Some of the tools used in the creation of pre-rendered graphics for the game and store page use AI.
- Creator
- Wirraway Software
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Some of the tools used in the creation of pre-rendered graphics for the game and store page use AI.
The game contains a few AI generated images which have been modified by real artists.
A couple images are AI generated
Use to generate background
Some of the images are generated using AI
The game features AI-generated artwork for key characters, alongside an AI-generated soundtrack.
This game uses generative AI during its development to create a limited number of pre-rendered assets. Specifically, some of the static loading screen art was created with the assistance of AI tools. All of these assets were finalized and reviewed by our team before the game's release to ensure they meet quality standards and adhere to Steam's content policies. There is no live or real-time AI generation of content while the game is running.
Voiceovers are AI generated
We use AI tools to help us improve our audio voices, and some texts. No content is generated solely using AI.
The main presentation photos in the store page and the presentation photos in the game library were generated using AI.
AI used for: cover art elements.
AI has been used for music on radios, and for some voice lines
Steam page banner was genearted using AI. But no more than that.
AI is used for images of Steam Achievements.
The store page artwork and game icon were generated using AI.
AI-generated voices are used in cutscenes.
Some parts of the soundtrack and/or minor voiceline grunts have been created or enhanced by Artificial Intelligence.
The game includes several textures that were initially generated using AI and subsequently refined through manual editing. There aren't many such objects in the game.
Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets and code base are created entirely by Wargaming’s artists and developers.
The game uses some AI-generated sound effects, music, voice overs and in-game localization. It may, in rare instances use AI art fully or adopted by artists.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Pacific Fire Store/marketing art | Some of the tools used in the creation of pre-rendered graphics for the game and store page use AI. | Wirraway Software | - | Mar 18, 2026 | |
Project 37 In-game content art | The game contains a few AI generated images which have been modified by real artists. | Cheese Wheel Industries LLC | - | Mar 18, 2026 | |
Cosmic Tankinator Unclear art | A couple images are AI generated | Sven Holm Pileborg | - | Mar 18, 2026 | |
Earth Defenders Unclear art | Use to generate background | Frister | - | Mar 18, 2026 | |
断决留存 Unclear art | Some of the images are generated using AI | 铅皬学者 | - | Mar 18, 2026 | |
Tactical Warfare In-game content artaudio | The game features AI-generated artwork for key characters, alongside an AI-generated soundtrack. | Mizrab | 52 | Mar 18, 2026 | |
Bridge Hunter In-game content art | This game uses generative AI during its development to create a limited number of pre-rendered assets. Specifically, some of the static loading screen art was created with the assistance of AI tools.
All of these assets were finalized and reviewed by our team before the game's release to ensure they meet quality standards and adhere to Steam's content policies. There is no live or real-time AI generation of content while the game is running. | Double Light | 11 | Mar 18, 2026 | |
D-Day VR Museum In-game content audio | Voiceovers are AI generated | Lichtblau IT | 15 | Mar 18, 2026 | |
Section Gamma In-game content audiotext | We use AI tools to help us improve our audio voices, and some texts. No content is generated solely using AI. | Default Company | 18 | Mar 18, 2026 | |
Tank Simulator Store/marketing art | The main presentation photos in the store page and the presentation photos in the game library were generated using AI. | Imperian Online - Praha | - | Mar 18, 2026 | |
Tanks Boom Boom Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 21 | Mar 18, 2026 | |
Vietnam War In-game content audio | AI has been used for music on radios, and for some voice lines | Thorium Game Lab | 1.7k | Mar 18, 2026 | |
Tank Golfing general | Steam page banner was genearted using AI.
But no more than that. | Ofer Rubinstein | - | Mar 18, 2026 | |
League of Felt Tanks Store/marketing art | AI is used for images of Steam Achievements. | Utage Guys | - | Mar 18, 2026 | |
Krieg In-game content art | The store page artwork and game icon were generated using AI. | EliteInterapptive | - | Mar 18, 2026 | |
Tactics of World War One In-game content audio | AI-generated voices are used in cutscenes. | Headless Horseman Games | 10 | Mar 18, 2026 | |
Sherman Commander In-game content audio | Some parts of the soundtrack and/or minor voiceline grunts have been created or enhanced by Artificial Intelligence. | Iron Wolf Studio S.A. | 111 | Mar 18, 2026 | |
Aircraft Evolution In-game content art | The game includes several textures that were initially generated using AI and subsequently refined through manual editing.
There aren't many such objects in the game. | Satur Entertainment | 214 | Mar 18, 2026 | |
World of Tanks In-game content art | Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets and code base are created entirely by Wargaming’s artists and developers. | Wargaming Group Limited | 25.1k | Mar 18, 2026 | |
Call to Arms: Panzer Elite In-game content audiotext | The game uses some AI-generated sound effects, music, voice overs and in-game localization. It may, in rare instances use AI art fully or adopted by artists. | Digitalmindsoft | 1.9k | Mar 18, 2026 |