Help in creating images
- Creator
- IR Studio
- Reviews
- -
- Added
- Sep 25, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Help in creating images
Help in creating images
Help in creating images
Some store page promotional images and capsule artwork were created with generative AI. All in-game assets, models and UI graphics are manually created by the development team. No AI-generated content will be produced during gameplay.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
We used generative AI during development to create parts of the game’s code and narrative content.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Generative AI has been used in the development of Companion Baduk for occasional placeholder graphics, elements of companion character backstories, the promotional trailer, and some sound effects.
Generative AI was used solely to create placeholder card artwork during development, allowing the team to focus on refining the gameplay. The final card artwork will be created by human artists.
AI was used for text proofreading and translation. AI was also used to enhance some textures.
Programming with AI. For the art assets, the demo currently uses AI-generated art assets, which will be gradually replaced with artwork created by professional artists before the game’s release.
Generative AI was used to create background images and character artwork in the game. It was also used as a writing aid for proofreading and editing the narrative. AI-assisted content was reviewed and selected by the developer.
TTS/AI voice lines, along with some images and models.
This game does not generate any content with AI during play. During development, generative AI tools were used under human direction to help create some player-facing content: - Store and marketing artwork (capsule images and similar key art). Outputs were prompted, selected, cropped, and edited by the developer to match the game’s clay board look. - Some written text, including light in-game story dialogue and store-page copy. All text was reviewed and edited before shipping. The playable game itself is a hand-authored, turn-based puzzle: boards, rules, 3D presentation, and sound effects are implemented in code (Three.js meshes and materials; synthesized SFX). Puzzle layouts are designed and verified with a traditional search solver, not a generative model. No third-party likenesses, copyrighted characters, or illegal content are used. All AI-assisted output is reviewed before it appears on the store page or in the game.
Multilingual translation.
Potion Pantry contains limited pre-generated content created with AI assistance during development. OpenAI Codex assisted with portions of the puzzle clue and narrative writing used in Chapters 2–6. Rogue Andromeda reviewed and approved the resulting campaign content and retains final creative control. OpenAI's image-generation tool also created two ingredient icons, Iron Kettle and Wooden Ladle, which the developer explicitly reviewed and approved for use. The remaining displayed artwork is human-created or commercially licensed, including pantry artwork assembled by Rogue Andromeda and PONETI ingredient icons licensed through the Unity Asset Store. Music, sound effects, and the Keeper voice performance are human-made; no audio waveform, performance, or composition was generated by AI. Development provenance, prompts where applicable, approvals, hashes, licenses, and source records are retained by Rogue Andromeda LLC.
BitWise was made by a single developer with AI assistance, under the developer's direction and review. It contains no AI-generated images or voices: the game draws all of its art and synthesizes all of its sound with its own code. Nothing is generated by AI while you play.
Generative AI was used to assist with the creation of some visual assets and images included in the game.
The game to contain art assets generated by artificial intelligence
Generative AI was used for artwork creation and localization.
This game uses AI tools in the following ways: Music: Composed using Suno. Code: Written and debugged with AI assistance. Art: Created with AI assistance. All AI-assisted content was reviewed, edited, and finalized by the developer.
During development, generative artificial intelligence tools were used to create some pre-rendered static images featured in the game and in the Store page materials (illustrations and promotional graphics). All content was selected, reviewed and integrated manually by the developer. The game does not use generative AI during gameplay and does not generate content in real time.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Generative AI was used to assist in creating some art assets, including backgrounds, prop images, and store promotional images, and in drafting and polishing some written content. The developer selected, edited, and integrated these materials for use in the game and on its store page. The game does not generate AI content during gameplay or connect to external AI services.
Some marketing concept art (store page / website) was created with Leonardo.ai and is labelled as concept art. No AI-generated content ships in the game itself. Every mesh, texture, material and sound is generated procedurally by the game's own code at runtime.
This game uses Generative Artificial Intelligence (AI) to create Localization based text and In-game Sound Effects (sfx). Disclosure is part of Magnus et Epicus LLC commitment on AI free use for all.
Some of STACKPUNK's 2D pixel art — including boss portraits, card artwork, background scenes, UI ornaments and achievement icons — was created with the assistance of a generative AI pixel-art tool during development. All AI-assisted images were generated ahead of time, then reviewed, edited and hand-finished by us before being shipped as fixed image files in the game. STACKPUNK does not generate any content live while you play, and the game never connects to an AI service. All gameplay, code, design, music and sound are authored by us or sourced from properly licensed/CC0 material.
Generative AI tools were used to assist with the translation and localization of the Steam store page text. All AI-assisted content was reviewed and edited before publication. No AI-generated content is created during gameplay.
Generative AI was used to create or edit selected artwork, including title and menu illustrations, world-map scenery, and promotional images. No content is generated by AI during gameplay.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
AI Generated Content Disclosure Generative AI tools were used to create some of the game's visual assets, audio elements, and code during development: Visuals & Art: Title artwork, in-game graphic assets. Audio: Background music (BGM) and sound effects (SFX). Code: Generative AI was used to assist in writing parts of the code.
Generative AI was used as an assistive tool to create and edit store page descriptions and marketing text. All generated content was reviewed and edited by the developer before publication. No generative AI is used during gameplay.
AI was used only for localization and for generating some assets outside the game. The game itself does not use or integrate AI. Any AI use described in the game refers to players using their own external tools.
Hexcavate uses AI-assisted tools in parts of its development: some UI icons and Images were made with AI image generation. All of it was reviewed and edited by the developer. 2D art, level design, game design and codes are human made or licensed. No content is generated by AI while the game runs.
Some pre-rendered visual assets and music were created with generative AI tools, then curated, edited, and integrated by the developer. No AI content is generated during gameplay, and the game does not connect to external AI services.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Puzzle Jungle Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Stones Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Dolphins Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
电网大亨 Store/marketing art | Some store page promotional images and capsule artwork were created with generative AI. All in-game assets, models and UI graphics are manually created by the development team. No AI-generated content will be produced during gameplay. | ITCG | - | Sep 25, 2026 | |
Puzzle Nuts Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Shrimps Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Spiders Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Fireworks Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Sweets Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Arrow Puzzle In-game content codetext | We used generative AI during development to create parts of the game’s code and narrative content. | Al Dente Games | - | Sep 25, 2026 | |
Puzzle Whales Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Sharks Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Snakes Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Wild Cats Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Companion Baduk In-game content arttextaudio | Generative AI has been used in the development of Companion Baduk for occasional placeholder graphics, elements of companion character backstories, the promotional trailer, and some sound effects. | Companion Baduk | - | Sep 25, 2026 | |
Project Paladin Dev only art | Generative AI was used solely to create placeholder card artwork during development, allowing the team to focus on refining the gameplay. The final card artwork will be created by human artists. | Nebo Games | - | Sep 25, 2026 | |
True Crime Archive: Horror Tidy Up In-game content textart | AI was used for text proofreading and translation. AI was also used to enhance some textures. | Bormak Studio | - | Sep 24, 2026 | |
Green Again! In-game content art | Programming with AI.
For the art assets, the demo currently uses AI-generated art assets, which will be gradually replaced with artwork created by professional artists before the game’s release. | RingoCat | - | Sep 24, 2026 | |
アルテミスの誤算 In-game content arttext | Generative AI was used to create background images and character artwork in the game. It was also used as a writing aid for proofreading and editing the narrative. AI-assisted content was reviewed and selected by the developer. | 未明観測所 | - | Sep 24, 2026 | |
MEMEDASH In-game content audioart | TTS/AI voice lines, along with some images and models. | NoEscape Studios | - | Sep 24, 2026 | |
Shunt In-game content arttext | This game does not generate any content with AI during play.
During development, generative AI tools were used under human direction to help create some player-facing content:
- Store and marketing artwork (capsule images and similar key art). Outputs were prompted, selected, cropped, and edited by the developer to match the game’s clay board look.
- Some written text, including light in-game story dialogue and store-page copy. All text was reviewed and edited before shipping.
The playable game itself is a hand-authored, turn-based puzzle: boards, rules, 3D presentation, and sound effects are implemented in code (Three.js meshes and materials; synthesized SFX). Puzzle layouts are designed and verified with a traditional search solver, not a generative model.
No third-party likenesses, copyrighted characters, or illegal content are used. All AI-assisted output is reviewed before it appears on the store page or in the game. | Rudrac Games | - | Sep 24, 2026 | |
Temporal Minesweeper In-game content text | Multilingual translation. | Deee Studio | - | Sep 24, 2026 | |
Potion Pantry In-game content arttext | Potion Pantry contains limited pre-generated content created with AI assistance during development. OpenAI Codex assisted with portions of the puzzle clue and narrative writing used in Chapters 2–6. Rogue Andromeda reviewed and approved the resulting campaign content and retains final creative control. OpenAI's image-generation tool also created two ingredient icons, Iron Kettle and Wooden Ladle, which the developer explicitly reviewed and approved for use. The remaining displayed artwork is human-created or commercially licensed, including pantry artwork assembled by Rogue Andromeda and PONETI ingredient icons licensed through the Unity Asset Store. Music, sound effects, and the Keeper voice performance are human-made; no audio waveform, performance, or composition was generated by AI. Development provenance, prompts where applicable, approvals, hashes, licenses, and source records are retained by Rogue Andromeda LLC. | Rogue Andromeda Studios | - | Sep 24, 2026 | |
BitWise code | BitWise was made by a single developer with AI assistance, under the developer's direction and review. It contains no AI-generated images or voices: the game draws all of its art and synthesizes all of its sound with its own code. Nothing is generated by AI while you play. | Faint Current | - | Sep 24, 2026 | |
BACKROOMS: REALITY FAILURE In-game content art | Generative AI was used to assist with the creation of some visual assets and images included in the game. | GBS | - | Sep 24, 2026 | |
Coding War In-game content art | The game to contain art assets generated by artificial intelligence | Piece Of Voxel | - | Sep 24, 2026 | |
Waymark In-game content arttext | Generative AI was used for artwork creation and localization. | Polaris Lore | - | Sep 22, 2026 | |
PATH IT In-game content audioartcode | This game uses AI tools in the following ways:
Music: Composed using Suno.
Code: Written and debugged with AI assistance.
Art: Created with AI assistance.
All AI-assisted content was reviewed, edited, and finalized by the developer. | HuntForge | - | Sep 22, 2026 | |
Nonogram Duel In-game content art | During development, generative artificial intelligence tools were used to create some pre-rendered static images featured in the game and in the Store page materials (illustrations and promotional graphics).
All content was selected, reviewed and integrated manually by the developer.
The game does not use generative AI during gameplay and does not generate content in real time. | Alessio Perilli | - | Sep 22, 2026 | |
Chromaline Shuttle art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Chromaline Shuttle Studio | - | Sep 22, 2026 | |
Zombie Junction art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Zombie Junction Studio | - | Sep 22, 2026 | |
传家 In-game content arttext | Generative AI was used to assist in creating some art assets, including backgrounds, prop images, and store promotional images, and in drafting and polishing some written content. The developer selected, edited, and integrated these materials for use in the game and on its store page. The game does not generate AI content during gameplay or connect to external AI services. | Paisley | - | Sep 22, 2026 | |
Prison Break: Thirty Walls Store/marketing art | Some marketing concept art (store page / website) was created with Leonardo.ai and is labelled as concept art. No AI-generated content ships in the game itself. Every mesh, texture, material and sound is generated procedurally by the game's own code at runtime. | Zitherian Studios | - | Sep 22, 2026 | |
VoxPrinceps: The Political Game In-game content textaudio | This game uses Generative Artificial Intelligence (AI) to create Localization based text and In-game Sound Effects (sfx).
Disclosure is part of Magnus et Epicus LLC commitment on AI free use for all. | Magnus et Epicus LLC | - | Sep 22, 2026 | |
STACKPUNK In-game content art | Some of STACKPUNK's 2D pixel art — including boss portraits, card artwork, background scenes, UI ornaments and achievement icons — was created with the assistance of a generative AI pixel-art tool during development. All AI-assisted images were generated ahead of time, then reviewed, edited and hand-finished by us before being shipped as fixed image files in the game. STACKPUNK does not generate any content live while you play, and the game never connects to an AI service. All gameplay, code, design, music and sound are authored by us or sourced from properly licensed/CC0 material. | Jinx Arcade | - | Sep 22, 2026 | |
Flow Water 3D Puzzle Store/marketing text | Generative AI tools were used to assist with the translation and localization of the Steam store page text. All AI-assisted content was reviewed and edited before publication. No AI-generated content is created during gameplay. | Frasinapp Games | - | Sep 22, 2026 | |
Lenimals In-game content art | Generative AI was used to create or edit selected artwork, including title and menu illustrations, world-map scenery, and promotional images. No content is generated by AI during gameplay. | PadoGames | - | Sep 22, 2026 | |
Puzzle Mollusks Unclear art | Help in creating images | IR Studio | - | Sep 21, 2026 | |
Puzzle Crustaceans Unclear art | Help in creating images | IR Studio | - | Sep 21, 2026 | |
Puzzle Marine Fish Unclear art | Help in creating images | IR Studio | - | Sep 21, 2026 | |
Puzzle Fire Unclear art | Help in creating images | IR Studio | - | Sep 21, 2026 | |
Puzzle Beetles Unclear art | Help in creating images | IR Studio | - | Sep 21, 2026 | |
Puzzle Scorpions Unclear art | Help in creating images | IR Studio | - | Sep 21, 2026 | |
Puzzle Butterflies Unclear art | Help in creating images | IR Studio | - | Sep 21, 2026 | |
Puzzles Meteorites Unclear art | Help in creating images | IR Studio | - | Sep 21, 2026 | |
WRITE HOUSE In-game content artaudiocode | AI Generated Content Disclosure
Generative AI tools were used to create some of the game's visual assets, audio elements, and code during development:
Visuals & Art: Title artwork, in-game graphic assets.
Audio: Background music (BGM) and sound effects (SFX).
Code: Generative AI was used to assist in writing parts of the code. | Studio Writehouse | - | Sep 19, 2026 | |
Teleport Master Store/marketing text | Generative AI was used as an assistive tool to create and edit store page descriptions and marketing text. All generated content was reviewed and edited by the developer before publication. No generative AI is used during gameplay. | Fluffy Games | - | Sep 19, 2026 | |
Programmable Theft Action VI / 拼题猎码手 VI In-game content textart | AI was used only for localization and for generating some assets outside the game. The game itself does not use or integrate AI. Any AI use described in the game refers to players using their own external tools. | GreatZaochen | - | Sep 19, 2026 | |
Hexcavate In-game content art | Hexcavate uses AI-assisted tools in parts of its development: some UI icons and Images were made with AI image generation. All of it was reviewed and edited by the developer. 2D art, level design, game design and codes are human made or licensed. No content is generated by AI while the game runs. | Robo Sombrero Studios | - | Sep 18, 2026 | |
Vocabug In-game content artaudio | Some pre-rendered visual assets and music were created with generative AI tools, then curated, edited, and integrated by the developer. No AI content is generated during gameplay, and the game does not connect to external AI services. | Rovshan Garayev | - | Sep 18, 2026 |