25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Cast & ConquerSteam
Disclosure

We are an indie team of two programmers. We are currently using AI-generated art so we can start testing the game right away. Thank you for your understanding.

Creator
AnnexAlea
Reviews
-
Added
May 23, 2026
Rites of AccordSteam
Disclosure

All narrative, lore, and in-game text were written entirely by our team. Music and sound design are produced by our talented sound designer. Character concepts and initial illustrations/visual designs are human created. AI tools were used to assist in the modeling pipeline, with all output reviewed, adjusted, and approved by the team. We are actively working towards bringing on a 3D artist as the project grows (reach out to us if this might be you).

Creator
CodeSeed
Reviews
-
Added
May 23, 2026
冥差(Hell Bailiff)Steam
Disclosure

All visual assets in this game — including character illustrations, environments, and card art — are designed and directed by a human artist, with AI tools used as an assistive means for iterative refinement and polish. The final in-game visuals are fully controlled by the designer. No AI-generated content involves copying from other games.

Creator
Yaeegy
Reviews
-
Added
May 23, 2026
TriVictorSteam
Disclosure

Some marketing assets and store page artwork were created with the assistance of AI image generation tools.

Creator
Armez Studio
Reviews
-
Added
May 23, 2026
DominoirSteam
Disclosure

Dominoir uses generative artificial intelligence as a supporting tool during development. AI was used to assist in the creation of certain audio elements and early visual concepts, including parts of the game’s music and logo. All assets were curated, edited, and finalized by the developer to ensure consistency with the game’s handcrafted art direction and overall quality. Generative AI is not used during gameplay, and no player data is processed by AI systems.

Creator
WeinGames
Reviews
-
Added
May 23, 2026
火の言伝Steam
Disclosure

Generative AI is used to create base materials for certain image assets, including character portraits, enemies, and UI. These generated images are not used as-is; they undergo manual processing such as retouching or animation before being implemented into the game.

Creator
紺ノトバリ / Konno Tobari
Reviews
-
Added
May 23, 2026
SINDIKATSteam
Disclosure

This app includes pre-generated AI-assisted visual assets used in store/marketing materials and some in-game 2D visuals. No generative AI features are available to players during gameplay, and the game does not accept user prompts for AI generation.

Creator
sadness
Reviews
-
Added
May 23, 2026
SevenfallSteam
Disclosure

This game includes pre-generated AI-assisted artwork that has been manually edited and refined by a human artist.

Creator
Titan Art Games
Reviews
-
Added
May 23, 2026
PoolSteam
Disclosure

AI has been used to help develop the game's cover art.

Creator
Hard Shark Games
Reviews
-
Added
May 23, 2026
IntegritySteam
Disclosure

Generative AI was not used for in-game art, gameplay assets, systems, or core game content. AI translation tools were used only for some additional text added later during development. Most localization was handled by a professional translation vendor. The only AI-generated visual assets currently used are the Steam header capsule and library logo illustrations, which were manually retouched. They are not used inside the actual game, and I plan to replace them after release if the game earns enough revenue.

Creator
DawnDuck
Reviews
-
Added
May 23, 2026
Odds & OrbsSteam
Disclosure

AI tools were used to assist with the translation of store page text.

Creator
Allocate Games
Reviews
-
Added
May 23, 2026
Whispers of ElenrodSteam
Disclosure

In the demo version, to support development, we use AI-assisted tools to create PLACEHOLDER CONTENT ONLY. These assets are temporary and will NOT appear in the final version of the game.

Creator
Quick Turn Games
Reviews
-
Added
May 23, 2026
Guard BreakSteam
Disclosure

The capsule artwork is hand-drawn, with some AI-assisted touch-ups to the face. AI is also used for some minor background textures in the demo. All these elements are planned to be updated at a future date.

Creator
Sudden Kebab Studios
Reviews
-
Added
May 23, 2026
Parallel TCGSteam
Disclosure

During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.

Creator
Parallel Studios
Reviews
45
Added
May 23, 2026
Eternal ExodusSteam
Disclosure

During the game's development, we may use tools that make use of procedural generation or AI. In every case, the final product reflects the creativity and artistic direction of the development team.

Creator
Fordesoft
Reviews
-
Added
May 23, 2026
KvgaSteam
Disclosure

This game uses generative AI tools to assist in creating pre-generated image content. All AI-generated images has been reviewed, edited, and finalized by the human development team to ensure it fits the game's vision and quality standards.

Creator
KvgaDev
Reviews
-
Added
Mar 18, 2026
仙源录Steam
Disclosure

部分美术资源使用AI工具生成初始概念图,之后由开发者进行手动调整和修改。最终作品结合了AI生成的基础设计和人工艺术修订。

Creator
BrillianT
Reviews
-
Added
Mar 18, 2026
SymbolikaSteam
Disclosure

All visual assets in the game, including character portraits, backgrounds, user interface (UI) elements, icons, and menus, were created using generative Artificial Intelligence tools. Additionally, all the background music and musical tracks were also composed and generated using AI. All of these assets are pre-rendered during development ; there is no live AI generation occurring in real-time while the user is playing.

Creator
Romain LGD
Reviews
-
Added
Mar 18, 2026
TurnveilSteam
Disclosure

AI was used to create the Steam page capsule art and some sound effects (including music)

Creator
CBT Games
Reviews
-
Added
Mar 18, 2026
Armita's SearchSteam
Disclosure

Generative AI was used only in limited cases: for a few UI elements and temporary draft translation. Before release, all machine-translated text will be replaced with human localization.

Creator
Raiders World Studio
Reviews
-
Added
Mar 18, 2026
Game Company SimulatorSteam
Disclosure

Some of the background concept art images are AI-generated. Examples include the character background on the right side of the main interface and the background of the puzzle mini-game.

Creator
Lonely Gamer
Reviews
-
Added
Mar 18, 2026
Text Dungeon: The Ring of LifeSteam
Disclosure

The original version of this game was created in Japanese. Translations into other languages were initially drafted with AI assistance, then carefully revised by hand for clarity and natural flow.

Creator
Tawashi Works
Reviews
-
Added
Mar 18, 2026
Empire at RiskSteam
Disclosure

This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for: - Assistance with translations and wording

Creator
BaroxxTech
Reviews
-
Added
Mar 18, 2026
Hexagon SoupSteam
Disclosure

In-game assets were generated using generative AI and then retouched for final use.

Creator
Sayberry Labs
Reviews
-
Added
Mar 18, 2026
KingsterSteam
Disclosure

Some 2D art and sound effects were created using limited AI-assisted drafts, then fully hand-edited and finalized by our art team. No AI runs during gameplay, and players do not generate or interact with AI content.

Creator
LoreHeim
Reviews
-
Added
Mar 18, 2026
Fight Life LegacySteam
Disclosure

Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.

Creator
Blade games
Reviews
-
Added
Mar 18, 2026
King's DownfallSteam
Disclosure

Store page capsule image was sketched by a human artist and refined using AI. AI was also used for localization.

Creator
Lukas Osouch
Reviews
-
Added
Mar 18, 2026
PadoriaSteam
Disclosure

This game uses some pre-rendered UI icons and promotional images created with generative AI tools. No AI is used during gameplay. All in-game content is static and pre-made, with no real-time generation.

Creator
DSgames
Reviews
-
Added
Mar 18, 2026
Regnum IdleSteam
Disclosure

This game contains pre-generated artwork created using AI image generation tools during development, that was modified to fit to my game.

Creator
Vexos Games
Reviews
18
Added
Mar 18, 2026
The Drowned DealSteam
Disclosure

Some character portraits were created using AI-assisted tools and then edited manually

Creator
RB Games Studio
Reviews
-
Added
Mar 18, 2026
Mini ScoutsSteam
Disclosure

Mini Scouts uses generative AI tools to create certain visual assets, including hero sprites, backgrounds, and select promotional images for the store page. All AI-generated content is pre-rendered, reviewed, and edited by a human being before inclusion in the game or marketing materials. Now, we know that AI art cannot and should not compete with human art. Hence, we'd love to bring aboard interested human artists so we can replace our gen-AI assets with assets made with love by human beings!❤️

Creator
KANTH Games
Reviews
-
Added
Mar 18, 2026
CardtoniaSteam
Disclosure

In the game, AI technology was used to assist in generating the majority of the art and audio assets, specifically the UI, character illustrations, background illustrations, and background music. To achieve the desired visual effect, I will manually make secondary modifications to the generated assets after they are produced. I am fully aware that AI-generated work cannot compare to the creations of outstanding artists and musicians, and I completely understand any attitude you may hold toward AI. If you are still willing to give this game a try, I would like to explain: I apologize that, as an independent developer, from a financial standpoint, it has become difficult for me to afford a large amount of art and music content. However, this does not mean I will treat this work lightly. I have already conducted multiple rounds of optimization and replacement for the game's art and music, and this work will continue. I will bring my sincerity and dedication, within the limits of my ability, to gradually pursue results that are more satisfying to everyone.

Creator
高手麦克
Reviews
-
Added
Mar 18, 2026
Little Immortal CultivatorSteam
Disclosure

Because this game was developed and produced by an individual with limited energy, some icons and story texts were generated with the assistance of AI and were manually screened and polished to improve the overall game quality and player experience.

Creator
YiHuan Game
Reviews
-
Added
Mar 18, 2026
Low Magic They SaidSteam
Disclosure

AI-Generated Content Disclosure I am a solo developer with no programming background. Before using AI, I spent three months following YouTube tutorials, deleted everything and restarted three times, and typed every line of code myself until the foundation of this game clicked. From there, I used AI — primarily Claude — as a teacher and debugging partner across 7,000+ conversations over 16 months to learn GDScript and build every system in the game. The first line in my prompts is always "Stop being a yes sayer and always be brutal and honest." Here is exactly what AI was and wasn't used for: Code: I spent my first three months writing every line of code by hand. As the project grew, AI became a development partner — drafting code from my descriptions, which I then reviewed, debugged, and integrated. AI taught me programming concepts and helped me solve problems. Every design decision and system architecture is mine. Art: AI-generated with extensive human direction and manual editing. Some pieces required 15 pages of descriptions. I often assemble final art from multiple elements — finding references, combining parts, and making hands-on edits until it matches my vision. Animation: The first 14 enemies and 2 bosses were animated by me personally in DragonBones. For newer content, I'm exploring AI-generated animations and working to make them feel personal and consistent with the game's style — you can see examples with the later bosses. Some of these I'm still not satisfied with and will redo, which is just part of the process. Music: I produced 350+ tracks using AI music tools and curated the best for the game. All creative direction — mood, style, placement — is mine. Writing: All card text, lore, descriptions, and UI text are written by me. AI occasionally helps with polish. Game Design: Every mechanic, card interaction, and balance decision comes from a lifetime of gaming — hundreds of board games, decades of Magic: The Gathering, a career at Blizzard Entertainment, and more consoles than most people can count. AI does not design games. That part is entirely human. EDIT1: I felt the need to mention that I got diagnosed with ADHD last year, at the age of 47. The reason I could never learn coding in a traditional way is my attention span. If I am not interested it is super hard, and if I am interested it is super awesome. I get excited when I can talk and describe how I want my game to feel and function. The AI converts that to code, and together we've created a way for me to follow my dream and make a game that I want to play. I have thought to myself many times during development that I wish I knew how to make this myself, and I wish I was able to just learn and do things like most people. But here we are. "EDIT2: I updated the Code section to be more precise. I only wrote code entirely by hand for the first three months. After that, AI and I worked together — I designed and described what I needed in detail, AI drafted it, and I reviewed, debugged, and integrated everything."

Creator
tripleslai
Reviews
-
Added
Mar 18, 2026
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