It is used only for the production of promotional materials and is not used within the game itself.
- Creator
- 斗罗大陆
- Reviews
- -
- Added
- Oct 4, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
It is used only for the production of promotional materials and is not used within the game itself.
All the characters appearing in the game were generated and refined using AI.
As a small indie team, we use generative AI to assist with coding and parts of our art workflow. All AI-assisted code is manually tested by our team before being included in the game. Our artists create the original concepts and visual direction, while AI is used as a supporting tool during the art process. All final artwork is manually refined and finished by our artists.
Generative AI tools were used to assist with creating and editing some of the written content in the game and on its Steam store page. All AI-assisted text was reviewed, revised, and approved by the developer before publication. The game does not generate content using AI during gameplay.
Generative AI was used to create the background artwork in the Steam store and library images, and the Drift Quest logo, which also appears in the game. AI tools were also used during development: AI coding assistants helped write the game's code, the store description was written with AI assistance, and the game and store texts were translated into 29 languages and reviewed with AI. AI also helped write some of the game's English text, such as quest, item and spell names. The in-game interface and icon art comes from licensed asset packs, and the music is licensed from Phat Phrog Studios. No content is generated by AI while you play.
Generative AI tools were used to assist in creating a limited number of pre-generated visual assets and localization text used in the game and its store materials. As an independent developer working with a limited production budget, I used these tools where commissioning additional original artwork was not financially feasible. All AI-assisted content was carefully selected, reviewed, and edited by the developer. The game does not generate AI content during gameplay.
AI tools are used to assist in development, including code, writing, art, and sound effects
Localization & Programming
AI was used to create the art for My First Beehive.
This game use the help of AI agents for both code and art
AI tools were used to assist in the creation of store Assets
Character art, backgrounds, interface graphics and store artwork were created with the help of generative image tools and then selected, edited and assembled by the developer. Game design, code and writing are our own work. The game does not generate any content while you play.
Some of the game assets were created using AI
Generative AI was used for translation and asset creation during the development of this game.
Skate N Chill uses pre-generated AI artwork and instrumental music created with Suno. AI-generated artwork is also used in store and promotional materials. These assets are prepared before release; no AI content is generated during gameplay.
We used AI tools to help create artwork, music, and text, including translations. We selected and refined the visuals to fit Desktop Theme Park’s cartoon style.
The in-game text translations (26 languages), as well as this store page's texts and their translations, were prepared with the help of generative AI tools. No AI-generated content is produced while you play.
Parts of the artwork and audio in Shred Inc. — including textures, images and sound effects — were created using generative AI tools and then reviewed and edited by hand. The same applies to some of the store page and marketing material. No content is generated by AI during gameplay, and the game does not connect to any external AI service.
Capsule art.
Generative AI was used during development for some visual and audio assets and for translations. No content is generated during gameplay.
Some sound effects and the in-game text localization were created with the help of AI tools during development. All AI-generated audio and translated text was reviewed and edited by a human before shipping.
We use AI tools to help with localization and to rework or resize some visual assets. Our team carefully reviews and refines the results before they make it into the game. It’s still the same team behind our games for the past 15 years, making the creative decisions and taking care of the details.
Some pre-generated visual assets used in Demolition Empire were created with the assistance of generative AI tools during development. AI tools were also used to assist with localization and development. All content included in the final game was reviewed, selected and integrated by the developer.
Grime Cleaner Idle is made by one person, and I used AI tools to help with parts of it. The store cover art, the game icons and some of the debris art started as AI-generated images that I picked out and edited by hand to fit the game. The translations were also drafted with AI and then checked to make sure they work in the game. Nothing in the game is generated by AI while you play. Everything you see ships with the game.
Generative AI was used as a development aid, for example for ideas, text, code assistance, and visual drafts. The game was reviewed, adjusted, and finalized by the developer.
Generative AI was used during development to create artwork, music and sound assets, including artwork used on the store page. AI also assisted with story development, alongside substantial writing and editing by the developer. All of this content was created before release. The game does not generate AI content or connect to AI services during play.
Degen Idle uses AI-assisted customer support. When you submit a support ticket, AI may use the ticket, attachments, and relevant account and gameplay information to provide a short, private reply. It does not generate live gameplay content or public chat messages, change player data, grant items, or issue refunds. Sensitive or unresolved cases are escalated for human review. AI-assisted support has no additional charge.
AI tools are used in some parts of the development process, including translations for the Steam store page and in-game UI text, as well as assistance with some visual assets.
Generative AI was used during development to create some store page artwork and in-game icons. All generated content was reviewed before being included in the final product.
AI tools were used to assist in the creation of store Assets
Generative AI was used during development to create visual assets, music and sound effects, and in-game text and translations. The game does not generate AI content during gameplay or connect to external AI services.
Generative AI tools were used during development to create or assist with character illustrations, some character sprites and other visual assets, store and promotional artwork, background music, and portions of localized text. These assets were selected, processed and integrated by the developer. The game does not generate AI content during play and does not connect to external AI services at runtime.
Parts of this game were made with the help of AI tools: the store page text, the Turkish and Simplified Chinese translations, and some of the 3D models, UI graphics and store images. The game does not generate any content with AI while you play.
Some of the game's pre-rendered assets were created with generative AI tools during development and then reviewed, edited and integrated by the developer: parts of the pixel art, parts of the sound effects, and the translations from the English original. Nothing is generated while you play: the game uses no AI at runtime and collects no player data for AI training.
Guild Master features artwork developed with generative AI.
This game includes content created with the assistance of generative AI. Specifically, the clock face and background designs available in the in-game shop were created using generative AI image tools, and the localization of the in-game interface text into several additional languages was produced with generative AI. The game's audio and other content were created without generative AI. No generative AI runs while the game is played — all such content is pre-generated and included in the build.
Generative AI was used for the cards, interface icons, translations and the store page text. All generated content was selected and checked by hand before it went into the game. No AI is used at runtime.
Lore is currently AI-written while in development and for the demo release; exclusively human-written lore is expected for the final release.
Generative AI tools were used to make the game's artwork, music and sound effects, including the store page images.
The background music in this game was created using generative AI. Generative AI was also used for the translations into the nine languages other than Korean, and for the achievement icons. The game design, the original Korean writing, and the character pixel art are human-made.
Music was generated using Suno under the developer’s creative direction. Concept art was created using image generation software.
Generative AI was used during development to assist in creating some character, monster, environment, UI icon, and store promotional artwork, as well as portions of the text and translations. These materials were selected, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Generative AI tools were used during development to assist with some artwork and localization for the game and its store materials. These images and texts are prepared in advance and included as pre-generated content. The game does not use generative AI to create content or code during gameplay.
The music under the trailer is generated by Suno. That's it. I ain't a musician.
Generative AI tools were used during development to assist in creating pre-generated audio and other selected content. These assets are reviewed and integrated by the developer before being included in the game or its promotional materials. The game does not use real-time generative AI during gameplay.
Art Resource, BGM, Store Asset
music made by suno
Pre-generated AI-assisted illustrations are used in the Yustar studio opening animation and Steam store and library promotional artwork. AI also assisted with the written store descriptions. No content is generated using AI during gameplay.
The in-game text and the store page text, including the Korean, Japanese and Simplified Chinese translations, were written with the help of AI. Nothing is generated by AI while you play.
Some of the artworks, such as textures and illustrative elements, were created or enhanced using AI-based tools. All generated content has been reviewed, edited, and integrated to ensure consistency with the overall visual style and quality of the game. No AI is used during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
斗罗大陆之斗神传奇 Store/marketing arttext | It is used only for the production of promotional materials and is not used within the game itself. | 斗罗大陆 | - | Oct 4, 2026 | |
Timopet In-game content art | All the characters appearing in the game were generated and refined using AI. | DrinkFox | - | Oct 4, 2026 | |
Purrrfect Immortal In-game content artcode | As a small indie team, we use generative AI to assist with coding and parts of our art workflow. All AI-assisted code is manually tested by our team before being included in the game. Our artists create the original concepts and visual direction, while AI is used as a supporting tool during the art process. All final artwork is manually refined and finished by our artists. | Red Mad Cat Games | - | Oct 4, 2026 | |
ShapeGrow Store/marketing text | Generative AI tools were used to assist with creating and editing some of the written content in the game and on its Steam store page. All AI-assisted text was reviewed, revised, and approved by the developer before publication. The game does not generate content using AI during gameplay. | Zetotech | - | Oct 4, 2026 | |
Drift Quest In-game content arttext | Generative AI was used to create the background artwork in the Steam store and library images, and the Drift Quest logo, which also appears in the game. AI tools were also used during development: AI coding assistants helped write the game's code, the store description was written with AI assistance, and the game and store texts were translated into 29 languages and reviewed with AI. AI also helped write some of the game's English text, such as quest, item and spell names. The in-game interface and icon art comes from licensed asset packs, and the music is licensed from Phat Phrog Studios. No content is generated by AI while you play. | NecoPlanet | - | Oct 4, 2026 | |
The Debt We Sow In-game content arttext | Generative AI tools were used to assist in creating a limited number of pre-generated visual assets and localization text used in the game and its store materials. As an independent developer working with a limited production budget, I used these tools where commissioning additional original artwork was not financially feasible. All AI-assisted content was carefully selected, reviewed, and edited by the developer. The game does not generate AI content during gameplay. | Reysher Games | - | Oct 3, 2026 | |
Hot Machine In-game content artaudiotextcode | AI tools are used to assist in development, including code, writing, art, and sound effects | Hot Machine | - | Oct 3, 2026 | |
Feed The Pond Unclear codetext | Localization & Programming | eranboi | - | Oct 3, 2026 | |
My First Beehive In-game content art | AI was used to create the art for My First Beehive. | Joyner Labs | - | Oct 3, 2026 | |
Take Good Care of Your Cassava In-game content artcode | This game use the help of AI agents for both code and art | GRisk | - | Oct 3, 2026 | |
ROCK CORE Store/marketing art | AI tools were used to assist in the creation of store Assets | DNA ARMY GAMING | - | Oct 3, 2026 | |
Task Bar Maid Cafe In-game content art | Character art, backgrounds, interface graphics and store artwork were created with the help of generative image tools and then selected, edited and assembled by the developer. Game design, code and writing are our own work. The game does not generate any content while you play. | 3xQuest | - | Oct 3, 2026 | |
Tiny Paradise In-game content | Some of the game assets were created using AI | Aries Echo Studio | - | Oct 3, 2026 | |
Your Cat In-game content textart | Generative AI was used for translation and asset creation during the development of this game. | CornerSoft | - | Oct 3, 2026 | |
Skate N Chill In-game content artaudio | Skate N Chill uses pre-generated AI artwork and instrumental music created with Suno. AI-generated artwork is also used in store and promotional materials. These assets are prepared before release; no AI content is generated during gameplay. | Off Hours Studio | - | Oct 3, 2026 | |
Desktop Theme Park In-game content artaudiotext | We used AI tools to help create artwork, music, and text, including translations. We selected and refined the visuals to fit Desktop Theme Park’s cartoon style. | Tiny Pause | - | Oct 3, 2026 | |
EverBastion In-game content text | The in-game text translations (26 languages), as well as this store page's texts and their translations, were prepared with the help of generative AI tools. No AI-generated content is produced while you play. | Osiris Atlas | - | Oct 3, 2026 | |
Shred Inc. In-game content artaudio | Parts of the artwork and audio in Shred Inc. — including textures, images and sound effects — were created using generative AI tools and then reviewed and edited by hand. The same applies to some of the store page and marketing material. No content is generated by AI during gameplay, and the game does not connect to any external AI service. | Otter Game Forge | - | Oct 3, 2026 | |
The Vector Store/marketing art | Capsule art. | Conifer Studios | - | Oct 3, 2026 | |
Bone Idle In-game content artaudiotext | Generative AI was used during development for some visual and audio assets and for translations. No content is generated during gameplay. | Skollheim | - | Oct 3, 2026 | |
Edenfinity In-game content audiotext | Some sound effects and the in-game text localization were created with the help of AI tools during development. All AI-generated audio and translated text was reviewed and edited by a human before shipping. | Cauê Ferrareto | - | Oct 3, 2026 | |
Bio Inc. Total Defense In-game content arttext | We use AI tools to help with localization and to rework or resize some visual assets. Our team carefully reviews and refines the results before they make it into the game. It’s still the same team behind our games for the past 15 years, making the creative decisions and taking care of the details. | DryGin Studios | - | Oct 3, 2026 | |
Demolition Empire In-game content arttext | Some pre-generated visual assets used in Demolition Empire were created with the assistance of generative AI tools during development. AI tools were also used to assist with localization and development. All content included in the final game was reviewed, selected and integrated by the developer. | Kali games | - | Oct 3, 2026 | |
Grime Cleaner Idle In-game content arttext | Grime Cleaner Idle is made by one person, and I used AI tools to help with parts of it. The store cover art, the game icons and some of the debris art started as AI-generated images that I picked out and edited by hand to fit the game. The translations were also drafted with AI and then checked to make sure they work in the game. Nothing in the game is generated by AI while you play. Everything you see ships with the game. | TreeCover Interactive | - | Oct 3, 2026 | |
PICKRIFT Dev only textcodeart | Generative AI was used as a development aid, for example for ideas, text, code assistance, and visual drafts. The game was reviewed, adjusted, and finalized by the developer. | NodeTen Games | - | Oct 3, 2026 | |
Frontier Harvest Initiative In-game content artaudiotext | Generative AI was used during development to create artwork, music and sound assets, including artwork used on the store page. AI also assisted with story development, alongside substantial writing and editing by the developer. All of this content was created before release. The game does not generate AI content or connect to AI services during play. | More Than Devs | - | Oct 2, 2026 | |
Degen Idle Dev only | Degen Idle uses AI-assisted customer support. When you submit a support ticket, AI may use the ticket, attachments, and relevant account and gameplay information to provide a short, private reply. It does not generate live gameplay content or public chat messages, change player data, grant items, or issue refunds. Sensitive or unresolved cases are escalated for human review. AI-assisted support has no additional charge. | Ithoro LLC | - | Oct 2, 2026 | |
Ashes of Midgard In-game content textart | AI tools are used in some parts of the development process, including translations for the Steam store page and in-game UI text, as well as assistance with some visual assets. | EverTier Games | - | Oct 2, 2026 | |
悠游白境 In-game content art | Generative AI was used during development to create some store page artwork and in-game icons. All generated content was reviewed before being included in the final product. | Fish | - | Oct 1, 2026 | |
Rock Hunter Store/marketing art | AI tools were used to assist in the creation of store Assets | DNA ARMY GAMING | - | Oct 1, 2026 | |
Crown to Callus In-game content artaudiotext | Generative AI was used during development to create visual assets, music and sound effects, and in-game text and translations. The game does not generate AI content during gameplay or connect to external AI services. | Hüseyin Baytar | - | Oct 1, 2026 | |
Idle Abyss Princesses In-game content artaudiotext | Generative AI tools were used during development to create or assist with character illustrations, some character sprites and other visual assets, store and promotional artwork, background music, and portions of localized text. These assets were selected, processed and integrated by the developer. The game does not generate AI content during play and does not connect to external AI services at runtime. | Peter | - | Oct 1, 2026 | |
CozyDuck Idle In-game content textart | Parts of this game were made with the help of AI tools: the store page text, the Turkish and Simplified Chinese translations, and some of the 3D models, UI graphics and store images. The game does not generate any content with AI while you play. | Eren Kurular | - | Oct 1, 2026 | |
Tiny Vessel In-game content artaudiotext | Some of the game's pre-rendered assets were created with generative AI tools during development and then reviewed, edited and integrated by the developer: parts of the pixel art, parts of the sound effects, and the translations from the English original. Nothing is generated while you play: the game uses no AI at runtime and collects no player data for AI training. | Lazy Frog Games | - | Oct 1, 2026 | |
Guild Master In-game content art | Guild Master features artwork developed with generative AI. | Recoil Mojo | - | Oct 1, 2026 | |
Waste Your Time In-game content arttext | This game includes content created with the assistance of generative AI. Specifically, the clock face and background designs available in the in-game shop were created using generative AI image tools, and the localization of the in-game interface text into several additional languages was produced with generative AI. The game's audio and other content were created without generative AI. No generative AI runs while the game is played — all such content is pre-generated and included in the build. | XejiksGG | - | Oct 1, 2026 | |
PULLFINITY In-game content arttext | Generative AI was used for the cards, interface icons, translations and the store page text.
All generated content was selected and checked by hand before it went into the game. No AI is used at runtime. | Nicholas Schmitz | - | Oct 1, 2026 | |
Stake In-game content text | Lore is currently AI-written while in development and for the demo release; exclusively human-written lore is expected for the final release. | HessTech Games | - | Oct 1, 2026 | |
Five More Minutes In-game content artaudio | Generative AI tools were used to make the game's artwork, music and sound effects, including the store page images. | Kristo Eevardi | - | Oct 1, 2026 | |
Yellow Terminal In-game content audiotextart | The background music in this game was created using generative AI. Generative AI was also used for the translations into the nine languages other than Korean, and for the achievement icons. The game design, the original Korean writing, and the character pixel art are human-made. | Clusion Games | - | Oct 1, 2026 | |
Terminal Depth In-game content audioart | Music was generated using Suno under the developer’s creative direction.
Concept art was created using image generation software. | Bubfiz | - | Oct 1, 2026 | |
放置地下城:无尽远征 In-game content arttext | Generative AI was used during development to assist in creating some character, monster, environment, UI icon, and store promotional artwork, as well as portions of the text and translations. These materials were selected, edited, and integrated by the developer. The game does not generate AI content during gameplay. | 程序员小灰 | - | Oct 1, 2026 | |
Let's Go! Curio Crew! In-game content arttext | Generative AI tools were used during development to assist with some artwork and localization for the game and its store materials. These images and texts are prepared in advance and included as pre-generated content. The game does not use generative AI to create content or code during gameplay. | Yichuan Game | - | Oct 1, 2026 | |
Frog Planter Store/marketing audio | The music under the trailer is generated by Suno. That's it. I ain't a musician. | Lazy Platypus Kft. | - | Oct 1, 2026 | |
流量依存症 In-game content audio | Generative AI tools were used during development to assist in creating pre-generated audio and other selected content. These assets are reviewed and integrated by the developer before being included in the game or its promotional materials. The game does not use real-time generative AI during gameplay. | OBINO Studio | - | Oct 1, 2026 | |
Soul Stream Unclear artaudio | Art Resource, BGM, Store Asset | Enter the Game Studios | - | Oct 1, 2026 | |
Counting Sand in the Sahara Unclear audio | music made by suno | nameless zombie | - | Sep 30, 2026 | |
咕噜物语 Store/marketing arttext | Pre-generated AI-assisted illustrations are used in the Yustar studio opening animation and Steam store and library promotional artwork. AI also assisted with the written store descriptions. No content is generated using AI during gameplay. | Yustar | - | Sep 30, 2026 | |
Desklings In-game content text | The in-game text and the store page text, including the Korean, Japanese and Simplified Chinese translations, were written with the help of AI. Nothing is generated by AI while you play. | Doodle Nest | - | Sep 30, 2026 | |
Harvest Millions Idle Farm In-game content art | Some of the artworks, such as textures and illustrative elements, were created or enhanced using AI-based tools. All generated content has been reviewed, edited, and integrated to ensure consistency with the overall visual style and quality of the game.
No AI is used during gameplay. | Blackmonkgaming | - | Sep 30, 2026 |