Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We are using generative AI for first-wave localization and some software implementation (Claude code).
We recognize that human artists and programmers take precedence over these tools, and deserve real compensation as opposed to the cheap inferior labor of neural nets.
A few images have been generated, where it make sense that the AI in the game would use generic stock photos, but the overwhelming majority of art is handmade.
Pingo uses generative AI to provide certain dialogue, monologue, and personalized text interactions. When these features are enabled, the game generates responses based on player input, context, and the selected AI configuration. Some features may connect to external AI services, and players may also choose to use their own compatible models or API configuration.
We use generative AI tools during our development process to assist with refining in-game text. Additionally, AI was utilized to help localize game content into multiple languages to ensure a broader reach. All AI-assisted content has been manually reviewed, edited, and integrated by the development team to maintain high quality and consistency.
Divookoa is primarily handcrafted, next-generation software and does not rely on AI-generated content as part of the player-facing experience.
Generative AI is used selectively within the development process in the following areas:
- Refinement of marketing materials (written content, visual compositions)
- Research and prototyping during R&D phases
- Limited graphical asset generation (e.g., icons, non-core UI elements)
- Localization support (translation and adaptation of text)
No AI-generated content is directly shipped as part of the core gameplay experience.
MetaDoc uses generative AI to assist users in writing, editing, and structuring documents. AI features include text generation, rewriting, summarization, and outline creation.
AI services are provided and managed by MetaDoc through its own backend infrastructure. Users can access AI features using in-app credits or subscriptions purchased via Steam.
A limited free quota may be available for initial experience and testing purposes.
All AI-generated content is initiated, controlled, and reviewed by the user. Users are responsible for the content they generate and choose to use.
This game does not use generative AI in real time.
Any generative AI content is created only in advance, in accordance with Steam's guidelines.
Programming
Generative AI tools may be used to assist with code completion, refactoring, and review. All code is subject to final human review before use.
Translations
For languages other than Japanese, AI tools may be used for translation.
Assets
Some in-game graphics and promotional images may be created with generative AI tools. All such assets are reviewed and edited by a human, and none are used as-is.
Some voice acting, music, and graphics(SVG) and game capsules/main menu art were created using AI generation tools All content was reviewed and curated by the developer.
This AI code helper uses generative AI technology to assist developers in code generation, editing, and debugging. All generated content is for reference only, and users are responsible for compliance with relevant licenses and laws.
AI tools were used to assist in creating selected promotional store assets. These materials were later edited, refined, and finalized by human creators.
In-game videos used for simulating "web cam" or in house cameras are AI generated and than processed by code to get an ASCSII video. Translations of the game into all supported languages were produced with the assistance of large language models
Some development tasks, including early draft generation and translation assistance, involved generative AI tools. All narrative content, character writing, and dialogue were written and substantially revised by the developer.
This demo includes a limited number of pre-generated AI-assisted art assets used as placeholders (e.g., some concept/illustration elements and textures). These assets are not generated in real time and do not affect gameplay. We plan to replace AI-assisted placeholder assets with original final assets for the full release.
Our capsule art and promotional images were created with AI tools.We used AI in two stages: first to organize and refine our original Chinese text, and then to translate the finalized Chinese content into English.
UmbraNet uses generative artificial intelligence to create some visual content that appears both in-game and on the store page, such as certain images and graphical elements used for atmosphere and presentation.
All AI-generated content is pre-generated and curated by the me (developer) before being included in the game or its marketing materials. No generative AI systems are used during live gameplay, and no player data is collected or processed by AI.
Generative AI is not used for programming, gameplay logic, systems design, or code development. All game mechanics and technical implementation are created manually by the developer.
AI coding assistants were used during development. Shipped art and UI sound effects are licensed catalog assets (Game-Icons.net, Lucide, Kenney), not generative image or audio output. All assistant-produced code was reviewed and edited by the developer.
Some of the promotional images displayed on this store page were generated using AI-based image generation tools. These images are used solely for marketing and presentation purposes and do not represent actual in-game graphics or gameplay footage.
AI tools were used to assist with coding during the development process.
Additionally, generative AI was used to create some of the artwork and assets displayed on the store page and in marketing materials.
This game uses generative AI tools during development: as a coding assistant to optimize workflow, for some visual assets, for writing and editing in-game text, and for localization. I know AI-assisted development isn't for everyone, and that's fair.
This game uses generative AI tools to create certain 3D models, 2D visuals, audio, localization, and the intro video. All content has been reviewed and edited.
Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding.
The game’s design, puzzles, mechanics, and final gameplay experience are handcrafted.
This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay.
Artificial intelligence was used in the game to process different processes for each player. Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
Users of the game do not interact with A.I.
A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
AI was used in the development of GNF, but only for small, mundane tasks. All creative work — including design, writing, humour, and gameplay — was fully created by the developer.
In SmarterWaysProductions: Andromeda, AI is used to provide intelligent behavior and assistance directly on your PC. The AI analyzes your input and helps with writing text, generating code, organizing tasks, and controlling the desktop.
All processing happens locally on your computer. Your data never leaves your system, and you choose which AI models to use. This gives you a private, versatile tool that adapts to your actions.
Some content within the game and on this Steam page, including text and images, has been generated or enhanced with the assistance of artificial intelligence tools. All materials were reviewed and refined by the development team to maintain quality and align with the game’s creative vision.
AI Content Disclosure
Pre-generated Content:
This game uses AI-generated images for certain 2D background assets and in game pictures.
Human Involvement & Modification:
All AI-generated base layers have been manually modified, cropped, and digitally color-corrected by the developer. We use AI as a foundational tool to create initial drafts, which are then refined and integrated by hand to ensure they align with the game's unique aesthetic and technical requirements. No AI content is generated in real-time during gameplay.
We are using generative AI for first-wave localization and some software implementation (Claude code).
We recognize that human artists and programmers take precedence over these tools, and deserve real compensation as opposed to the cheap inferior labor of neural nets.
A few images have been generated, where it make sense that the AI in the game would use generic stock photos, but the overwhelming majority of art is handmade.
Pingo uses generative AI to provide certain dialogue, monologue, and personalized text interactions. When these features are enabled, the game generates responses based on player input, context, and the selected AI configuration. Some features may connect to external AI services, and players may also choose to use their own compatible models or API configuration.
We use generative AI tools during our development process to assist with refining in-game text. Additionally, AI was utilized to help localize game content into multiple languages to ensure a broader reach. All AI-assisted content has been manually reviewed, edited, and integrated by the development team to maintain high quality and consistency.
Divookoa is primarily handcrafted, next-generation software and does not rely on AI-generated content as part of the player-facing experience.
Generative AI is used selectively within the development process in the following areas:
- Refinement of marketing materials (written content, visual compositions)
- Research and prototyping during R&D phases
- Limited graphical asset generation (e.g., icons, non-core UI elements)
- Localization support (translation and adaptation of text)
No AI-generated content is directly shipped as part of the core gameplay experience.
MetaDoc uses generative AI to assist users in writing, editing, and structuring documents. AI features include text generation, rewriting, summarization, and outline creation.
AI services are provided and managed by MetaDoc through its own backend infrastructure. Users can access AI features using in-app credits or subscriptions purchased via Steam.
A limited free quota may be available for initial experience and testing purposes.
All AI-generated content is initiated, controlled, and reviewed by the user. Users are responsible for the content they generate and choose to use.
This game does not use generative AI in real time.
Any generative AI content is created only in advance, in accordance with Steam's guidelines.
Programming
Generative AI tools may be used to assist with code completion, refactoring, and review. All code is subject to final human review before use.
Translations
For languages other than Japanese, AI tools may be used for translation.
Assets
Some in-game graphics and promotional images may be created with generative AI tools. All such assets are reviewed and edited by a human, and none are used as-is.
Some voice acting, music, and graphics(SVG) and game capsules/main menu art were created using AI generation tools All content was reviewed and curated by the developer.
This AI code helper uses generative AI technology to assist developers in code generation, editing, and debugging. All generated content is for reference only, and users are responsible for compliance with relevant licenses and laws.
AI tools were used to assist in creating selected promotional store assets. These materials were later edited, refined, and finalized by human creators.
In-game videos used for simulating "web cam" or in house cameras are AI generated and than processed by code to get an ASCSII video. Translations of the game into all supported languages were produced with the assistance of large language models
Some development tasks, including early draft generation and translation assistance, involved generative AI tools. All narrative content, character writing, and dialogue were written and substantially revised by the developer.
This demo includes a limited number of pre-generated AI-assisted art assets used as placeholders (e.g., some concept/illustration elements and textures). These assets are not generated in real time and do not affect gameplay. We plan to replace AI-assisted placeholder assets with original final assets for the full release.
Our capsule art and promotional images were created with AI tools.We used AI in two stages: first to organize and refine our original Chinese text, and then to translate the finalized Chinese content into English.
UmbraNet uses generative artificial intelligence to create some visual content that appears both in-game and on the store page, such as certain images and graphical elements used for atmosphere and presentation.
All AI-generated content is pre-generated and curated by the me (developer) before being included in the game or its marketing materials. No generative AI systems are used during live gameplay, and no player data is collected or processed by AI.
Generative AI is not used for programming, gameplay logic, systems design, or code development. All game mechanics and technical implementation are created manually by the developer.
AI coding assistants were used during development. Shipped art and UI sound effects are licensed catalog assets (Game-Icons.net, Lucide, Kenney), not generative image or audio output. All assistant-produced code was reviewed and edited by the developer.
Some of the promotional images displayed on this store page were generated using AI-based image generation tools. These images are used solely for marketing and presentation purposes and do not represent actual in-game graphics or gameplay footage.
AI tools were used to assist with coding during the development process.
Additionally, generative AI was used to create some of the artwork and assets displayed on the store page and in marketing materials.
This game uses generative AI tools during development: as a coding assistant to optimize workflow, for some visual assets, for writing and editing in-game text, and for localization. I know AI-assisted development isn't for everyone, and that's fair.
This game uses generative AI tools to create certain 3D models, 2D visuals, audio, localization, and the intro video. All content has been reviewed and edited.
Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding.
The game’s design, puzzles, mechanics, and final gameplay experience are handcrafted.
This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay.
Artificial intelligence was used in the game to process different processes for each player. Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
Users of the game do not interact with A.I.
A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
AI was used in the development of GNF, but only for small, mundane tasks. All creative work — including design, writing, humour, and gameplay — was fully created by the developer.
In SmarterWaysProductions: Andromeda, AI is used to provide intelligent behavior and assistance directly on your PC. The AI analyzes your input and helps with writing text, generating code, organizing tasks, and controlling the desktop.
All processing happens locally on your computer. Your data never leaves your system, and you choose which AI models to use. This gives you a private, versatile tool that adapts to your actions.
Some content within the game and on this Steam page, including text and images, has been generated or enhanced with the assistance of artificial intelligence tools. All materials were reviewed and refined by the development team to maintain quality and align with the game’s creative vision.
AI Content Disclosure
Pre-generated Content:
This game uses AI-generated images for certain 2D background assets and in game pictures.
Human Involvement & Modification:
All AI-generated base layers have been manually modified, cropped, and digitally color-corrected by the developer. We use AI as a foundational tool to create initial drafts, which are then refined and integrated by hand to ensure they align with the game's unique aesthetic and technical requirements. No AI content is generated in real-time during gameplay.