AI assistance was used to generate and refine graphic elements(backgrounds, some sprites)
- Creator
- Zortal Mateusz Buczek-Kozak
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI assistance was used to generate and refine graphic elements(backgrounds, some sprites)
Generated images for some paintings and photographs using AI.
We utilized AI to design the capsules for the game's store page.
Store page capsule was generated using AI.
Some plot background pictures
AI was used to create artistic store capsule images for the game.
A part of the backgrounds and scenes. Some elements of the user interface.
Store page capsule images have been generated with assistance from Photoshop's generative AI.
Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions.
Background music (instrumental)
Use AI to generate some art assets
The voice acting and some images were generated using neural networks.
Some pictures on the walls were generated by AI.
Only to convert text to voices.
Used AI to create the capsules for the game's store page and some in-game brush textures for painting on motel walls.
Using AI allowed us to translate ANGST into the following languages: French, Italian, Spanish, Portuguese, Russian, Simplified Chinese, Japanese and Turkish.
May be used in some images.
The cover picture been generated.
Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing.
AI-generated voiceovers.
Pre-rendered sprites.
The BGM used in the game is generated using AI.
- Event Illusts - Base of Character Portraits
AI generated images are only used for the store page, art, and logos in the game.
AI-generated art is from https://modelslab.com and NPC chat is via ChatGPT.
"My game leverages Generative Artificial Intelligence (AI) technologies to dynamically create and enhance several aspects of the visual experience. Specifically, I use AI for: Application Icon: The game's icon is generated with AI, offering a unique and engaging visual that reflects the game's theme and atmosphere. Mouse Cursor Replacement: I've designed AI-generated mouse cursors that adapt to different game environments and contexts, providing a seamless and immersive interaction experience. GUI Sprites: Certain elements of the game's graphical user interface (GUI) are created using AI, allowing for a diverse and dynamic presentation that evolves based on gameplay and player choices. I am committed to ensuring that all AI-generated content adheres to Steam's standard store requirements. To this end, I have implemented robust guardrails to prevent the generation of inappropriate or illegal content within my game. I have conducted thorough testing to ensure that the AI behaves as intended, and I continuously monitor and update my AI systems to maintain the highest standards of content integrity and respect for copyright. Furthermore, I encourage our community to report any instances of inappropriate or unexpected AI-generated content through the Steam Overlay's reporting tools. I am dedicated to addressing any such issues promptly to ensure a positive and respectful gaming environment for all players. My use of AI is aimed at enhancing the visual appeal and interactivity of my game, making each player's experience unique and engaging. I believe that this innovative approach to game design will offer players a fresh and dynamic gaming experience."
We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion).
AI is not used in game. However it was used for the capsule images.
AI is used to create achievement icons.
Some elements of the game’s artwork and text have been created with the help of generative AI.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Krampus's Escape art | AI assistance was used to generate and refine graphic elements(backgrounds, some sprites) | Zortal Mateusz Buczek-Kozak | - | Mar 18, 2026 | |
Need For Scream Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 17 | Mar 18, 2026 | |
Amaroo's Christmas Market Simulator Store/marketing art | We utilized AI to design the capsules for the game's store page. | Croissant Games | - | Mar 18, 2026 | |
Santa Gamepaper Store/marketing art | Store page capsule was generated using AI. | Nadia JuM GameN | - | Mar 18, 2026 | |
Snow Ash Store/marketing art | Some plot background pictures | Ember Studio | 159 | Mar 18, 2026 | |
Figure Skating Legends Store/marketing art | AI was used to create artistic store capsule images for the game. | Tomas Daugela | 28 | Mar 18, 2026 | |
Jixo: The Season of Joy Collector's Edition In-game content art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Ho-Ho-Maze! Store/marketing art | Store page capsule images have been generated with assistance from Photoshop's generative AI. | Maze Day Games | - | Mar 18, 2026 | |
Santa is real In-game content art | Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions. | unitedvirtualassets | - | Mar 18, 2026 | |
Octohill Ski Tycoon Unclear audio | Background music (instrumental) | DeuxBaguettes | 37 | Mar 18, 2026 | |
For the pine cone Unclear art | Use AI to generate some art assets | JIANG MING | - | Mar 18, 2026 | |
New Year Simulator 2025 In-game content audioart | The voice acting and some images were generated using neural networks. | HappyJack | - | Mar 18, 2026 | |
Cold Chains In-game content art | Some pictures on the walls were generated by AI. | Gustavo Lucas | - | Mar 18, 2026 | |
The Midnight Bus In-game content audio | Only to convert text to voices. | itandfeel | 86 | Mar 18, 2026 | |
Arctic Motel Simulator In-game content art | Used AI to create the capsules for the game's store page and some in-game brush textures for painting on motel walls. | One Slice of Pizza Games | 443 | Mar 18, 2026 | |
ANGST: A TALE OF SURVIVAL In-game content text | Using AI allowed us to translate ANGST into the following languages: French, Italian, Spanish, Portuguese, Russian, Simplified Chinese, Japanese and Turkish. | Cherrypick Games | 211 | Mar 18, 2026 | |
ふじさんのぼり Unclear art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
Lost Meow Store/marketing art | The cover picture been generated. | Sanya Laneev | 10 | Mar 18, 2026 | |
Battle for Ercaton: Robot Uprising In-game content art | Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing. | Roman Stasyshyn | - | Mar 18, 2026 | |
Hexagon Ultra VR In-game content audio | AI-generated voiceovers. | PixelBrain Studio | - | Mar 18, 2026 | |
Christmas Journey to Santa art | Pre-rendered sprites. | Roman Stasyshyn | - | Mar 18, 2026 | |
IceFitter In-game content audio | The BGM used in the game is generated using AI. | Ponzu Cafe | - | Mar 18, 2026 | |
Frostrain Unclear art | - Event Illusts
- Base of Character Portraits | STEWDIO | 1.1k | Mar 18, 2026 | |
The Krampus Store/marketing art | AI generated images are only used for the store page, art, and logos in the game. | Horrid Vision LLC | 13 | Mar 18, 2026 | |
Nulandia Live AI arttext | AI-generated art is from https://modelslab.com and NPC chat is via ChatGPT. | Impulse Communications, Inc. | - | Mar 18, 2026 | |
Santaower Defense In-game content art | "My game leverages Generative Artificial Intelligence (AI) technologies to dynamically create and enhance several aspects of the visual experience. Specifically, I use AI for:
Application Icon: The game's icon is generated with AI, offering a unique and engaging visual that reflects the game's theme and atmosphere.
Mouse Cursor Replacement: I've designed AI-generated mouse cursors that adapt to different game environments and contexts, providing a seamless and immersive interaction experience.
GUI Sprites: Certain elements of the game's graphical user interface (GUI) are created using AI, allowing for a diverse and dynamic presentation that evolves based on gameplay and player choices.
I am committed to ensuring that all AI-generated content adheres to Steam's standard store requirements. To this end, I have implemented robust guardrails to prevent the generation of inappropriate or illegal content within my game. I have conducted thorough testing to ensure that the AI behaves as intended, and I continuously monitor and update my AI systems to maintain the highest standards of content integrity and respect for copyright.
Furthermore, I encourage our community to report any instances of inappropriate or unexpected AI-generated content through the Steam Overlay's reporting tools. I am dedicated to addressing any such issues promptly to ensure a positive and respectful gaming environment for all players.
My use of AI is aimed at enhancing the visual appeal and interactivity of my game, making each player's experience unique and engaging. I believe that this innovative approach to game design will offer players a fresh and dynamic gaming experience." | A tempo Games | - | Mar 18, 2026 | |
Snow Cone: The Inside Scoop Dev only code | We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion). | Hungry Sky | - | Mar 18, 2026 | |
Baby Snow Store/marketing art | AI is not used in game. However it was used for the capsule images. | D.G. Mason | - | Mar 18, 2026 | |
The Last Station In-game content art | AI is used to create achievement icons. | FreezyCat | - | Mar 18, 2026 | |
Christmas Mansion In-game content arttext | Some elements of the game’s artwork and text have been created with the help of generative AI. | Notus Games Ltd | 45 | Mar 18, 2026 | |
Catjong 2: Pawprints in the Snow In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | 23 | Mar 18, 2026 |