AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Sokoban
TitleDisclosureCreatorSrcReviewsAdded
Snip & Fly
In-game content
audioartcode
AI Content Disclosure During development, this game used generative AI tools to create some of its content: Music: The background music was created using the AI music-generation tool Suno. Code: Some of the code was written with the assistance of AI tools. Images: Some of the artwork and icons were created using AI image-generation tools. All AI-generated content was selected, adjusted, and integrated into the game by the developer, and was pre-generated (completed during development). No AI content is generated in real time while the game is running.
HuntForge
-Jul 9, 2026
Fake Snake
In-game content
art
Generative AI was used only during early visual concepting and ideation for some marketing art directions. The game itself, its mechanics, levels, code, UI, and final gameplay assets are created and edited by the developer.
Narvio Games
-Jul 8, 2026
TowerDelivery
In-game content
art
Pre-generated AI tools were used to assist in the creation of certain static 2D graphical assets (such as fictional corporate logos, background poster textures, and promotional illustrations). All generated outputs were manually reviewed, retouched, and integrated as static textures by the developer to ensure alignment with the game's artistic direction. No real-time AI generation occurs during gameplay.
AknfoxGames
-Jun 29, 2026
Refund
In-game content
art
Some pre-rendered 2D artwork, icon, and UI/store visual assets were created or assisted with generative AI during development. The game does not generate AI content during gameplay and does not connect to an external AI service.
GuGuguagua
-Jun 28, 2026
Folding Dungeon
In-game content
audio
Using AI BGM
Hamus Game Studio
-Jun 28, 2026
记忆收藏家 · The Memory Mender
In-game content
artaudio
This game uses AI-generated art assets (ComfyUI / Stable Diffusion XL) and music (AceStep). All AI-generated content was created during development and is fixed in the final build. No AI APIs are called at runtime.
Xiang
-Jun 28, 2026
Firewall Maze
In-game content
art
Generative AI tools (including Tripo3D and Meshy) were used during development to generate base 3D models for characters and environment assets, which were then manually adjusted and refined. AI tools were also used to create ambient background textures for marketing materials and Steam capsule illustrations. No live-generated AI content is used during runtime.
TwistedBob Games
-Jun 12, 2026
Chromafall
In-game content
artaudio
Logo generated using photo editing generative AI. Music created using AI enabled Music Workflow.
Synthetic Mandate
-Jun 12, 2026
字里行间
In-game content
artaudio
The game's music and art assets were modified based on generative artificial intelligence.
DuskSwan
-Jun 10, 2026
A Simple Square
In-game content
audiotext
The game uses AI-generated content only for music and translation.
Antharuu
-Jun 9, 2026
Blockmind
Store/marketing
art
AI tools were used only for creating promotional visual materials.
Quacky Games
142Jun 3, 2026
Cursed House 16
In-game content
textart
AI-generated translations/proofreading and minor artwork elements
LGT SIA
-Jun 3, 2026
MUGI
In-game content
audio
Some arranged versions of the background music include sounds generated with AI assistance. All original compositions and other content, including graphics and game design, were created entirely by the developer.
反動のゲームちゃんねる
-May 23, 2026
Lightfold
Store/marketing
art
Some store assets were polished with AI.
NoodleStorm
-May 23, 2026
ACHIEVEMENT MAZE
Dev only
code
AI tools were used to assist with code optimization and debugging.
HuntForge
-May 23, 2026
宝箱怪大冒险
In-game content
art
Some artwork was created with AI assistance.
MiniBaga
-May 23, 2026
Keystones: Foundations
In-game content
artcode
AI was used for texture patterns and code assistance. All content was manually verified and optimized.
Cartoon Rocket Games
-May 23, 2026
CARGO CRUSH ZERO
In-game content
artaudio
CARGO CRUSH ZERO is developed with the assistance of AI tools throughout its production. Game code is implemented using Claude (Anthropic) as a development assistant. Background music is generated with AIVA. Visual assets are created using AI image generation tools and further edited by the developer. All creative direction, design decisions, and final output are overseen by the developer.
MIKADO WORKS
-May 23, 2026
Patternima
In-game content
audio
Some audio elements in this game are created with the assistance of generative AI. These tools are used as part of the creative process, and all content is curated and integrated by the developer.
mixel
-May 23, 2026
CoGaWan
In-game content
audio
Parts of the game's music were created with the help of generative AI.
Josef Šuma
-May 23, 2026
Don't Push TOO Hard
Store/marketing
art
Some visual assets and marketing materials for this game were created with the assistance of generative AI tools. All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation. No AI is used to generate content during gameplay.
T-Skill Studios
-May 23, 2026
Chronicles Puzzle: History Path
In-game content
artcodetext
Visual Content: Generative AI was used to create the base visual concepts and illustrations for the puzzles. These images were then manually edited and refined to ensure they fit the historical context and game style. Programming: AI tools were used to assist in code optimization and the implementation of localization systems. Marketing: AI assisted in creating graphic assets for the Steam Store page (e.g., store banners). All AI-assisted content has been carefully reviewed and manually post-processed to ensure quality and compliance with copyright standards.
Chronicles game studio
-May 23, 2026
Circuit Pulse
In-game content
artaudiotextcode
The development of the game was supported by AI in some areas to improve efficiency and quality. AI was used to write code and debug, as well as for performance optimization. It also contributed to the creation of 2D graphics for the shop area and the generation of background sounds. In addition, AI played a role in automating translations thus contributing to the realization of the game for a single developer.
Anice
-May 23, 2026
It's too late to apologize.
artaudio
- Character Model - UI - BGM
esinotpe
22May 23, 2026
Snect
In-game content
text
The following in-game localizations are created with the assistance of generative artificial intelligence: - Japanese - Korean
Jaxon Cyan
-May 23, 2026
Almost A Ghost
Store/marketing
codeart
Generative AI was used as a coding assistant and to help create the game's capsule artwork and store marketing visuals.
PNR Verse
-May 23, 2026
wordban
In-game content
art
We used AI-powered tools to assist in creating achievement icons and decorative illustrations within the "Diary" system. These assets were manually refined and curated to match the game’s aesthetic.
Beibi Technology Co., Ltd.
-May 23, 2026
Code My Robot Vacuum
In-game content
artaudiotext
Generative AI is used to assist with the creation of some art assets, voice content, and localization/translation. All localized text is reviewed and edited by the developer.
Umit Canbolat
-May 23, 2026
Fluffy Arena
In-game content
artaudiotext
Some graphics, music, and translations were initially generated by AI and subsequently revised by humans.
Pet Party
-May 23, 2026
Chomp Garden
Store/marketing
text
AI tools were used to assist with drafting and translating the Steam store page text.
PawPaw Games
-Mar 18, 2026
推推矿工 Push & Crush
In-game content
artcode
Some of the image materials in this game are generated using AI, and the code is debugged with AI assistance. There is no real-time AI content and no infringement behavior.
IX Studio
-Mar 18, 2026
Michi-Suji Puzzle: Michi Connect
In-game content
text
This game uses generative AI tools during development for limited content assistance, such as text drafting and creative reference. All core gameplay systems, level design, mechanics, and implementation were created and designed by the developer. No AI-generated content is dynamically created during gameplay.
YuruPuz Studio
-Mar 18, 2026
3 Sheep Puzzle
In-game content
artcode
Generative AI tools were used to assist in creating the game's graphical assets (characters and environments), as well as in code development and mechanics optimization. The final output has been manually supervised and refined to ensure a consistent and functional gameplay experience.
Noel Oigres
-Mar 18, 2026
2048
Store/marketing
art
Ai used for only for logo.
Raghavendra
-Mar 18, 2026
LetMeSee
In-game content
art
Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development. All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems.
DaicyGameStudio
-Mar 18, 2026
Maid Card Gacha: Collect, Display, Complete
In-game content
art
We use AI for the character illustrations.
Violet Soft
-Mar 18, 2026
Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection
In-game content
art
Character images in this game were created using AI.
Violet Soft
-Mar 18, 2026
Sokocat: Castaway
In-game content
text
We use artificial intelligence to localize the game into some languages.
Rising Moon Games
-Mar 18, 2026
Stinky Cat
In-game content
artaudio
I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game.
Utterly Useless
-Mar 18, 2026
Schoolgirl Card Pull Simulator
In-game content
art
We use AI-generated images for our card characters.
Violet Soft
33Mar 18, 2026
噬丹
In-game content
audio
In the creation of music and sound effects, we made use of AI-assisted tools. However, all AI-generated materials were further refined and processed manually; none were used in their raw form. Aside from the audio elements mentioned above, all other content in the game is entirely handcrafted and does not involve AI generation.
泉游工作室
-Mar 18, 2026
Silent Castle
In-game content
artaudiotext
This game uses generative AI for in-game images, background music, and translations.
ギュルダンゲームズ
-Mar 18, 2026
Snake: Secret Treasure
Store/marketing
art
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
RH POSITIVE
-Mar 18, 2026
To the Carrot
In-game content
audio
AI is used exclusively for creating musical content.
Sapphirealone
-Mar 18, 2026
Meme Merge 3D
Store/marketing
art
images were mainly generated by Ai
PixelBrain Studios
-Mar 18, 2026
8-bitBot
In-game content
textcode
The translations are provided via AI. The code is programmed with AI assist.
Eike Decker
-Mar 18, 2026
Moon Garden Optimizer
Dev only
code
AI is a narrative theme, and AI was used as a coding resource.  However, no AI was used in the creation of the art, music, or dialogue.
Tristan Miller
-Mar 18, 2026
Box or Void
In-game content
textart
The following localizations (in-game and store page) are created with the assist of generative artificial intelligence: - French - German - Japanese - Korean - Portuguese (Brazil) - Russian - Spanish The logo for the game studio "Dumen Games" is created with the assist of generative artificial intelligence.
Dumen Games
-Mar 18, 2026
ARROW WORLD
In-game content
text
Text on store pages in languages other than Japanese is automatically translated by AI.
ATOKESHI
-Mar 18, 2026
GluMe
Store/marketing
text
Steam page description translated using AI
Solluco
13Mar 18, 2026
91 results
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