Missionaut: DemoSteamAI is used lightly for certain UI elements and other development workflows.
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- GGTHXBYE LLC
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- -
- Added
- Aug 24, 2026
Missionaut: DemoSteamAI is used lightly for certain UI elements and other development workflows.
Villagers and HeroesSteamWe use AI as a technical tool to support our human developers. While all of our 3D game models, environments, and core game art are hand-crafted by our artists, we use AI to assist with 2D rendering and localization. For 2D promotional art, AI is used to composite, light, and polish images based strictly on our original in-game assets. We also utilize AI-assisted translation pipelines to help localize our massive world into multiple languages for our global community.
Party LinkSteamМузыка, а так же некоторые изображения были сгенерированы с помощью ИИ
슬라임의 세계SteamArt: AI image tools assisted with some 2D assets; all final art was produced by our artists based on original designs. Localization: Core languages were translated by our team; additional languages use AI-assisted translation.
Space Trader CorpsSteamStorefront art/capsules created with assistance from AI generation tools.
アバタークエスト オンラインSteamSome of the assets in this game were created with the help of generative AI tools: part of the background music and sound effects, some of the 2D images and textures used in the game and on the store page, some of the 3D models, and part of the source code. Every AI-assisted asset was reviewed and adjusted by the developer before it was included in the game, and we do not knowingly use material that infringes the rights of third parties. This game does not generate any content with AI while it is running; NPC dialogue is randomly selected from text written in advance by the developer.
World War ChessSteamVery few of the models are AI Generated, and I want to remove those models once I have the time
Ode to WarSteamParts of this game's source code and in-game text were produced with the assistance of generative AI tools during development. The planet itself is not AI-generated. It is built by conventional deterministic algorithms : noise functions, Voronoi tessellation, plate tectonics, erosion and climate simulation (the same family of techniques used in procedural generation for decades. Every world is reproducible from its seed). No AI runs while you play, and the game never connects to an external AI service.
Immortal Zenith: Idle to AscensionSteamMany of the game's visual assets were initially created with the assistance of generative AI as part of the concepting and asset production process. All AI-generated content was reviewed, curated, and refined by the developer to ensure it matched the game's artistic style and quality standards. Gameplay systems, design, balance, writing, and overall creative direction were developed by the developer.
Nova WarpSteamThe following content in Nova Warp was created with the help of generative AI tools during development (pre-generated):• Music - created with Suno• Sound effects - created with ElevenLabs• Visual assets (in-game and store/marketing images) – created with FLUX.2 [klein] (Black Forest Labs)All AI-generated assets were reviewed by the developer. Nova Warp does not use any live or real-time AI generation during gameplay.
PropAliveSteamDuring the development of the game, generative AI tools were used to create some decorative props and certain sound effects. All AI-generated content was reviewed, edited, and manually integrated by the developer to ensure consistency with the game's artistic style and quality standards. Artificial intelligence was not used to generate gameplay code or core gameplay mechanics.
UNWIELDYSteamAI was used to create some promotional assets, including store capsule images, banners, and other marketing artwork. AI-generated content was reviewed and edited by the developer before use.
StarFrameSteamGenerative AI tools were used to help create some of StarFrame's content: certain promotional artwork on the store page, and some in-game text such as tutorial instructions and item descriptions. These were reviewed, adjusted, and finalized by the development team manually.
RuleKillSteamUsed AI to generate art related resources
monsterionSteamWe use AI to make programmatic rendering to adapt graphics. We also use to do augmentation or transformation to adapt existing arts.
Idle FleetSteamAI tools are used to assist in development, including code, writing, art, and sound effects
3DMOBASteamSome non-core content in this game was created with the assistance of generative AI, including certain concept artwork, icons, promotional materials, and text. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure it meets the game's quality standards and artistic direction.
Conquest of Empires 3SteamSome NPC images used AI-generated images.
FrontierCraftSteamParts of this game were made with the help of generative AI tools. The music and sound effects were created using AI audio generation, then selected, edited, and mixed by us — they ship as fixed assets, not content generated live while you play. We also used AI-assisted coding tools (such as code autocomplete and programming assistants) during development. Every line that ships was reviewed, tested, and integrated by us; the AI sped up routine work while the design, architecture, and final decisions remained human-led. The game does not run any AI or collect player data during gameplay.
Valhalla RebornSteamItem icons, some marketing materials
Umbral AdventuresSteamA small number of assets have been created with AI assistance as well as some of the marketing text on the store page.
ISLAND:THE LASTSteamSome of the promotional images were generated by AI.
Legacy Of EternitySteamAI is used to help on music and art creation both out and in game.
UpgradiaSteamAI was used to help find bugs, create some art, music, and game content. The game itself was designed and made by humans.
MindPrompt: Party Games with AISteamThe AI acts as your gameplay partner (either as a captain or a guesser). It analyzes the words on the game board and generates short text clues, or tries to guess the correct words based on the text clues you provide.
VoidCraftSteamVoidCraft uses generative AI in two ways. During development, AI tools assisted in creating written content that ships with the game (lore, item and research descriptions, mission templates, NPC flavour text) and in exploring marketing artwork concepts; all of it was reviewed by the developer before inclusion. During gameplay, two features generate text live using large language models: the optional in-game Advisor, which analyses your empire and offers strategy advice in character, and contract mission briefings (titles, short stories, and NPC names) on station contract boards. Players cannot type free-form prompts into these systems - the AI receives only structured game-state data assembled by our servers, and every output is validated server-side before it appears in the game. Core gameplay (combat, economy, progression, rewards) is governed by deterministic game rules, not by AI.
67 SimulatorSteamIt helped me with some integrations
Crazy Oddballs: Idle RPGSteamSome characters are generated using AI
Starlorn: Rise of the AwakenedSteamSome images and text have been generated
galaksia onlineSteamGenerative AI tools were used during the creation of marketing and promotional materials for the game's Steam Store page and Community Hub assets. Specifically, the game's official community avatars, group banner backgrounds, and concept art presentations were generated using AI imagery tools to establish the game's retro space pixel-art aesthetic. No AI-generated assets are contained directly within the game code or build itself.
VISESteamThe development of VISE was assisted by AI
Mall Simulator TogetherSteamGenerative AI tools were used during development to assist with creating certain visual assets, promotional images, and localization text. All AI-assisted content was reviewed, modified, and integrated manually by the developers. The game does not use AI-generated content during gameplay.
Amaranth Source OnlineSteamAI was used to generate 2D character portraits, icons, part of the music, sound effects, item descriptions text, and localization.
IconicQuestSteamSome music tracks in IconicQuest are generated using AI based on the developer's creative direction and prompts, then curated and edited for in-game use. Some sound effects are generated using AI. Promotional artwork on the Steam store page (capsule images) was generated with AI image tools as a creative starting point, then edited, composited with hand-crafted typography, and color-corrected by the developer in post-production. All in-game artwork, character sprites, tiles, environments, UI elements, and animations, is created entirely by the developer in Aseprite or sourced from art professionals. No AI is used for in-game pixel art. All in-game text content (quest dialogue, item names, NPC scripts, lore, and tutorials) is written by the developer and AI. No live AI generation occurs during gameplay. All AI-assisted content is finalized and shipped as static assets.
Hollowed OathSteamWe believe in being transparent about how we build Hollowed Oath including where we use AI, and why. For a thoughtful look at how AI is used in Hollowed Oath, please visit: https://hollowedoath.com/ai-use
Broken FrontierSteamDuring development, we may utilize procedural and AI-driven tools to support content creation/ However, the final product will ultimately showcase the creativity and artistic vision of our own development team
66: Dinosaur SurvivalSteamWe use generative AI tools to assist with some game audio assets, such as dinosaur sounds and other sound effects, as well as some store page, marketing, and promotional artwork. These assets are reviewed, selected, edited, and integrated by the developer before use. Generative AI is not currently used to create live gameplay content during play.
Happy My FriendsSteamGenerative AI was used to create the cover art and capsule images for the Steam store page.
Star RakerSteamSome images, icons, voices, and text are generated by AI.
KuessariaSteamI literally use AI for every inch of this game. There is human made art here and there, but you can safely assume 90% of the game is AI.
Guild Manager 26SteamAI is strictly used for rebalancing cards, and generating marketing assets.
TIKI-TIKI: TAKA-TAKASteamSome of the music was composed using AI
大建周世SteamLocalized content utilizes AI
OceanSteamOceanAI uses AI to generate images, animated images, and partial real-time communication content.
Click RouletteSteamSome images were generated using AI
PlayZoneSteamDue to its independent development, this game makes limited use of AI to generate images and model materials
BUZZ QUIZSteamThe Buzz Quiz trailer features scenes created using AI.
Embers of the UncrownedSteamDuring the development and live service of the game, AI-based tools may be utilized to support in game visual content creation, marketing materials, live chat translation features, and partial in-game dialogue and script localization. In all such cases and regardless of the workflow, the final product is a reflection of our own development team's creativity and artistic expression.
SEEDSteamCurrently, we use AI to modify some of the character voices featured in the game. Additionally, we are planning to introduce several features that leverage Generative, including: - Seedling Speech Bubbles: AI-generated dialogue for Seedlings to enhance their interactions. - Seedling Thought Bubbles: AI-generated internal thoughts to give Seedlings more personality and depth. - Seedling Responses: AI-driven replies to messages that players send to their Seedlings.
GrimrainSteamGame logo is based on an AI generated imagery
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Missionaut: Demo Dev only | AI is used lightly for certain UI elements and other development workflows. | GGTHXBYE LLC | - | Aug 24, 2026 | |
Villagers and Heroes In-game content arttext | We use AI as a technical tool to support our human developers. While all of our 3D game models, environments, and core game art are hand-crafted by our artists, we use AI to assist with 2D rendering and localization. For 2D promotional art, AI is used to composite, light, and polish images based strictly on our original in-game assets. We also utilize AI-assisted translation pipelines to help localize our massive world into multiple languages for our global community. | Mad Otter Games | 1.7k | Aug 23, 2026 | |
Party Link In-game content audioart | Музыка, а так же некоторые изображения были сгенерированы с помощью ИИ | Link IT | - | Aug 22, 2026 | |
슬라임의 세계 In-game content arttext | Art: AI image tools assisted with some 2D assets; all final art was produced by our artists based on original designs.
Localization: Core languages were translated by our team; additional languages use AI-assisted translation. | TEAM42 | - | Aug 22, 2026 | |
Space Trader Corps Store/marketing art | Storefront art/capsules created with assistance from AI generation tools. | D Squires | - | Aug 20, 2026 | |
アバタークエスト オンライン In-game content audioartcode | Some of the assets in this game were created with the help of generative AI tools: part of the background music and sound effects, some of the 2D images and textures used in the game and on the store page, some of the 3D models, and part of the source code. Every AI-assisted asset was reviewed and adjusted by the developer before it was included in the game, and we do not knowingly use material that infringes the rights of third parties. This game does not generate any content with AI while it is running; NPC dialogue is randomly selected from text written in advance by the developer. | lv10.jp | - | Aug 14, 2026 | |
World War Chess Unclear art | Very few of the models are AI Generated, and I want to remove those models once I have the time | Lanse | 18 | Aug 11, 2026 | |
Ode to War In-game content codetext | Parts of this game's source code and in-game text were produced with the assistance of generative AI tools during development.
The planet itself is not AI-generated. It is built by conventional deterministic algorithms : noise functions, Voronoi tessellation, plate tectonics, erosion and climate simulation (the same family of techniques used in procedural generation for decades. Every world is reproducible from its seed).
No AI runs while you play, and the game never connects to an external AI service. | Joran Batty | - | Aug 8, 2026 | |
Immortal Zenith: Idle to Ascension In-game content art | Many of the game's visual assets were initially created with the assistance of generative AI as part of the concepting and asset production process. All AI-generated content was reviewed, curated, and refined by the developer to ensure it matched the game's artistic style and quality standards. Gameplay systems, design, balance, writing, and overall creative direction were developed by the developer. | InZanityX | - | Aug 7, 2026 | |
Nova Warp In-game content audioart | The following content in Nova Warp was created with the help of generative AI tools during development (pre-generated):• Music - created with Suno• Sound effects - created with ElevenLabs• Visual assets (in-game and store/marketing images) – created with FLUX.2 [klein] (Black Forest Labs)All AI-generated assets were reviewed by the developer. Nova Warp does not use any live or real-time AI generation during gameplay. | Valentin Stutznäcker | - | Aug 7, 2026 | |
PropAlive In-game content artaudio | During the development of the game, generative AI tools were used to create some decorative props and certain sound effects. All AI-generated content was reviewed, edited, and manually integrated by the developer to ensure consistency with the game's artistic style and quality standards. Artificial intelligence was not used to generate gameplay code or core gameplay mechanics. | BFact Team | - | Aug 5, 2026 | |
UNWIELDY Store/marketing art | AI was used to create some promotional assets, including store capsule images, banners, and other marketing artwork. AI-generated content was reviewed and edited by the developer before use. | Brauni's Games | - | Jul 30, 2026 | |
StarFrame In-game content arttext | Generative AI tools were used to help create some of StarFrame's content: certain promotional artwork on the store page, and some in-game text such as tutorial instructions and item descriptions. These were reviewed, adjusted, and finalized by the development team manually. | StarFrame Development Team | - | Jul 29, 2026 | |
RuleKill Unclear art | Used AI to generate art related resources | ChuXin | - | Jul 29, 2026 | |
monsterion In-game content art | We use AI to make programmatic rendering to adapt graphics. We also use to do augmentation or transformation to adapt existing arts. | kitkatmarty | - | Jul 23, 2026 | |
Idle Fleet In-game content artaudiotextcode | AI tools are used to assist in development, including code, writing, art, and sound effects | Idleforge Games | - | Jul 20, 2026 | |
3DMOBA In-game content arttext | Some non-core content in this game was created with the assistance of generative AI, including certain concept artwork, icons, promotional materials, and text. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure it meets the game's quality standards and artistic direction. | LEI LIU | - | Jul 15, 2026 | |
Conquest of Empires 3 In-game content art | Some NPC images used AI-generated images. | Suzhou Snail Digital Technology Co.,Ltd | - | Jul 8, 2026 | |
FrontierCraft In-game content audiocode | Parts of this game were made with the help of generative AI tools. The music and sound effects were created using AI audio generation, then selected, edited, and mixed by us — they ship as fixed assets, not content generated live while you play.
We also used AI-assisted coding tools (such as code autocomplete and programming assistants) during development. Every line that ships was reviewed, tested, and integrated by us; the AI sped up routine work while the design, architecture, and final decisions remained human-led.
The game does not run any AI or collect player data during gameplay. | Innershed | - | Jun 29, 2026 | |
Valhalla Reborn In-game content art | Item icons, some marketing materials | Scandinavia & Co | - | Jun 28, 2026 | |
Umbral Adventures Store/marketing text | A small number of assets have been created with AI assistance as well as some of the marketing text on the store page. | Umbral Adventures | - | Jun 28, 2026 | |
ISLAND:THE LAST Store/marketing art | Some of the promotional images were generated by AI. | 7 FUNNY | - | Jun 28, 2026 | |
Legacy Of Eternity In-game content artaudio | AI is used to help on music and art creation both out and in game. | Dayra Studio | - | Jun 28, 2026 | |
Upgradia In-game content artaudio | AI was used to help find bugs, create some art, music, and game content.
The game itself was designed and made by humans. | Mytharia | 29 | Jun 27, 2026 | |
MindPrompt: Party Games with AI Live AI text | The AI acts as your gameplay partner (either as a captain or a guesser). It analyzes the words on the game board and generates short text clues, or tries to guess the correct words based on the text clues you provide. | GameRED | - | Jun 16, 2026 | |
VoidCraft Live AI textart | VoidCraft uses generative AI in two ways. During development, AI tools assisted in creating written content that ships with the game (lore, item and research descriptions, mission templates, NPC flavour text) and in exploring marketing artwork concepts; all of it was reviewed by the developer before inclusion. During gameplay, two features generate text live using large language models: the optional in-game Advisor, which analyses your empire and offers strategy advice in character, and contract mission briefings (titles, short stories, and NPC names) on station contract boards. Players cannot type free-form prompts into these systems - the AI receives only structured game-state data assembled by our servers, and every output is validated server-side before it appears in the game. Core gameplay (combat, economy, progression, rewards) is governed by deterministic game rules, not by AI. | Hanamori Labs, LLC | - | Jun 12, 2026 | |
67 Simulator Dev only | It helped me with some integrations | DreamHelix | - | Jun 9, 2026 | |
Crazy Oddballs: Idle RPG In-game content arttext | Some characters are generated using AI | Crazy Oddballs | 329 | Jun 4, 2026 | |
Starlorn: Rise of the Awakened Unclear arttext | Some images and text have been generated | NomadSoft LLC | - | Jun 4, 2026 | |
galaksia online Store/marketing art | Generative AI tools were used during the creation of marketing and promotional materials for the game's Steam Store page and Community Hub assets. Specifically, the game's official community avatars, group banner backgrounds, and concept art presentations were generated using AI imagery tools to establish the game's retro space pixel-art aesthetic. No AI-generated assets are contained directly within the game code or build itself. | Stellario games | - | Jun 3, 2026 | |
VISE Dev only | The development of VISE was assisted by AI | Nik's Games | - | Jun 3, 2026 | |
Mall Simulator Together In-game content arttext | Generative AI tools were used during development to assist with creating certain visual assets, promotional images, and localization text. All AI-assisted content was reviewed, modified, and integrated manually by the developers. The game does not use AI-generated content during gameplay. | MSTA.Dev | - | Jun 3, 2026 | |
Amaranth Source Online In-game content artaudiotext | AI was used to generate 2D character portraits, icons, part of the music, sound effects, item descriptions text, and localization. | Qaranzo Games | - | Jun 3, 2026 | |
IconicQuest In-game content audiotextart | Some music tracks in IconicQuest are generated using AI based on the developer's creative direction and prompts, then curated and edited for in-game use. Some sound effects are generated using AI.
Promotional artwork on the Steam store page (capsule images) was generated with AI image tools as a creative starting point, then edited, composited with hand-crafted typography, and color-corrected by the developer in post-production.
All in-game artwork, character sprites, tiles, environments, UI
elements, and animations, is created entirely by the developer in Aseprite or sourced from art professionals. No AI is used for in-game pixel art.
All in-game text content (quest dialogue, item names, NPC scripts, lore, and tutorials) is written by the developer and AI.
No live AI generation occurs during gameplay. All AI-assisted content is finalized and shipped as static assets. | Swerk | - | May 23, 2026 | |
Hollowed Oath general | We believe in being transparent about how we build Hollowed Oath including where we use AI, and why. For a thoughtful look at how AI is used in Hollowed Oath, please visit: https://hollowedoath.com/ai-use | God Mode Games, LLC | - | May 23, 2026 | |
Broken Frontier Unclear | During development, we may utilize procedural and AI-driven tools to support content creation/ However, the final product will ultimately showcase the creativity and artistic vision of our own development team | Frontier Division | - | May 23, 2026 | |
66: Dinosaur Survival In-game content audioart | We use generative AI tools to assist with some game audio assets, such as dinosaur sounds and other sound effects, as well as some store page, marketing, and promotional artwork. These assets are reviewed, selected, edited, and integrated by the developer before use. Generative AI is not currently used to create live gameplay content during play. | 66milliongames | - | May 23, 2026 | |
Happy My Friends Store/marketing art | Generative AI was used to create the cover art and capsule images for the Steam store page. | Doomers Entertainment | - | May 23, 2026 | |
Star Raker In-game content artaudiotext | Some images, icons, voices, and text are generated by AI. | Genesis Games | - | May 23, 2026 | |
Kuessaria In-game content arttextaudiocode | I literally use AI for every inch of this game. There is human made art here and there, but you can safely assume 90% of the game is AI. | Kuess | - | May 23, 2026 | |
Guild Manager 26 Store/marketing | AI is strictly used for rebalancing cards, and generating marketing assets. | happyinferno | 22 | May 23, 2026 | |
TIKI-TIKI: TAKA-TAKA In-game content audio | Some of the music was composed using AI | Antilogic Games | - | May 23, 2026 | |
大建周世 In-game content text | Localized content utilizes AI | laodongligong | - | May 23, 2026 | |
Ocean In-game content arttext | OceanAI uses AI to generate images, animated images, and partial real-time communication content. | DoingGames | 14 | May 23, 2026 | |
Click Roulette Unclear art | Some images were generated using AI | Cubix | - | May 23, 2026 | |
PlayZone In-game content art | Due to its independent development, this game makes limited use of AI to generate images and model materials | MagicBox魔盒 | - | May 23, 2026 | |
BUZZ QUIZ Store/marketing art | The Buzz Quiz trailer features scenes created using AI. | Buzz Family | - | May 23, 2026 | |
Embers of the Uncrowned In-game content arttext | During the development and live service of the game, AI-based tools may be utilized to support in game visual content creation, marketing materials, live chat translation features, and partial in-game dialogue and script localization.
In all such cases and regardless of the workflow, the final product is a reflection of our own development team's creativity and artistic expression. | NEXON | - | May 23, 2026 | |
SEED Live AI audiotext | Currently, we use AI to modify some of the character voices featured in the game. Additionally, we are planning to introduce several features that leverage Generative, including:
- Seedling Speech Bubbles: AI-generated dialogue for Seedlings to enhance their interactions.
- Seedling Thought Bubbles: AI-generated internal thoughts to give Seedlings more personality and depth.
- Seedling Responses: AI-driven replies to messages that players send to their Seedlings. | Klang Games GmbH | - | May 23, 2026 | |
Grimrain Store/marketing art | Game logo is based on an AI generated imagery | BecauseMonsters | - | May 23, 2026 |