AI-generated content is used for artwork, sound, and coding assistance.
- Creator
- MIKAGE STUDIO.
- Reviews
- -
- Added
- Oct 12, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI-generated content is used for artwork, sound, and coding assistance.
AI was used responsibly in the making of this game
Pre-generated AI tools were used during development to assist with the creation and refinement of selected visual assets, localization text, and marketing materials. All AI-assisted content was reviewed, edited, and integrated by the developer before inclusion in the game or store materials. The game does not generate AI content in real time during gameplay.
BROKEN CHORD uses generative AI in the creation of selected music and visual assets used in the game and its presentation. AI-generated material is curated, edited, and integrated into the game’s overall artistic and audiovisual direction by the developer.
The Game Image Use Ai Generation
Some graphics and sound assets included in this game were created with the assistance of Generative AI and were subsequently reviewed and retouched by humans.
Parts of the game's code and in-game text were written with AI assistance and edited by hand. The store capsule art was generated with AI image tools from the game's own visual style and then edited. No AI-generated image or audio files ship inside the game itself: every graphic is drawn in code while it runs, and all music and sound are synthesised live.
Music generated with artificial intelligence assistance
Generative AI assisted in creating some artwork, dialogue, descriptions, and translations during development. No AI content is generated during gameplay.
AI tools were used to assist with programming and generate a small number of textures and menu illustrations. These visual assets were adjusted by hand before being included in the game.
Generative AI was used during development to create the mascot and some promotional artwork, and to help prepare written content and interface translations. Earthwind does not generate AI content during use or send microphone audio or imported scores to an AI service.
Generative AI tools were used during development to assist with portions of programming and store-page text. All AI-assisted material was reviewed, edited, tested, and integrated by the developer. No generative AI is used during gameplay.
Store images are AI.
This game includes assets created with generative AI during development (official music, song artwork, and drum animations). Nothing is generated while you play, and the game does not connect to an AI service at runtime. Players cannot send prompts to any AI.
AI tools assisted with pre-rendered artwork, character illustrations, UI, achievement icons, narrative and marketing materials. No AI content is generated during gameplay.
AI was used for assets, code and some sounds
Levels, game design, boss patterns and story are entirely hand-made in a custom level editor built by the developer. The game code is written with AI coding assistants under the developer's direction. Character and environment sprites started as AI-generated sprite sheets and were hand-retouched frame by frame. Music is created with Suno. Most sound effects are synthesized procedurally by code written with an AI coding assistant, then selected and tuned by the developer; a few come from CC0 and royalty-free libraries (Kenney, OpenGameArt, Mixkit). No AI runs at play time.
NO HOOMAN
This game uses a locally running AI model to analyze music added by the player and generate playable rhythm-game note charts. The AI generates only note timing, lanes, types, and durations; it does not generate music, images, voices, text, or code. Music added by the player is not sent to any external AI service or developer-operated server.
The game used AI in the production of the music tracks, the album cover artwork, the artwork for the store page, and the achievement icons.
This game was created with the assistance of AI tools in several areas of development. Music: The songs were written and originally recorded by me, with AI tools used for additional processing and production. Artwork: The visual concepts and creative direction were created by me, while AI tools were used to generate and develop some of the final artwork based on my concepts. Programming: AI-assisted tools were used during development to help with coding and implementation. All AI-assisted content was reviewed, selected, and integrated by me as part of the game's creative and development process.
IA used for localization
The application itself does not use generative AI. Maps are produced by a deterministic, rule-based algorithm from signal analysis of the user's own audio file (tempo, beat grid, onsets, song structure); no machine-learning models are involved, and nothing is generated at runtime by AI. Generative AI was used only for marketing: the animated scenes in the store trailer were produced with AI image and video tools from our own storyboard and prompts. Store screenshots are real captures of the application, and the capsule artwork was designed by hand.
Does it matter? No, the game is still fun.
Almost all of the game’s content has been handmade by our art team. A small number of textures were generated with generative AI tools, then edited and integrated into the final assets by the development team.
Generative AI tools were used in the development of this game, including character art and sprites, backgrounds and environment art, sound effects and music, in-game text and narrative content, and store page assets such as screenshots and marketing images. All AI-assisted content was reviewed and curated by the developer before being included in the game.
Generative AI tools were used for pre-rendered character portraits, title/key artwork and other game illustrations, portions of promotional video and audio, marketing artwork, and assistance with localized text. These assets and text were reviewed and edited for the game. Orderfall does not generate AI content during gameplay or connect to an external AI service. The live-action-style Captain Cook teaser is dramatized promotional footage; the game itself uses pixel-art graphics.
Used to create concept imagery
This game was created with AI‑assisted generation
The game uses AI tools to assist in generating background graphics and supporting the artistic process. AI is also used to aid in translation and localization, making the game available in multiple regions and languages.
Dystopia uses AI to live-generate its radio: all music, DJ voices, lyrics, song titles, and artist names are created by AI on our own servers and streamed to every player. Our 3D environments render as Gaussian splats and were AI generated using World Labs' Marble.
Generative AI tools were used during development to assist in the creation of selected background images, illustrations, character assets, UI assets, rhythm game music, and background music. These are pre-generated assets included with the game. No generative AI is used to create content during gameplay, and the game does not connect to external AI services while being played.
This game was developed by a single developer. Generative AI was used in the creation of character animation, UI icons, music, and sound effects, and for coding assistance during development. The story, writing, character design direction, and all creative decisions were made entirely by the developer. No content is generated by AI during gameplay.
The soundtrack of PERIHELIA was created with the assistance of generative AI music tools. All tracks were curated, edited and integrated by hand, and each ships with a hand-authored beatmap. All other content — art, code, visual effects — is authored directly and drawn procedurally, with no AI involvement.
This game was developed with assistance from multiple generative AI models, but it does not use generative AI at runtime or produce any live-generated content.
The promotional video on the game's store page used AI-generated character animation slices.
Used as a translation tool for localizing the game's text.
OrbFlow was created with the assistance of AI coding agents for script generation, physics optimization, and text drafting. All game design, level layouts, visual aesthetics, and quality assurance were directed, tested, and refined by the human developer.
The developer describes how their game uses Generative AI in the development process: - Pre-generated Content: Generative AI tools were used during development to assist in creating concept art, text drafts, and localization text. All AI-assisted assets were subsequently reviewed, edited, and refined by the developer. - The game does not contain any live-generated AI content during gameplay.
Generative AI was used in the development of some UI elements of the game.
Some 3D Models were AI Generated.
This game uses AI to assist in generating background music, art design, and multilingual translations.
AI-generated content is used on the store page.
Some audio and translations were made with the assistance of AI.
Rhythm Nebula's chart generation runs totally offline, on your local hardware. None of the art, music, or other assets are AI-generated.
Some pre-generated visual and audio assets used in TOWERPULSE were created with the assistance of generative AI tools during development. These assets were selected, edited, and integrated by the developer. TOWERPULSE does not use generative AI at runtime. No player prompts, gameplay content, dialogue, or other assets are generated live while the game is running.
"The help of an AI assistant has been used during the entire development process, including for content such as sound and localization."
Generative AI was used to create some of the artwork and audio content in this game.
Some character, costume, and promotional artwork was created with the assistance of generative AI image tools, then selected, edited, and assembled by the developer. There is no live AI generation during gameplay, and the game does not connect to external AI services.
Some promotional artwork on the store page (capsule images and logo) was created with the assistance of generative AI tools, based on the game's own original key art and branding. The game itself contains no AI-generated content: all gameplay, music, visuals, and levels are hand-crafted.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SLASH//SYNC In-game content artaudiocode | AI-generated content is used for artwork, sound, and coding assistance. | MIKAGE STUDIO. | - | Oct 12, 2026 | |
Elder Hills Unclear | AI was used responsibly in the making of this game | Darkfoo Games | - | Oct 12, 2026 | |
SLUP In-game content arttext | Pre-generated AI tools were used during development to assist with the creation and refinement of selected visual assets, localization text, and marketing materials. All AI-assisted content was reviewed, edited, and integrated by the developer before inclusion in the game or store materials. The game does not generate AI content in real time during gameplay. | INECT | - | Oct 10, 2026 | |
BROKEN CHORD In-game content artaudio | BROKEN CHORD uses generative AI in the creation of selected music and visual assets used in the game and its presentation. AI-generated material is curated, edited, and integrated into the game’s overall artistic and audiovisual direction by the developer. | ilkerrbr | - | Oct 10, 2026 | |
胡闹乐队 Unclear art | The Game Image Use Ai Generation | zhanghailong | - | Oct 10, 2026 | |
Pan, Please! In-game content artaudio | Some graphics and sound assets included in this game were created with the assistance of Generative AI and were subsequently reviewed and retouched by humans. | BitPick | - | Oct 9, 2026 | |
Chordfall In-game content arttextcode | Parts of the game's code and in-game text were written with AI assistance and edited by hand. The store capsule art was generated with AI image tools from the game's own visual style and then edited. No AI-generated image or audio files ship inside the game itself: every graphic is drawn in code while it runs, and all music and sound are synthesised live. | Kovid Bhaduri | - | Oct 9, 2026 | |
Geodancer In-game content audio | Music generated with artificial intelligence assistance | AW LABS | - | Oct 7, 2026 | |
宇宙創世記カグラ ~素粒子協奏曲~ In-game content arttext | Generative AI assisted in creating some artwork, dialogue, descriptions, and translations during development. No AI content is generated during gameplay. | Cham-gaming | - | Oct 6, 2026 | |
Audioglide In-game content artcode | AI tools were used to assist with programming and generate a small number of textures and menu illustrations. These visual assets were adjusted by hand before being included in the game. | Ospekki | - | Oct 5, 2026 | |
Eidolophone EARTHWIND Store/marketing arttext | Generative AI was used during development to create the mascot and some promotional artwork, and to help prepare written content and interface translations. Earthwind does not generate AI content during use or send microphone audio or imported scores to an AI service. | Black Glass Strangely | - | Oct 3, 2026 | |
GeomSurf Store/marketing textcode | Generative AI tools were used during development to assist with portions of programming and store-page text. All AI-assisted material was reviewed, edited, tested, and integrated by the developer. No generative AI is used during gameplay. | Geometry Serf | - | Oct 1, 2026 | |
MUSIC BAND SIMULATOR:TOGETHER Store/marketing art | Store images are AI. | Black Flag Studios | - | Oct 1, 2026 | |
Music Maniaz In-game content artaudio | This game includes assets created with generative AI during development (official music, song artwork, and drum animations). Nothing is generated while you play, and the game does not connect to an AI service at runtime. Players cannot send prompts to any AI. | Maniaz | - | Sep 28, 2026 | |
Project Neko In-game content arttext | AI tools assisted with pre-rendered artwork, character illustrations, UI, achievement icons, narrative and marketing materials. No AI content is generated during gameplay. | Nuclear Kitty Games | - | Sep 27, 2026 | |
Debt & Daylight In-game content artcodeaudio | AI was used for assets, code and some sounds | Nextgenrun games | - | Sep 27, 2026 | |
Kira the Fox: Crystals of Harmony In-game content artaudiocode | Levels, game design, boss patterns and story are entirely hand-made in a custom level editor built by the developer. The game code is written with AI coding assistants under the developer's direction. Character and environment sprites started as AI-generated sprite sheets and were hand-retouched frame by frame. Music is created with Suno. Most sound effects are synthesized procedurally by code written with an AI coding assistant, then selected and tuned by the developer; a few come from CC0 and royalty-free libraries (Kenney, OpenGameArt, Mixkit). No AI runs at play time. | Chant Premier | - | Sep 25, 2026 | |
Beat the Meat general | NO HOOMAN | UrbanWanderer | - | Sep 23, 2026 | |
AutoChart Live AI audio | This game uses a locally running AI model to analyze music added by the player and generate playable rhythm-game note charts. The AI generates only note timing, lanes, types, and durations; it does not generate music, images, voices, text, or code. Music added by the player is not sent to any external AI service or developer-operated server. | 1rwy | - | Sep 22, 2026 | |
Obey the Beat In-game content audioart | The game used AI in the production of the music tracks, the album cover artwork, the artwork for the store page, and the achievement icons. | Bekho Team | - | Sep 21, 2026 | |
YumeGirl In-game content artaudiocode | This game was created with the assistance of AI tools in several areas of development.
Music: The songs were written and originally recorded by me, with AI tools used for additional processing and production.
Artwork: The visual concepts and creative direction were created by me, while AI tools were used to generate and develop some of the final artwork based on my concepts.
Programming: AI-assisted tools were used during development to help with coding and implementation.
All AI-assisted content was reviewed, selected, and integrated by me as part of the game's creative and development process. | NotABear | - | Sep 18, 2026 | |
Spacejunk In-game content text | IA used for localization | Fax3D Games | - | Sep 18, 2026 | |
SliceForge Store/marketing art | The application itself does not use generative AI. Maps are produced by a deterministic, rule-based algorithm from signal analysis of the user's own audio file (tempo, beat grid, onsets, song structure); no machine-learning models are involved, and nothing is generated at runtime by AI.
Generative AI was used only for marketing: the animated scenes in the store trailer were produced with AI image and video tools from our own storyboard and prompts. Store screenshots are real captures of the application, and the capsule artwork was designed by hand. | NikiBStudio | - | Sep 13, 2026 | |
A Journey Rediscovered - Intro Version general | Does it matter? No, the game is still fun. | NotARealGameDev | - | Sep 12, 2026 | |
RISE99 In-game content art | Almost all of the game’s content has been handmade by our art team. A small number of textures were generated with generative AI tools, then edited and integrated into the final assets by the development team. | Springplay Studio | - | Sep 12, 2026 | |
Duckstep In-game content artaudiotext | Generative AI tools were used in the development of this game, including character art and sprites, backgrounds and environment art, sound effects and music, in-game text and narrative content, and store page assets such as screenshots and marketing images. All AI-assisted content was reviewed and curated by the developer before being included in the game. | Birdie Games | - | Sep 9, 2026 | |
Orderfall In-game content arttextaudio | Generative AI tools were used for pre-rendered character portraits, title/key artwork and other game illustrations, portions of promotional video and audio, marketing artwork, and assistance with localized text. These assets and text were reviewed and edited for the game. Orderfall does not generate AI content during gameplay or connect to an external AI service. The live-action-style Captain Cook teaser is dramatized promotional footage; the game itself uses pixel-art graphics. | IHABAPLAN | - | Sep 9, 2026 | |
SPARK//RUSH Unclear art | Used to create concept imagery | Tuckspace Games | - | Sep 7, 2026 | |
手搓代码大作战 Unclear | This game was created with AI‑assisted generation | anxinrelief | - | Sep 7, 2026 | |
Last Good Festival In-game content arttext | The game uses AI tools to assist in generating background graphics and supporting the artistic process. AI is also used to aid in translation and localization, making the game available in multiple regions and languages. | WelesGames | - | Sep 7, 2026 | |
Dystopia audioart | Dystopia uses AI to live-generate its radio: all music, DJ voices, lyrics,
song titles, and artist names are created by AI on our own servers and
streamed to every player. Our 3D environments render as Gaussian splats and
were AI generated using World Labs' Marble. | Null Hypothesis Inc. | - | Sep 4, 2026 | |
V.E.L.O. In-game content artaudio | Generative AI tools were used during development to assist in the creation of selected background images, illustrations, character assets, UI assets, rhythm game music, and background music. These are pre-generated assets included with the game. No generative AI is used to create content during gameplay, and the game does not connect to external AI services while being played. | PROJECT: V.E.L.O. | - | Sep 4, 2026 | |
Archechord In-game content artaudiocode | This game was developed by a single developer. Generative AI was used in the creation of character animation, UI icons, music, and sound effects, and for coding assistance during development. The story, writing, character design direction, and all creative decisions were made entirely by the developer. No content is generated by AI during gameplay. | ArcheprismStudio | - | Sep 3, 2026 | |
PERIHELIA In-game content audio | The soundtrack of PERIHELIA was created with the assistance of generative AI music tools. All tracks were curated, edited and integrated by hand, and each ships with a hand-authored beatmap. All other content — art, code, visual effects — is authored directly and drawn procedurally, with no AI involvement. | Miroslav Hrnčíř | - | Sep 3, 2026 | |
Chroma Keyboard Dev only | This game was developed with assistance from multiple generative AI models, but it does not use generative AI at runtime or produce any live-generated content. | Ambertide Studio | - | Sep 1, 2026 | |
Speculators Store/marketing art | The promotional video on the game's store page used AI-generated character animation slices. | Fireseeds | - | Sep 1, 2026 | |
Souls Caps In-game content text | Used as a translation tool for localizing the game's text. | Soppybase | - | Aug 31, 2026 | |
弹珠洪流 Dev only codetext | OrbFlow was created with the assistance of AI coding agents for script generation, physics optimization, and text drafting. All game design, level layouts, visual aesthetics, and quality assurance were directed, tested, and refined by the human developer. | 铭轩魔王 | - | Aug 31, 2026 | |
Gudu! Witch & Meltdown In-game content arttext | The developer describes how their game uses Generative AI in the development process:
- Pre-generated Content: Generative AI tools were used during development to assist in creating concept art, text drafts, and localization text. All AI-assisted assets were subsequently reviewed, edited, and refined by the developer.
- The game does not contain any live-generated AI content during gameplay. | 铭轩魔王 | - | Aug 31, 2026 | |
Rap In-game content art | Generative AI was used in the development of some UI elements of the game. | axis | - | Aug 29, 2026 | |
Electronic Universe II In-game content art | Some 3D Models were AI Generated. | Midi Creations | - | Aug 28, 2026 | |
Hanzi Bird In-game content audioarttext | This game uses AI to assist in generating background music, art design, and multilingual translations. | FFSKYChocobo | - | Aug 28, 2026 | |
Water Sort:Alchemy Store/marketing | AI-generated content is used on the store page. | FWGames | - | Aug 28, 2026 | |
Bamboo Beat In-game content audiotext | Some audio and translations were made with the assistance of AI. | Musefarm | - | Aug 28, 2026 | |
RHYTHM NEBULA general | Rhythm Nebula's chart generation runs totally offline, on your local hardware. None of the art, music, or other assets are AI-generated. | NEBULA CORP | - | Aug 28, 2026 | |
TOWERPULSE In-game content artaudio | Some pre-generated visual and audio assets used in TOWERPULSE were created with the assistance of generative AI tools during development. These assets were selected, edited, and integrated by the developer.
TOWERPULSE does not use generative AI at runtime. No player prompts, gameplay content, dialogue, or other assets are generated live while the game is running. | Greg HAT | - | Aug 26, 2026 | |
Piano Warrior In-game content audiotext | "The help of an AI assistant has been used during the entire development process, including for content such as sound and localization." | Leonid Cebotari | - | Aug 25, 2026 | |
Midnight Arcade Orchestra In-game content artaudio | Generative AI was used to create some of the artwork and audio content in this game. | Joyful Jo | - | Aug 25, 2026 | |
ASURA BEAT In-game content art | Some character, costume, and promotional artwork was created with the assistance of generative AI image tools, then selected, edited, and assembled by the developer. There is no live AI generation during gameplay, and the game does not connect to external AI services. | NUJABESCODE | - | Aug 25, 2026 | |
Note Bounce – Sheet Music Game & Video Creator In-game content art | Some promotional artwork on the store page (capsule images and logo) was created with the assistance of generative AI tools, based on the game's own original key art and branding. The game itself contains no AI-generated content: all gameplay, music, visuals, and levels are hand-crafted. | Cihad Turhan | - | Aug 22, 2026 |