AI tools were used in the development of this project
- Creator
- Penyo
- Reviews
- 15
- Added
- Sep 28, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI tools were used in the development of this project
Some visual assets were created using generative AI during development.
AI tools are used to assist in development, including code, writing, art, and sound effects
backgrounds and logo created by AI.
Generative AI was used during development to help create visual assets, including characters, cats, environments, story illustrations, animations, and promotional artwork, as well as portions of the writing and localization. These materials were reviewed and edited before inclusion. All AI-assisted content is prepared in advance; the game does not generate AI content during gameplay.
We used AI as a “support tool” in the creation of in-store visuals and certain in-game UI elements. We use AI solely as a support tool. We never leave the entire process to AI for any task.
Generative AI was used to assist in creating some store promotional images with manual post-compositing. Generative AI was also used to produce part of the 2D assets within the game, and to assist with translation and localization for portions of the game text. All AI-assisted content has been reviewed, edited and refined by our development team.
Contains Pre-rendered AI generated content. Example: Bunch of posters available at in-game store. The content has right to be used commercially.
Generative AI was used to assist with English texts, localizations, and some pre-generated 3D character models, with all content manually reviewed and edited by the developer.
StageStar uses generative AI only to create fictional social media-style posts inside the game’s parody social platform. These AI-generated posts are used to make the game world feel more alive and reactive to the player’s career progress. The AI-generated content does not represent real people, real accounts, or real-world social media posts. It is fictional in-game content created for entertainment purposes only.
Texture, Materials, sounds
Artificial intelligence has been used to create localisations in languages other than Polish and English. If you spot any errors in the translation, please let us know on our Steam discussion forums so that we can correct them! Whilst working on the game in Early Access, we occasionally use AI technology to generate a small number of missing graphical elements in order to speed up game updates. This is a temporary solution, and we will replace all generated images by the time the full version of the game is released.
AI-assisted tools were used throughout development.
Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding.
Generative AI tools were used during development to assist with selected visual and promotional assets, as well as localization. All AI-assisted content is reviewed, edited, and curated by the developer before being included in the game or store materials. KEYLINGS does not generate AI content during gameplay and does not connect to external AI services.
Utkant is a solo project developed with the help of AI coding assistants. The store page text and some in-game writing were drafted with AI assistance, then reviewed and edited by the developer. Nothing is generated by AI while you play.
Portions of the art and code in this game were generated by AI.
AI tools were used selectively during development to assist with store page text and the preparation of certain promotional assets.
Generative AI tools were used during development to help create some 3D models and textures, UI and icon artwork, character voice recordings, sound effects, promotional artwork, and store-page text. These are pre-generated assets and text.
Quest for the Golden Nail was made with extensive use of generative AI. All creative, design and production decisions were made by a human developer. Generative AI was used for: Code and implementation support: OpenAI Codex and Anthropic Claude 3D Art & Textures: Codex, ChatGPT / Imagen, Meshy.ai Writing and translation support: ChatGPT Sounds and voices were recorded by humans. Every part of the game was directed, reviewed, tested and refined by hand.
Some store page promotional images and capsule artwork were created with generative AI. All in-game assets, models and UI graphics are manually created by the development team. No AI-generated content will be produced during gameplay.
This game's cat characters are based on art assets we created, expanded with generative AI into a variety of patterns and colors. Generative AI image tools were also used at the concept stage for the store page's capsule images and icons. Players can also optionally register their own free Google API key to chat with their cats or check today's fortune. This feature connects live to Google's Gemini API while the game is running to generate responses; the rest of the game can be enjoyed the same way without registering a key.
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was reviewed and edited by the developer. No AI-generated content is produced during gameplay.
In the trailer's song, NPC voices (although its only a placeholder) and 2 NPC's shirt textures.
Vibe coding
AI tools were used to help translate the game's text. All artwork, music and game design were created by the developer.
We used AI tools for capsules, library assets, translations, and a limited amount of in-game textures.
AI-Generated Content Disclosure This game includes a small number of visual assets, such as certain images and food ingredient models, that were created with the assistance of generative AI. These assets have been carefully curated and refined by the development team to align with the game’s style and quality. All core gameplay, design, player character, dragon character, and player interactions are handcrafted.
This game was developed with the help of generative AI (Anthropic's Claude). The game code, in-game text, English translation and store page text were created by AI under the developer's direction and review. The icon and store images were drawn as shapes by AI-written code; no image-generation models were used. Screenshots and trailers are taken from actual gameplay. The game does not use AI while it is being played; all content is fixed at release.
Interface text and the English translation were drafted with an AI assistant and reviewed by the developer. No art, audio or content is AI generated, and nothing is generated at runtime.
Generative AI tools were used to assist with translating and proofreading text for the game and its Steam store page. All translated and revised text was reviewed and approved by the developer.
Some written content in this game was drafted with generative AI assistance and reviewed and edited by the developer
Generative AI was used during development to help create some character illustrations, artwork and animations, music and sound effects, drafts of in-game text, localization, and store-page materials. This content is prepared in advance and incorporated into the game or its store page. The game does not generate content using generative AI during gameplay.
The character portraits and in-game UI graphics in this game were generated with the assistance of AI tools
The game utilizes AI-generated content (such as concept illustrations, capsule art, and certain user interface asset variations) during the development process to enhance visual presentation.
all made by AI
Visual assets and music in Homeward on the Wind were created with the assistance of generative AI tools and were reviewed and refined by the development team. The game does not generate content in real time. All storylines, choices, and interactions are pre-designed.
I'm a solo developer and I'm not a 3D modeler. Generative AI is what made Pawper possible at all: the in-game items and the game's icons were created with AI 3D tools, and I assembled the store capsules by hand from those elements. Sound effects and music are mostly licensed or hand-made. Nothing is generated by AI while the game is running.
Generative AI was used to create a limited number of pre-generated assets, including labels and artwork for some small in-game props, such as fish food products, as well as some customer voice lines, such as “Thank you” and “Have a nice day.” No AI-generated content is created during gameplay.
Stick Life is designed and directed by a solo developer. Some of the game's code, its in-game writing, the artwork the game draws, the achievement icons and parts of this store page were made with the help of generative AI tools, then played, reviewed and edited by the developer. Nothing is generated by AI while you play.
Generative AI tools were used during development to assist with the creation of some visual assets, textures, and promotional artwork. All AI-assisted content was reviewed, selected, edited where appropriate, and integrated by the developer.
AI-assisted tools were used during development to create fixed assets that are baked into the build and the store page: - Pixel-art sprites for the sea creatures, the guardians, battle effects and Ariel - Store page art (capsules, library images, logo) - Drafts of some in-game text and the EN / RU / JA localization, reviewed by the developer Game design, code, level layouts and music are human-authored. All music and sound effects are generated procedurally by the game's own code at runtime - there are no audio files and no AI model is involved. No AI model runs while the game is playing. The build is fully offline.
Generative AI was used to assist in creating artwork for marine creatures, plants, decorations, underwater environments, and Steam store and marketing images, as well as portions of descriptive text. This content is pre-generated and included as fixed assets or text. The game does not generate content during play and does not connect to external AI services.
Generative AI tools were used during development to assist with the creation of some visual assets, promotional artwork, and selected localization or text drafts. All AI-assisted content was reviewed by the developer and, where needed, edited before being included in the game or its Steam store materials. The game does not generate AI content during gameplay and does not connect to external AI services.
AI was used to improve the graphics and code. All the ideas came from me or from my experiences in my daily clinical and academic life.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
This game was developed with the assistance of generative AI tools during development. AI was used to assist with source code generation, modification, debugging, and refactoring. No generative AI is used at runtime, and the game does not provide any AI-generated content or AI generation features to players.
Generative AI was used only in the preparation of selected promotional images for the game’s Steam page. It assisted with creating and refining background artwork in the game’s visual style. The developer reviewed the results, adapted them to the required dimensions, and added the official SkillHouse logo. The game does not generate any content using AI during gameplay.
Generative AI was used to assist with content creation, including text and graphical materials used in the game and/or on the store page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
tiny desktop pals Unclear | AI tools were used in the development of this project | Penyo | 15 | Sep 28, 2026 | |
DishDash Dev only art | Some visual assets were created using generative AI during development. | Quantum Box | - | Sep 28, 2026 | |
The Guy Downstairs In-game content artaudiotextcode | AI tools are used to assist in development, including code, writing, art, and sound effects | Downstairs Games | - | Sep 27, 2026 | |
TCG Card Market Simulator Store/marketing art | backgrounds and logo created by AI. | Chef Interactive | - | Sep 27, 2026 | |
午后有喵 -Afternoon Paws- In-game content arttext | Generative AI was used during development to help create visual assets, including characters, cats, environments, story illustrations, animations, and promotional artwork, as well as portions of the writing and localization. These materials were reviewed and edited before inclusion. All AI-assisted content is prepared in advance; the game does not generate AI content during gameplay. | Leon Studio | - | Sep 27, 2026 | |
Football Academy Simulator In-game content art | We used AI as a “support tool” in the creation of in-store visuals and certain in-game UI elements. We use AI solely as a support tool. We never leave the entire process to AI for any task. | Kiki Games | - | Sep 27, 2026 | |
Toast Cat: Scratch & Win In-game content arttext | Generative AI was used to assist in creating some store promotional images with manual post-compositing. Generative AI was also used to produce part of the 2D assets within the game, and to assist with translation and localization for portions of the game text. All AI-assisted content has been reviewed, edited and refined by our development team. | ToastCat Games | - | Sep 27, 2026 | |
Streaming Simulator In-game content art | Contains Pre-rendered AI generated content. Example: Bunch of posters available at in-game store.
The content has right to be used commercially. | ShIRLey | - | Sep 27, 2026 | |
Panelka Idle In-game content textart | Generative AI was used to assist with English texts, localizations, and some pre-generated 3D character models, with all content manually reviewed and edited by the developer. | Glitchplay | - | Sep 27, 2026 | |
StageStar In-game content text | StageStar uses generative AI only to create fictional social media-style posts inside the game’s parody social platform. These AI-generated posts are used to make the game world feel more alive and reactive to the player’s career progress.
The AI-generated content does not represent real people, real accounts, or real-world social media posts. It is fictional in-game content created for entertainment purposes only. | Edmond Szabo | - | Sep 27, 2026 | |
Clinical Memory Unclear artaudio | Texture, Materials, sounds | Zazuna Team | - | Sep 26, 2026 | |
Returns Outlet Simulator In-game content textart | Artificial intelligence has been used to create localisations in languages other than Polish and English.
If you spot any errors in the translation, please let us know on our Steam discussion forums so that we can correct them!
Whilst working on the game in Early Access, we occasionally use AI technology to generate a small number of missing graphical elements in order to speed up game updates.
This is a temporary solution, and we will replace all generated images by the time the full version of the game is released. | Twisted Twice Games | 966 | Sep 26, 2026 | |
Seashell Hoarder Unclear | AI-assisted tools were used throughout development. | Zirve Games | - | Sep 25, 2026 | |
Letters from the Springs Store/marketing artcode | Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding. | Soda Elephant Studio | - | Sep 25, 2026 | |
KEYLINGS In-game content arttext | Generative AI tools were used during development to assist with selected visual and promotional assets, as well as localization. All AI-assisted content is reviewed, edited, and curated by the developer before being included in the game or store materials. KEYLINGS does not generate AI content during gameplay and does not connect to external AI services. | ZAKO GAMES | - | Sep 25, 2026 | |
Utkant In-game content textcode | Utkant is a solo project developed with the help of AI coding assistants. The store page text and some in-game writing were drafted with AI assistance, then reviewed and edited by the developer. Nothing is generated by AI while you play. | Mathias Rørvik | - | Sep 25, 2026 | |
鱼来 Fish On In-game content artcode | Portions of the art and code in this game were generated by AI. | 放马过去 | - | Sep 25, 2026 | |
Theme Park Simulator Store/marketing textart | AI tools were used selectively during development to assist with store page text and the preparation of certain promotional assets. | Arya Interactive | - | Sep 25, 2026 | |
A Life Ashore In-game content artaudiotext | Generative AI tools were used during development to help create some 3D models and textures, UI and icon artwork, character voice recordings, sound effects, promotional artwork, and store-page text. These are pre-generated assets and text. | daggg3r | - | Sep 25, 2026 | |
Quest for the Golden Nail In-game content arttextcode | Quest for the Golden Nail was made with extensive use of generative AI. All creative, design and production decisions were made by a human developer.
Generative AI was used for:
Code and implementation support: OpenAI Codex and Anthropic Claude
3D Art & Textures: Codex, ChatGPT / Imagen, Meshy.ai
Writing and translation support: ChatGPT
Sounds and voices were recorded by humans.
Every part of the game was directed, reviewed, tested and refined by hand. | PoweredByPixels | - | Sep 25, 2026 | |
电网大亨 Store/marketing art | Some store page promotional images and capsule artwork were created with generative AI. All in-game assets, models and UI graphics are manually created by the development team. No AI-generated content will be produced during gameplay. | ITCG | - | Sep 25, 2026 | |
There's a Cat in My PC Live AI art | This game's cat characters are based on art assets we created, expanded with generative AI into a variety of patterns and colors. Generative AI image tools were also used at the concept stage for the store page's capsule images and icons.
Players can also optionally register their own free Google API key to chat with their cats or check today's fortune. This feature connects live to Google's Gemini API while the game is running to generate responses; the rest of the game can be enjoyed the same way without registering a key. | Dopamine | - | Sep 25, 2026 | |
The Miner's Routine In-game content art | Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was reviewed and edited by the developer. No AI-generated content is produced during gameplay. | Aleksandr Pogrebitskii | - | Sep 25, 2026 | |
Rio Beachside In-game content audioart | In the trailer's song, NPC voices (although its only a placeholder) and 2 NPC's shirt textures. | Fazedor De Jogos | - | Sep 25, 2026 | |
Beneath Eden Unclear | Vibe coding | VoodooDog | - | Sep 25, 2026 | |
Baan Khok In-game content text | AI tools were used to help translate the game's text. All artwork, music and game design were created by the developer. | Atiwat Cotpakdee | - | Sep 25, 2026 | |
Manage Town Together In-game content arttext | We used AI tools for capsules, library assets, translations, and a limited amount of in-game textures. | Manas Games | - | Sep 25, 2026 | |
Scaley Kitchen In-game content art | AI-Generated Content Disclosure
This game includes a small number of visual assets, such as certain images and food ingredient models, that were created with the assistance of generative AI. These assets have been carefully curated and refined by the development team to align with the game’s style and quality.
All core gameplay, design, player character, dragon character, and player interactions are handcrafted. | Scale Back Studios | - | Sep 25, 2026 | |
Girigiri Shussha! — One Second to Spare In-game content arttextcode | This game was developed with the help of generative AI (Anthropic's Claude).
The game code, in-game text, English translation and store page text were created by AI under the developer's direction and review.
The icon and store images were drawn as shapes by AI-written code; no image-generation models were used.
Screenshots and trailers are taken from actual gameplay.
The game does not use AI while it is being played; all content is fixed at release. | はるなな | - | Sep 24, 2026 | |
CENTAVO In-game content text | Interface text and the English translation were drafted with an AI assistant and reviewed by the developer. No art, audio or content is AI generated, and nothing is generated at runtime. | Trocado Studio | - | Sep 24, 2026 | |
My Little Game Room In-game content text | Generative AI tools were used to assist with translating and proofreading text for the game and its Steam store page. All translated and revised text was reviewed and approved by the developer. | My Little Room Team | - | Sep 24, 2026 | |
College Hockey 27 In-game content text | Some written content in this game was drafted with generative AI assistance and reviewed and edited by the developer | Coastal Summit Studios | - | Sep 24, 2026 | |
Bloom Blow In-game content artaudiotext | Generative AI was used during development to help create some character illustrations, artwork and animations, music and sound effects, drafts of in-game text, localization, and store-page materials. This content is prepared in advance and incorporated into the game or its store page. The game does not generate content using generative AI during gameplay. | boutanist | - | Sep 24, 2026 | |
三國天命 In-game content art | The character portraits and in-game UI graphics in this game were generated with the assistance of AI tools | Guangpop Studio | - | Sep 24, 2026 | |
TCG Football Card Shop Simulator - Prologue Store/marketing art | The game utilizes AI-generated content (such as concept illustrations, capsule art, and certain user interface asset variations) during the development process to enhance visual presentation. | Tueron Games | - | Sep 24, 2026 | |
Run Man: Wash the Dish Unclear | all made by AI | SunDay | - | Sep 24, 2026 | |
回到风吹过的地方 In-game content artaudio | Visual assets and music in Homeward on the Wind were created with the assistance of generative AI tools and were reviewed and refined by the development team. The game does not generate content in real time. All storylines, choices, and interactions are pre-designed. | 大吃一斤汉堡团队 | - | Sep 24, 2026 | |
Pawper: Desktop Pet In-game content art | I'm a solo developer and I'm not a 3D modeler. Generative AI is what made Pawper possible at all: the in-game items and the game's icons were created with AI 3D tools, and I assembled the store capsules by hand from those elements. Sound effects and music are mostly licensed or hand-made. Nothing is generated by AI while the game is running. | LUMO Technology & Software Innovation | - | Sep 24, 2026 | |
Ultimate Pet Shop Simulator In-game content artaudio | Generative AI was used to create a limited number of pre-generated assets, including labels and artwork for some small in-game props, such as fish food products, as well as some customer voice lines, such as “Thank you” and “Have a nice day.” No AI-generated content is created during gameplay. | Onivo Games | - | Sep 24, 2026 | |
Stick Life: The Daily Grind In-game content arttextcode | Stick Life is designed and directed by a solo developer. Some of the game's code, its in-game writing, the artwork the game draws, the achievement icons and parts of this store page were made with the help of generative AI tools, then played, reviewed and edited by the developer. Nothing is generated by AI while you play. | Drangus Studios | - | Sep 22, 2026 | |
Meepertonville In-game content art | Generative AI tools were used during development to assist with the creation of some visual assets, textures, and promotional artwork. All AI-assisted content was reviewed, selected, edited where appropriate, and integrated by the developer. | SunlightTrippin | - | Sep 22, 2026 | |
SoulMonsters Ariel, Queen of the Sea In-game content arttext | AI-assisted tools were used during development to create fixed assets that are baked into the build and the store page:
- Pixel-art sprites for the sea creatures, the guardians, battle effects and Ariel
- Store page art (capsules, library images, logo)
- Drafts of some in-game text and the EN / RU / JA localization, reviewed by the developer
Game design, code, level layouts and music are human-authored. All music and sound effects are generated procedurally by the game's own code at runtime - there are no audio files and no AI model is involved.
No AI model runs while the game is playing. The build is fully offline. | Industrial Miracle | - | Sep 22, 2026 | |
Desktop Tide In-game content arttext | Generative AI was used to assist in creating artwork for marine creatures, plants, decorations, underwater environments, and Steam store and marketing images, as well as portions of descriptive text. This content is pre-generated and included as fixed assets or text. The game does not generate content during play and does not connect to external AI services. | Moonwrought Studio | - | Sep 22, 2026 | |
废土小饭馆 In-game content arttext | Generative AI tools were used during development to assist with the creation of some visual assets, promotional artwork, and selected localization or text drafts. All AI-assisted content was reviewed by the developer and, where needed, edited before being included in the game or its Steam store materials.
The game does not generate AI content during gameplay and does not connect to external AI services. | Bannye | - | Sep 22, 2026 | |
Chefarzt Dev only artcode | AI was used to improve the graphics and code. All the ideas came from me or from my experiences in my daily clinical and academic life. | eiz9r industries | - | Sep 22, 2026 | |
Grocery Store Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Sep 22, 2026 | |
Farmer Life Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Sep 22, 2026 | |
研究生模拟器:毕业倒计时 Dev only code | This game was developed with the assistance of generative AI tools during development. AI was used to assist with source code generation, modification, debugging, and refactoring. No generative AI is used at runtime, and the game does not provide any AI-generated content or AI generation features to players. | Yobboy Games | - | Sep 22, 2026 | |
SkillHouse: Founder’s Journey Store/marketing art | Generative AI was used only in the preparation of selected promotional images for the game’s Steam page. It assisted with creating and refining background artwork in the game’s visual style. The developer reviewed the results, adapted them to the required dimensions, and added the official SkillHouse logo. The game does not generate any content using AI during gameplay. | JacOb | - | Sep 22, 2026 | |
My Summer Project Together Unclear textart | Generative AI was used to assist with content creation, including text and graphical materials used in the game and/or on the store page. | Outsource Console Games | - | Sep 22, 2026 |