25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Ostfriesland GamesSteam
Disclosure

All graphics in the game are hand-pixelled. The soundtrack was created with generative AI. Some images for the Steam store and library were expanded using AI to fit the required aspect ratios. No content is generated by AI during gameplay.

Creator
m01n studios
Reviews
-
Added
Sep 27, 2026
Paddock360Steam
Disclosure

AI generated graphics for logo and store page banner

Creator
Lights Out Global Ventures Pvt Ltd
Reviews
-
Added
Sep 26, 2026
Perimeter, Paint & ProcessSteam
Disclosure

PPP is designed, built and managed by a solo developer. AI tools were used to create the store capsule artwork and the in-game character portrait.

Creator
Level Process Studios
Reviews
-
Added
Sep 26, 2026
Give Me FiveSteam
Disclosure

AI-generated images were used as references for only some of the art assets. The final assets were created by hand.

Creator
Dystop1a
Reviews
-
Added
Sep 26, 2026
Baseline Basketball Manager 27Steam
Disclosure

Generative AI tools were used selectively during development to assist with certain text, data and visual workflows. Baseline Basketball Manager is developer-directed, with its gameplay systems, simulation logic, balancing and final content curated by the developer. The game does not generate AI content during gameplay.

Creator
Baseline Basketball Manager
Reviews
-
Added
Sep 25, 2026
Football Ambition 27Steam
Disclosure

Some of the artwork that ships with Football Ambition 27 was made using generative AI tools. That covers the club badges and competition logos in the default database, the menu and screen backgrounds, the stadium and facility illustrations, and the library of face parts the game builds portraits from. The national flags are not among them. Faces are built while you play. Every player, coach and youth prospect gets a portrait the moment they exist, including people generated seasons into your save, assembled by the game from that shipped library of parts. It is ordinary code doing the assembling, not an AI model, and it can only ever use art that came with the game. The game does not connect to any AI service. There is an optional feature, switched off by default, that lets you connect your own AI chat assistant to the in game database editor, so it can help with jobs like renaming clubs or building a scenario. It runs only if you turn it on, and it only reaches your own files on your own computer.

Creator
Mega Games
Reviews
-
Added
Sep 25, 2026
Hockey Coach DynastySteam
Disclosure

Some pre-generated content — the fictional league, club and player name pools, portions of descriptive and flavour copy, the arena photograph used on the title and store presentation, and parts of the store description — was created with generative-AI assistance during development, then selected, reviewed and edited by the developer. No content is generated at runtime, and no player data is sent to any AI service.

Creator
Chuck Chestnuts
Reviews
-
Added
Sep 25, 2026
Studs Up! Win UglySteam
Disclosure

Studs Up! ships some pre-generated AI content. All of it was reviewed and edited by hand before it went into the game: - Player portraits and the end-of-season win/loss backdrops: image generation, converted down to the game's limited-palette pixel formats. - The match music loop and the match sound effects: audio generation, edited and loudness-normalised. - The announcer voice in the trailer: voice generation. No AI runs while you play. The game is fully offline and generates nothing at runtime.

Creator
Gand
Reviews
-
Added
Sep 25, 2026
The Arcane OpenSteam
Disclosure

Card art, character portraits and the music were created with AI tools and edited by our team.

Creator
Par 4 Games
Reviews
-
Added
Sep 25, 2026
RoadshiftSteam
Disclosure

Roadshift was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions, as well as generating in-game images, assets, art, and 3D models. The game does not feature live, runtime generative AI.

Creator
RVLWorks
Reviews
-
Added
Sep 25, 2026
SLING CITYSteam
Disclosure

Some cosmetic artwork and icons, and the original music soundtrack, were created with generative AI tools during development. These assets are pre-generated. The game does not generate AI content during gameplay or connect to an AI service.

Creator
Trago LLC
Reviews
-
Added
Sep 25, 2026
WallstrikeSteam
Disclosure

We currently use generative AI-assisted tools during development to create some pre-generated visual content. The capsule artwork on the Steam store page is currently AI-assisted and is intended to be replaced before release. We also use Kimodo as an aid in generating and refining character animations used in the game. The game does not generate AI content during gameplay and does not connect to external AI services while running.

Creator
Ctrl+Gecko
Reviews
-
Added
Sep 25, 2026
Rox Solid Pro FootballSteam
Disclosure

Player portraits that will ship with the game will be generated in ComfyUI. Claude Code has been used for debugging, testing, and painful algorithm assistance (scheduling).

Creator
Rox Solid Games
Reviews
-
Added
Sep 25, 2026
Ultimate RPS ChampionshipSteam
Disclosure

Transparency is important--I built this game with extensive AI use, from coding to visual assets. If that's not your thing, I respect that. The game is free and I have no intention of adding anything in-game to buy. I just wanted to make something fun and see what I could do. Hopefully, it feels like some effort and creativity went into this and it's not just slop.

Creator
CLQ Gaming
Reviews
-
Added
Sep 25, 2026
Wormhole-in-OneSteam
Disclosure

Generative AI tools were used to help create some pre-made sound effects and marketing materials, including store-page text and promotional artwork. These are fixed assets prepared during development. The game does not generate AI content during gameplay; its random holes and boundaries are created by procedural game code.

Creator
Keep Making Games
Reviews
-
Added
Sep 25, 2026
Drunk GolfSteam
Disclosure

Generative AI tools were used to assist with programming and debugging, and to create some occasional textures.

Creator
Thnked
Reviews
-
Added
Sep 24, 2026
Cricket Club PresidentSteam
Disclosure

The character portraits, the menu backdrop and the store art were generated with AI image tools in one fixed illustration style, then chosen and checked by the developer. Nothing is generated while you play.

Creator
JSK Software Pty Ltd
Reviews
-
Added
Sep 24, 2026
JIGOKU YUGI: Only The Last Gambler Standing Returns to LifeSteam
Disclosure

This game contains content created with the assistance of AI tools. AI was used during development to assist with programming, visual assets, and other creative elements. All generated content was reviewed, edited, and integrated by the dev.

Creator
ISEKAI Games
Reviews
-
Added
Sep 24, 2026
Academy Soccer ManagerSteam
Disclosure

Some of the store artwork, the game icon and some sound effects were created with generative AI tools and then edited by hand before release. The simulation, the program code, the 3D models and the text in the game were made without generative AI. Nothing is generated by AI while you play.

Creator
TENZO
Reviews
-
Added
Sep 24, 2026
College Hockey 27Steam
Disclosure

Some written content in this game was drafted with generative AI assistance and reviewed and edited by the developer

Creator
Coastal Summit Studios
Reviews
-
Added
Sep 24, 2026
Bloom BlowSteam
Disclosure

Generative AI was used during development to help create some character illustrations, artwork and animations, music and sound effects, drafts of in-game text, localization, and store-page materials. This content is prepared in advance and incorporated into the game or its store page. The game does not generate content using generative AI during gameplay.

Creator
boutanist
Reviews
-
Added
Sep 24, 2026
TCG Football Card Shop Simulator - PrologueSteam
Disclosure

The game utilizes AI-generated content (such as concept illustrations, capsule art, and certain user interface asset variations) during the development process to enhance visual presentation.

Creator
Tueron Games
Reviews
-
Added
Sep 24, 2026
Homegrown: Sports Agent EmpireSteam
Disclosure

Some pre-rendered visual and audio assets were created with the assistance of generative AI tools during development. All such content was reviewed, edited, and finalized by the developer before shipping. The game does not use AI to generate content during gameplay.

Creator
SL_RS
Reviews
-
Added
Sep 24, 2026
Rugby Head CoachSteam
Disclosure

Generative AI was used in a limited and disclosed way while making this game. Artwork: the logo and wordmark were created with the help of a generative AI image tool, then edited, recoloured and assembled by hand into the store and library artwork you see here. Text: parts of this store page description were drafted with AI assistance and edited before publication. Nothing in the game itself is generated by AI. The match engine, the simulation, the player and club database, the match commentary and every other piece of in-game text are hand-built and hand-written. The game does not call any AI service, and no content is generated while you play.

Creator
Openside Games
Reviews
-
Added
Sep 24, 2026
NitroCore Synapse™Steam
Disclosure

Generative AI tools were used exclusively to create static, pre-generated illustrative images for the application's Tips section and Steam store/marketing assets. These are the only AI-generated materials included with the product or presented to users. NitroCore Synapse does not generate AI content at runtime and does not connect to external AI services.

Creator
NitroLabs Tecnologia
Reviews
-
Added
Sep 24, 2026
Moto Racing ManagerSteam
Disclosure

Generative AI was used for some of the artwork and text: the 3D representation of the motorcycles, the achievement icons, the artwork on this page, and text in the game and store, including the English version. All of it is pre-rendered - created during development, not while you play. No AI runs while the game is running: the race simulation and vehicle physics are computed on the server, the engine sound is synthesised in the game itself, and the circuit layouts are based on real geodata from OpenStreetMap contributors (ODbL).

Creator
MRM Games
Reviews
-
Added
Sep 22, 2026
ChefarztSteam
Disclosure

AI was used to improve the graphics and code. All the ideas came from me or from my experiences in my daily clinical and academic life.

Creator
eiz9r industries
Reviews
-
Added
Sep 22, 2026
The Last AnchorSteam
Disclosure

Generative AI tools were used during development to assist with programming, concept development, and the creation or refinement of some visual assets. All AI-assisted content included in the game was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service.

Creator
Perceptum Robotics
Reviews
-
Added
Sep 22, 2026
DustedSteam
Disclosure

Certain 2D textures, sound effects and music assets have been created with the assistance of AI.

Creator
DustedVR Limited
Reviews
-
Added
Sep 22, 2026
Project 9Steam
Disclosure

Generative AI tools were used extensively during development to assist with original fictional adult character artwork, pool-hall environments, UI decoration, video and animation assets, background music, ambient audio, sound effects, worldbuilding, character concepts, dialogue, gameplay descriptions, localization, and promotional copy. AI tools also assisted with gameplay ideation, balance simulation, programming, debugging, and test design. All player-facing AI-assisted content was generated before release, then selected, edited, integrated, and reviewed by the developer before being shipped as fixed game assets. The developer remains responsible for the final content. The game does not use generative AI at runtime, does not generate images, audio, text, or dialogue during play, and does not submit player input, save data, or multiplayer content to any AI service.

Creator
No.6 Creation
Reviews
-
Added
Sep 22, 2026
UMBRATIO - THE ODDS ARE FIXEDSteam
Disclosure

All visual artwork used in the game was created directly by the developer. Generative AI tools were used as part of the production process for certain audio assets and for translation/localization assistance. AI-generated or AI-assisted outputs were reviewed and edited by the developer before being included in the final game.

Creator
Aesthmaris Studio
Reviews
-
Added
Sep 22, 2026
DON'T DROP ITSteam
Disclosure

Generative AI was used to assist with some development and promotional content. All AI-assisted output was reviewed and curated by the developer.

Creator
Public Liability Games
Reviews
-
Added
Sep 21, 2026
De PotreroSteam
Disclosure

The English translation and some store page materials (text and logo artwork) were created with the help of generative AI tools, then reviewed and edited by the developer The original Spanish game text was written by the developer. No AI is used while you play.

Creator
Realoid Games
Reviews
-
Added
Sep 21, 2026
Pixel Golf LeagueSteam
Disclosure

Pixel Golf League includes some graphics and sounds that were generated using AI tools. No AI tools are connected to or being used to generate content during gameplay.

Creator
GyroNova Games
Reviews
-
Added
Sep 19, 2026
Esport Manager: Last PickSteam
Disclosure

The champion artwork, portraits and various visual assets are generated. The generated visuals are a starting point rather than a settled choice, and if the game's funding allows it I intend to have them redone by an artist. No content is generated by AI while you play, since the match simulation runs on a hand-written decision engine where each player evaluates their situation against authored rules, rather than on a generative model.

Creator
Daivly Games
Reviews
-
Added
Sep 19, 2026
PENNANT: Baseball OwnerSteam
Disclosure

Generative AI was used during development to help create pre-rendered content that ships with the game: in-game text and narrative templates, store page copy, and 2D brand artwork - all reviewed by the developer. The simulation itself (players, teams, seasons, statistics) is produced at runtime by the game's own deterministic statistical engine, not by AI. No AI-generated content is created while you play.

Creator
Pennant Sports
Reviews
-
Added
Sep 19, 2026
Fight ManagerSteam
Disclosure

Playtest fighter, promotion, and title imagery created utilizing generative AI. Later builds of the game will replace these assets with artist-created versions. Generative AI utilizes for troubleshooting when developing.

Creator
Panagaris Studios
Reviews
-
Added
Sep 19, 2026
Football Scout SimulatorSteam
Disclosure

This game was built with the help of generative AI. All of its code, visuals, and music were created with the help of AI tools during development. Everything you see and hear in the game is pre-made; nothing is generated live while you play.

Creator
JK NOVA
Reviews
-
Added
Sep 19, 2026
LUPKAR - World of BilliardsSteam
Disclosure

Some of the game's music and sound effects were created with the help of generative AI tools. Generative AI was also used to assist with in-game text and its translations into other languages. All AI-assisted content was produced during development and reviewed by the team. The game does not generate any content with AI during gameplay.

Creator
New Emotion Game
Reviews
-
Added
Sep 19, 2026
Shiny GenSteam
Disclosure

Shiny Gen ships over thirty original games and scenes. Their art, animation frames, music and sound effects were produced with the same AI generation tools the product offers to players, using the third party services listed in our Live-Generated answer. All of it was directed, reviewed and assembled by us before it shipped, and the game code itself is authored and hand edited by our team. No pre generated content in the shipping build is produced from a player's input, and none of it is generated at runtime from our side. Shiny Gen is a game creation tool, so live generation is the product rather than a feature of it. When a player asks for something, we call third party AI services to generate game code, images, animation frames, music, sound effects and 3D models from the text they type. Generation always happens at the player's explicit request, never in the background, and always requires a free Shiny Gen account and an internet connection. Every request goes to an established commercial AI provider: Anthropic, OpenAI, Google, OpenRouter, Cloudflare Workers AI, Runware, Retro Diffusion, Replicate and ElevenLabs. Each request is governed by that provider's usage policy and runs under the provider's own built-in safety systems at their default settings. We never disable, weaken or opt out of a provider's safety system anywhere in our product. OpenAI image generation runs under OpenAI's default moderation, and Google image generation carries Google's SynthID provenance watermarking. Guardrails on our side: - Our Community Rules, which are binding under our Terms of Service and published on our website, set out what may not be generated or shared. They prohibit, among other things, any sexual content involving a minor and sexual imagery of a real person without their consent, and they treat a prompt asking for prohibited content as a breach whether or not the model produces it. - Generation requires a signed in Shiny Gen account. There is no anonymous generation, so every request is attributable to an account. - Generation is rate limited per account and per address, and it is metered against a paid credit balance, so volume abuse is bounded rather than free. - The prompt and the resulting asset are retained against the account that made them, which is what lets us act on a report. - Anyone can report content to support@shinygen.ai. A person on our team reviews each report and can remove the content and close the account responsible. - The in app feed cannot receive player made content. It is served from our own catalogue and is enforced in code: the publish endpoint refuses any caller that is not our own account. Nothing a player generates can appear in another player's feed. - Multiplayer contains no free text channel of any kind. Communication is a closed set of eight fixed emotes, so there is no user to user text surface to moderate. - Player made games are never separate programs. They run as interpreted scripts inside our own sandbox, which is an allowlist: it has no filesystem, network, process or operating system access, and no reflection or dynamic dispatch. A generated game cannot execute native code, start a process, reach the network or read the player's files. We do not permit and do not support the generation of Adult Only sexual content, and we will act on reports received through Steam's in game reporting system and at support@shinygen.ai.

Creator
David Walter
Reviews
-
Added
Sep 18, 2026
FreeSurfSteam
Disclosure

Generative AI was used to assist in creating background environment imagery for some maps. No AI-generated content is created during gameplay.

Creator
Outside Line Studios
Reviews
-
Added
Sep 18, 2026
PERSONAL COMPUTER SOCCER by David MinayoSteam
Disclosure

Generative AI was used during development to assist in the creation of some of the game's pre-generated illustrations and visual assets. No generative AI is used to create content during gameplay.

Creator
David Minayo
Reviews
-
Added
Sep 18, 2026
Podium '80Steam
Disclosure

Some AI tools were used during development to assist with code, artwork, and audio production. All content was reviewed, edited and assembled by the developer.

Creator
Mebobox Ltd
Reviews
-
Added
Sep 18, 2026
PowerPitchSteam
Disclosure

Generative AI tools were used during PowerPitch’s development to create its code and player-facing content, including artwork, audio, text, localization, and promotional materials.

Creator
knighttimenow
Reviews
-
Added
Sep 18, 2026
Play Pocket ManagerSteam
Disclosure

Pocket Manager is designed and directed by one person. Generative AI was used as a production tool throughout development: the game's code was written with AI assistance under direct human design and review, and some visual and audio assets were AI-generated before being selected and hand-edited to fit the game's art direction. Every system, rule and piece of content was specified, tested and signed off by a human before shipping. Nothing is generated while you play — the build is fixed and identical for every player.

Creator
Buckminster Interactive
Reviews
-
Added
Sep 16, 2026
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