AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Rhythm
TitleDisclosureCreatorSrcReviewsAdded
Karaoke Chameleon
In-game content
art
This product uses generative AI only for some visual content, including in-game sprite images and promotional/store artwork such as capsule images, key art, logos, and character/instrument illustrations. AI is not used to generate live gameplay content in real time.
MiskoPipiskoPictures
-Jul 14, 2026
Beat Slicer
Dev only
code
AI tooling and scripts were used in the development of the code base.
XtremeZero
-Jul 11, 2026
MuDustry Tycoon
In-game content
art
Some visual assets used in the game, including selected 2D artwork and UI graphics, were created with the assistance of generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic vision.
secretivedev
-Jul 9, 2026
Rhythm of Five
In-game content
artaudiotextcode
Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay.
Harang Games
-Jul 9, 2026
Septenary
In-game content
art
AI-generated art assets are used in this game. All such assets have been manually reviewed and adjusted to ensure a consistent visual style and quality.
Massicot Studio
-Jul 9, 2026
Giraffe Champion 3: Halloween Party & The Ghost Guitar
In-game content
artaudio
Generative AI has been used when creating some of the images in the menu and as well as when editing some parts of the audio tracks.
John Ramstedt
-Jul 7, 2026
0N35H07
Dev only
codeartaudiotext
I've used Claude Code for everything
watooh
-Jul 4, 2026
SOUL MIXER
In-game content
audioarttext
This game utilizes generative AI technologies for certain assets to enhance the game content and localization: - Part of the vocal tracks and select background music (BGM) outside of the main gameplay. - Specific visual assets used in music videos (MVs). - Translation and localization assistance for the store page and game text.
CIGINT PRODUCTIONS
-Jul 4, 2026
Stella Supernova: The Astral Vale
In-game content
artaudiotextcode
The game was designed, assembled, reworked, tested, and integrated by the developer, with a manually defined artistic direction and gameplay experience. Generative AI tools were used as creative assistance for certain visual, audio, cinematic, code-related, and promotional content. This content was then selected, edited, adapted, and adjusted to match the game’s artistic identity, gameplay, and final experience.
LEON GAGIN
-Jul 3, 2026
O2Jam : The Beginning
In-game content
art
Some album artwork and illustrations are created with the assistance of AI generation tools during the production process. AI-generated outputs are used only as drafts or production aids. All such materials are carefully selected, modified, edited, and post-processed by our development team to create the final content. Every AI-assisted asset included in the game is finalized through the creative judgment and thorough review of our development team.
SuperTurbine Technology Inc.
102Jul 1, 2026
Lily Fantasia
In-game content
textcode
AI tools are used only as internal support during the development process, such as checking dialogue for typos, missing words, and the correctness of text-effect tags, as well as providing programming support.
Wiseye Studio Co., ltd.
-Jul 1, 2026
Metronome Mage
In-game content
artaudio
This game uses generative AI as part of its asset production workflow. AI tools were used to help create and iterate on certain visual materials, including pixel-art characters, enemies, effects, music, and promotional images. These outputs were reviewed, selected, and integrated by the developer to match the game’s intended style and experience. Generative AI is not used to produce personalized content from player input during gameplay, and the game does not rely on AI-generated responses or live AI systems while running.
BKN
-Jun 30, 2026
Purrfect Beats
In-game content
text
Generative AI was used for the translation and localization of some text in certain languages on the store page.
Indierama
-Jun 29, 2026
Steel Maiden
In-game content
audioart
AI-Generated Content Disclosure: Pre-Generated Content: Generative AI tools were used to create the game's background music, and to generate source material for portions of the sound and art, refined by the developer. No Real-Time Generation: This game does not feature any live or real-time AI content generation. No External Connectivity: The game runs entirely locally and does not connect to external AI services or servers while playing.
Keicee
-Jun 28, 2026
The neon undead
In-game content
art
The artwork has been adapted and polished from ai generated images and content
Penguinguy001
-Jun 28, 2026
Type Hype
In-game content
artcode
TYPE HYPE's static visual assets — the main-menu skyline background, achievement icons (34 color + 34 grayscale variants = 68 PNGs), exhibition-level theme backgrounds (15 themes × 6 layer files = 90 PNGs), and Steam capsule backgrounds — were created with the assistance of generative AI image tools (primarily OpenAI's GPT image generation). All AI-generated assets were curated, selected, and approved by the developer. No AI runs at runtime in the shipped product. Music (59 tracks) is human-composed and sourced from Pixabay under the Pixabay Content License. Code was written collaboratively by the developer with an AI coding assistant. The game contains no AI-generated content shown to players during gameplay (procedural music layering is rule-based, not AI).
supergoodcorey
-Jun 28, 2026
Stardust Protocol
Unclear
Some content is powered by AI
Starzen Interactive
-Jun 27, 2026
至尊传说之屠龙战神
Store/marketing
art
We only used AI to assist in generating game promotional materials.
屠龙战神
-Jun 16, 2026
SUBSØNIC
Store/marketing
text
Generative AI was used to assist in writing and editing some of Subsønic's text, including portions of this store page and its marketing copy. The game's visual art is procedurally generated through code (algorithmic, not generative AI), and its music and sound are licensed or procedurally synthesized.
Komar Labs
-Jun 15, 2026
CoLane
In-game content
text
Machine translation was used for some parts of the translation.
Hayabusa
-Jun 13, 2026
Dance Floor VR
In-game content
artaudio
Dance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Jessvrworks
-Jun 12, 2026
ECHOLASH
In-game content
codetextaudio
AI tools were used during development to assist with code review, debugging, and localization. The game does not use generative AI during gameplay. Music is generated in real time using procedural audio systems and custom algorithms.
Yücel Sabah
-Jun 11, 2026
ParryWarrior
In-game content
art
AI illustrations were used for some bullets, bosses, and background images.
Hirises
-Jun 11, 2026
Dream Strobe
Live AI
artcode
dreamstrobe uses generative AI as a core live feature. When you chat with the visualizer, your prompt is sent to Anthropic's Claude model. Claude writes a Three.js scene — geometry, shaders, motion, post-processing, and audio-reactive behavior — in real time, and the running engine loads and renders it on the fly. Each scene you create is freshly, generated JavaScript that runs in a sandboxed browser context. Outputs are filtered by Anthropic's built-in safety systems to block illegal or harmful content. Generated code is executed locally; no model weights ship with the game. Some textures, environment maps, and sample assets used by the engine were also created or refined with generative AI tools during development, and were reviewed before inclusion. You can use dreamstrobe without writing prompts — a library of pre-authored scenes ships with the game and runs on its own.
Upside Down Bird
-Jun 11, 2026
Aiya Desire
Store/marketing
codetext
This game uses generative AI tools for code creation, refactoring, debugging assistance, and drafting and revising store text. All AI-generated output is reviewed and edited by the developer before use. The game does not generate AI content during gameplay, nor does it connect to any external AI services.
VNL Works Inc.
-Jun 6, 2026
Concerto on White: Bass Hero
In-game content
art
Some background images and item images are AI-assisted.
C11 Games
-Jun 4, 2026
Bots&Beats
Store/marketing
artcode
Generative AI has been used very sparsely. The main use cases were coloring the game title and assisting with coding.
Team Bots&Beats
-Jun 3, 2026
Slice To Meet You
In-game content
artaudio
Some visual assets and music in this game were created with the assistance of AI tools.
Lumamind Studio
39Jun 3, 2026
Street Workout Challenge
Unclear
All game elements are developed with the support of ai tools like ChatGPT.
whoppagamer
-Jun 3, 2026
ELEMENTAL RUN
Unclear
This game was developed with the help of AI.
Ares
-Jun 3, 2026
Groove Core
In-game content
arttext
Some assets and localization content are assisted or created by AI.
Fire Kitty Studio
-Jun 3, 2026
The Last Show
In-game content
art
Some visual assets in The Last Show were created with the assistance of generative AI tools,
Missing Page Studios
-Jun 3, 2026
JoyWorld Remastered (조이월드 리마스터)
In-game content
art
Some background images were expanded to fit higher resolutions with the assistance of generative AI tools. All core content and gameplay experiences were designed and created by the developer.
pOn Studio
-Jun 3, 2026
Lastgirl Survivor
In-game content
arttext
Some Assets(Character, Story, UI, etc) are made by AI Agent.
DDMINI
-Jun 3, 2026
方块消消乐
In-game content
art
I used AI to help me draw graphics.
HMBGZ
-Jun 3, 2026
Tidal Strings
In-game content
artaudiotext
Some art assets, audio, and text translation were produced with the assistance of AI.
June666
-May 23, 2026
Giraffe Champion: The Rock Music Game Football Edition
In-game content
artaudio
Generative AI has been used when creating some of the images in the menu and the backgrounds in the game. The technology has also been used when creating and editing some of the audio tracks.
John Ramstedt
-May 23, 2026
Are You A Pilot
In-game content
art
Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development and then manually edited, selected, and assembled by the developer. The game does not use live generative AI during gameplay. Gameplay code, online services, scoring, achievements, purchases, and multiplayer rules are developer-authored.
Carlos Fierro
-May 23, 2026
Pulsewave
In-game content
audioart
Some assets in Pulsewave were created with the help of generative AI tools: - Background music tracks were composed using AI music generation tools, then reviewed and curated by the developer before inclusion. - Select store-page artwork (capsule images, marketing visuals) was AI-generated. All gameplay, game code, in-game graphics, and game design are human-made. No AI runs during gameplay - Pulsewave does not generate content in real time and does not connect to external AI services. All AI-generated assets were reviewed before inclusion to ensure they meet our quality and content standards.
Grindare Studio
-May 23, 2026
Harmonic Drive
In-game content
audio
All songs by Dj Iatneh were created with Suno.
Emotive Studios LLC
-May 23, 2026
The Punchbag Machine
In-game content
art
Specifically: Tools used: ChatGPT What was created with AI: Capsule images, library assets, and in-game artwork (backgrounds, visual elements, UI components). Process: All AI-generated outputs were reviewed, curated, and edited by me to ensure they fit the game's pixel-neon aesthetic and overall style. Outputs that did not meet quality or style standards were discarded or further edited. Rights & legal compliance: I have taken care to avoid generating content that infringes on existing copyrights or trademarks. No prompts referenced real persons, specific copyrighted characters, or trademarked properties. The final assets are used only within this game and its marketing materials. No live-generated AI is used during gameplay. All AI-generated content was finalized during development and ships as static assets.
urdentstudios
-May 23, 2026
Giraffe Champion: The Rock Music Game
In-game content
art
Generative AI has been used when creating some of the images in the menu.
John Ramstedt
-May 23, 2026
Emotional Labor Laboratory
In-game content
audioart
- Soundtrack: Most of the in-game music consists of original, human-composed tracks, utilizing AI tools for upscaling purposes such as mixing and mastering. A few specific tracks were generated using AI, but these were also extensively arranged and edited by a human before inclusion. - Artwork: Character and background assets were developed using Image-to-Image (i2i) technology based on the developers' initial drafts. All generated drafts underwent comprehensive manual retouching, modification, and final polishing using image editing software.
astro stew
-May 23, 2026
Donut Smash
In-game content
audiotext
Donut Smash uses generative AI for selected voice acting, music creation, and early prototyping support. All AI-assisted content has been reviewed and adjusted by the development team.
Enigma Verse
-May 23, 2026
MQ: Rise Above
Store/marketing
art
The trailer was made using artificial intelligence.
99ADM
-May 23, 2026
Drum Incremental
In-game content
text
Some of the text translations in this game were assisted by generative AI tools. All visual assets, artwork, and music were created entirely by human artists and composers.
Samuel Ruiz
-May 23, 2026
PULSARI
In-game content
audio
At combo 32, a full synth pad blooms into the void. That peak harmonic layer is generated by Google's Lyria 3 Pro music model, then mastered, EQ'd, and timed by hand to fit each track's BPM and key. The other audio layers — kick, bass, arpeggio — are synthesized live in the Web Audio API. All beat charts, timing windows, and gameplay are hand-designed. No procedural or AI-generated content drives play.
Critics Arcade
-May 23, 2026
Loopfall
In-game content
audiotext
Loopfall uses generative AI for select shipped content: • Music — created in collaboration with ElevenLabs. • Sound effects — generated with ElevenLabs Sound Effects. • Localization — store text and in-game UI strings are translated from English to 14 other languages via the Anthropic Claude API. All AI-generated content is pre-rendered and baked into the build — no live AI runs at runtime. Every asset is licensed under each provider's commercial-use terms and was reviewed by the developer before release.
Lukas Korba
-May 23, 2026
Dream&Robot
In-game content
audio
The dubbing was done using AI
PigZ
-May 23, 2026
piano-BALL
Store/marketing
art
Some visual assets and promotional materials for this game were created with the assistance of generative AI tools and then edited and refined by the developer.
KIM DEA HYEON
-May 23, 2026
244 results
Missing a product? Let us know