AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Sokoban
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
MUGI audioart | Some arranged versions of the background music include sounds generated with AI assistance. All original compositions an... | 反動のゲームちゃんねる | - | May 23, 2026 | |
Lightfold general | Some store assets were polished with AI. | NoodleStorm | - | May 23, 2026 | |
ACHIEVEMENT MAZE code | AI tools were used to assist with code optimization and debugging. | HuntForge | - | May 23, 2026 | |
宝箱怪大冒险 art | Some artwork was created with AI assistance. | MiniBaga | - | May 23, 2026 | |
Keystones: Foundations artcode | AI was used for texture patterns and code assistance. All content was manually verified and optimized. | Cartoon Rocket Games | - | May 23, 2026 | |
CARGO CRUSH ZERO codeaudioart | CARGO CRUSH ZERO is developed with the assistance of AI tools throughout its production. Game code is implemented using ... | MIKADO WORKS | - | May 23, 2026 | |
Patternima audio | Some audio elements in this game are created with the assistance of generative AI. These tools are used as part of the c... | mixel | - | May 23, 2026 | |
CoGaWan audio | Parts of the game's music were created with the help of generative AI. | Josef Šuma | - | May 23, 2026 | |
Don't Push TOO Hard art | Some visual assets and marketing materials for this game were created with the assistance of generative AI tools. All A... | T-Skill Studios | - | May 23, 2026 | |
Chronicles Puzzle: History Path artcodetext | Visual Content: Generative AI was used to create the base visual concepts and illustrations for the puzzles. These image... | Chronicles game studio | - | May 23, 2026 | |
Circuit Pulse codeartaudiotext | The development of the game was supported by AI in some areas to improve efficiency and quality. AI was used to write co... | Anice Dev | - | May 23, 2026 | |
It's too late to apologize. artaudio | - Character Model - UI - BGM | esinotpe | 18 | May 23, 2026 | |
Snect text | The following in-game localizations are created with the assistance of generative artificial intelligence: - Japanese -... | Jaxon Cyan | - | May 23, 2026 | |
Almost A Ghost artcode | In the development of this game, generative AI was utilized in the following areas: Marketing Materials: The game's cap... | PNR Verse | - | May 23, 2026 | |
wordban art | We used AI-powered tools to assist in creating achievement icons and decorative illustrations within the "Diary" system.... | Beibi Technology Co., Ltd. | - | May 23, 2026 | |
Code My Robot Vacuum artaudiotext | Generative AI is used to assist with the creation of some art assets, voice content, and localization/translation. All l... | Umit Canbolat | - | May 23, 2026 | |
Fluffy Arena artaudiotext | Some graphics, music, and translations were initially generated by AI and subsequently revised by humans. | Pet Party | - | May 23, 2026 | |
Chomp Garden text | AI tools were used to assist with drafting and translating the Steam store page text. | PawPaw Games | - | Mar 18, 2026 | |
推推矿工 Push & Crush artcode | Some of the image materials in this game are generated using AI, and the code is debugged with AI assistance. There is n... | IX Studio | - | Mar 18, 2026 | |
Michi-Suji Puzzle: Michi Connect text | This game uses generative AI tools during development for limited content assistance, such as text drafting and creative... | NowSw | - | Mar 18, 2026 | |
3 Sheep Puzzle artcode | Generative AI tools were used to assist in creating the game's graphical assets (characters and environments), as well a... | Noel Oigres | - | Mar 18, 2026 | |
Buccaneer's Booty art | Some of the store banners and capsule images have been enhanced using generative AI. | ITPex | - | Mar 18, 2026 | |
2048 art | Ai used for only for logo. | Raghavendra | - | Mar 18, 2026 | |
LetMeSee art | Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assist... | DaicyGameStudio | - | Mar 18, 2026 | |
Maid Card Gacha: Collect, Display, Complete art | We use AI for the character illustrations. | Violet Soft | - | Mar 18, 2026 | |
Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection art | Character images in this game were created using AI. | Violet Soft | - | Mar 18, 2026 | |
Sokocat: Castaway text | We use artificial intelligence to localize the game into some languages. | Rising Moon Games | - | Mar 18, 2026 | |
Stinky Cat artaudio | I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. ... | Utterly Useless | - | Mar 18, 2026 | |
Schoolgirl Card Pull Simulator art | We use AI-generated images for our card characters. | Violet Soft | 33 | Mar 18, 2026 | |
噬丹 audio | In the creation of music and sound effects, we made use of AI-assisted tools. However, all AI-generated materials were f... | 泉游工作室 | - | Mar 18, 2026 | |
Silent Castle artaudiotext | This game uses generative AI for in-game images, background music, and translations. | ギュルダンゲームズ | - | Mar 18, 2026 | |
Snake: Secret Treasure art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were car... | RH POSITIVE | - | Mar 18, 2026 | |
To the Carrot audio | AI is used exclusively for creating musical content. | Sapphirealone | - | Mar 18, 2026 | |
Meme Merge 3D art | images were mainly generated by Ai | PixelBrain Studios | - | Mar 18, 2026 | |
8-bitBot textcode | The translations are provided via AI. The code is programmed with AI assist. | Eike Decker | - | Mar 18, 2026 | |
Moon Garden Optimizer codetext | AI is a narrative theme, and AI was used as a coding resource. However, no AI was used in the creation of the art, musi... | Tristan Miller | - | Mar 18, 2026 | |
Box or Void text | The following localizations (in-game and store page) are created with the assist of generative artificial intelligence: ... | Dumen Games | - | Mar 18, 2026 | |
ARROW WORLD text | Text on store pages in languages other than Japanese is automatically translated by AI. | ATOKESHI | - | Mar 18, 2026 | |
GluMe text | Steam page description translated using AI | Solluco | 13 | Mar 18, 2026 | |
ToneTrek arttext | Some graphic elements, text content and translations are generated by AI. | Dark Waters Games | - | Mar 18, 2026 | |
Enough textcode | AI was used to assist the translation of the Brazilian text in both game and marketing copy. It was also used during cod... | SunsetExorcist | - | Mar 18, 2026 | |
Merge Coin: Mai codetextaudio | - The developer initially generated base code using ChatGPT, through which they learned C# and Unity. This code was then... | GhostTempura | - | Mar 18, 2026 | |
BederSNAKE art | Some promotional art – specifically the splash screen and store-page key art – was first drafted with a generative-AI to... | Yury Bederov | - | Mar 18, 2026 | |
Euphoria VR art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Warehouse Warrior art | AI is used only for the player character model, main menu page and store page. | Zbigniew Pamula | - | Mar 18, 2026 | |
Puzzledom3D art | AI has been used to generate both the promotional images for the store and the background images. In the game, AI is als... | FWGames | - | Mar 18, 2026 | |
Me resbala! artaudio | "AI was used to create the game's graphics and music." | Casanova Dev | 22 | Mar 18, 2026 | |
PickingSimulator code | We use AI in some parts of the code to assist with coding. | turusaki | - | Mar 18, 2026 | |
Tales of Yokai Harmony art | Background, Icon | YokaiAttic | - | Mar 18, 2026 | |
Pocket Thief code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 1... | Grid Kid Games | - | Mar 18, 2026 |
83 results
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