AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Rhythm
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Karaoke Chameleon In-game content art | This product uses generative AI only for some visual content, including in-game sprite images and promotional/store artwork such as capsule images, key art, logos, and character/instrument illustrations. AI is not used to generate live gameplay content in real time. | MiskoPipiskoPictures | - | Jul 14, 2026 | |
Beat Slicer Dev only code | AI tooling and scripts were used in the development of the code base. | XtremeZero | - | Jul 11, 2026 | |
MuDustry Tycoon In-game content art | Some visual assets used in the game, including selected 2D artwork and UI graphics, were created with the assistance of generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic vision. | secretivedev | - | Jul 9, 2026 | |
Rhythm of Five In-game content artaudiotextcode | Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay. | Harang Games | - | Jul 9, 2026 | |
Septenary In-game content art | AI-generated art assets are used in this game. All such assets have been manually reviewed and adjusted to ensure a consistent visual style and quality. | Massicot Studio | - | Jul 9, 2026 | |
Giraffe Champion 3: Halloween Party & The Ghost Guitar In-game content artaudio | Generative AI has been used when creating some of the images in the menu and as well as when editing some parts of the audio tracks. | John Ramstedt | - | Jul 7, 2026 | |
0N35H07 Dev only codeartaudiotext | I've used Claude Code for everything | watooh | - | Jul 4, 2026 | |
SOUL MIXER In-game content audioarttext | This game utilizes generative AI technologies for certain assets to enhance the game content and localization:
- Part of the vocal tracks and select background music (BGM) outside of the main gameplay.
- Specific visual assets used in music videos (MVs).
- Translation and localization assistance for the store page and game text. | CIGINT PRODUCTIONS | - | Jul 4, 2026 | |
Stella Supernova: The Astral Vale In-game content artaudiotextcode | The game was designed, assembled, reworked, tested, and integrated by the developer, with a manually defined artistic direction and gameplay experience.
Generative AI tools were used as creative assistance for certain visual, audio, cinematic, code-related, and promotional content.
This content was then selected, edited, adapted, and adjusted to match the game’s artistic identity, gameplay, and final experience. | LEON GAGIN | - | Jul 3, 2026 | |
O2Jam : The Beginning In-game content art | Some album artwork and illustrations are created with the assistance of AI generation tools during the production process. AI-generated outputs are used only as drafts or production aids. All such materials are carefully selected, modified, edited, and post-processed by our development team to create the final content. Every AI-assisted asset included in the game is finalized through the creative judgment and thorough review of our development team. | SuperTurbine Technology Inc. | 102 | Jul 1, 2026 | |
Lily Fantasia In-game content textcode | AI tools are used only as internal support during the development process, such as checking dialogue for typos, missing words, and the correctness of text-effect tags, as well as providing programming support. | Wiseye Studio Co., ltd. | - | Jul 1, 2026 | |
Metronome Mage In-game content artaudio | This game uses generative AI as part of its asset production workflow. AI tools were used to help create and iterate on certain visual materials, including pixel-art characters, enemies, effects, music, and promotional images. These outputs were reviewed, selected, and integrated by the developer to match the game’s intended style and experience.
Generative AI is not used to produce personalized content from player input during gameplay, and the game does not rely on AI-generated responses or live AI systems while running. | BKN | - | Jun 30, 2026 | |
Purrfect Beats In-game content text | Generative AI was used for the translation and localization of some text in certain languages on the store page. | Indierama | - | Jun 29, 2026 | |
Steel Maiden In-game content audioart | AI-Generated Content Disclosure:
Pre-Generated Content: Generative AI tools were used to create the game's background music, and to generate source material for portions of the sound and art, refined by the developer.
No Real-Time Generation: This game does not feature any live or real-time AI content generation.
No External Connectivity: The game runs entirely locally and does not connect to external AI services or servers while playing. | Keicee | - | Jun 28, 2026 | |
The neon undead In-game content art | The artwork has been adapted and polished from ai generated images and content | Penguinguy001 | - | Jun 28, 2026 | |
Type Hype In-game content artcode | TYPE HYPE's static visual assets — the main-menu skyline background, achievement icons (34 color + 34 grayscale variants = 68 PNGs), exhibition-level theme backgrounds (15 themes × 6 layer files = 90 PNGs), and Steam capsule backgrounds — were created with the assistance of generative AI image tools (primarily OpenAI's GPT image generation). All AI-generated assets were curated, selected, and approved by the developer. No AI runs at runtime in the shipped product. Music (59 tracks) is human-composed and sourced from Pixabay under the Pixabay Content License. Code was written collaboratively by the developer with an AI coding assistant. The game contains no AI-generated content shown to players during gameplay (procedural music layering is rule-based, not AI). | supergoodcorey | - | Jun 28, 2026 | |
Stardust Protocol Unclear | Some content is powered by AI | Starzen Interactive | - | Jun 27, 2026 | |
至尊传说之屠龙战神 Store/marketing art | We only used AI to assist in generating game promotional materials. | 屠龙战神 | - | Jun 16, 2026 | |
SUBSØNIC Store/marketing text | Generative AI was used to assist in writing and editing some of Subsønic's text, including portions of this store page and its marketing copy. The game's visual art is procedurally generated through code (algorithmic, not generative AI), and its music and sound are licensed or procedurally synthesized. | Komar Labs | - | Jun 15, 2026 | |
CoLane In-game content text | Machine translation was used for some parts of the translation. | Hayabusa | - | Jun 13, 2026 | |
Dance Floor VR In-game content artaudio | Dance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | Jessvrworks | - | Jun 12, 2026 | |
ECHOLASH In-game content codetextaudio | AI tools were used during development to assist with code review, debugging, and localization. The game does not use generative AI during gameplay. Music is generated in real time using procedural audio systems and custom algorithms. | Yücel Sabah | - | Jun 11, 2026 | |
ParryWarrior In-game content art | AI illustrations were used for some bullets, bosses, and background images. | Hirises | - | Jun 11, 2026 | |
Dream Strobe Live AI artcode | dreamstrobe uses generative AI as a core live feature. When you chat with the visualizer, your prompt is sent to Anthropic's Claude model. Claude writes a Three.js scene — geometry, shaders, motion, post-processing, and audio-reactive behavior — in real time, and the running engine loads and renders it on the fly. Each scene you create is freshly, generated JavaScript that runs in a sandboxed browser context. Outputs are filtered by Anthropic's built-in safety systems to block illegal or harmful content. Generated code is executed locally; no model weights ship with the game. Some textures, environment maps, and sample assets used by the engine were also created or refined with generative AI tools during development, and were reviewed before inclusion. You can use dreamstrobe without writing prompts — a library of pre-authored scenes ships with the game and runs on its own. | Upside Down Bird | - | Jun 11, 2026 | |
Aiya Desire Store/marketing codetext | This game uses generative AI tools for code creation, refactoring, debugging assistance, and drafting and revising store text. All AI-generated output is reviewed and edited by the developer before use. The game does not generate AI content during gameplay, nor does it connect to any external AI services. | VNL Works Inc. | - | Jun 6, 2026 | |
Concerto on White: Bass Hero In-game content art | Some background images and item images are AI-assisted. | C11 Games | - | Jun 4, 2026 | |
Bots&Beats Store/marketing artcode | Generative AI has been used very sparsely. The main use cases were coloring the game title and assisting with coding. | Team Bots&Beats | - | Jun 3, 2026 | |
Slice To Meet You In-game content artaudio | Some visual assets and music in this game were created with the assistance of AI tools. | Lumamind Studio | 39 | Jun 3, 2026 | |
Street Workout Challenge Unclear | All game elements are developed with the support of ai tools like ChatGPT. | whoppagamer | - | Jun 3, 2026 | |
ELEMENTAL RUN Unclear | This game was developed with the help of AI. | Ares | - | Jun 3, 2026 | |
Groove Core In-game content arttext | Some assets and localization content are assisted or created by AI. | Fire Kitty Studio | - | Jun 3, 2026 | |
The Last Show In-game content art | Some visual assets in The Last Show were created with the assistance of generative AI tools, | Missing Page Studios | - | Jun 3, 2026 | |
JoyWorld Remastered (조이월드 리마스터) In-game content art | Some background images were expanded to fit higher resolutions with the assistance of generative AI tools.
All core content and gameplay experiences were designed and created by the developer. | pOn Studio | - | Jun 3, 2026 | |
Lastgirl Survivor In-game content arttext | Some Assets(Character, Story, UI, etc) are made by AI Agent. | DDMINI | - | Jun 3, 2026 | |
方块消消乐 In-game content art | I used AI to help me draw graphics. | HMBGZ | - | Jun 3, 2026 | |
Tidal Strings In-game content artaudiotext | Some art assets, audio, and text translation were produced with the assistance of AI. | June666 | - | May 23, 2026 | |
Giraffe Champion: The Rock Music Game Football Edition In-game content artaudio | Generative AI has been used when creating some of the images in the menu and the backgrounds in the game. The technology has also been used when creating and editing some of the audio tracks. | John Ramstedt | - | May 23, 2026 | |
Are You A Pilot In-game content art | Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development and then manually edited, selected, and assembled by the developer. The game does not use live generative AI during gameplay. Gameplay code, online services, scoring, achievements, purchases, and multiplayer rules are developer-authored. | Carlos Fierro | - | May 23, 2026 | |
Pulsewave In-game content audioart | Some assets in Pulsewave were created with the help of generative AI tools:
- Background music tracks were composed using AI music generation tools, then reviewed and curated by the developer before inclusion.
- Select store-page artwork (capsule images, marketing visuals) was AI-generated.
All gameplay, game code, in-game graphics, and game design are human-made. No AI runs during gameplay - Pulsewave does not generate content in real time and does not connect to external AI services. All AI-generated assets were reviewed before inclusion to ensure they meet our quality and content standards. | Grindare Studio | - | May 23, 2026 | |
Harmonic Drive In-game content audio | All songs by Dj Iatneh were created with Suno. | Emotive Studios LLC | - | May 23, 2026 | |
The Punchbag Machine In-game content art | Specifically:
Tools used: ChatGPT
What was created with AI: Capsule images, library assets, and in-game artwork (backgrounds, visual elements, UI components).
Process: All AI-generated outputs were reviewed, curated, and edited by me to ensure they fit the game's pixel-neon aesthetic and overall style. Outputs that did not meet quality or style standards were discarded or further edited.
Rights & legal compliance: I have taken care to avoid generating content that infringes on existing copyrights or trademarks. No prompts referenced real persons, specific copyrighted characters, or trademarked properties. The final assets are used only within this game and its marketing materials.
No live-generated AI is used during gameplay. All AI-generated content was finalized during development and ships as static assets. | urdentstudios | - | May 23, 2026 | |
Giraffe Champion: The Rock Music Game In-game content art | Generative AI has been used when creating some of the images in the menu. | John Ramstedt | - | May 23, 2026 | |
Emotional Labor Laboratory In-game content audioart | - Soundtrack: Most of the in-game music consists of original, human-composed tracks, utilizing AI tools for upscaling purposes such as mixing and mastering. A few specific tracks were generated using AI, but these were also extensively arranged and edited by a human before inclusion.
- Artwork: Character and background assets were developed using Image-to-Image (i2i) technology based on the developers' initial drafts. All generated drafts underwent comprehensive manual retouching, modification, and final polishing using image editing software. | astro stew | - | May 23, 2026 | |
Donut Smash In-game content audiotext | Donut Smash uses generative AI for selected voice acting, music creation, and early prototyping support. All AI-assisted content has been reviewed and adjusted by the development team. | Enigma Verse | - | May 23, 2026 | |
MQ: Rise Above Store/marketing art | The trailer was made using artificial intelligence. | 99ADM | - | May 23, 2026 | |
Drum Incremental In-game content text | Some of the text translations in this game were assisted by generative AI tools. All visual assets, artwork, and music were created entirely by human artists and composers. | Samuel Ruiz | - | May 23, 2026 | |
PULSARI In-game content audio | At combo 32, a full synth pad blooms into the void. That peak harmonic layer is generated by Google's Lyria 3 Pro music model, then mastered, EQ'd, and timed by hand to fit each track's BPM and key. The other audio layers — kick, bass, arpeggio — are synthesized live in the Web Audio API. All beat charts, timing windows, and gameplay are hand-designed. No procedural or AI-generated content drives play. | Critics Arcade | - | May 23, 2026 | |
Loopfall In-game content audiotext | Loopfall uses generative AI for select shipped content:
• Music — created in collaboration with ElevenLabs.
• Sound effects — generated with ElevenLabs Sound Effects.
• Localization — store text and in-game UI strings are translated from English to 14 other languages via the Anthropic Claude API.
All AI-generated content is pre-rendered and baked into the build — no live AI runs at runtime. Every asset is licensed under each provider's commercial-use terms and was reviewed by the developer before release. | Lukas Korba | - | May 23, 2026 | |
Dream&Robot In-game content audio | The dubbing was done using AI | PigZ | - | May 23, 2026 | |
piano-BALL Store/marketing art | Some visual assets and promotional materials for this game were created with the assistance of generative AI tools and then edited and refined by the developer. | KIM DEA HYEON | - | May 23, 2026 |
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