We dont have designer, so we are using resources from craftpix and some of them is composed and used with AI like Stable Diffusion for logo generation
- Creator
- Vladimir Mishchenko
- Reviews
- -
- Added
- Mar 18, 2026
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We dont have designer, so we are using resources from craftpix and some of them is composed and used with AI like Stable Diffusion for logo generation
AI generated content for unit portrait images
Only used for some UI
I am proud of the fact that everything you see and hear in the game is made by humans. Work by talented artists and human creativity created all the assets, soundtracks and story elements you experience in the game. For full transparency I do want to disclose that Language Models were used for assisting while coding and for translating the game in the wide number of languages using DeepL. However through community effort we continuously refine these translations to be the most fitting they can be.
The AI is used for both the main library image and the client icon.
In music, a few materials and scenes, AI is used to pre-generate content.
Our game incorporates AI-assisted visual resources within the User Interface, such as icons and decorations. These assets are either enhanced with AI tools or use AI-generated visuals as a starting point for further development. However, no in-game resources are purely AI-generated; all visuals went through our 2D Artist to ensure originality and quality
Some of the area images are made using Midjourney.
Ai procedural weather system
AI-generated and modified imagery for backgrounds and gameplay elements
used to generate images chat jpt
This was only used to create the game trailer.
We use AI to proof read and sometimes edit our Lore texts
We got help from AI while creating the store page
The game uses real-time AI models to simulate immersive conversations with the non-player characters you meet in-game. Each character has a hand-written backstory that impacts how the conversation goes. This technology complements the manual worldbuilding and lore writing, and I would love your feedback on how well you think this works!
AI is used to generate text for some specific NPCs with non-interactive dialogue.
We have used open source LLMs trained on our game's lore and dialogue to generate quests. We have used our own private NeRF systems to generate some 3D models. Some of our marketing materials, game icons, and concept art was generated using art we had designers create under contract for this game. That art was used to train an open source generative system.
For the MVP of the Development version of the game 3D models, 2D sprites, sound and music are part wise AI generated. These assets will not be used for the release of the game but instead replaced by human-made assets.
Part of graphics generated by AI.
I use a translator to english version
Some in-game interface images were created through known image AIs. All AI running outside the game interface is programmed by Vawraek Technology.
Some of the Graphical Content on the Store Page is, at least in part, AI generated.
The only AI in use is pre-rendered voice for all NPCs. Like voicing quests and interactions.
Some game assets and chat translations are created using generative AI tools.
Some merchant icons, some reward icons and some ranking icons
AI is used to visualise some characters, locations, text, etc. for promotional materials and to enhance or support illustrations or textures. It is used sparingly to support and enhance rather than replace human effort.
The headers for the page are made using GrokAI as well as some of the icons and parts of the code has guidance of AI too All of the AI generated images have been modified in big ways and due to US laws all rights are still reserved for them especially since the AI code is extremely modified and only used as a guide not as a way to slack off
Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets are created entirely by Wargaming’s artists and developers.
Players can generate unique textures and game assets inside the game based on voice input
AI was utilized as a tool during the creative process to enhance the storytelling and dialogue. All other aspects of the game’s content were created manually.
Aura Guidance system delivers generated knowledge based on real Rookie Help questions and answers.
AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow. Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards. No AI systems generate live audio, voices, images, or visual content during gameplay. All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience.
For images and loading screens only.
We utilize AI-assisted tools to create some of the 2D artwork assets used within the game’s narrative sections. All generated art has been reviewed and refined by our development team to ensure quality and consistency with the game's world.
I use PhotoShop's generative AI, Replica Studios for some voice acting, and ChatGPT for some quest dialogue. I also use Mid Journey to generate graphics. Most AI generated content is temporary and will be replaced when/if the game ever makes enough money to hire people to replace them.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fantasmigon In-game content art | We dont have designer, so we are using resources from craftpix and some of them is composed and used with AI like Stable Diffusion for logo generation | Vladimir Mishchenko | - | Mar 18, 2026 | |
Homestead Online In-game content art | AI generated content for unit portrait images | Evil Software | - | Mar 18, 2026 | |
星源遗境 In-game content art | Only used for some UI | 兔狐喵菇工作室 | 144 | Mar 18, 2026 | |
Project Rebearth In-game content codetext | I am proud of the fact that everything you see and hear in the game is made by humans. Work by talented artists and human creativity created all the assets, soundtracks and story elements you experience in the game. For full transparency I do want to disclose that Language Models were used for assisting while coding and for translating the game in the wide number of languages using DeepL. However through community effort we continuously refine these translations to be the most fitting they can be. | Program Sam | 177 | Mar 18, 2026 | |
Horizon's Edge In-game content art | The AI is used for both the main library image and the client icon. | HUMEYStudios | - | Mar 18, 2026 | |
KunKun dream Startles the Soul In-game content audio | In music, a few materials and scenes, AI is used to pre-generate content. | AIKUN | 419 | Mar 18, 2026 | |
Clash of Adventurers In-game content art | Our game incorporates AI-assisted visual resources within the User Interface, such as icons and decorations. These assets are either enhanced with AI tools or use AI-generated visuals as a starting point for further development. However, no in-game resources are purely AI-generated; all visuals went through our 2D Artist to ensure originality and quality | Devsland Soft | - | Mar 18, 2026 | |
Idlescape Store/marketing art | Some of the area images are made using Midjourney. | Idlescape Oy | - | Mar 18, 2026 | |
Unreal Kingdoms Live AI | Ai procedural weather system | Cyber Apes Yacht Club | - | Mar 18, 2026 | |
Galaxy Legion: Apotheosis In-game content art | AI-generated and modified imagery for backgrounds and gameplay elements | Eris Media | - | Mar 18, 2026 | |
Dangerous FightCIA Unclear art | used to generate images chat jpt | SHM | - | Mar 18, 2026 | |
Undeads Store/marketing art | This was only used to create the game trailer. | Sezual Pte Ltd | 134 | Mar 18, 2026 | |
Shredded Faith In-game content text | We use AI to proof read and sometimes edit our Lore texts | Furious AS | - | Mar 18, 2026 | |
Dark Continent Store/marketing | We got help from AI while creating the store page | Armagan | - | Mar 18, 2026 | |
Frontiers Reborn Live AI text | The game uses real-time AI models to simulate immersive conversations with the non-player characters you meet in-game. Each character has a hand-written backstory that impacts how the conversation goes. This technology complements the manual worldbuilding and lore writing, and I would love your feedback on how well you think this works! | Tomas Engelthaler | - | Mar 18, 2026 | |
Trolddom In-game content text | AI is used to generate text for some specific NPCs with non-interactive dialogue. | Plant Based Games | 198 | Mar 18, 2026 | |
Abyss In-game content textart | We have used open source LLMs trained on our game's lore and dialogue to generate quests.
We have used our own private NeRF systems to generate some 3D models.
Some of our marketing materials, game icons, and concept art was generated using art we had designers create under contract for this game. That art was used to train an open source generative system. | Old World Labs | 34 | Mar 18, 2026 | |
Testament of Power In-game content artaudio | For the MVP of the Development version of the game 3D models, 2D sprites, sound and music are part wise AI generated. These assets will not be used for the release of the game but instead replaced by human-made assets. | Airburst Studios | - | Mar 18, 2026 | |
Planet Fights In-game content art | Part of graphics generated by AI. | SCLITIFY IT | 52 | Mar 18, 2026 | |
Fantasy World Souls Unclear | I use a translator to english version | DreamWeaver | 196 | Mar 18, 2026 | |
The Quinfall In-game content art | Some in-game interface images were created through known image AIs. All AI running outside the game interface is programmed by Vawraek Technology. | Vawraek Technology Inc. | 3.3k | Mar 18, 2026 | |
Quest Master's Realm Store/marketing art | Some of the Graphical Content on the Store Page is, at least in part, AI generated. | Electronic Lightning | 29 | Mar 18, 2026 | |
Legendarium Online In-game content audio | The only AI in use is pre-rendered voice for all NPCs. Like voicing quests and interactions. | Maxim Galkin | - | Mar 18, 2026 | |
Subspace Discovery In-game content arttext | Some game assets and chat translations are created using generative AI tools. | FLICK Comp GmbH | 131 | Mar 18, 2026 | |
OPG: Clan Wars In-game content art | Some merchant icons, some reward icons and some ranking icons | Anarchy Games | 101 | Mar 18, 2026 | |
Wizard's Wrath In-game content arttext | AI is used to visualise some characters, locations, text, etc. for promotional materials and to enhance or support illustrations or textures. It is used sparingly to support and enhance rather than replace human effort. | DragonfiAR | - | Mar 18, 2026 | |
Manikineko Online In-game content artcode | The headers for the page are made using GrokAI
as well as some of the icons and parts of the code has guidance of AI too
All of the AI generated images have been modified in big ways and due to US laws all rights are still reserved for them especially since the AI code is extremely modified and only used as a guide not as a way to slack off | manikineko.nl | - | Mar 18, 2026 | |
World of Warships In-game content art | Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets are created entirely by Wargaming’s artists and developers. | Wargaming Group Limited | 49.3k | Mar 18, 2026 | |
Rec Room Live AI art | Players can generate unique textures and game assets inside the game based on voice input | Rec Room | 62.4k | Mar 18, 2026 | |
Sentou Gakuen: Revival In-game content text | AI was utilized as a tool during the creative process to enhance the storytelling and dialogue. All other aspects of the game’s content were created manually. | gakuen.org | 31 | Mar 18, 2026 | |
EVE Online Live AI text | Aura Guidance system delivers generated knowledge based on real Rookie Help questions and answers. | Fenris Creations | 23k | Mar 18, 2026 | |
Hack The Stars In-game content audioart | AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow.
Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards.
No AI systems generate live audio, voices, images, or visual content during gameplay.
All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience. | LeandroSilva | - | Mar 18, 2026 | |
Animalia Survival In-game content art | For images and loading screens only. | High Brazil Studio | 1.9k | Mar 18, 2026 | |
BLOCKLORDS In-game content art | We utilize AI-assisted tools to create some of the 2D artwork assets used within the game’s narrative sections. All generated art has been reviewed and refined by our development team to ensure quality and consistency with the game's world. | MetaKing Studios | 64 | Mar 18, 2026 | |
Gacha Pets In-game content artaudiotext | I use PhotoShop's generative AI, Replica Studios for some voice acting, and ChatGPT for some quest dialogue. I also use Mid Journey to generate graphics. Most AI generated content is temporary and will be replaced when/if the game ever makes enough money to hire people to replace them. | Digital Hokum | - | Mar 17, 2026 |