AI Usage Disclosure The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions.
- Creator
- Arcanion
- Reviews
- -
- Added
- Mar 18, 2026
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AI Usage Disclosure The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions.
Using AI to create or co-create 2D graphics used in the user interface.
Some images as well as game musics have been generated by an IA
AI was used to create some 2D graphics elements
English voices and musics are AI
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
This game uses AI to power its living world and evolving narrative. In FREYA: THE STARFALL, AI isn’t just behind the scenes—it’s woven into the fabric of the game world itself. Every journey across the Starfall Seas unfolds differently thanks to a dynamic event system powered by AI, where world conditions, faction conflicts, and character ideologies evolve in real time based on your actions. Stories, Events, and Encounters are procedurally generated, enabling endless of possible outcomes as the world responds to your choices. Characters and factions are more than scripted NPCs—they are autonomous agents with unique goals, loyalties, and personalities. They remember past interactions, form alliances or rivalries, and can shift the balance of power depending on how you engage with them. All AI-generated content is crafted within carefully curated narrative bounds to ensure immersion, lore consistency, and player safety. It’s not just random—it’s reactive, systemic, and designed to surprise even the most seasoned explorers. This is a living world—built with AI, shaped by your story.
Some pictures created by Dall-e AI.
We used AI to create capsules for the steam store page.
Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced.
Some of the visuals and music were generated by AI to serve as placeholders before the full release.
This game utilizes artificial intelligence technologies to support certain in-game systems and enhance the player experience
AI-generated art object
AI is used in gametesting and upscaling images for Steam store
Gameplay trailer was made using AI, all game assets were made by humans.
AI has only been used to enlarge the image of the main goblin.
AI was used to create some 2D graphics elements
AI-generated art object
AI use was minimal and limited to non-gameplay elements, such as generating some in-game audio, assisting with draft texts, and providing a rough sketch for the initial logo concept. All gameplay, design, and final assets were created and refined by hand.
AI was used to create the monster image in the promotional materials. AI was also used to create the text logo for the game title.
Some parts of the game's cover art and music theme were created within software using a genAI pipepline.
As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creation of some bespoke 3D assets of the Celestial Isle.
The game uses Artificial Intelligence to only generate the main image of the game, that is the logo image, that is shown in the cover of the game, the store pages, and the launch icon.
Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players. Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game. This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
Some assets on the Steam page were created using AI
Some of images created by AI.
Sea background screen, Ending background screen
I've generated the icon of the game and the icons of its achievements.
All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues.
AI was used to generate promotional content.
Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay.
Game logo and clan images generated by AI
It was used for the playable characters' artworks.
Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish.
Use AI generated art assets.
A.I is used to render certain images for higher quality
Some icons and graphics utilize AI placeholders, but we hope to replace these with finalized artwork by the time of the full release.
AI was used to process the voice of the voice actor.
The description on the store page was created with the help of chatgpt
Initial localization for non-english languages was done using large language models. The community has improved on that localization immensely. The game itself contains no generative content, with the exception of localization.
Erannorth Renaissance is a solo development effort that uses licensed stock for artwork, sound effects, and music from various artists. Some assets, such as portraits and event covers, were created using generative AI technologies or AI-based tools. -- Every story thread in the game comes from my own twisted imagination. No AI played any part in creating it. However, to make sure every line reads as intended and is grammatically correct, it’s been reviewed and, when needed, refined with help from AI-powered grammar tools.
AI has been used in image generation for the portraits of the characters. These images are then post-processed through a quantizer, which lowers the resolution and quantizes the image into only having the colors from my color palette.
Generative AI was used to generate a total of 3 silly meme songs/sounds in the game, the most prominent being the title screen music. All other level soundtracks/sfx were otherwise created by a human (shoutout to my lifelong DJ TheMedisin). Generative AI was used to create part of our steam page logos.
We generated drafts for the game's and company logos, part of the capsules art, the voice in the trailer and the store texts. Then we adapted them to our liking.
In this game, we incorporate artificial intelligence technology to transform port art assets into dynamic video materials, achieving cinematic dynamic effects. All AI-generated content has undergone secondary processing and in-depth optimization by our design team, seamlessly integrating into the game's overall art style. This provides players with a richer and more immersive gaming experience.
Colonisator has content that partly uses generative AI. This is the case for certain images such as portraits, loading screen wallpapers, management interface backgrounds. There is no live generated content, only prerendered content.
Generated skins and animated portraits.
AI generated images have been used to as a starting point for icons, characters, and elements of some backgrounds. In nearly every case images are then digitally painted over to remove unwanted artifacts and give all the artwork a similar style. Every effort has been made to produce unique content that does not infringe on any copyright.
Ai is used to generate speech for the game.
I've used chatgpt to translate the text in the game and on the steam page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Aeoliada In-game content art | AI Usage Disclosure
The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions. | Arcanion | - | Mar 18, 2026 | |
Caribbean Tide In-game content art | Using AI to create or co-create 2D graphics used in the user interface. | Binary Realm | - | Mar 18, 2026 | |
Pirate Den In-game content artaudio | Some images as well as game musics have been generated by an IA | Patate Douce Studio | - | Mar 18, 2026 | |
Dragons Reef VR In-game content art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
PirateGate In-game content audio | English voices and musics are AI | FabLab Games | - | Mar 18, 2026 | |
Racket Pinball Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | NiVision | 30 | Mar 18, 2026 | |
FREYA: THE STARFALL Live AI text | This game uses AI to power its living world and evolving narrative.
In FREYA: THE STARFALL, AI isn’t just behind the scenes—it’s woven into the fabric of the game world itself. Every journey across the Starfall Seas unfolds differently thanks to a dynamic event system powered by AI, where world conditions, faction conflicts, and character ideologies evolve in real time based on your actions.
Stories, Events, and Encounters are procedurally generated, enabling endless of possible outcomes as the world responds to your choices.
Characters and factions are more than scripted NPCs—they are autonomous agents with unique goals, loyalties, and personalities. They remember past interactions, form alliances or rivalries, and can shift the balance of power depending on how you engage with them.
All AI-generated content is crafted within carefully curated narrative bounds to ensure immersion, lore consistency, and player safety. It’s not just random—it’s reactive, systemic, and designed to surprise even the most seasoned explorers.
This is a living world—built with AI, shaped by your story. | ROSENTICA CO., LTD. | - | Mar 18, 2026 | |
Rebel Pirates Store/marketing art | Some pictures created by Dall-e AI. | Dark Shine Game Studio | 30 | Mar 18, 2026 | |
Astrocraft Store/marketing art | We used AI to create capsules for the steam store page. | Flowcraft Games | - | Mar 18, 2026 | |
Pirate Sagas: The Golden Age In-game content art | Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced. | Pirate Sagas | - | Mar 18, 2026 | |
Trade Empire In-game content artaudio | Some of the visuals and music were generated by AI to serve as placeholders before the full release. | Valengate | - | Mar 18, 2026 | |
Pirate's Gambit general | This game utilizes artificial intelligence technologies to support certain in-game systems and enhance the player experience | Fika Game Studio | - | Mar 18, 2026 | |
BlastForge Store/marketing art | AI-generated art object | QUANTUM ARCADE | - | Mar 18, 2026 | |
BattleSail Store/marketing art | AI is used in gametesting and upscaling images for Steam store | rendeo | - | Mar 18, 2026 | |
Liar's Dice In-game content art | Gameplay trailer was made using AI, all game assets were made by humans. | YOAMB | - | Mar 18, 2026 | |
Goblin Lands Store/marketing art | AI has only been used to enlarge the image of the main goblin. | Hot Waffle Games | - | Mar 18, 2026 | |
Dragons Reef In-game content art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Black Flag Rising Store/marketing art | AI-generated art object | Pixel Forge Interactive LTD | - | Mar 18, 2026 | |
Gunpoint Gambit In-game content audiotextart | AI use was minimal and limited to non-gameplay elements, such as generating some in-game audio, assisting with draft texts, and providing a rough sketch for the initial logo concept.
All gameplay, design, and final assets were created and refined by hand. | Robert Bogdan | - | Mar 18, 2026 | |
Evil Water Ep1 Store/marketing arttext | AI was used to create the monster image in the promotional materials. AI was also used to create the text logo for the game title. | KPy3O | - | Mar 18, 2026 | |
Pirate Cove Simulator artaudio | Some parts of the game's cover art and music theme were created within software using a genAI pipepline. | Kool2Play | 32 | Mar 18, 2026 | |
Bearers In-game content art | As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creation of some bespoke 3D assets of the Celestial Isle. | The Inflated | - | Mar 18, 2026 | |
Pirates Never Die In-game content art | The game uses Artificial Intelligence to only generate the main image of the game, that is the logo image, that is shown in the cover of the game, the store pages, and the launch icon. | Konvenant | - | Mar 18, 2026 | |
Pirates Of Justice In-game content art | Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community. | Strong Bow Games | - | Mar 18, 2026 | |
幻海奇航 Store/marketing art | Some assets on the Steam page were created using AI | Ze_Yu | 54 | Mar 18, 2026 | |
King Of The Pirates Unclear art | Some of images created by AI. | Dark Shine Game Studio | 55 | Mar 18, 2026 | |
Shells Shooter Unclear art | Sea background screen, Ending background screen | Hotality Games | 14 | Mar 18, 2026 | |
RandoJumper In-game content art | I've generated the icon of the game and the icons of its achievements. | HellSet Studios | - | Mar 18, 2026 | |
轉生打怪學英文(七)-模擬人生大冒險 In-game content art | All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues. | 愛上補習班 | - | Mar 18, 2026 | |
Hero Vs 1000 Store/marketing art | AI was used to generate promotional content. | AlienX | - | Mar 18, 2026 | |
For the Glory of Gods TCG Live AI art | Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay. | TattooedApps | - | Mar 18, 2026 | |
Tokyo Mafia Simulator Prologue Store/marketing art | Game logo and clan images generated by AI | Alkame Games | - | Mar 18, 2026 | |
Untold Story In-game content art | It was used for the playable characters' artworks. | Valkyria Games | - | Mar 18, 2026 | |
Sime Is Back In-game content art | Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish. | Grande Spallone Games | 14 | Mar 18, 2026 | |
Myth Matrix In-game content art | Use AI generated art assets. | Sun Pengfei | 19 | Mar 18, 2026 | |
Battlegrounds : The Pirate King Unclear art | A.I is used to render certain images for higher quality | SmartOliveGames Ltd | - | Mar 18, 2026 | |
Hnefatafl Online In-game content art | Some icons and graphics utilize AI placeholders, but we hope to replace these with finalized artwork by the time of the full release. | iDiOSLAB | - | Mar 18, 2026 | |
DUELANT In-game content audio | AI was used to process the voice of the voice actor. | GamePunk Studio | - | Mar 18, 2026 | |
Booty Barrage Store/marketing text | The description on the store page was created with the help of chatgpt | Quinfinity Creations | - | Mar 18, 2026 | |
High Seas, High Profits! In-game content text | Initial localization for non-english languages was done using large language models. The community has improved on that localization immensely.
The game itself contains no generative content, with the exception of localization. | lexy.zip | 157 | Mar 18, 2026 | |
Erannorth Renaissance In-game content arttext | Erannorth Renaissance is a solo development effort that uses licensed stock for artwork, sound effects, and music from various artists. Some assets, such as portraits and event covers, were created using generative AI technologies or AI-based tools.
--
Every story thread in the game comes from my own twisted imagination. No AI played any part in creating it. However, to make sure every line reads as intended and is grammatically correct, it’s been reviewed and, when needed, refined with help from AI-powered grammar tools. | Spyridon Thalassinos | 175 | Mar 18, 2026 | |
Valdis In-game content art | AI has been used in image generation for the portraits of the characters. These images are then post-processed through a quantizer, which lowers the resolution and quantizes the image into only having the colors from my color palette. | Sgull Games | - | Mar 18, 2026 | |
Lord O' Pirates In-game content audio | Generative AI was used to generate a total of 3 silly meme songs/sounds in the game, the most prominent being the title screen music. All other level soundtracks/sfx were otherwise created by a human (shoutout to my lifelong DJ TheMedisin).
Generative AI was used to create part of our steam page logos. | One Flow Man | 20 | Mar 18, 2026 | |
Sneaky Pirates In-game content artaudiotext | We generated drafts for the game's and company logos, part of the capsules art, the voice in the trailer and the store texts. Then we adapted them to our liking. | Knights of the Gray Matter | 14 | Mar 18, 2026 | |
丰收之路:漂洋过海的美食 In-game content art | In this game, we incorporate artificial intelligence technology to transform port art assets into dynamic video materials, achieving cinematic dynamic effects. All AI-generated content has undergone secondary processing and in-depth optimization by our design team, seamlessly integrating into the game's overall art style. This provides players with a richer and more immersive gaming experience. | MuccyGames | 72 | Mar 18, 2026 | |
Colonisator In-game content art | Colonisator has content that partly uses generative AI.
This is the case for certain images such as portraits, loading screen wallpapers, management interface backgrounds.
There is no live generated content, only prerendered content. | Poiesis Interactive | - | Mar 18, 2026 | |
Undivine Comedy: Hank's Inferno In-game content art | Generated skins and animated portraits. | Macon Games | - | Mar 18, 2026 | |
Pirate Code 2: Reign of the Pirate King In-game content art | AI generated images have been used to as a starting point for icons, characters, and elements of some backgrounds. In nearly every case images are then digitally painted over to remove unwanted artifacts and give all the artwork a similar style. Every effort has been made to produce unique content that does not infringe on any copyright. | Circuit Hive | - | Mar 18, 2026 | |
The Brew Barons In-game content audio | Ai is used to generate speech for the game. | Lifetap Studios | 798 | Mar 18, 2026 | |
Cannonball Crew In-game content text | I've used chatgpt to translate the text in the game and on the steam page. | Sweetbeard | 15 | Mar 18, 2026 |