Machine translation was used for some parts of the translation.
- Creator
- Hayabusa
- Reviews
- -
- Added
- Jun 13, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Machine translation was used for some parts of the translation.
Dance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
AI tools were used during development to assist with code review, debugging, and localization. The game does not use generative AI during gameplay. Music is generated in real time using procedural audio systems and custom algorithms.
AI illustrations were used for some bullets, bosses, and background images.
dreamstrobe uses generative AI as a core live feature. When you chat with the visualizer, your prompt is sent to Anthropic's Claude model. Claude writes a Three.js scene — geometry, shaders, motion, post-processing, and audio-reactive behavior — in real time, and the running engine loads and renders it on the fly. Each scene you create is freshly, generated JavaScript that runs in a sandboxed browser context. Outputs are filtered by Anthropic's built-in safety systems to block illegal or harmful content. Generated code is executed locally; no model weights ship with the game. Some textures, environment maps, and sample assets used by the engine were also created or refined with generative AI tools during development, and were reviewed before inclusion. You can use dreamstrobe without writing prompts — a library of pre-authored scenes ships with the game and runs on its own.
This game uses generative AI tools for code creation, refactoring, debugging assistance, and drafting and revising store text. All AI-generated output is reviewed and edited by the developer before use. The game does not generate AI content during gameplay, nor does it connect to any external AI services.
Some background images and item images are AI-assisted.
Generative AI has been used very sparsely. The main use cases were coloring the game title and assisting with coding.
Some visual assets and music in this game were created with the assistance of AI tools.
All game elements are developed with the support of ai tools like ChatGPT.
This game was developed with the help of AI.
Some assets and localization content are assisted or created by AI.
Some visual assets in The Last Show were created with the assistance of generative AI tools,
Some background images were expanded to fit higher resolutions with the assistance of generative AI tools. All core content and gameplay experiences were designed and created by the developer.
Some Assets(Character, Story, UI, etc) are made by AI Agent.
I used AI to help me draw graphics.
Some art assets, audio, and text translation were produced with the assistance of AI.
Generative AI has been used when creating some of the images in the menu and the backgrounds in the game. The technology has also been used when creating and editing some of the audio tracks.
Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development and then manually edited, selected, and assembled by the developer. The game does not use live generative AI during gameplay. Gameplay code, online services, scoring, achievements, purchases, and multiplayer rules are developer-authored.
Some assets in Pulsewave were created with the help of generative AI tools: - Background music tracks were composed using AI music generation tools, then reviewed and curated by the developer before inclusion. - Select store-page artwork (capsule images, marketing visuals) was AI-generated. All gameplay, game code, in-game graphics, and game design are human-made. No AI runs during gameplay - Pulsewave does not generate content in real time and does not connect to external AI services. All AI-generated assets were reviewed before inclusion to ensure they meet our quality and content standards.
All songs by Dj Iatneh were created with Suno.
Specifically: Tools used: ChatGPT What was created with AI: Capsule images, library assets, and in-game artwork (backgrounds, visual elements, UI components). Process: All AI-generated outputs were reviewed, curated, and edited by me to ensure they fit the game's pixel-neon aesthetic and overall style. Outputs that did not meet quality or style standards were discarded or further edited. Rights & legal compliance: I have taken care to avoid generating content that infringes on existing copyrights or trademarks. No prompts referenced real persons, specific copyrighted characters, or trademarked properties. The final assets are used only within this game and its marketing materials. No live-generated AI is used during gameplay. All AI-generated content was finalized during development and ships as static assets.
Generative AI has been used when creating some of the images in the menu.
- Soundtrack: Most of the in-game music consists of original, human-composed tracks, utilizing AI tools for upscaling purposes such as mixing and mastering. A few specific tracks were generated using AI, but these were also extensively arranged and edited by a human before inclusion. - Artwork: Character and background assets were developed using Image-to-Image (i2i) technology based on the developers' initial drafts. All generated drafts underwent comprehensive manual retouching, modification, and final polishing using image editing software.
Donut Smash uses generative AI for selected voice acting, music creation, and early prototyping support. All AI-assisted content has been reviewed and adjusted by the development team.
The trailer was made using artificial intelligence.
Some of the text translations in this game were assisted by generative AI tools. All visual assets, artwork, and music were created entirely by human artists and composers.
At combo 32, a full synth pad blooms into the void. That peak harmonic layer is generated by Google's Lyria 3 Pro music model, then mastered, EQ'd, and timed by hand to fit each track's BPM and key. The other audio layers — kick, bass, arpeggio — are synthesized live in the Web Audio API. All beat charts, timing windows, and gameplay are hand-designed. No procedural or AI-generated content drives play.
Loopfall uses generative AI for select shipped content: • Music — created in collaboration with ElevenLabs. • Sound effects — generated with ElevenLabs Sound Effects. • Localization — store text and in-game UI strings are translated from English to 14 other languages via the Anthropic Claude API. All AI-generated content is pre-rendered and baked into the build — no live AI runs at runtime. Every asset is licensed under each provider's commercial-use terms and was reviewed by the developer before release.
The dubbing was done using AI
Some visual assets and promotional materials for this game were created with the assistance of generative AI tools and then edited and refined by the developer.
AI tools were used to help create the game’s soundtrack by generating the initial instrumental stems and raw audio elements. Those materials were then brought into Logic Pro, where the developer manually arranged, remixed, edited, and mastered them into the final tracks.
Some songs and their cover images are generated by Suno AI (Coposer will be displayed as Suno)
The character artwork and voice recordings used in this application were created using AI. This application also utilizes AI tools in the MIDI converter for recorded audio data provided by AI Transcriber.
Generative AI was used in some parts game for 2D images.
The album "Forever Epic Story: A Journey of Life (Reimagined)" is a remake of the original album that was released many years ago back in 2002. Now using the assistance of AI for both beats and vocals, the album is now "reimagined" in an interactive experience. *AI was used in the development of the cover art and video animations.
The artistic and musical resources within the game are generated by artificial intelligence.
The store's promotional page uses images generated by Tencent Yuanbao as material.
This game uses AI only for a limited portion of background images and certain artwork in Story Mode.
This product uses pre-generated AI content during development. Some store page promotional images and some pre-rendered in-game video assets were created or edited with generative AI tools, including ChatGPT image tools and Veo. All such assets were reviewed and edited by the developer before being included in the final product. No AI content is generated live during gameplay.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some art materials are generated using AI.
This game uses generative AI tools in parts of development: Music Design Some background music and sound effects were generated using AI tools, then refined by human composers. Visual Assets Certain textures were AI-generated and refined by artists. Programming Support AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers. No generative AI is used during gameplay, and the game does not generate new AI content at runtime.
While we are generally against generative AI, we cannot guarantee that no AI generated content will end up in the game. We are using store bought assets and third party translations and we are not taking on the additional stress of verifying if they are 100% AI free. We will however deliver as much handcrafted material as possible.
The game to contain art assets generated by artificial intelligence
【AI Generated Content Disclosure】Art and animation assets in this game are created with AI assistance
プログラミングに一部AIエージェントを使用しています。
This game utilizes generative AI technology to create some 3D models, background music (BGM), and sound effects to efficiently generate resources during the production process.
This game is an AI-driven virtual idol rhythm and stage performance music game, allowing AI to generate and create virtual idol characters, backgrounds, songs, and more in real time. Relevant content has been set with content filtering and review to ensure that all generated content complies with game design and community standards.
I used ai to make me quick and easy descriptions about the game
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
CoLane In-game content text | Machine translation was used for some parts of the translation. | Hayabusa | - | Jun 13, 2026 | |
Dance Floor VR In-game content artaudio | Dance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | Jessvrworks | - | Jun 12, 2026 | |
ECHOLASH Dev only codetextaudio | AI tools were used during development to assist with code review, debugging, and localization. The game does not use generative AI during gameplay. Music is generated in real time using procedural audio systems and custom algorithms. | Yücel Sabah | - | Jun 11, 2026 | |
ParryWarrior In-game content art | AI illustrations were used for some bullets, bosses, and background images. | Hirises | - | Jun 11, 2026 | |
Dream Strobe Live AI artcode | dreamstrobe uses generative AI as a core live feature. When you chat with the visualizer, your prompt is sent to Anthropic's Claude model. Claude writes a Three.js scene — geometry, shaders, motion, post-processing, and audio-reactive behavior — in real time, and the running engine loads and renders it on the fly. Each scene you create is freshly, generated JavaScript that runs in a sandboxed browser context. Outputs are filtered by Anthropic's built-in safety systems to block illegal or harmful content. Generated code is executed locally; no model weights ship with the game. Some textures, environment maps, and sample assets used by the engine were also created or refined with generative AI tools during development, and were reviewed before inclusion. You can use dreamstrobe without writing prompts — a library of pre-authored scenes ships with the game and runs on its own. | Upside Down Bird | - | Jun 11, 2026 | |
Aiya Desire Store/marketing codetext | This game uses generative AI tools for code creation, refactoring, debugging assistance, and drafting and revising store text. All AI-generated output is reviewed and edited by the developer before use. The game does not generate AI content during gameplay, nor does it connect to any external AI services. | VNL Works Inc. | - | Jun 6, 2026 | |
Concerto on White: Bass Hero In-game content art | Some background images and item images are AI-assisted. | C11 Games | - | Jun 4, 2026 | |
Bots&Beats Store/marketing artcode | Generative AI has been used very sparsely. The main use cases were coloring the game title and assisting with coding. | Team Bots&Beats | - | Jun 3, 2026 | |
Slice To Meet You In-game content artaudio | Some visual assets and music in this game were created with the assistance of AI tools. | Lumamind Studio | 101 | Jun 3, 2026 | |
Street Workout Challenge Unclear | All game elements are developed with the support of ai tools like ChatGPT. | whoppagamer | - | Jun 3, 2026 | |
ELEMENTAL RUN Unclear | This game was developed with the help of AI. | Ares | - | Jun 3, 2026 | |
Groove Core In-game content arttext | Some assets and localization content are assisted or created by AI. | Fire Kitty Studio | - | Jun 3, 2026 | |
The Last Show In-game content art | Some visual assets in The Last Show were created with the assistance of generative AI tools, | Missing Page Studios | - | Jun 3, 2026 | |
JoyWorld Remastered (조이월드 리마스터) In-game content art | Some background images were expanded to fit higher resolutions with the assistance of generative AI tools.
All core content and gameplay experiences were designed and created by the developer. | pOn Studio | - | Jun 3, 2026 | |
Lastgirl Survivor In-game content arttext | Some Assets(Character, Story, UI, etc) are made by AI Agent. | DDMINI | - | Jun 3, 2026 | |
方块消消乐 In-game content art | I used AI to help me draw graphics. | HMBGZ | - | Jun 3, 2026 | |
Tidal Strings In-game content artaudiotext | Some art assets, audio, and text translation were produced with the assistance of AI. | June666 | - | May 23, 2026 | |
Giraffe Champion: The Rock Music Game Football Edition In-game content artaudio | Generative AI has been used when creating some of the images in the menu and the backgrounds in the game. The technology has also been used when creating and editing some of the audio tracks. | John Ramstedt | - | May 23, 2026 | |
Are You A Pilot In-game content art | Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development and then manually edited, selected, and assembled by the developer. The game does not use live generative AI during gameplay. Gameplay code, online services, scoring, achievements, purchases, and multiplayer rules are developer-authored. | Carlos Fierro | - | May 23, 2026 | |
Pulsewave In-game content audioart | Some assets in Pulsewave were created with the help of generative AI tools:
- Background music tracks were composed using AI music generation tools, then reviewed and curated by the developer before inclusion.
- Select store-page artwork (capsule images, marketing visuals) was AI-generated.
All gameplay, game code, in-game graphics, and game design are human-made. No AI runs during gameplay - Pulsewave does not generate content in real time and does not connect to external AI services. All AI-generated assets were reviewed before inclusion to ensure they meet our quality and content standards. | Grindare Studio | - | May 23, 2026 | |
Harmonic Drive In-game content audio | All songs by Dj Iatneh were created with Suno. | Emotive Studios LLC | - | May 23, 2026 | |
The Punchbag Machine In-game content art | Specifically:
Tools used: ChatGPT
What was created with AI: Capsule images, library assets, and in-game artwork (backgrounds, visual elements, UI components).
Process: All AI-generated outputs were reviewed, curated, and edited by me to ensure they fit the game's pixel-neon aesthetic and overall style. Outputs that did not meet quality or style standards were discarded or further edited.
Rights & legal compliance: I have taken care to avoid generating content that infringes on existing copyrights or trademarks. No prompts referenced real persons, specific copyrighted characters, or trademarked properties. The final assets are used only within this game and its marketing materials.
No live-generated AI is used during gameplay. All AI-generated content was finalized during development and ships as static assets. | urdentstudios | - | May 23, 2026 | |
Giraffe Champion: The Rock Music Game In-game content art | Generative AI has been used when creating some of the images in the menu. | John Ramstedt | - | May 23, 2026 | |
Emotional Labor Laboratory In-game content audioart | - Soundtrack: Most of the in-game music consists of original, human-composed tracks, utilizing AI tools for upscaling purposes such as mixing and mastering. A few specific tracks were generated using AI, but these were also extensively arranged and edited by a human before inclusion.
- Artwork: Character and background assets were developed using Image-to-Image (i2i) technology based on the developers' initial drafts. All generated drafts underwent comprehensive manual retouching, modification, and final polishing using image editing software. | astro stew | - | May 23, 2026 | |
Donut Smash In-game content audiotext | Donut Smash uses generative AI for selected voice acting, music creation, and early prototyping support. All AI-assisted content has been reviewed and adjusted by the development team. | Enigma Verse | - | May 23, 2026 | |
MQ: Rise Above Store/marketing art | The trailer was made using artificial intelligence. | 99ADM | - | May 23, 2026 | |
Drum Incremental In-game content text | Some of the text translations in this game were assisted by generative AI tools. All visual assets, artwork, and music were created entirely by human artists and composers. | Samuel Ruiz | - | May 23, 2026 | |
PULSARI In-game content audio | At combo 32, a full synth pad blooms into the void. That peak harmonic layer is generated by Google's Lyria 3 Pro music model, then mastered, EQ'd, and timed by hand to fit each track's BPM and key. The other audio layers — kick, bass, arpeggio — are synthesized live in the Web Audio API. All beat charts, timing windows, and gameplay are hand-designed. No procedural or AI-generated content drives play. | Critics Arcade | - | May 23, 2026 | |
Loopfall In-game content audiotext | Loopfall uses generative AI for select shipped content:
• Music — created in collaboration with ElevenLabs.
• Sound effects — generated with ElevenLabs Sound Effects.
• Localization — store text and in-game UI strings are translated from English to 14 other languages via the Anthropic Claude API.
All AI-generated content is pre-rendered and baked into the build — no live AI runs at runtime. Every asset is licensed under each provider's commercial-use terms and was reviewed by the developer before release. | Lukas Korba | - | May 23, 2026 | |
Dream&Robot In-game content audio | The dubbing was done using AI | PigZ | - | May 23, 2026 | |
piano-BALL Store/marketing art | Some visual assets and promotional materials for this game were created with the assistance of generative AI tools and then edited and refined by the developer. | KIM DEA HYEON | - | May 23, 2026 | |
NODGE In-game content audio | AI tools were used to help create the game’s soundtrack by generating the initial instrumental stems and raw audio elements. Those materials were then brought into Logic Pro, where the developer manually arranged, remixed, edited, and mastered them into the final tracks. | KarateSalad Games | - | May 23, 2026 | |
ERI: Emotive Rhythm Interaction In-game content audioart | Some songs and their cover images are generated by Suno AI (Coposer will be displayed as Suno) | Danny | - | May 23, 2026 | |
Guitar Practice Mate In-game content artaudio | The character artwork and voice recordings used in this application were created using AI.
This application also utilizes AI tools in the MIDI converter for recorded audio data provided by AI Transcriber. | secret.crunch.pepper | - | May 23, 2026 | |
Bada Boom In-game content art | Generative AI was used in some parts game for 2D images. | Amazing A Studios | - | May 23, 2026 | |
Forever Epic Story: A Journey of Life (Reimagined) In-game content artaudio | The album "Forever Epic Story: A Journey of Life (Reimagined)" is a remake of the original album that was released many years ago back in 2002. Now using the assistance of AI for both beats and vocals, the album is now "reimagined" in an interactive experience. *AI was used in the development of the cover art and video animations. | Forever Epic Story | - | May 23, 2026 | |
PopVibe In-game content artaudio | The artistic and musical resources within the game are generated by artificial intelligence. | Musixel Studio | - | May 23, 2026 | |
CrazyLobster Store/marketing art | The store's promotional page uses images generated by Tencent Yuanbao as material. | Shenzhen Yiling Industrial Design Center | - | May 23, 2026 | |
Project YH In-game content art | This game uses AI only for a limited portion of background images and certain artwork in Story Mode. | Creamel Studio | - | May 23, 2026 | |
炎上回避系Vtuber〜配信終了までバカコメから生き残れ〜 In-game content art | This product uses pre-generated AI content during development. Some store page promotional images and some pre-rendered in-game video assets were created or edited with generative AI tools, including ChatGPT image tools and Veo.
All such assets were reviewed and edited by the developer before being included in the final product. No AI content is generated live during gameplay. | MATSUDA GAMES | - | May 23, 2026 | |
CTRLR.CLUB In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | CTRLR.CLUB | - | May 23, 2026 | |
谁改我键位? In-game content art | Some art materials are generated using AI. | 与众第九艺术 | 10 | May 23, 2026 | |
Breakline In-game content audioartcode | This game uses generative AI tools in parts of development:
Music Design
Some background music and sound effects were generated using AI tools, then refined by human composers.
Visual Assets
Certain textures were AI-generated and refined by artists.
Programming Support
AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers.
No generative AI is used during gameplay, and the game does not generate new AI content at runtime. | Narriflux | - | May 23, 2026 | |
TechnoMayan In-game content arttext | While we are generally against generative AI, we cannot guarantee that no AI generated content will end up in the game. We are using store bought assets and third party translations and we are not taking on the additional stress of verifying if they are 100% AI free. We will however deliver as much handcrafted material as possible. | SparkInBox studio | - | May 23, 2026 | |
Arcadox In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 10 | May 23, 2026 | |
节奏象棋:黑白终局 In-game content art | 【AI Generated Content Disclosure】Art and animation assets in this game are created with AI assistance | 嘤嘤点灯工作室 | - | May 23, 2026 | |
BEAT SPELLER!! Dev only code | プログラミングに一部AIエージェントを使用しています。 | BEAT SPELLER!! 制作委員会 | - | May 23, 2026 | |
Beat & Beasties In-game content artaudio | This game utilizes generative AI technology to create some 3D models, background music (BGM), and sound effects to efficiently generate resources during the production process. | Emotion Dynamics | - | May 23, 2026 | |
鹦鹉团 Live AI artaudio | This game is an AI-driven virtual idol rhythm and stage performance music game, allowing AI to generate and create virtual idol characters, backgrounds, songs, and more in real time. Relevant content has been set with content filtering and review to ensure that all generated content complies with game design and community standards. | 金塞纳 | - | May 23, 2026 | |
Ear Training Unclear text | I used ai to make me quick and easy descriptions about the game | Bird Box Games | - | May 23, 2026 |