Ingame backgrounds were generated by AI.
- Creator
- magnussoft
- Reviews
- -
- Added
- May 23, 2026
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Ingame backgrounds were generated by AI.
The images in the game are generated by AI.
The game's visuals heavily utilize generative artificial intelligence, and we promise to replace the AI-generated art assets for every 10,000 copies sold. After reaching 100,000 copies sold, all in-game art assets will be hand-drawn.
In this game, the developer uses AI tools in the creation of the following pre-generated content that players see: 1. Artwork: Image assets used on the store page and in the Steam library (capsule images, header images, etc.) and promotional materials. 2. Text: In-game text, store page descriptions, and their multilingual translations.
This game uses generative AI in the following limited ways: AI tools were used during development to assist in generating and organizing vocabulary word data. AI may have been used to help draft or structure non-final text content, which has been manually reviewed and edited by the developer. No generative AI is used in real-time gameplay, player interaction, or runtime content generation. This game does not use external AI services during gameplay.
Generative AI is used as an assistive tool in the development of this game, including visual assets (item, ability, and boss icons), code, and music. All AI-generated content is produced under direct human creative direction, with the developer serving as director and approver at every stage. AI assists — the human decides.
Generative AI "Gemini" was utilized across various stages of development, including coding and image generation. While AI helped improve development efficiency, all final adjustments and quality control were performed manually with the utmost care to ensure the best possible experience for our players.
As a solo developer, I used AI as my development partner on Tower's Gambit. It has helped me code faster and prototype things quickly. Every design decision, every mechanic, every pixel of this game reflects my vision — AI just helped me get there.
Some store page assets were edited with AI
Some images used in the library were generated using AI while others will be purchased as we expand the library.
The logo and 3D text elements contain AI created fonts as well as generative fills used in Photoshop.
The game's character portraits and victory screens are AI-generated.
Use AI to help with translation
A small portion of the game's images, translations, voice and sound effects, and code have been modified or generated with the assistance of AI.
AI has been used to help develop the game's cover art.
AI-generated tools were used only for limited promotional materials, such as marketing images displayed on the store page. All in-game content, including gameplay visuals, UI, and assets, is created by human artists and does not involve AI generation. AI-generated content does not affect gameplay, user experience, or core game assets.
Some illustrations used in the Arcade Mode (beta version) were created using a hybrid workflow that combines hand-drawn artwork and generative AI-assisted editing. The developer first creates original pencil sketches by hand, then digitizes and edits them on PC. Generative AI is used only to assist with draft refinement and background adjustments, followed by additional manual editing in image software. It has not yet been decided whether these illustrations will be replaced with fully hand-crafted versions during or after Early Access development.
AI tools were used to localize Solitaire Deck's text into multiple languages, this is the only AI content in the game. As a solo developer, it was my only feasible way to support players who prefer games in their native language. Some translations have been reviewed by native speakers, and I'm working to get more checked over time. If you spot anything off, please let me know through the Steam discussions and I'll get it fixed.
The development process of this project involved the use of advanced digital synthesis and generative tools to assist in the creation and curation of certain audio assets. These tools were utilized to enhance the thematic consistency of the soundtrack and to supplement the creative workflow. All final assets have been reviewed and integrated to ensure they meet the quality standards of the studio.
Some elements of the game’s artwork and text have been created with the help of generative AI.
Some graphics were generated by AI.
This game uses generative artificial intelligence to create some of its visual content, particularly the images shown in cutscenes. These AI-generated visuals help bring the story to life and allow for faster iteration and creative exploration. The cutscene images will be updated regularly as the technology improves and as the game's story evolves. This means you may notice changes in visual quality and storytelling over time, as we continue to refine and enhance the experience.
AI assisted with programming. AI assisted with translation.
Some of the background music was generated with the assistance of artificial intelligence.
Some imagery was created with the help of AI
I am a software engineer with over 20 years of professional experience in fields from robotics to AI (writing actual neural networks, not typing prompts) to healthcare. I used some generated content for scaffolding of UI/UX, as well as music and some background VFX, but I am responsible for and able to understand and modify every line of code. The game itself is built on a program I wrote by hand several months ago from time of release.
Artwork and music inspired with the use of AI.
Hello! The card illustrations in this work were created with the help of AI, which supported me in developing this independent game. I apologize for my limited art skills, so I’ve mainly kept a minimalist style throughout the game.
The artwork and music for this game were created using AI.
Pre-rendered app icon and assets with AI.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
[About the Developer]We are TEAM OLDBOY, a group of developers with over 20 years of experience, experimenting with various complex genres through the integration of AI technology.[AI Disclosure]Throughout our development pipeline—spanning planning, art, and programming—we have utilized AI agents and generative AI technologies. Specifically, they were used to generate character dialogue based on narrative settings, create character concepts and art, produce ending animation sequences, and compose music and voice-overs.While we leverage AI to streamline production, every element has been meticulously reviewed and finalized by our human developers to ensure our core creative philosophy is reflected in the final product.Dialogue Generation: AI was used to generate character scripts and dialogues based on each character's unique personality and traits.Visual Assets: A portion of the character illustrations and the ending animation sequences were created using generative AI tools.Audio & Voice: The game's background music and character voice-overs (dubbing) were produced through AI-powered audio technology.General Development: Generative AI was integrated into the overall development workflow to enhance efficiency in a short-term development environment.
A small portion of models and images are AI-generated.
AI was used during development to help create some visual assets, including certain textures, logo elements, and background images. These assets were reviewed, edited, and integrated by the developer before being used in the game. The game does not use live AI generation during gameplay.
AI was used for background textures and background audio and store page capsules and trailers.
The image was generated using AI.
I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own.
Artificial Intelligence was used exclusively for text localization and language translations. The pixel art and animations were handcrafted by the professional artists credited within the game. Sound effects and music are licensed assets curated for this project. No generative AI was used for any artistic, visual, or audio production.
Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology.
We optionally support generative AI content for player created custom game mode card artwork and custom token 3D models.
AI was used to generate pre-rendered visual content, text and voice overs for the game.
We use AI in all our products, where possible, including but not limited to helping in creation of code, graphical assets and text. AI is used as a workflow tool, much like digital art software or modern coding tools. Use of AI allows us to have more and better features which would otherwise be impossible or time and cost prohibitive for a small independent game studio.
This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was also used to assist in the creation of certain promotional artwork. No AI-generated content is created dynamically during gameplay, and players do not interact with AI systems during play.
The game is primarily developed manually, with AI assisting in the production process
The content of the game images is generated by AI
AI was only used to generate visual content to create full images for each trivia question.
Cybersoul features artwork developed with generative AI.
During the game’s development, AI was used as a reference in parts of the core code development and the creation of certain art assets.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI tools served as a source of creative inspiration and assistance for the code, art, and music.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Clover Town Cozy Solitaire In-game content art | Ingame backgrounds were generated by AI. | magnussoft | - | May 23, 2026 | |
叠影接龙 In-game content art | The images in the game are generated by AI. | Ashphly | - | May 23, 2026 | |
蜃渊契兽师 In-game content art | The game's visuals heavily utilize generative artificial intelligence, and we promise to replace the AI-generated art assets for every 10,000 copies sold. After reaching 100,000 copies sold, all in-game art assets will be hand-drawn. | 睦柒工作室 | - | May 23, 2026 | |
Ouroboros Solitaire In-game content arttext | In this game, the developer uses AI tools in the creation of the following pre-generated content that players see:
1. Artwork: Image assets used on the store page and in the Steam library (capsule images, header images, etc.) and promotional materials.
2. Text: In-game text, store page descriptions, and their multilingual translations. | IS Product | - | May 23, 2026 | |
English Vocab Rush Dev only text | This game uses generative AI in the following limited ways:
AI tools were used during development to assist in generating and organizing vocabulary word data.
AI may have been used to help draft or structure non-final text content, which has been manually reviewed and edited by the developer.
No generative AI is used in real-time gameplay, player interaction, or runtime content generation.
This game does not use external AI services during gameplay. | Binary Logic Games | - | May 23, 2026 | |
Iris Grid In-game content artcodeaudio | Generative AI is used as an assistive tool in the development of this game, including visual assets (item, ability, and boss icons), code, and music. All AI-generated content is produced under direct human creative direction, with the developer serving as director and approver at every stage. AI assists — the human decides. | Muyi Games | - | May 23, 2026 | |
Rummy Attack Dev only artcode | Generative AI "Gemini" was utilized across various stages of development, including coding and image generation.
While AI helped improve development efficiency, all final adjustments and quality control were performed manually with the utmost care to ensure the best possible experience for our players. | radiuthree | - | May 23, 2026 | |
Tower's Gambit Dev only code | As a solo developer, I used AI as my development partner on Tower's Gambit. It has helped me code faster and prototype things quickly. Every design decision, every mechanic, every pixel of this game reflects my vision — AI just helped me get there. | Donut Rampage | - | May 23, 2026 | |
All or Nothing Store/marketing art | Some store page assets were edited with AI | DeeGee Games | - | May 23, 2026 | |
Tab + Notch Store/marketing art | Some images used in the library were generated using AI while others will be purchased as we expand the library. | HATCHgames | - | May 23, 2026 | |
Cat and Mouse Solitaire Store/marketing art | The logo and 3D text elements contain AI created fonts as well as generative fills used in Photoshop. | Fence Post Games | - | May 23, 2026 | |
ROGUELIKE CARD GAME:BUSINESS EMPIRE In-game content art | The game's character portraits and victory screens are AI-generated. | COO Studio | - | May 23, 2026 | |
七神器 In-game content text | Use AI to help with translation | ZHU ZHANTIAN | - | May 23, 2026 | |
红或黑RedorBlack In-game content arttextaudiocode | A small portion of the game's images, translations, voice and sound effects, and code have been modified or generated with the assistance of AI. | RedOrBlack | - | May 23, 2026 | |
Mancala Party Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Master Poker In-game content art | AI-generated tools were used only for limited promotional materials, such as marketing images displayed on the store page.
All in-game content, including gameplay visuals, UI, and assets, is created by human artists and does not involve AI generation.
AI-generated content does not affect gameplay, user experience, or core game assets. | TECHSPIRE INNOVATIONS TEAM | - | May 23, 2026 | |
Battle Hanafuda In-game content art | Some illustrations used in the Arcade Mode (beta version) were created using a hybrid workflow that combines hand-drawn artwork and generative AI-assisted editing.
The developer first creates original pencil sketches by hand, then digitizes and edits them on PC. Generative AI is used only to assist with draft refinement and background adjustments, followed by additional manual editing in image software.
It has not yet been decided whether these illustrations will be replaced with fully hand-crafted versions during or after Early Access development. | SUZUKI PLAN | - | May 23, 2026 | |
Solitaire Deck In-game content text | AI tools were used to localize Solitaire Deck's text into multiple languages, this is the only AI content in the game. As a solo developer, it was my only feasible way to support players who prefer games in their native language. Some translations have been reviewed by native speakers, and I'm working to get more checked over time. If you spot anything off, please let me know through the Steam discussions and I'll get it fixed. | Breach Games | - | May 23, 2026 | |
Lofi Mahjong In-game content audio | The development process of this project involved the use of advanced digital synthesis and generative tools to assist in the creation and curation of certain audio assets. These tools were utilized to enhance the thematic consistency of the soundtrack and to supplement the creative workflow. All final assets have been reviewed and integrated to ensure they meet the quality standards of the studio. | Gossiam Games | 12 | May 23, 2026 | |
Mahjong Fest: Sakura Garden In-game content arttext | Some elements of the game’s artwork and text have been created with the help of generative AI. | Star Mill B.V. | - | May 23, 2026 | |
Santa's Christmas Solitaire 3 In-game content art | Some graphics were generated by AI. | The Revills Games | - | May 23, 2026 | |
Starfend In-game content art | This game uses generative artificial intelligence to create some of its visual content, particularly the images shown in cutscenes. These AI-generated visuals help bring the story to life and allow for faster iteration and creative exploration.
The cutscene images will be updated regularly as the technology improves and as the game's story evolves. This means you may notice changes in visual quality and storytelling over time, as we continue to refine and enhance the experience. | Ranieri Silva | 10 | May 23, 2026 | |
Solitaire - Complete Collection Unclear codetext | AI assisted with programming.
AI assisted with translation. | Grey Sky Interactive | - | May 23, 2026 | |
XenoCard In-game content audio | Some of the background music was generated with the assistance of artificial intelligence. | Hanging Hand | - | May 23, 2026 | |
Solitaire Time Warp Unclear art | Some imagery was created with the help of AI | Far Side Games | - | Mar 18, 2026 | |
eethCross In-game content artaudio | I am a software engineer with over 20 years of professional experience in fields from robotics to AI (writing actual neural networks, not typing prompts) to healthcare. I used some generated content for scaffolding of UI/UX, as well as music and some background VFX, but I am responsible for and able to understand and modify every line of code. The game itself is built on a program I wrote by hand several months ago from time of release. | eeth | - | Mar 18, 2026 | |
Solitaire Nights In-game content artaudio | Artwork and music inspired with the use of AI. | George Griffin | - | Mar 18, 2026 | |
地狱森林 In-game content art | Hello! The card illustrations in this work were created with the help of AI, which supported me in developing this independent game. I apologize for my limited art skills, so I’ve mainly kept a minimalist style throughout the game. | situ sam | - | Mar 18, 2026 | |
Runes & Rivets In-game content artaudio | The artwork and music for this game were created using AI. | Dano Sato | - | Mar 18, 2026 | |
Solitaire Holiday : Card Games In-game content art | Pre-rendered app icon and assets with AI. | Desoline | - | Mar 18, 2026 | |
Avalon Jewels 2 Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | Mar 18, 2026 | |
Fated All-In: Casino 5 Queens In-game content textartaudio | [About the Developer]We are TEAM OLDBOY, a group of developers with over 20 years of experience, experimenting with various complex genres through the integration of AI technology.[AI Disclosure]Throughout our development pipeline—spanning planning, art, and programming—we have utilized AI agents and generative AI technologies. Specifically, they were used to generate character dialogue based on narrative settings, create character concepts and art, produce ending animation sequences, and compose music and voice-overs.While we leverage AI to streamline production, every element has been meticulously reviewed and finalized by our human developers to ensure our core creative philosophy is reflected in the final product.Dialogue Generation: AI was used to generate character scripts and dialogues based on each character's unique personality and traits.Visual Assets: A portion of the character illustrations and the ending animation sequences were created using generative AI tools.Audio & Voice: The game's background music and character voice-overs (dubbing) were produced through AI-powered audio technology.General Development: Generative AI was integrated into the overall development workflow to enhance efficiency in a short-term development environment. | TEAM OLDBOY_Levi | - | Mar 18, 2026 | |
TheTwelfthDeceivers In-game content art | A small portion of models and images are AI-generated. | Chen An | - | Mar 18, 2026 | |
Stack & Survive In-game content art | AI was used during development to help create some visual assets, including certain textures, logo elements, and background images. These assets were reviewed, edited, and integrated by the developer before being used in the game. The game does not use live AI generation during gameplay. | Deepframe | - | Mar 18, 2026 | |
WordMaxed In-game content artaudio | AI was used for background textures and background audio and store page capsules and trailers. | Flexibendi LLC | - | Mar 18, 2026 | |
魔女的数学牌 Store/marketing art | The image was generated using AI. | Lin9973 | - | Mar 18, 2026 | |
Joker Madness 🃏 In-game content artaudio | I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own. | BadGafiGames | - | Mar 18, 2026 | |
Static 13 In-game content text | Artificial Intelligence was used exclusively for text localization and language translations. The pixel art and animations were handcrafted by the professional artists credited within the game. Sound effects and music are licensed assets curated for this project. No generative AI was used for any artistic, visual, or audio production. | SN Game Studio | - | Mar 18, 2026 | |
Elemental: Story Cards In-game content artcode | Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology. | 龙星游戏工作室 | - | Mar 18, 2026 | |
Table Space In-game content art | We optionally support generative AI content for player created custom game mode card artwork and custom token 3D models. | Boxtree, Inc. | - | Mar 18, 2026 | |
Dwarf Saga In-game content arttextaudio | AI was used to generate pre-rendered visual content, text and voice overs for the game. | Ironcode Gaming | - | Mar 18, 2026 | |
Star and Serpent Solitaire Unclear codearttext | We use AI in all our products, where possible, including but not limited to helping in creation of code, graphical assets and text. AI is used as a workflow tool, much like digital art software or modern coding tools. Use of AI allows us to have more and better features which would otherwise be impossible or time and cost prohibitive for a small independent game studio. | Star and Serpent | 12 | Mar 18, 2026 | |
BECOME LIFE In-game content audioart | This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was also used to assist in the creation of certain promotional artwork. No AI-generated content is created dynamically during gameplay, and players do not interact with AI systems during play. | Giovanni Altrui | - | Mar 18, 2026 | |
Stellar replies never reply Dev only | The game is primarily developed manually, with AI assisting in the production process | 零号 | - | Mar 18, 2026 | |
直播时代 Store/marketing art | The content of the game images is generated by AI | 快乐蜗牛工作室 | - | Mar 18, 2026 | |
Adventure Master In-game content art | AI was only used to generate visual content to create full images for each trivia question. | Joe Dean | - | Mar 18, 2026 | |
Cybersoul In-game content art | Cybersoul features artwork developed with generative AI. | Recoil Mojo | 10 | Mar 18, 2026 | |
Pairs In-game content artcode | During the game’s development, AI was used as a reference in parts of the core code development and the creation of certain art assets. | KCLUB Studio | 12 | Mar 18, 2026 | |
Sudoku Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 16 | Mar 18, 2026 | |
Puppy Link - Tile Connect Unclear artaudiocode | AI tools served as a source of creative inspiration and assistance for the code, art, and music. | ZT-Studio | 16 | Mar 18, 2026 |