Most of my in-game art is generated using AI.
- Creator
- OKCITY
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Most of my in-game art is generated using AI.
Generative AI was used to create some Steam Store and Steam Library images.
Capsule Image Created with AI
Some art resources in the game contain AI generated content. The general processing method is to generate art resources through AI and then synthesize them into the available art resources for use in the game through secondary processing. The resources generated by AI include promotional images, game logos, background images, etc.
Promotional materials and also all of the code
The game uses self pre created images. i own all rights on all of the used content.
The game uses self pre created images. i own all rights on all of the used content.
The game uses self pre created images. i own all rights on all of the used content.
The game uses self pre created images. i own all rights on all of the used content.
The game uses self pre created images. i own all rights on all of the used content.
The game uses self pre created images. i own all rights on all of the used content.
the game uses self pre created AI images. i own all rights on all of the used content
The BGM used in the game is generated using AI.
AI used for some of the translations.
We have used AI generated artwork for our store listing, certain in-game art assets have been AI generated however majority of the game is not AI generated.
The game uses self AI created images. i own all rights on all of the used content
The Images used in this game are self created with the KI generating service from Gencraft. (all rights reserved, gencraft.com/terms)
We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion).
Some visual assets, such as trading card artwork, were created with the assistance of generative AI tools and then reviewed and finalized by the developer. The AI-generated images were used as a base for the final artwork included in the game’s Steam trading cards.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Voltage Box In-game content art | Most of my in-game art is generated using AI. | OKCITY | - | Mar 18, 2026 | |
Brain Freeze Store/marketing art | Generative AI was used to create some Steam Store and Steam Library images. | ggidk | - | Mar 18, 2026 | |
One Dash Star Store/marketing art | Capsule Image Created with AI | Pixalent | - | Mar 18, 2026 | |
Ocean Playground In-game content art | Some art resources in the game contain AI generated content. The general processing method is to generate art resources through AI and then synthesize them into the available art resources for use in the game through secondary processing. The resources generated by AI include promotional images, game logos, background images, etc. | All In Game Co., Limited | - | Mar 18, 2026 | |
Love 15 Store/marketing codeart | Promotional materials and also all of the code | Kelly Dornhaus | 13 | Mar 18, 2026 | |
OG Puzzlers: Synthwave Cats general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Dragons general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Astronauts general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Dinosaurs general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Knights general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Monsters general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
Easter 2024 Puzzle art | the game uses self pre created AI images. i own all rights on all of the used content | Schwan OG | - | Mar 18, 2026 | |
IceFitter In-game content audio | The BGM used in the game is generated using AI. | Ponzu Cafe | - | Mar 18, 2026 | |
Kubikon 3D In-game content text | AI used for some of the translations. | KUBI Games | 12 | Mar 18, 2026 | |
Temple of Causality In-game content art | We have used AI generated artwork for our store listing, certain in-game art assets have been AI generated however majority of the game is not AI generated. | GameEon Studios | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Boats Unclear art | The game uses self AI created images. i own all rights on all of the used content | Schwan OG | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Cars In-game content art | The Images used in this game are self created with the KI generating service from Gencraft.
(all rights reserved, gencraft.com/terms) | Schwan OG | - | Mar 18, 2026 | |
Snow Cone: The Inside Scoop Dev only code | We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion). | Hungry Sky | - | Mar 18, 2026 | |
Brain Break In-game content art | Some visual assets, such as trading card artwork, were created with the assistance of generative AI tools and then reviewed and finalized by the developer. The AI-generated images were used as a base for the final artwork included in the game’s Steam trading cards. | Astralis Games | 152 | Mar 18, 2026 |