Generative AI was used for base sprites and code. All assets were manually edited and adapted to match the game's aesthetic and ensure originality. Content is static and pre-rendered.
- Creator
- Desdedalt
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI was used for base sprites and code. All assets were manually edited and adapted to match the game's aesthetic and ensure originality. Content is static and pre-rendered.
This game uses AI-generated voice acting for character dialogue and cutscenes. All AI-generated audio content was reviewed by the developer before inclusion in the game. This game uses AI-generated imagery for promotional artwork and capsule images. All AI-generated visual content was reviewed by the developer before inclusion.
Some of the images are generated by AI, they are only cosmetic and do not affect the gameplay.
The code, mechanics, and gameplay of 'Sabor de España' do not use generative Artificial Intelligence. However, some promotional graphic elements displayed exclusively on the Steam store page (such as store headers, promotional banners, and base logo designs) have been created or refined with the assistance of AI image generation tools.
AI coding tools were used during development to assist with writing game code and store page text. All game content (gameplay, visuals, audio, level design) was created and reviewed by the developer. No AI generates content at runtime.
During the development of this game, generative AI tools were used to assist in creating early drafts of some background images, UI icons, and text. All AI-generated assets have been strictly reviewed and manually modified by the developer to ensure they fit the game's aesthetic and do not contain any copyrighted or inappropriate content.
Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages.
Some Assets were created with AI.
Hellforged utilizes generative AI for some of the in-game icons.
I’m a solo developer and I use my own cat photography in the game. Some of those photos were transformed into in-game card art with generative AI. Both my original photography and the card art based on it are included in the game. Voice lines in the intro cinematic were also generated with AI. Generative AI is also used when generating stylized weapon & power-up cards. Final assets were selected and edited by the developer.
Of course, we used some artificial intelligence technologies to speed up our business processes and produce higher quality and better-performing games. We used Claude for code development, ChatGPT for visual production, created the game's cover art with ChatGPT, and wrote the game's overall code architecture with the help of Claude. These AIs significantly sped up our work, but absolutely do not think: "the developers produced this game without any hassle, using only a single prompt." This thought is completely wrong. What actually happened was that we gave these AIs some of the tasks we would have done ourselves, and they did them in stages to speed up the process. Even with this setup, it still took 6 months to finish the game.
Certain visual assets, including the game’s logo and box art, were created with the assistance of AI tools and may have been further refined or edited by the developer
As a solo developer, I utilized generative AI tools during the development process in the following ways - Visual Assets: AI was used to assist in the creation and enhancement of certain background images and textures. All final assets were manually reviewed and integrated to ensure quality and consistency. - Text & Localization: I used AI for proofreading, refining the phrasing of in-game text, and assisting with translations into multiple languages to ensure a polished experience for players worldwide. - Voice Generation: AI was used to generate certain voice lines in the game. All audio content was reviewed, selected, and integrated manually to ensure it fits the intended tone and quality. All AI-assisted content was pre-generated and manually verified by me to ensure quality and compliance. The game does not feature any real-time AI generation during gameplay.
Some temporary UI icons and placeholder assets used during development were generated with AI tools. These are non-final assets and will be replaced or refined before the final release. The game does not use any real-time or player-facing generative AI systems.
Description of AI usage in development: We utilized AI tools to enhance development efficiency and creative output: Claude: Heavily used for complex 3D procedural mesh modeling and core game logic scripting to optimize the procedural world-building. ChatGPT & Gemini: Assisted in creating specific game assets and technical documentation. Adobe Firefly: Used to generate high-quality visual elements and creative assets specifically for the game’s promotional trailers. All AI-assisted outputs were refined, integrated, and finalized by the developer to ensure technical stability and creative originality.
Our crafting system depends on AI to generate new game data when you combine a combination of items not yet seen before, so you never run out of weapons to discover and experiment with. We also generate text and sprites for any new items created. Assets for the game also use image generation: the title screen and other UI elements use generated textures and graphics. These images have been touched up by a human and reused on our Steam page also.
"The game uses AI to control zombie behavior, including movement, attack patterns, and spawning. All AI calculations happen before and during gameplay to create dynamic challenge for players."
As part of the development process generative AI is used to assist designing art assets, sound effects and music.
This game has some Generative AI elements (textures, icons,...) that are mostly placeholders for the time until my artist is able to make our own.
在游戏中loading界面和结局动画,使用了人工智能生成
AI tools were used strictly during the development phase to assist with writing code scripts and drafting text descriptions. All game mechanics, logic, and assets were manually reviewed, tested, and finalized by the developer.
Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services.
AI is being used only on promotional materials of the game as such as posters, banners.
This game includes content created with the assistance of generative AI. AI tools were used to help create some visual assets, including promotional images, UI/background concepts, and selected in-game art references. AI-assisted coding tools were also used during development to help draft, refactor, debug, and improve parts of the game code. All generated or AI-assisted content is reviewed, edited, and integrated by the developer before inclusion in the game.
As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team.
AI Disclosure: This game uses generative AI tools to assist in creating some of the music. All other content is handmade by the developer, and no AI is used during gameplay.
As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team.
This game has AI generated Images for Store Page Library and In game Movies Characters are AI Generated, thank you for your support
Some artworks and voiceovers were created with AI assistance and enchanced per me. As a solo developer, this helps me save time so I can focus more on fun gameplay quality, balance, and polishing.
Generative AI was used to create the store page capsule images and marketing banners. All in-game vector graphics and code were created manually by the developer.
AI helps with writing simple scripts, voice acting, and music composition
This game uses generative AI tools during development only. AI is used to support the creative process, such as early prototyping, idea iteration, and auxiliary development materials. All content present in the final game — including gameplay, visuals, audio, and narrative elements — is designed, reviewed, and approved by the developers.
AI Content Disclosure This game uses a combination of traditional game development tools, image editing software, and AI-assisted tools in the creation of certain sprites, models, textures, and visual assets. All content has been reviewed and integrated by the developer.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography.
A small number of AI-generated images and models.
Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc.
I consult with the Chat GPT regularly, use it to write simple scripts, troubleshoot, and most of the stores images are made with AI's help.
A small amount of image materials in this game are generated by AI to enrich the game content
During the development process, AI-based tools are utilized to assist with the creation of visual content only. In all such cases, these tools serve strictly as a support mechanism, and the final product remains a direct reflection of the developer's original vision, design, and standards.
DLSS, default voice over and background music.
Only certain visual assets such as the cover art, banners, and installation icons were created using AI. No in-game content, gameplay elements, or narrative assets were generated with AI.
Some images on the store page and in game were created using AI tools.
The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes.
Promo materials for marketing and community.
As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself.
Generative AI tools were used to develop selected game elements.
Generative AI was used during the development process to assist in creating 2D UI assets (icons) and drafting text for the store page and item descriptions. All AI-generated content was reviewed, edited, and finalized by the developer to ensure it fits the game's aesthetic and does not contain infringing material. The game does not generate any content live via AI during gameplay.
the games does NOT use AI AI is used for the steam capsules only.
This game uses AI-assisted tools to generate and refine certain 2D visual assets. These include general artwork such as loading screens, character portraits, item icons, and background illustrations. All AI-generated elements are reviewed, edited, and integrated by our art team to ensure consistency with the game’s visual style and artistic direction.
Some texts are translated and polished using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Supernova Deliveries In-game content artcode | Generative AI was used for base sprites and code. All assets were manually edited and adapted to match the game's aesthetic and ensure originality. Content is static and pre-rendered. | Desdedalt | - | May 23, 2026 | |
Total RepeAt In-game content audioart | This game uses AI-generated voice acting for character dialogue and cutscenes. All AI-generated audio content was reviewed by the developer before inclusion in the game.
This game uses AI-generated imagery for promotional artwork and capsule images. All AI-generated visual content was reviewed by the developer before inclusion. | Total RepeAt | - | May 23, 2026 | |
Eternal Spring: Oblivion In-game content art | Some of the images are generated by AI, they are only cosmetic and do not affect the gameplay. | MilitaryOblivion | - | May 23, 2026 | |
Flavors of Spain Store/marketing art | The code, mechanics, and gameplay of 'Sabor de España' do not use generative Artificial Intelligence. However, some promotional graphic elements displayed exclusively on the Steam store page (such as store headers, promotional banners, and base logo designs) have been created or refined with the assistance of AI image generation tools. | Manuel Bago Cobo | - | May 23, 2026 | |
Blitz Haul Store/marketing codetext | AI coding tools were used during development to assist with writing game code and store page text. All game content (gameplay, visuals, audio, level design) was created and reviewed by the developer. No AI generates content at runtime. | Joseph & Theo van Kraay | - | May 23, 2026 | |
Star Array In-game content arttext | During the development of this game, generative AI tools were used to assist in creating early drafts of some background images, UI icons, and text. All AI-generated assets have been strictly reviewed and manually modified by the developer to ensure they fit the game's aesthetic and do not contain any copyrighted or inappropriate content. | 闲造工作室 | - | May 23, 2026 | |
Trainferno In-game content artaudiotext | Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages. | INDIELLIGENT | - | May 23, 2026 | |
StarStruck Unclear | Some Assets were created with AI. | Bobbville | - | May 23, 2026 | |
Hellforged In-game content art | Hellforged utilizes generative AI for some of the in-game icons. | Moonpyre | - | May 23, 2026 | |
Codex Solis: Purrgatorium In-game content artaudio | I’m a solo developer and I use my own cat photography in the game. Some of those photos were transformed into in-game card art with generative AI. Both my original photography and the card art based on it are included in the game. Voice lines in the intro cinematic were also generated with AI. Generative AI is also used when generating stylized weapon & power-up cards. Final assets were selected and edited by the developer. | Illusoric Games | - | May 23, 2026 | |
Dude The Dark Agent Dev only artcode | Of course, we used some artificial intelligence technologies to speed up our business processes and produce higher quality and better-performing games. We used Claude for code development, ChatGPT for visual production, created the game's cover art with ChatGPT, and wrote the game's overall code architecture with the help of Claude. These AIs significantly sped up our work, but absolutely do not think: "the developers produced this game without any hassle, using only a single prompt." This thought is completely wrong. What actually happened was that we gave these AIs some of the tasks we would have done ourselves, and they did them in stages to speed up the process. Even with this setup, it still took 6 months to finish the game. | ismail ozel games | - | May 23, 2026 | |
Afterlight Store/marketing art | Certain visual assets, including the game’s logo and box art, were created with the assistance of AI tools and may have been further refined or edited by the developer | Afterlight Studios | - | May 23, 2026 | |
The Refuge In-game content arttextaudio | As a solo developer, I utilized generative AI tools during the development process in the following ways
- Visual Assets: AI was used to assist in the creation and enhancement of certain background images and textures. All final assets were manually reviewed and integrated to ensure quality and consistency.
- Text & Localization: I used AI for proofreading, refining the phrasing of in-game text, and assisting with translations into multiple languages to ensure a polished experience for players worldwide.
- Voice Generation: AI was used to generate certain voice lines in the game. All audio content was reviewed, selected, and integrated manually to ensure it fits the intended tone and quality.
All AI-assisted content was pre-generated and manually verified by me to ensure quality and compliance. The game does not feature any real-time AI generation during gameplay. | TheLittleGames | - | May 23, 2026 | |
Outposters In-game content art | Some temporary UI icons and placeholder assets used during development were generated with AI tools. These are non-final assets and will be replaced or refined before the final release. The game does not use any real-time or player-facing generative AI systems. | Capuchin Games | - | May 23, 2026 | |
Lenos Store/marketing artcode | Description of AI usage in development:
We utilized AI tools to enhance development efficiency and creative output:
Claude: Heavily used for complex 3D procedural mesh modeling and core game logic scripting to optimize the procedural world-building.
ChatGPT & Gemini: Assisted in creating specific game assets and technical documentation.
Adobe Firefly: Used to generate high-quality visual elements and creative assets specifically for the game’s promotional trailers.
All AI-assisted outputs were refined, integrated, and finalized by the developer to ensure technical stability and creative originality. | jewelint | - | May 23, 2026 | |
Alchemy Survivors Live AI arttext | Our crafting system depends on AI to generate new game data when you combine a combination of items not yet seen before, so you never run out of weapons to discover and experiment with. We also generate text and sprites for any new items created.
Assets for the game also use image generation: the title screen and other UI elements use generated textures and graphics. These images have been touched up by a human and reused on our Steam page also. | Andrew Brown | 19 | May 23, 2026 | |
防线:末日尸潮 Live AI | "The game uses AI to control zombie behavior, including movement, attack patterns, and spawning. All AI calculations happen before and during gameplay to create dynamic challenge for players." | https://steamcommunity.com/groups/windchasingboy | 13 | May 23, 2026 | |
Bug Drop In-game content artaudio | As part of the development process generative AI is used to assist designing art assets, sound effects and music. | These Are Serious Games | - | May 23, 2026 | |
Exul: Beyond the Gate In-game content art | This game has some Generative AI elements (textures, icons,...) that are mostly placeholders for the time until my artist is able to make our own. | Jaroslav Krninsky | - | May 23, 2026 | |
末日货轮:Doomsday Cargo Ship In-game content art | 在游戏中loading界面和结局动画,使用了人工智能生成 | goodmoxing | - | May 23, 2026 | |
Riftbound Survivors Dev only codetext | AI tools were used strictly during the development phase to assist with writing code scripts and drafting text descriptions. All game mechanics, logic, and assets were manually reviewed, tested, and finalized by the developer. | StarSoftware | - | May 23, 2026 | |
The Last Bet In-game content art | Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services. | Bavita Studios | - | May 23, 2026 | |
CALYPSO - BRETHREN OF THE COAST art | AI is being used only on promotional materials of the game as such as posters, banners. | Madbyte Games | - | May 23, 2026 | |
懒惰军团养成记 In-game content artcode | This game includes content created with the assistance of generative AI. AI tools were used to help create some visual assets, including promotional images, UI/background concepts, and selected in-game art references. AI-assisted coding tools were also used during development to help draft, refactor, debug, and improve parts of the game code. All generated or AI-assisted content is reviewed, edited, and integrated by the developer before inclusion in the game. | SteelWindGames | - | May 23, 2026 | |
Deadtime Defenders 2 Dev only | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team. | Arcane Embers | - | May 23, 2026 | |
The graveyard duty fall of the last demon In-game content audio | AI Disclosure:
This game uses generative AI tools to assist in creating some of the music. All other content is handmade by the developer, and no AI is used during gameplay. | Faustina Mutamba | - | May 23, 2026 | |
Deadtime Defenders Dev only | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team. | Arcane Embers | 47 | May 23, 2026 | |
Galaxy Invaders - Eclipse Squadron In-game content art | This game has AI generated Images for Store Page Library
and In game Movies Characters are AI Generated, thank you for your support | PlayCube Interactive | - | Mar 18, 2026 | |
Ashes of the Belt In-game content artaudio | Some artworks and voiceovers were created with AI assistance and enchanced per me. As a solo developer, this helps me save time so I can focus more on fun gameplay quality, balance, and polishing. | Xell | - | Mar 18, 2026 | |
DeadEndGram In-game content artcode | Generative AI was used to create the store page capsule images and marketing banners. All in-game vector graphics and code were created manually by the developer. | Michael Morgan | - | Mar 18, 2026 | |
Flow In-game content codeaudiotext | AI helps with writing simple scripts, voice acting, and music composition | rushandev1 | - | Mar 18, 2026 | |
Arcane Spellforge: Core Defense Dev only | This game uses generative AI tools during development only.
AI is used to support the creative process, such as early prototyping, idea iteration, and auxiliary development materials.
All content present in the final game — including gameplay, visuals, audio, and narrative elements — is designed, reviewed, and approved by the developers. | Arcane Labs | - | Mar 18, 2026 | |
Novorsk In-game content art | AI Content Disclosure
This game uses a combination of traditional game development tools, image editing software, and AI-assisted tools in the creation of certain sprites, models, textures, and visual assets. All content has been reviewed and integrated by the developer. | Phantom Byte Interactive | - | Mar 18, 2026 | |
Psionic Machinist In-game content art | AI is used to generate some Steam store page assets, as well as some in-game icons and typography. | Zodiac GameLab | - | Mar 18, 2026 | |
Ember Glimmer In-game content art | A small number of AI-generated images and models. | 古谣 | - | Mar 18, 2026 | |
DeadLands Store/marketing | Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc. | Havitailstudio Ltd. | - | Mar 18, 2026 | |
Slums: DriveBy Store/marketing codeart | I consult with the Chat GPT regularly, use it to write simple scripts, troubleshoot, and most of the stores images are made with AI's help. | Urban Bear Studio | - | Mar 18, 2026 | |
小小魔法师 In-game content art | A small amount of image materials in this game are generated by AI to enrich the game content | 白辰 | - | Mar 18, 2026 | |
Dying for Parts Dev only art | During the development process, AI-based tools are utilized to assist with the creation of visual content only. In all such cases, these tools serve strictly as a support mechanism, and the final product remains a direct reflection of the developer's original vision, design, and standards. | Twikia Studios | - | Mar 18, 2026 | |
Kepler 186F | DLSS, default voice over and background music. | Axiox Media Technology LTD | - | Mar 18, 2026 | |
The Other Me Reborn In-game content art | Only certain visual assets such as the cover art, banners, and installation icons were created using AI. No in-game content, gameplay elements, or narrative assets were generated with AI. | Anomalybyte Studio | - | Mar 18, 2026 | |
Behold the Horde In-game content art | Some images on the store page and in game were created using AI tools. | Dawnless Interactive | - | Mar 18, 2026 | |
Dead Stock Store/marketing art | The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes. | SODA GAME STUDIO | - | Mar 18, 2026 | |
StalSide Store/marketing art | Promo materials for marketing and community. | Mobster | - | Mar 18, 2026 | |
Lost Among the Stars Dev only code | As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself. | Craibos | - | Mar 18, 2026 | |
Vault Vandals Unclear | Generative AI tools were used to develop selected game elements. | Elusive Drafts | - | Mar 18, 2026 | |
Steelarchy In-game content arttext | Generative AI was used during the development process to assist in creating 2D UI assets (icons) and drafting text for the store page and item descriptions. All AI-generated content was reviewed, edited, and finalized by the developer to ensure it fits the game's aesthetic and does not contain infringing material. The game does not generate any content live via AI during gameplay. | Fragment Labs | - | Mar 18, 2026 | |
North Sentinel Island Store/marketing art | the games does NOT use AI
AI is used for the steam capsules only. | MasterHanzi | - | Mar 18, 2026 | |
Dawn of the Dying In-game content art | This game uses AI-assisted tools to generate and refine certain 2D visual assets. These include general artwork such as loading screens, character portraits, item icons, and background illustrations. All AI-generated elements are reviewed, edited, and integrated by our art team to ensure consistency with the game’s visual style and artistic direction. | Cube Game Studio | - | Mar 18, 2026 | |
Cosmocommandos In-game content text | Some texts are translated and polished using AI. | Hetocode | - | Mar 18, 2026 |