AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Sokoban
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Snip & Fly In-game content audioartcode | AI Content Disclosure
During development, this game used generative AI tools to create some of its content:
Music: The background music was created using the AI music-generation tool Suno.
Code: Some of the code was written with the assistance of AI tools.
Images: Some of the artwork and icons were created using AI image-generation tools.
All AI-generated content was selected, adjusted, and integrated into the game by the developer, and was pre-generated (completed during development). No AI content is generated in real time while the game is running. | HuntForge | - | Jul 9, 2026 | |
Fake Snake In-game content art | Generative AI was used only during early visual concepting and ideation for some marketing art directions. The game itself, its mechanics, levels, code, UI, and final gameplay assets are created and edited by the developer. | Narvio Games | - | Jul 8, 2026 | |
TowerDelivery In-game content art | Pre-generated AI tools were used to assist in the creation of certain static 2D graphical assets (such as fictional corporate logos, background poster textures, and promotional illustrations). All generated outputs were manually reviewed, retouched, and integrated as static textures by the developer to ensure alignment with the game's artistic direction. No real-time AI generation occurs during gameplay. | AknfoxGames | - | Jun 29, 2026 | |
Refund In-game content art | Some pre-rendered 2D artwork, icon, and UI/store visual assets were created or assisted with generative AI during development. The game does not generate AI content during gameplay and does not connect to an external AI service. | GuGuguagua | - | Jun 28, 2026 | |
Folding Dungeon In-game content audio | Using AI BGM | Hamus Game Studio | - | Jun 28, 2026 | |
记忆收藏家 · The Memory Mender In-game content artaudio | This game uses AI-generated art assets (ComfyUI / Stable Diffusion XL) and music (AceStep). All AI-generated content was created during development and is fixed in the final build. No AI APIs are
called at runtime. | Xiang | - | Jun 28, 2026 | |
Firewall Maze In-game content art | Generative AI tools (including Tripo3D and Meshy) were used during development to generate base 3D models for characters and environment assets, which were then manually adjusted and refined. AI tools were also used to create ambient background textures for marketing materials and Steam capsule illustrations. No live-generated AI content is used during runtime. | TwistedBob Games | - | Jun 12, 2026 | |
Chromafall In-game content artaudio | Logo generated using photo editing generative AI. Music created using AI enabled Music Workflow. | Synthetic Mandate | - | Jun 12, 2026 | |
字里行间 In-game content artaudio | The game's music and art assets were modified based on generative artificial intelligence. | DuskSwan | - | Jun 10, 2026 | |
A Simple Square In-game content audiotext | The game uses AI-generated content only for music and translation. | Antharuu | - | Jun 9, 2026 | |
Blockmind Store/marketing art | AI tools were used only for creating promotional visual materials. | Quacky Games | 142 | Jun 3, 2026 | |
Cursed House 16 In-game content textart | AI-generated translations/proofreading and minor artwork elements | LGT SIA | - | Jun 3, 2026 | |
MUGI In-game content audio | Some arranged versions of the background music include sounds generated with AI assistance. All original compositions and other content, including graphics and game design, were created entirely by the developer. | 反動のゲームちゃんねる | - | May 23, 2026 | |
Lightfold Store/marketing art | Some store assets were polished with AI. | NoodleStorm | - | May 23, 2026 | |
ACHIEVEMENT MAZE Dev only code | AI tools were used to assist with code optimization and debugging. | HuntForge | - | May 23, 2026 | |
宝箱怪大冒险 In-game content art | Some artwork was created with AI assistance. | MiniBaga | - | May 23, 2026 | |
Keystones: Foundations In-game content artcode | AI was used for texture patterns and code assistance. All content was manually verified and optimized. | Cartoon Rocket Games | - | May 23, 2026 | |
CARGO CRUSH ZERO In-game content artaudio | CARGO CRUSH ZERO is developed with the assistance of AI tools throughout its production. Game code is implemented using Claude (Anthropic) as a development assistant. Background music is generated with AIVA. Visual assets are created using AI image generation tools and further edited by the developer. All creative direction, design decisions, and final output are overseen by the developer. | MIKADO WORKS | - | May 23, 2026 | |
Patternima In-game content audio | Some audio elements in this game are created with the assistance of generative AI.
These tools are used as part of the creative process, and all content is curated and integrated by the developer. | mixel | - | May 23, 2026 | |
CoGaWan In-game content audio | Parts of the game's music were created with the help of generative AI. | Josef Šuma | - | May 23, 2026 | |
Don't Push TOO Hard Store/marketing art | Some visual assets and marketing materials for this game were created with the assistance of generative AI tools.
All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation.
No AI is used to generate content during gameplay. | T-Skill Studios | - | May 23, 2026 | |
Chronicles Puzzle: History Path In-game content artcodetext | Visual Content: Generative AI was used to create the base visual concepts and illustrations for the puzzles. These images were then manually edited and refined to ensure they fit the historical context and game style.
Programming: AI tools were used to assist in code optimization and the implementation of localization systems.
Marketing: AI assisted in creating graphic assets for the Steam Store page (e.g., store banners).
All AI-assisted content has been carefully reviewed and manually post-processed to ensure quality and compliance with copyright standards. | Chronicles game studio | - | May 23, 2026 | |
Circuit Pulse In-game content artaudiotextcode | The development of the game was supported by AI in some areas to improve efficiency and quality. AI was used to write code and debug, as well as for performance optimization. It also contributed to the creation of 2D graphics for the shop area and the generation of background sounds. In addition, AI played a role in automating translations thus contributing to the realization of the game for a single developer. | Anice | - | May 23, 2026 | |
It's too late to apologize. artaudio | - Character Model
- UI
- BGM | esinotpe | 22 | May 23, 2026 | |
Snect In-game content text | The following in-game localizations are created with the assistance of generative artificial intelligence:
- Japanese
- Korean | Jaxon Cyan | - | May 23, 2026 | |
Almost A Ghost Store/marketing codeart | Generative AI was used as a coding assistant and to help create the game's capsule artwork and store marketing visuals. | PNR Verse | - | May 23, 2026 | |
wordban In-game content art | We used AI-powered tools to assist in creating achievement icons and decorative illustrations within the "Diary" system. These assets were manually refined and curated to match the game’s aesthetic. | Beibi Technology Co., Ltd. | - | May 23, 2026 | |
Code My Robot Vacuum In-game content artaudiotext | Generative AI is used to assist with the creation of some art assets, voice content, and localization/translation. All localized text is reviewed and edited by the developer. | Umit Canbolat | - | May 23, 2026 | |
Fluffy Arena In-game content artaudiotext | Some graphics, music, and translations were initially generated by AI and subsequently revised by humans. | Pet Party | - | May 23, 2026 | |
Chomp Garden Store/marketing text | AI tools were used to assist with drafting and translating the Steam store page text. | PawPaw Games | - | Mar 18, 2026 | |
推推矿工 Push & Crush In-game content artcode | Some of the image materials in this game are generated using AI, and the code is debugged with AI assistance. There is no real-time AI content and no infringement behavior. | IX Studio | - | Mar 18, 2026 | |
Michi-Suji Puzzle: Michi Connect In-game content text | This game uses generative AI tools during development for limited content assistance, such as text drafting and creative reference.
All core gameplay systems, level design, mechanics, and implementation were created and designed by the developer.
No AI-generated content is dynamically created during gameplay. | YuruPuz Studio | - | Mar 18, 2026 | |
3 Sheep Puzzle In-game content artcode | Generative AI tools were used to assist in creating the game's graphical assets (characters and environments), as well as in code development and mechanics optimization. The final output has been manually supervised and refined to ensure a consistent and functional gameplay experience. | Noel Oigres | - | Mar 18, 2026 | |
2048 Store/marketing art | Ai used for only for logo. | Raghavendra | - | Mar 18, 2026 | |
LetMeSee In-game content art | Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development.
All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems. | DaicyGameStudio | - | Mar 18, 2026 | |
Maid Card Gacha: Collect, Display, Complete In-game content art | We use AI for the character illustrations. | Violet Soft | - | Mar 18, 2026 | |
Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection In-game content art | Character images in this game were created using AI. | Violet Soft | - | Mar 18, 2026 | |
Sokocat: Castaway In-game content text | We use artificial intelligence to localize the game into some languages. | Rising Moon Games | - | Mar 18, 2026 | |
Stinky Cat In-game content artaudio | I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game. | Utterly Useless | - | Mar 18, 2026 | |
Schoolgirl Card Pull Simulator In-game content art | We use AI-generated images for our card characters. | Violet Soft | 33 | Mar 18, 2026 | |
噬丹 In-game content audio | In the creation of music and sound effects, we made use of AI-assisted tools.
However, all AI-generated materials were further refined and processed manually; none were used in their raw form.
Aside from the audio elements mentioned above, all other content in the game is entirely handcrafted and does not involve AI generation. | 泉游工作室 | - | Mar 18, 2026 | |
Silent Castle In-game content artaudiotext | This game uses generative AI for in-game images, background music, and translations. | ギュルダンゲームズ | - | Mar 18, 2026 | |
Snake: Secret Treasure Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
To the Carrot In-game content audio | AI is used exclusively for creating musical content. | Sapphirealone | - | Mar 18, 2026 | |
Meme Merge 3D Store/marketing art | images were mainly generated by Ai | PixelBrain Studios | - | Mar 18, 2026 | |
8-bitBot In-game content textcode | The translations are provided via AI.
The code is programmed with AI assist. | Eike Decker | - | Mar 18, 2026 | |
Moon Garden Optimizer Dev only code | AI is a narrative theme, and AI was used as a coding resource. However, no AI was used in the creation of the art, music, or dialogue. | Tristan Miller | - | Mar 18, 2026 | |
Box or Void In-game content textart | The following localizations (in-game and store page) are created with the assist of generative artificial intelligence:
- French
- German
- Japanese
- Korean
- Portuguese (Brazil)
- Russian
- Spanish
The logo for the game studio "Dumen Games" is created with the assist of generative artificial intelligence. | Dumen Games | - | Mar 18, 2026 | |
ARROW WORLD In-game content text | Text on store pages in languages other than Japanese is automatically translated by AI. | ATOKESHI | - | Mar 18, 2026 | |
GluMe Store/marketing text | Steam page description translated using AI | Solluco | 13 | Mar 18, 2026 |
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