to assist with improving some existing sketches and character elements, creating some background elements, and producing/ improving translations and character voices.
The vast majority of the game was created by our team without AI. | Cateia Games | - | Sep 10, 2026 | |
Графиня из Москвы In-game content artaudiotext | Generative AI-assisted tools were used during production to create and refine pre-generated visual artwork, synthesized voice-over, and elements of the narrative and English localization. All materials were reviewed and edited by the development team before inclusion. The game does not generate content during gameplay and does not connect to third-party AI services. | RODRIK LTD | - | Sep 9, 2026 | |
Catson Files: Wizard Town In-game content text | AI tools were used to assist with localizing the interface text into the game's 11 supported languages. All artwork, music, sound and game design are human-made. | Gazcurit | - | Sep 9, 2026 | |
Piece of Cake: Cozy Bakery In-game content arttext | Some visual, localization, store page, and marketing materials may be created with the assistance of generative AI tools. All AI-assisted content is reviewed, edited, and polished by our team before use. No AI content is generated during gameplay. | HG POINT | - | Sep 8, 2026 | |
You Can Sort It! In-game content arttext | Generative AI was used only as a supporting tool for the design of some fictional can bottle brands | Indovers Studio | - | Sep 7, 2026 | |
Sleep It Off Dev only | early development stages prototyping, block out replacement | MonoCulture FZ-LLC | - | Sep 7, 2026 | |
Adventures of Popatlal In-game content | Some assets are AI generated | tmkocplay | - | Sep 7, 2026 | |
这里不对劲 In-game content art | Some of the buildings, characters, and hiding objects in the game’s maps were generated using AI. | 灵能游戏 | - | Sep 7, 2026 | |
Gemorium Dev only artcode | During the early stages of development, I used AI tools as a creative and technical aid, mainly to help with parts of the code and to create early drafts of some background artwork. These were only starting points in the development process. The materials were then reviewed, adapted, modified, and integrated as part of the game’s overall development. | Bagosz Dev | - | Sep 7, 2026 | |
Artifact Tracer In-game content art | Some of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies. | RabbitHole | - | Sep 6, 2026 | |
LowBudgetSlots Dev only code | Generative AI tools were used during development to assist with programming and the creation of portions of the game's source code. The game does not use generative AI during gameplay and does not connect to external AI services. | Flaxx | - | Sep 6, 2026 | |
Cave Diving With Friends In-game content art | The store page promotional images were made with AI, a small amount of assets in game are made with AI. | Zheind | - | Sep 6, 2026 | |
Night Shift: Anomaly In-game content art | Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay. | VLight Studio | - | Sep 4, 2026 | |
BOOKED In-game content arttext | BOOKED uses generative AI-assisted artwork for some fictional in-game book covers and selected promotional/store artwork. Generative AI was also used to assist with some fictional book titles and creative concepts. All generated content was reviewed and selected by the developer before being included in the game. | TheHiddenRedPanda | - | Sep 4, 2026 | |
A Place for Every Potion In-game content artaudio | I am a solo developer with ten years of experience, who started out as a 3D artist.
Every piece of 3D art in this game was made by me: the models, the UVs, the LODs. All of the game code and architecture was designed and programmed by me.
I used generative AI to assist me with some of the textures and the music.
This is a solo project with no funding and I wanted it to follow my vision so I needed any help I could get. If I ever could afford to hire people, that is what I am going to do! So we can deliver even better quality games! | CubeQuad Games | - | Sep 4, 2026 | |
Tidy Arcana Store/marketing art | Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work. | GTGD | - | Sep 4, 2026 | |
Zero Hour Deadfront In-game content audioart | The music, a few sound effects. And very few of the menus have been created using AI. I know that many communities hate games with AI. And yes, lads, I’ve used it. But I can assure you that 90 per cent of the game has been lovingly crafted by a developer. | Lunar Bytes Games | - | Sep 4, 2026 | |
Megastore Chaos Store/marketing art | Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork. | Dynamic Dice | - | Sep 4, 2026 |