25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Gray CompanySteam
Disclosure

Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.

Creator
Meridian Studios
Reviews
-
Added
Sep 4, 2026
Tides of CaldmereSteam
Disclosure

Some of this game's art and music assets were created with the help of generative AI tools during development. Art: Character portraits, unit and enemy sprites, environment tiles, map decorations, and item icons were produced with the assistance of AI image-generation tools (including Retro Diffusion, PixelLab, and FLUX), then curated, edited, assembled, and integrated by the developer. Music: Background music was generated with a licensed AI music-generation tool and edited by the developer. All AI-assisted content is pre-generated and fixed in the shipped game — no content is generated live during gameplay. Every asset was reviewed and approved by the developer to ensure it is original to this game, does not infringe third-party intellectual property, and is appropriate for the game's audience.

Creator
Meridian Studios
Reviews
-
Added
Sep 4, 2026
Can You Beat The AI God?Steam
Disclosure

We used generative AI tools (such as Claude) during development to assist with creating certain in-game assets, textures, or text elements. All AI-generated content has been reviewed, selected, and integrated by human creators into the final game.

Creator
Radaruss
Reviews
-
Added
Sep 4, 2026
Armada AscendantSteam
Disclosure

The ship and part artwork was generated with AI, then hand-edited and traced by me into the sprites and collision shapes the game actually uses. Nothing generative runs while you play. There is no AI service wired into the build, and the game never calls one. The music is licensed from real artists, and the sound effects come out of a script I wrote. Neither is AI. I want to replace the AI art with work from real artists before Early Access ends. I am not going to promise a date for that, but it is what I am working toward.

Creator
aeronothis
Reviews
-
Added
Sep 4, 2026
DEEPWARDSteam
Disclosure

We used an AI diffusion tool in Krita to help create the background for the small capsule shown in search results. Our artist then worked over it with several extra layers, a bit like matte painting. For now, it's a placeholder until our artist finishes the hand-painted version of the small capsule. The logo and the other capsule images were already hand-painted by our artist. The in-game portraits were also drawn by another artist on our team. We have a devlog on our website about how we made the capsule artwork and hero portraits, and we'll share the full process on the Steam Community soon too. The playtest build also includes a few placeholder assets made with AI tools in Krita. Our new UI artist is working on a new UI, so we'll be replacing those placeholders soon. As mentioned above, the hero portraits are also hand-drawn by our artist.

Creator
ECHOFALL GAMES
Reviews
-
Added
Sep 4, 2026
Europae Invicta: Pike and ShotSteam
Disclosure

The text used in the game and on the Steam store page has currently been translated primarily with the assistance of AI tools. Most of the graphical assets used in the game are based on real photographs or renders of 3D objects. However, AI-generated imagery was used in cases where no suitable real-world source material was available, or where the available material was insufficient to complete or supplement the required assets.

Creator
Puntigames
Reviews
-
Added
Sep 3, 2026
GaritoSteam
Disclosure

Some 2D artwork was created with the assistance of AI image-generation tools (the mascot character portrait, generated with Recraft and then hand-edited; it appears in-game and in store artwork). All gameplay, code, design, text and audio are made by hand. The game does not use live/runtime AI generation.

Creator
Railoop
Reviews
-
Added
Sep 3, 2026
Monster Breeder BattlerSteam
Disclosure

Some of this game's 2D art assets — creature, machine, prop and building sprites — were produced with the assistance of generative AI image tools during development. All generated material was reviewed, edited and hand-finished by our artists before it shipped, and it is integrated as fixed, pre-rendered art. The game does not generate any content live while you play.

Creator
ioStudios
Reviews
-
Added
Sep 3, 2026
BALLRENASteam
Disclosure

Generative AI was used during development to assist with portions of pre-generated in-game artwork and Steam store/marketing artwork. All outputs were reviewed, cleaned, composited, color-adjusted, and quality-checked by the development team. The game does not generate AI content at runtime.

Creator
vampireblackcat
Reviews
-
Added
Sep 3, 2026
CrashbornSteam
Disclosure

Some of Crashborn's art, audio and base 3D models were created with generative AI tools and edited by hand. They are placeholders being replaced with work from dedicated artists ahead of the 1.0 release. The game does not generate content at runtime.

Creator
Rukium Labs
Reviews
-
Added
Sep 3, 2026
Dread AdmiralSteam
Disclosure

Localization into some supported languages was created with a mix of Community members and machine generation and reviewed by the developer. The developer is actively seeking to replace any machine-generated localization over time.

Creator
Tescrin Games
Reviews
-
Added
Sep 2, 2026
Horta MalucaSteam
Disclosure

Generative AI tools were used during development to assist with programming and to create some pre-generated visual assets, including icons, illustrations, and sprite artwork. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not generate AI content during gameplay.

Creator
BKP STUDIO
Reviews
-
Added
Sep 1, 2026
Blood & Canvas: Bareknuckle BoxingSteam
Disclosure

Generative AI was used to assist in creating certain decorative user interface elements, and background graphics. All gameplay systems, mechanics, programming, game design, and core game content were created and curated by the development team.

Creator
Thiefcatcher Games
Reviews
-
Added
Sep 1, 2026
Scam With Your FriendsSteam
Disclosure

AI powers real-time dialogue and responses from fictional in-game characters, allowing them to react dynamically to player conversations and actions.

Creator
JakeHub
Reviews
-
Added
Sep 1, 2026
AeonfallSteam
Disclosure

As a solo game designer, bringing a video game to life is something I always dreamed of. To help realize my creative vision, I used AI tools to assist with certain aspects of development such as game backgrounds and sound effects. It is important to note that AI was used as a starting point, not a final solution. Every asset was reviewed by hand to ensure it fits the game's world and artistic direction. The core gameplay, design, and story remain 100% created by me. Thank you for supporting indie development!

Creator
Neuralnet LLC
Reviews
-
Added
Sep 1, 2026
GreedspireSteam
Disclosure

Some of the game's 2D artwork, including character, enemy and boss sprites, item icons, and backgrounds, was created using generative AI tools. All such assets were individually reviewed, selected, polished and integrated by the development team.

Creator
arcanabytes
Reviews
-
Added
Aug 31, 2026
Mool: ChromaSteam
Disclosure

ART AND AUDIO: no generative image or audio models were used. Every texture, sprite, visual effect and musical note in Mool: Chroma is generated at runtime by the game's own code. The build ships no audio files at all, and the only image files it ships are the bitmap font atlases used to draw text. The store page artwork is rendered by that same code. The code itself was written with AI assistance and reviewed by the developer. TEXT: AI tools were used to help write text. Some in-game narrative and flavor text was drafted with AI assistance, and the game's non-English translations (Korean, Japanese, Simplified Chinese, German, French, Spanish - Latin America, Portuguese - Brazil, Russian) were AI-generated. All of it was reviewed and edited by the developer before shipping. Nothing is generated live during gameplay.

Creator
jwl works
Reviews
-
Added
Aug 31, 2026
The NeedleSteam
Disclosure

Save Point has been in continuous development since 2021 and is, to our knowledge, the world’s first purpose-built AI-native interactive cinematic engine. The Needle uses this technology to deliver a continuously responsive cinematic experience that goes far beyond conventional branching video. AI-assisted production tools helped create portions of the game’s pre-rendered audiovisual content, with every shipped asset human-directed, reviewed, edited, and integrated. The game also offers locally processed voice controls, alongside keyboard and gamepad support. No unreviewed audiovisual content is generated and delivered to players during gameplay. The project represents tens of thousands of hours of human design, engineering, direction, editing, and testing, with AI serving as the enabling technology behind an experience an independent studio could not otherwise produce at any cost, much less a reasonable one. We didn't use AI to save money, we used it because without AI there wasn't enough money in the world to build a game like this.

Creator
Save Point LLC
Reviews
-
Added
Aug 31, 2026
Lateral CrawlSteam
Disclosure

Lateral Crawl will launch in Early Access. The Early Access build will contain some AI-generated and developer-edited sound effects, which are planned to be replaced before the 1.0 release.

Creator
Gideon X
Reviews
-
Added
Aug 31, 2026
HellternumSteam
Disclosure

Hellternum is developed by a small independent studio. Some visual elements — certain in-game illustrations, textures and marketing images — were produced with the help of generative AI tools, always under direct human art direction and edited by hand to fit the game's visual identity. Everything else is human-made: design, writing, level design, code and audio. We think you should know this before you play.

Creator
Weird Potro Studio
Reviews
-
Added
Aug 29, 2026
远航Steam
Disclosure

Generative AI tools were used during the creation of some art assets and code.

Creator
Yuewen
Reviews
-
Added
Aug 29, 2026
Tumble TavernSteam
Disclosure

Art direction steered asset creation, SFX, store capsule artwork and the logo were produced with generative AI assistance then hand-edited. No generative AI runs at runtime; the game generates no content live.

Creator
Guildhelm Studios Ltd
Reviews
-
Added
Aug 28, 2026
RandventureSteam
Disclosure

Generative AI is used in a supplementary capacity, at two points. First, as a drafting step for some of the game's 2D illustrations: every such asset is then rebuilt through our own production pipeline — reduced to a strict 1-bit black-and-white format, curated, and animated frame by frame with in-house tools — so that it matches our art direction. Second, the game is written in French, and its translations into the eight other supported languages are AI-assisted. No generative AI runs in the game itself: all content ships fixed with the build.

Creator
Epreyn
Reviews
-
Added
Aug 28, 2026
Forgotten GardenSteam
Disclosure

AI tools were used in a limited way during development to assist with certain aspects of the game's creation. AI was mainly used for occasional assistance and brainstorming, while the majority of the game's design, development, artwork, and content were created and directed by the developer.

Creator
Sontex Studios
Reviews
-
Added
Aug 28, 2026
ONE LAST BEAMSteam
Disclosure

Generative AI was used to assist with the creation of selected visual assets. All final images were reviewed and edited by the developer.

Creator
Ceozen Studio
Reviews
-
Added
Aug 28, 2026
DET-33Steam
Disclosure

Some pre-rendered assets were created with generative AI tools and then curated, edited and integrated by hand: music tracks and their cover art, some sound effects and portions of 2d artwork (weapon, prop, and enemy sprites.) All generated content was reviewed by the developer before inclusion. No content is AI-generated at runtime.

Creator
Twinspear
Reviews
-
Added
Aug 28, 2026
CogniteSteam
Disclosure

Artificial intelligence was used to create the game's cover.

Creator
Frosted Wings Studio
Reviews
-
Added
Aug 26, 2026
GravefeverSteam
Disclosure

All artwork (characters, monsters, environments, visual effects) and much of the game's code were created with generative AI tools. No content is AI-generated while the game runs.

Creator
Rinami
Reviews
-
Added
Aug 26, 2026
TOWERPULSESteam
Disclosure

Some pre-generated visual and audio assets used in TOWERPULSE were created with the assistance of generative AI tools during development. These assets were selected, edited, and integrated by the developer. TOWERPULSE does not use generative AI at runtime. No player prompts, gameplay content, dialogue, or other assets are generated live while the game is running.

Creator
Greg HAT
Reviews
-
Added
Aug 26, 2026
Fortuna's LedgerSteam
Disclosure

Some of this game's art and audio assets were created using generative AI tools, from the studio's own prompts and under our tool licenses, then curated and edited by the team. All game code and text were written by hand.

Creator
Meridian Studios
Reviews
-
Added
Aug 25, 2026
RunecastSteam
Disclosure

We used Artificial Intelligence tools as an aid during development and in the creation of some game content. All AI-assisted material was personally reviewed and adjusted by our team, who were involved throughout every stage of the creative process.

Creator
Dotsmith
Reviews
-
Added
Aug 24, 2026
Spell DeathSteam
Disclosure

Some of the art in Spell Death was generated with an image model, then selected and edited by hand. Nothing is generated while you play.

Creator
Serhat Marasligil
Reviews
-
Added
Aug 24, 2026
墓火酒館Steam
Disclosure

This game contains pre-generated 2D artwork and source code created with ChatGPT during development. All game source code was generated with ChatGPT, then reviewed, tested, debugged, and integrated by the developer. The artwork was generated from original prompts written for Gravefire Tavern, then reviewed, selected, edited, composited, cropped, and integrated by the developer. No generative AI runs during gameplay, and no player input is sent to an AI service.

Creator
SynGameLab
Reviews
-
Added
Aug 24, 2026
Neon HordeSteam
Disclosure

Text content only, all pre-generated during development and reviewed by the developer. AI assistance was used to write the in-game story text, the user interface translations for the 8 supported languages, the achievement names and descriptions, and the store page copy. Nothing is generated live at runtime and the game does not connect to any AI service. Art, sprites, capsule images, icons and the soundtrack are NOT AI-generated: they are produced by procedural scripts written by the developer and included in the project source.

Creator
Guilherme Henrique Amorin
Reviews
-
Added
Aug 24, 2026
Don't Wake the KingSteam
Disclosure

The text on this game's Steam store page was drafted with the help of generative AI and then edited by the developer. All in-game art, models, sounds and the game's logo are made by hand. No AI-generated content is produced while the game is running.

Creator
Shroudbound Studios
Reviews
-
Added
Aug 24, 2026
The Dawn ForgeSteam
Disclosure

Some of the artwork in The Dawn Forge — the item, building, unit and boss illustrations — and the spoken narration lines were created using AI image and voice tools, working from the developer's own art direction and scripts, and then composed and edited by hand. Nothing is generated while you play: the game runs entirely offline and never contacts an AI service.

Creator
Carlos
Reviews
-
Added
Aug 23, 2026
万象回廊:元素Steam
Disclosure

Some of the store promotional materials for this game (including the cover, main key visual, and some 2D UI elements) were created with the assistance of generative AI. In-game visual effects, programming, gameplay, and all other game content were developed entirely by human developers. The game does not use generative AI during runtime, nor does it collect or upload player data.

Creator
黄涛
Reviews
-
Added
Aug 23, 2026
读博模拟器Steam
Disclosure

Generative AI was used during game development to assist with programming and to create some pre-generated promotional artwork. All AI-assisted outputs were reviewed and edited by the developer before release.

Creator
Jia Games
Reviews
-
Added
Aug 23, 2026
The Ash RemembersSteam
Disclosure

Artwork, music and parts of the text were created with AI tools and individually curated, refined and hand-fitted into the game by the developer. No AI content is generated at runtime.

Creator
Veyr Works
Reviews
-
Added
Aug 22, 2026
All Pool Player Go To HellSteam
Disclosure

As a solo developer, I made use of AI for generation of models and music to act as base components. These typically went through much manual editing afterwards. Some AI was used for testing & improvements to code in some areas

Creator
John McGrath
Reviews
-
Added
Aug 22, 2026
Pray Your God!Steam
Disclosure

Generative AI was used as an assistant throughout development, and the developer reviewed and approved everything before it shipped. It helped draft part of the in-game text, some of the marketing copy, and the scripts that generate the artwork and the audio. No image or audio file came out of a generative model: every sprite, glyph, sound effect and music track is drawn or synthesised by deterministic code, and the same script always produces the same pixels and the same samples. The game does not generate any content with AI while you play.

Creator
Creedr Studios
Reviews
-
Added
Aug 22, 2026
MORTAROTSteam
Disclosure

Some of MORTAROT's visual assets were created with the assistance of generative AI image tools and then edited, composited, and refined by hand by the artist. Some interface text and the English localization were drafted with AI assistance and reviewed by the team. AI coding assistants were also used during development. All AI-generated content has been reviewed to ensure that it does not contain infringing or illegal material.

Creator
Petri Games
Reviews
-
Added
Aug 22, 2026
S.A.C.K. - Survive and Choose KnowledgeSteam
Disclosure

This game uses generative AI to create part of its visual content. Specifically, AI tools were used as part of the graphics workflow to generate concept and source material for sprites and artwork, which were then manually reworked, adjusted, and integrated into the final game using Affinity Designer.

Creator
Christian Schilling
Reviews
-
Added
Aug 22, 2026
Dungeons & DeathSteam
Disclosure

Development used generative tools to assist with pre-generated pixel-art characters, environments, UI, effects and reference images (PixelLab and OpenAI image generation); pre-generated sound effects and voices (ElevenLabs); pre-generated music (Stable Audio); and portions of game code, tests and documentation (OpenAI Codex, Claude Code). Outputs were selected, edited, integrated and tested by the developer. The shipped game does not generate AI content at runtime and does not send player prompts to an AI service.

Creator
RatSlayerGames
Reviews
-
Added
Aug 20, 2026
Grimoire of Hecate : Tower of StarlightSteam
Disclosure

Generative AI tools were used during development to help create and refine pre generated visual assets, text and localization, and code. All AI-assisted material included in the game was reviewed and integrated by the developer, with further editing where needed. The game does not use live generative AI and does not generate content during gameplay.

Creator
Blablah Games
Reviews
-
Added
Aug 20, 2026
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