Cinematic animations in this game are refined through AI-based tools to achieve a fluid, high-fidelity visual style.
- Creator
- Wamill
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Cinematic animations in this game are refined through AI-based tools to achieve a fluid, high-fidelity visual style.
AI was used as a supplemental tool for coding assistance and logic debugging; no AI-generated art, voice, or final assets were used.
Pre-generated AI tools were utilized to create the foundation for the 2D background art, character sprites, and audio. All of these raw assets were then extensively edited, cropped, and manually integrated by hand to ensure they perfectly fit the game's mechanics, atmosphere, and engine requirements.
Help with text grammar correction and structuring. Corrections was reviewed, edited, and approved by the developer.
This game uses a local AI language model to generate the NPC's dialogue in real-time during gameplay. All AI processing runs entirely on your device using bundled software, no internet connection is required and no data is ever sent to external servers or third parties.
AI - assisted voice processing is used in the promotional material. No AI - generated content is used in gameplay.
Empetiti: Quest for the Pinnacle uses generative AI as part of the production pipeline for selected images and voice-over/audio assets appearing in the game and some promotional materials. These assets are reviewed and refined by the development team before being published. The game does not use live-generated AI during gameplay. THE GAME IS CONSTANTLY BEING REWORKED TO FURTHER MINIMISE THE USE OF AI-GENERATED IMAGES AND VOICES.
This game includes some AI-generated sound effects. All other content is human crafted.
Exactly half of this game's content is AI-generated.This is intentional, and part of the gameplay - designed to convey the difference between AI-created and human-made works.[AI Usage] - AI Mode character graphics: AI-generated - AI Mode scenario / script: AI-generated - AI Mode audio: AI-generated - The giraffe - Any other elements necessary for in-game[Non-AI Usage] - Organic Mode character art: Human-made - Organic Mode story: Human-made - Organic Mode music / sound effects: Human-made - Any other elements necessary for in-game cinematics※ All content was pre-produced during development. No real-time AI generation is used during gameplay.
We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with human-created artwork before release.
The game has been PROUDLY maded using AI tools
Some of the music/sound effects in this game were arranged or edited with the assistance of generative AI tools. All AI-generated audio was reviewed and curated by the development team.
Generative AI was used during development to draft initial art concepts and assist with the foundation of text localization. All final in-game visual assets were manually refined, edited, and finished in Photoshop to ensure a high-quality, hand-crafted aesthetic. Localization was human-reviewed to ensure accuracy for players.
A few select original assets were refined with AI assistance and finished by hand to match the game's atmosphere. No AI content is generated during gameplay.
translation etc
This game uses generative artificial intelligence to assist in the localization of in-game and store page text.
This game contains a limited amount of AI-generated visual content created during development due to the project's low budget. Specifically, suspect profile images and some evidence-related visual assets or models were created with the help of generative AI tools. Not all evidence assets are AI-generated. The use of AI is limited to pre-made visual content only. No gameplay systems, dialogue, story logic, code, or real-time interactive content is generated by AI during play. All gameplay mechanics, case logic, interactions, and progression were designed and implemented by the developer.
Some visual and textual assets in this game were created or assisted using generative AI during development.
Some of the in game dialogue is narrated by AI technology
AI-generated translations
The developers describe how their game uses AI Generated Content like this: The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
Our game is a Visual Novel where the images are completely generated by artificial intelligence, both characters and backgrounds.
AI is used for the characters' portrait photos.
We don't use "black box" models trained on stolen art. Our generative models are trained exclusively on our own proprietary assets, sketches, and source material. If the AI didn't learn it from our own artists, it doesn't exist in our pipeline. No scraping, no copyright infringement, no "oops, that looks like a famous illustrator's style" moments. We aren't using AI to write our stories or paint our worlds we still prefer the human touch for that. Generative technology is strictly limited to in-game animations. We built our own "brain," fed it only our own art, and it only helps with the "wiggly bits" (animations). Everything else is pure, unadulterated human effort.
This game was developed using AI-assisted tools in multiple areas of development, including programming, writing, music, and visual assets. AI tools were used during the creation process to help generate and prototype content, which was then reviewed, edited, and integrated into the game by the developer.
AI Disclosure for "Lake Town Stories" We use generative AI to assist in the creation of the following game assets: Artwork: Background environments and character concepts were generated and refined with the assistance of AI tools. Audio: Background music tracks and ambient sounds were created with the assistance of AI audio generation tools. All AI-assisted content has been manually reviewed and integrated by the developer to ensure it aligns with the game's artistic vision.
Academy of Samsara utilizes generative AI to achieve its distinct retro anime aesthetic. AI was used in the creation of character portraits and background environments. Trivia narratives were drafted with AI assistance and subsequently reviewed, edited, and verified for accuracy by the developer.
This game includes pre-generated assets created with generative AI tools during development. Visual artwork was generated using Midjourney and music was generated using Suno, and these assets were curated and integrated by the developer as part of the game's creative pipeline. The narrative, game design, and dialogue were written by the developer, and the game runs on a custom-built engine developed specifically for this project. The game does not generate AI content dynamically during gameplay.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
There are images produced that have been rendered using the help of Ai, there are also musical components that have been engineered with the use of Ai.
Generative Ai is used for mainly Localization and to make a few Images (artwork) in game. Rest artwork, assets, sounds used in game are made by Real Human Artists.
Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience.
AI Content Disclosure Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional. AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay.
Generative artificial intelligence tools were used during development to create visual assets, which were then manually edited and refined by the developer. All narrative content, dialogue, and story elements are written and curated by humans. No generative AI is used during gameplay.
Art: AI used for concepts; final assets are human-refined. Audio: AI used for select tracks; the rest are human-composed. Code: AI-assisted scripting and optimization. Localization: AI-translated with manual adjustments.
Generative AI was used to create temporary placeholder visuals during development. All such content is reviewed, edited, and progressively replaced with human-created artwork.
Some artwork in this game was created with AI assistance and edited by the developer.
AI tools were used during development to assist with prototyping, mechanic design, and the creation of a limited number of development assets. All final game content was reviewed and implemented by the developer.
Generative AI has been used during development to assist with the creation of the characters voices. All AI generated voices are scripted, reviewed, and integrated by the developer, and are not generated or altered in real time during gameplay.
AI Content Disclosure Some visual assets in this game were generated using AI tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional.
Certain textures and models have been generated with the help of artificial intelligence.
Some textures in the game were created with the help of generative AI.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process.
I used AI to create images for store page.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some textures are AI generated.
We've used AI to generate all of the voice acting for the characters in the game. However, it was also heavily manually edited and remastered by our team members (100% humans guaranteed) before reaching your ears.
Artificial intelligence was used to create character images.
AI Usage in Content Generation : Portraits and Illustrations: Initial portrait concepts are generated using AI tools. These generated images are then extensively modified, redrawn, and finished manually in Krita and Photoshop using a graphics tablet to ensure compliance with the game's artistic direction. Characters (3D Models): AI generative tools are used solely to create the base mesh for character models. These bases are subsequently refined, resculpted, remeshed, unwrapped, retextured, and animated using traditional softwares. Audio: All voiceovers and musical tracks are fully generated by Artificial Intelligence tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Good Gaijin, Bad Gaijin In-game content art | Cinematic animations in this game are refined through AI-based tools to achieve a fluid, high-fidelity visual style. | Wamill | - | May 23, 2026 | |
Orbit's Grocery Dev only code | AI was used as a supplemental tool for coding assistance and logic debugging; no AI-generated art, voice, or final assets were used. | Cosmic Wage Workers | - | May 23, 2026 | |
The Fifth Bell: Frequency of Secrets In-game content artaudio | Pre-generated AI tools were utilized to create the foundation for the 2D background art, character sprites, and audio. All of these raw assets were then extensively edited, cropped, and manually integrated by hand to ensure they perfectly fit the game's mechanics, atmosphere, and engine requirements. | Serhat Arslan | - | May 23, 2026 | |
The door has doubts Dev only text | Help with text grammar correction and structuring. Corrections was reviewed, edited, and approved by the developer. | wrongchairstudio | - | May 23, 2026 | |
Simulation Simulator Live AI text | This game uses a local AI language model to generate the NPC's dialogue in real-time during gameplay. All AI processing runs entirely on your device using bundled software, no internet connection is required and no data is ever sent to external servers or third parties. | Morph | 10 | May 23, 2026 | |
Marginalia In-game content audio | AI - assisted voice processing is used in the promotional material. No AI - generated content is used in gameplay. | Worn Spine Studio | - | May 23, 2026 | |
Empeti - Quest for the Pinnacle In-game content artaudio | Empetiti: Quest for the Pinnacle uses generative AI as part of the production pipeline for selected images and voice-over/audio assets appearing in the game and some promotional materials. These assets are reviewed and refined by the development team before being published. The game does not use live-generated AI during gameplay.
THE GAME IS CONSTANTLY BEING REWORKED TO FURTHER MINIMISE THE USE OF AI-GENERATED IMAGES AND VOICES. | Pinnacle Studio | - | May 23, 2026 | |
Field Recordings In-game content audio | This game includes some AI-generated sound effects. All other content is human crafted. | DuskSoft | - | May 23, 2026 | |
EULA In-game content arttextaudio | Exactly half of this game's content is AI-generated.This is intentional, and part of the gameplay - designed to convey the difference between AI-created and human-made works.[AI Usage] - AI Mode character graphics: AI-generated - AI Mode scenario / script: AI-generated - AI Mode audio: AI-generated - The giraffe - Any other elements necessary for in-game[Non-AI Usage] - Organic Mode character art: Human-made - Organic Mode story: Human-made - Organic Mode music / sound effects: Human-made - Any other elements necessary for in-game cinematics※ All content was pre-produced during development. No real-time AI generation is used during gameplay. | MoEater | 28 | May 23, 2026 | |
CENSOR Dev only art | We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with human-created artwork before release. | Quack Duck Games | - | May 23, 2026 | |
Don Quijote Unclear | The game has been PROUDLY maded using AI tools | Rubén Prende | - | May 23, 2026 | |
GOD: B In-game content audio | Some of the music/sound effects in this game were arranged or edited with the assistance of generative AI tools. All AI-generated audio was reviewed and curated by the development team. | SandStew | - | May 23, 2026 | |
Sin And Serve In-game content arttext | Generative AI was used during development to draft initial art concepts and assist with the foundation of text localization. All final in-game visual assets were manually refined, edited, and finished in Photoshop to ensure a high-quality, hand-crafted aesthetic. Localization was human-reviewed to ensure accuracy for players. | Forgotten Cartridge | - | May 23, 2026 | |
Refrain: Verse of Fate In-game content art | A few select original assets were refined with AI assistance and finished by hand to match the game's atmosphere. No AI content is generated during gameplay. | illusorys | - | May 23, 2026 | |
Held Unclear text | translation etc | Sense of Games Inc. | - | May 23, 2026 | |
Nightsoil In-game content text | This game uses generative artificial intelligence to assist in the localization of in-game and store page text. | Minuscule Mayhem | 13 | May 23, 2026 | |
Chains Of Clues In-game content art | This game contains a limited amount of AI-generated visual content created during development due to the project's low budget. Specifically, suspect profile images and some evidence-related visual assets or models were created with the help of generative AI tools. Not all evidence assets are AI-generated.
The use of AI is limited to pre-made visual content only. No gameplay systems, dialogue, story logic, code, or real-time interactive content is generated by AI during play. All gameplay mechanics, case logic, interactions, and progression were designed and implemented by the developer. | Chema Luque | - | May 23, 2026 | |
SYNCLIT Unclear arttext | Some visual and textual assets in this game were created or assisted using generative AI during development. | Epistemic Core | - | May 23, 2026 | |
When the Embers Wake In-game content audio | Some of the in game dialogue is narrated by AI technology | Llamaplay | - | May 23, 2026 | |
ミカネノカード In-game content text | AI-generated translations | Miwas Rocket | - | May 23, 2026 | |
追曙ZHUISHU audio | The developers describe how their game uses AI Generated Content like this:
The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence | 悄语灯 | 99 | May 23, 2026 | |
Innsmouth 22 In-game content art | Our game is a Visual Novel where the images are completely generated by artificial intelligence, both characters and backgrounds. | Raven Novels | - | May 23, 2026 | |
Scarred In-game content art | AI is used for the characters' portrait photos. | KOEX studio | 95 | May 23, 2026 | |
Insurgence - Last Wishes In-game content art | We don't use "black box" models trained on stolen art. Our generative models are trained exclusively on our own proprietary assets, sketches, and source material. If the AI didn't learn it from our own artists, it doesn't exist in our pipeline. No scraping, no copyright infringement, no "oops, that looks like a famous illustrator's style" moments.
We aren't using AI to write our stories or paint our worlds we still prefer the human touch for that. Generative technology is strictly limited to in-game animations.
We built our own "brain," fed it only our own art, and it only helps with the "wiggly bits" (animations). Everything else is pure, unadulterated human effort. | Platomenti | - | May 23, 2026 | |
Keepers of Umbrasil In-game content artaudiotextcode | This game was developed using AI-assisted tools in multiple areas of development, including programming, writing, music, and visual assets. AI tools were used during the creation process to help generate and prototype content, which was then reviewed, edited, and integrated into the game by the developer. | LostLynx | - | Mar 18, 2026 | |
Lake Town Stories In-game content artaudio | AI Disclosure for "Lake Town Stories"
We use generative AI to assist in the creation of the following game assets:
Artwork: Background environments and character concepts were generated and refined with the assistance of AI tools.
Audio: Background music tracks and ambient sounds were created with the assistance of AI audio generation tools.
All AI-assisted content has been manually reviewed and integrated by the developer to ensure it aligns with the game's artistic vision. | Studio Digima | - | Mar 18, 2026 | |
Academy of Samsara In-game content arttext | Academy of Samsara utilizes generative AI to achieve its distinct retro anime aesthetic. AI was used in the creation of character portraits and background environments. Trivia narratives were drafted with AI assistance and subsequently reviewed, edited, and verified for accuracy by the developer. | Karmic Loop Studios | - | Mar 18, 2026 | |
Chakra Hearts In-game content artaudiotext | This game includes pre-generated assets created with generative AI tools during development. Visual artwork was generated using Midjourney and music was generated using Suno, and these assets were curated and integrated by the developer as part of the game's creative pipeline.
The narrative, game design, and dialogue were written by the developer, and the game runs on a custom-built engine developed specifically for this project.
The game does not generate AI content dynamically during gameplay. | Bug Queen Flow Studio | - | Mar 18, 2026 | |
Hidden Legacy: Whispering Walls Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Havana Blood In-game content artaudio | There are images produced that have been rendered using the help of Ai, there are also musical components that have been engineered with the use of Ai. | BRYPER INDUSTRIES | - | Mar 18, 2026 | |
What the House Remembers In-game content textart | Generative Ai is used for mainly Localization and to make a few Images (artwork) in game. Rest artwork, assets, sounds used in game are made by Real Human Artists. | V.S.Interactive | - | Mar 18, 2026 | |
The Lyra Signal In-game content arttext | Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience. | ESTREA | - | Mar 18, 2026 | |
Between In-game content art | AI Content Disclosure
Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional.
AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay. | Stillroom | - | Mar 18, 2026 | |
Reborn In-game content art | Generative artificial intelligence tools were used during development to create visual assets, which were then manually edited and refined by the developer. All narrative content, dialogue, and story elements are written and curated by humans. No generative AI is used during gameplay. | Gecko Gaming | - | Mar 18, 2026 | |
Selfie Worm In-game content artaudiocodetext | Art: AI used for concepts; final assets are human-refined.
Audio: AI used for select tracks; the rest are human-composed.
Code: AI-assisted scripting and optimization.
Localization: AI-translated with manual adjustments. | Straight Banana | - | Mar 18, 2026 | |
Hack'n'Bluff Dev only art | Generative AI was used to create temporary placeholder visuals during development. All such content is reviewed, edited, and progressively replaced with human-created artwork. | Rabbit's Lapka | - | Mar 18, 2026 | |
A Quiet Place Between Us In-game content art | Some artwork in this game was created with AI assistance and edited by the developer. | Papersoul Games | - | Mar 18, 2026 | |
Noodle Hustle Dev only | AI tools were used during development to assist with prototyping, mechanic design, and the creation of a limited number of development assets. All final game content was reviewed and implemented by the developer. | Error byDefault | - | Mar 18, 2026 | |
The Order Of Serenity : Cult Simulator In-game content audio | Generative AI has been used during development to assist with the creation of the characters voices. All AI generated voices are scripted, reviewed, and integrated by the developer, and are not generated or altered in real time during gameplay. | Dark Panda | - | Mar 18, 2026 | |
You Stay In-game content art | AI Content Disclosure
Some visual assets in this game were generated using AI tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional. | Stillroom | - | Mar 18, 2026 | |
Sorrow's Serenade In-game content art | Certain textures and models have been generated with the help of artificial intelligence. | Faynogames | 11 | Mar 18, 2026 | |
Wittengrad is no more In-game content art | Some textures in the game were created with the help of generative AI. | Faynogames | 18 | Mar 18, 2026 | |
Fight Life Legacy In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Blade games | - | Mar 18, 2026 | |
Fragments of Dread - Late Lines FM In-game content audioart | Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process. | Domnaier | - | Mar 18, 2026 | |
Static Voice Store/marketing art | I used AI to create images for store page. | kodzimk | 15 | Mar 18, 2026 | |
ORMUS In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Chris Vice | - | Mar 18, 2026 | |
Drunken Hog In-game content art | Some textures are AI generated. | Noir Hound Digital | - | Mar 18, 2026 | |
Tammuz: Blood & Sand In-game content audio | We've used AI to generate all of the voice acting for the characters in the game. However, it was also heavily manually edited and remastered by our team members (100% humans guaranteed) before reaching your ears. | Bad GOAT Studio | - | Mar 18, 2026 | |
No, I'm not a Voenkom In-game content art | Artificial intelligence was used to create character images. | Pine Games | 101 | Mar 18, 2026 | |
Navy Island Confidential In-game content artaudio | AI Usage in Content Generation :
Portraits and Illustrations: Initial portrait concepts are generated using AI tools. These generated images are then extensively modified, redrawn, and finished manually in Krita and Photoshop using a graphics tablet to ensure compliance with the game's artistic direction.
Characters (3D Models): AI generative tools are used solely to create the base mesh for character models. These bases are subsequently refined, resculpted, remeshed, unwrapped, retextured, and animated using traditional softwares.
Audio: All voiceovers and musical tracks are fully generated by Artificial Intelligence tools. | Jérôme Lemarchand | - | Mar 18, 2026 |