AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Narrative
TitleDisclosureCreatorSrcReviewsAdded
Vaulted Valor
In-game content
audio
This game uses AI-assisted tools to create character voices. All dialogue was written, directed, edited, and implemented by the developer to fit the characters and story.
deeplabs
-Jul 10, 2026
铁门之下
In-game content
artaudiotext
This game includes pre-generated content made with the assistance of generative AI tools during development. AI tools were used to help create and iterate some static story illustrations, character and store-art references, voice and sound-effect materials, texture details, copy polishing, and localization drafts. All such content is selected, edited, assembled, and manually reviewed by the developer before shipping. The game does not connect to a live generative AI service during play and does not generate new player-facing AI content at runtime.
FunPlaceGame
-Jul 9, 2026
All About Chopsticks
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
177Jul 8, 2026
Star Haul Tycoon
In-game content
text
AI tools were used for polishing narrative text content and translations.
sugames
-Jun 29, 2026
Wild Story: Primal Secrets
In-game content
art
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Do Games Limited
-Jun 29, 2026
Dread Protocol
In-game content
textaudio
Localisation: The game's interface text was localised into 11 languages (French, Spanish (Latin America), Italian, German, Portuguese (Brazil), Russian, Simplified Chinese, Korean, Japanese, Polish, Turkish) with the assistance of AI tools. All original English source text was written by the developer. Voice-over: Some in-game voice-over was created using AI voice generation, used alongside recordings from real voice artists. Music: Two background music tracks heard on in-game radios were generated with AI tools, then filtered and edited by the developer in FL Studio. Store art: The capsule artwork combines a hand-made logo created by a commissioned artist with an AI-generated background.
Meat Lab
19Jun 28, 2026
Last Rail
Dev only
codeart
AI tools were used in a limited capacity during the development of the game, primarily to assist with certain programming tasks and the creation of temporary assets. No AI-generated content is created in real time while playing the game.
Benar'd Games
-Jun 28, 2026
Trying to Wake Up
In-game content
artaudio
Some objects and character voices in this game were created with the assistance of AI
Wertex Studio
-Jun 28, 2026
Maximilien
In-game content
artaudio
All of the game's text was written by hand by Yohan Dupuy and translated by a qualified professional to achieve high-quality literary English (not AI). AI is only used partially for the visual and audio presentation.
Yohan Dupuy
-Jun 16, 2026
The Event
In-game content
art
The Event currently includes three AI-generated projector scenes used only as temporary placeholders, pending replacement with human-made artwork in the near future.(feel free to contact me for any possible collaborations) Aside from these placeholder scenes, the remaining voice work, including the double voice effects, was created directly by the developer.
Lazy Games
-Jun 14, 2026
ESKINITA
In-game content
audio
Generative AI was used to create some in-game radio audio, including text-to-speech announcements and background music tracks generated using AI tools.
Machu
12Jun 12, 2026
Cruise Maid: Ship's Company
Unclear
AI was totally used in the development of this game.
little sheepdog studios
-Jun 9, 2026
Phil in the Mirror
In-game content
audio
Some background music in this game was created with the assistance of generative AI tools. The final selection, editing, and implementation of the music were handled by the developer.
Lunanod
30Jun 7, 2026
+=-
In-game content
art
The videos seen in game have been generated thanks to multiple AI tools.
+=- Studio
-Jun 3, 2026
Uncle Otto's Mansion
In-game content
text
The only use of AI has been to translate the game subtitles and menus. The translation has then been reviewed in Polish and French by native speakers, but might contain oddities in the other supported languages.
Henano
19Jun 3, 2026
NZ78
In-game content
art
Some background illustrations were created with generative AI and edited/selected by the developer.
emagnetic
-Jun 3, 2026
MUTS NO TYPO
In-game content
audio
This game uses generative AI tools during development. All voice-over audio is generated using AI tools. The game does not use live generative AI during gameplay.
Half-Baked Cake
-May 23, 2026
Left In The Forest
Store/marketing
art
Some promotional capsule artwork for the Steam store page was created with the assistance of generative AI tools. No AI-generated content is used during gameplay
RealStorm
-May 23, 2026
Hitchhiking to Hell
In-game content
art
AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we originally created ourselves.
MM88
-May 23, 2026
Heart Duels
In-game content
artaudio
Heart Duels is a solo-developed game. I use AI-assisted tools for some art and audio. All assets are curated and integrated by me to create a cohesive experience.
Encased Heart
-May 23, 2026
Good Gaijin, Bad Gaijin
In-game content
art
Cinematic animations in this game are refined through AI-based tools to achieve a fluid, high-fidelity visual style.
Wamill
-May 23, 2026
Orbit's Grocery
Dev only
code
AI was used as a supplemental tool for coding assistance and logic debugging; no AI-generated art, voice, or final assets were used.
Cosmic Wage Workers
-May 23, 2026
The Fifth Bell: Frequency of Secrets
In-game content
artaudio
Pre-generated AI tools were utilized to create the foundation for the 2D background art, character sprites, and audio. All of these raw assets were then extensively edited, cropped, and manually integrated by hand to ensure they perfectly fit the game's mechanics, atmosphere, and engine requirements.
Serhat Arslan
-May 23, 2026
The door has doubts
Dev only
text
Help with text grammar correction and structuring. Corrections was reviewed, edited, and approved by the developer.
wrongchairstudio
-May 23, 2026
Simulation Simulator
Live AI
text
This game uses a local AI language model to generate the NPC's dialogue in real-time during gameplay. All AI processing runs entirely on your device using bundled software, no internet connection is required and no data is ever sent to external servers or third parties.
Morph
10May 23, 2026
Marginalia
In-game content
audio
AI - assisted voice processing is used in the promotional material. No AI - generated content is used in gameplay.
Worn Spine Studio
-May 23, 2026
Empeti - Quest for the Pinnacle
In-game content
artaudio
Empetiti: Quest for the Pinnacle uses generative AI as part of the production pipeline for selected images and voice-over/audio assets appearing in the game and some promotional materials. These assets are reviewed and refined by the development team before being published. The game does not use live-generated AI during gameplay. THE GAME IS CONSTANTLY BEING REWORKED TO FURTHER MINIMISE THE USE OF AI-GENERATED IMAGES AND VOICES.
Pinnacle Studio
-May 23, 2026
Field Recordings
In-game content
audio
This game includes some AI-generated sound effects. All other content is human crafted.
DuskSoft
-May 23, 2026
EULA
In-game content
arttextaudio
Exactly half of this game's content is AI-generated.This is intentional, and part of the gameplay - designed to convey the difference between AI-created and human-made works.[AI Usage] - AI Mode character graphics: AI-generated - AI Mode scenario / script: AI-generated - AI Mode audio: AI-generated - The giraffe - Any other elements necessary for in-game[Non-AI Usage] - Organic Mode character art: Human-made - Organic Mode story: Human-made - Organic Mode music / sound effects: Human-made - Any other elements necessary for in-game cinematics※ All content was pre-produced during development. No real-time AI generation is used during gameplay.
MoEater
-May 23, 2026
CENSOR
Dev only
art
We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with human-created artwork before release.
Quack Duck Games
-May 23, 2026
Don Quijote
Unclear
The game has been PROUDLY maded using AI tools
Rubén Prende
-May 23, 2026
GOD: B
In-game content
audio
Some of the music/sound effects in this game were arranged or edited with the assistance of generative AI tools. All AI-generated audio was reviewed and curated by the development team.
SandStew
-May 23, 2026
Sin And Serve
In-game content
arttext
Generative AI was used during development to draft initial art concepts and assist with the foundation of text localization. All final in-game visual assets were manually refined, edited, and finished in Photoshop to ensure a high-quality, hand-crafted aesthetic. Localization was human-reviewed to ensure accuracy for players.
Forgotten Cartridge
-May 23, 2026
Refrain: Verse of Fate
In-game content
art
A few select original assets were refined with AI assistance and finished by hand to match the game's atmosphere. No AI content is generated during gameplay.
illusorys
-May 23, 2026
Held
Unclear
text
translation etc
Sense of Games Inc.
-May 23, 2026
Nightsoil
In-game content
text
This game uses generative artificial intelligence to assist in the localization of in-game and store page text.
Minuscule Mayhem
13May 23, 2026
Chains Of Clues
In-game content
art
This game contains a limited amount of AI-generated visual content created during development due to the project's low budget. Specifically, suspect profile images and some evidence-related visual assets or models were created with the help of generative AI tools. Not all evidence assets are AI-generated. The use of AI is limited to pre-made visual content only. No gameplay systems, dialogue, story logic, code, or real-time interactive content is generated by AI during play. All gameplay mechanics, case logic, interactions, and progression were designed and implemented by the developer.
Chema Luque
-May 23, 2026
Look to the Birds
Store/marketing
art
Placeholder steam capsule involved AI in the creation process
Soltorch Games
-May 23, 2026
SYNCLIT
Unclear
arttext
Some visual and textual assets in this game were created or assisted using generative AI during development.
Epistemic Core
-May 23, 2026
When the Embers Wake
In-game content
audio
Some of the in game dialogue is narrated by AI technology
Llamaplay
-May 23, 2026
ミカネノカード
In-game content
text
AI-generated translations
Miwas Rocket
-May 23, 2026
追曙ZHUISHU
audio
The developers describe how their game uses AI Generated Content like this: The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
悄语灯
90May 23, 2026
Innsmouth 22
In-game content
art
Our game is a Visual Novel where the images are completely generated by artificial intelligence, both characters and backgrounds.
Raven Novels
-May 23, 2026
Scarred
In-game content
art
AI is used for the characters' portrait photos.
KOEX studio
95May 23, 2026
Insurgence - Last Wishes
In-game content
art
We don't use "black box" models trained on stolen art. Our generative models are trained exclusively on our own proprietary assets, sketches, and source material. If the AI didn't learn it from our own artists, it doesn't exist in our pipeline. No scraping, no copyright infringement, no "oops, that looks like a famous illustrator's style" moments. We aren't using AI to write our stories or paint our worlds we still prefer the human touch for that. Generative technology is strictly limited to in-game animations. We built our own "brain," fed it only our own art, and it only helps with the "wiggly bits" (animations). Everything else is pure, unadulterated human effort.
Platomenti
-May 23, 2026
Keepers of Umbrasil
In-game content
artaudiotextcode
This game was developed using AI-assisted tools in multiple areas of development, including programming, writing, music, and visual assets. AI tools were used during the creation process to help generate and prototype content, which was then reviewed, edited, and integrated into the game by the developer.
LostLynx
-Mar 18, 2026
Lake Town Stories
In-game content
artaudio
AI Disclosure for "Lake Town Stories" We use generative AI to assist in the creation of the following game assets: Artwork: Background environments and character concepts were generated and refined with the assistance of AI tools. Audio: Background music tracks and ambient sounds were created with the assistance of AI audio generation tools. All AI-assisted content has been manually reviewed and integrated by the developer to ensure it aligns with the game's artistic vision.
Studio Digima
-Mar 18, 2026
Academy of Samsara
In-game content
arttext
Academy of Samsara utilizes generative AI to achieve its distinct retro anime aesthetic. AI was used in the creation of character portraits and background environments. Trivia narratives were drafted with AI assistance and subsequently reviewed, edited, and verified for accuracy by the developer.
Karmic Loop Studios
-Mar 18, 2026
Chakra Hearts
In-game content
artaudiotext
This game includes pre-generated assets created with generative AI tools during development. Visual artwork was generated using Midjourney and music was generated using Suno, and these assets were curated and integrated by the developer as part of the game's creative pipeline. The narrative, game design, and dialogue were written by the developer, and the game runs on a custom-built engine developed specifically for this project. The game does not generate AI content dynamically during gameplay.
Bug Queen Flow Studio
-Mar 18, 2026
Hidden Legacy: Whispering Walls Collector's Edition
In-game content
art
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Do Games Limited
-Mar 18, 2026
131 results
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