Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materials are used solely for marketing purposes and do not affect gameplay or in-game content.
Some in-game visual assets and code snippets were developed with the assistance of generative AI tools. These pre-generated elements were used to enhance the visual quality and technical foundation of the game.
This game used generative AI to create some of the sound effects for the fight simulation, some UI and artwork assets for the store page and the in-game UI, and the base text translations.
We used AI tools to generate initial visual concepts and draft assets for characters and backgrounds. Afterward, all assets were heavily retouched, painted over, and finalized by our human artists to ensure quality and stylistic consistency. AI was used only as a starting point during the development process.
AI assistance was used for the visuals and music, while a large amount of hand-drawn modification was done for the artwork. On one hand, this was to enrich the game content, and on the other hand, it was due to limited personal development time and budget.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
AI was used in the generation for much of the games base code and was used throughout when generating different conversations etc.
AI was also used in generating assets used in marketing, which appear on the store page.
Some UI elements and 2D art assets have been made with AI. Some sound effects have been made or mixed with elements containing AI generated content. The store page capsule art background contains AI generated content.
We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks.
During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text.
Some in-game scenes are AI-generated and then manually post-processed.
The character artwork in the game is AI-generated and subsequently refined by hand.
Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright compliance. We monitor AI-generated content proactively and encourage players to report violations via Steam's reporting system.
Promotional artwork for R.E.M. Rage was created using AI-assisted tools. These assets are used solely for marketing purposes and do not reflect the in-game visuals or assets, which were created manually.
Some scenes and character illustrations in this game are AI-generated and subsequently refined by artists, with all content compliant with copyright regulations.
AI Usage Disclosure
The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions.
We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion.
Some music is generated by AI.
Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights.
- 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here:
https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5
Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI.
- I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used.
- The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum.
- AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series.
- AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with.
- My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1.
The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
This game includes pre-rendered content created using generative AI tools.
Battle card illustrations and store marketing images were generated with AI-based design software.
No content or code is generated via AI during gameplay. All in-game content is based on pre-created assets.
Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs
At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code and illustrations, dubbing, and music, if there is funding, manual updates will be used to improve the quality of the game.
This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game.
As a very small indie team, we embrace artificial intelligence as a supportive tool in our creative process, while carefully respecting artists and their work. We use AI only as reference material to inspire and inform our designs, never as a replacement for human creativity. This thoughtful approach to AI assistance helps our indie studio deliver quality game design despite limited resources, allowing us to focus our passion where it matters most. Without the large teams or budgets of major studios, this balanced collaboration between human artistry and responsible AI use enables us to refine our distinctive style and solve design challenges efficiently. The result is a lovingly crafted experience that maintains our unique creative vision while honoring the artistic community that inspires us.
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools.
The game has NO ai-generated content. The page localization is done with AI tools but it will be replaced when the game will be localized (without AI).
This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.
Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materials are used solely for marketing purposes and do not affect gameplay or in-game content.
Some in-game visual assets and code snippets were developed with the assistance of generative AI tools. These pre-generated elements were used to enhance the visual quality and technical foundation of the game.
This game used generative AI to create some of the sound effects for the fight simulation, some UI and artwork assets for the store page and the in-game UI, and the base text translations.
We used AI tools to generate initial visual concepts and draft assets for characters and backgrounds. Afterward, all assets were heavily retouched, painted over, and finalized by our human artists to ensure quality and stylistic consistency. AI was used only as a starting point during the development process.
AI assistance was used for the visuals and music, while a large amount of hand-drawn modification was done for the artwork. On one hand, this was to enrich the game content, and on the other hand, it was due to limited personal development time and budget.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
AI was used in the generation for much of the games base code and was used throughout when generating different conversations etc.
AI was also used in generating assets used in marketing, which appear on the store page.
Some UI elements and 2D art assets have been made with AI. Some sound effects have been made or mixed with elements containing AI generated content. The store page capsule art background contains AI generated content.
We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks.
During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text.
Some in-game scenes are AI-generated and then manually post-processed.
The character artwork in the game is AI-generated and subsequently refined by hand.
Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright compliance. We monitor AI-generated content proactively and encourage players to report violations via Steam's reporting system.
Promotional artwork for R.E.M. Rage was created using AI-assisted tools. These assets are used solely for marketing purposes and do not reflect the in-game visuals or assets, which were created manually.
Some scenes and character illustrations in this game are AI-generated and subsequently refined by artists, with all content compliant with copyright regulations.
AI Usage Disclosure
The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions.
We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion.
Some music is generated by AI.
Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights.
- 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here:
https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5
Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI.
- I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used.
- The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum.
- AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series.
- AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with.
- My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1.
The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
This game includes pre-rendered content created using generative AI tools.
Battle card illustrations and store marketing images were generated with AI-based design software.
No content or code is generated via AI during gameplay. All in-game content is based on pre-created assets.
Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs
At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code and illustrations, dubbing, and music, if there is funding, manual updates will be used to improve the quality of the game.
This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game.
As a very small indie team, we embrace artificial intelligence as a supportive tool in our creative process, while carefully respecting artists and their work. We use AI only as reference material to inspire and inform our designs, never as a replacement for human creativity. This thoughtful approach to AI assistance helps our indie studio deliver quality game design despite limited resources, allowing us to focus our passion where it matters most. Without the large teams or budgets of major studios, this balanced collaboration between human artistry and responsible AI use enables us to refine our distinctive style and solve design challenges efficiently. The result is a lovingly crafted experience that maintains our unique creative vision while honoring the artistic community that inspires us.
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools.
The game has NO ai-generated content. The page localization is done with AI tools but it will be replaced when the game will be localized (without AI).
This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.