Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Generative AI tools were used during development to assist with early visual concepts, selected promotional artwork, and development support. All AI-assisted materials included in the final product were reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not send player input to external generative AI services.
Generative AI tools were used during development to assist with programming, debugging, and selected visual and marketing assets. All AI-assisted code and content were reviewed, tested, and edited by the developer. No content is generated during gameplay.
Shirt Happens! was made with the help of generative AI. We used it to write and review
code, to bring the game's mechanics online, to support our UI work, to generate visual
assets and reference images for our 2D and 3D art, to draft written text including parts
of this store page, and as a sounding board for design ideas. Everything it produced was
reviewed, edited and finished by us before it shipped.
Neural Defense was developed by a five-person indie team using a combination of hand-crafted work and generative AI tools. Generative AI was used during development to assist with music composition, concept art, portions of the game's code, and the editing and expansion of some narrative text. All final in-game assets — including 3D models, textures, and visual art seen during gameplay — were hand-crafted by the studio's artists. No content or code is generated live during gameplay; everything was created, reviewed, and finalized by the team prior to release.
Dream Simulators uses generative AI to create dynamic dialogue, story continuations, characters, missions, and narrative events based on player input and the active Lore system. Each Expansion Pack features its own world, Lore, characters, and adventures, creating a unique storytelling experience. The AI also generates creative scene descriptions and prompts that players can use as inspiration for creating images and videos. Because the experience is driven by player input, generated content may vary between playthroughs.
Generative AI tools were used during development to assist in creating a limited number of in-game UI design elements and texture assets. Generative AI is not used to create content dynamically during gameplay.
Eternal Rift Defense uses AI-assisted tools during development to help generate and refine certain code, audio, visual assets, and design elements. All AI-assisted content is reviewed, modified, and validated by the developers to ensure quality, security, and consistency with the game’s design.
During the development process, we may use procedural and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
This game uses generative AI to provide personalized choices and free-form conversations based on player input and profile information. The main story and scenarios are written by human writers.
We used generative AI to create artwork for this store page and for promotional
materials. All generated material was reviewed and adjusted
by humans before use. No content is generated by AI during gameplay.
Some of this game's assets were created with the assistance of generative AI tools and were then reviewed, edited, and integrated by the developer. This includes: base meshes of some 3D character models, some 2D artwork such as card illustrations and icons, voice lines and sound effects created with AI voice/audio generation, and parts of the localized text. All such content was pre-generated during development — the game does not generate any content with AI at runtime.
Generative AI was used during development to assist with the creation of some visual and promotional assets, including artwork used on the Steam store page and marketing materials. All AI-assisted content was reviewed and curated by the developer. No generative AI is used during gameplay.
All code, game design, maps, and audio behavior were created using AI. AI tools were also used for in-game character 3D models (subsequently hand-optimized and rigged), main menu background videos, store trailer cinematic shots, and store artwork (logo and capsule backgrounds). All content is based on the game's own original characters.
Some of the 3D character models in Glims were made with the help of generative AI: reference art was produced with an AI image tool and turned into 3D meshes with Meshy. Every model was then cleaned up, re-rigged, animated and hand-tuned by us, and all game code, design, UI art and animation work is human-made. No generative AI runs while you play — nothing is generated live.
Generative AI was used during development to assist with visual concept exploration and the creation of certain pre-generated art assets. No generative AI content is generated during gameplay.
Some of the 2D artwork used for this game's branding and store page - including the app icon and the key art - was created with the help of generative AI image tools, then cropped, edited and finalized by hand. No AI-generated content is produced while you play: all gameplay, 3D models, animation and audio come from licensed or hand-authored assets.
SpaceBuddies uses generative AI tools during development to create pre-rendered content included in the game and on this store page. AI was used to help produce some 3D models (Rodin), marketing/game imagery (ChatGPT), sound effects (Eleven Labs), and background music (Suno). All AI-generated assets were reviewed and edited by the development team before release.
This game does not use generative AI to create content during gameplay, and it does not connect to third-party AI services while you play.
Generative AI tools were used during development to assist with creating promotional images for the Steam store page, early concept art, and voiceovers for character dialogues. No AI content is generated in real-time during gameplay. All in-game models, code, and environments were manually created, processed, and integrated by the developer.
AI tools were used during development to assist with writing the game's code and text content (including UI text, English/Korean localization, and store page text). All AI-assisted content was created under direct developer supervision and reviewed by the developer. No content is generated by AI at runtime.
Some images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
Generative AI tools were used during development to create and edit some visual assets and promotional artwork, and to assist with portions of the game's code. All AI-assisted content was reviewed and curated by the developer. The game does not generate AI content during gameplay.
Generative AI tools were utilized during the development process to assist with coding, localization (translations), and early concept drafts for visual assets. All final in-game assets, codebase, and gameplay mechanics were curated, refined, and implemented directly by the developer.
We’d like to be transparent about the localization of THE WRONG WAY ROUND.
Some of the game’s translations have been created with the assistance of AI and then reviewed and adjusted by us. This allows us to make the game available to more players and support more languages than we could otherwise manage.
We’re continuously improving the translations and really appreciate any feedback from native speakers.
Cat Spirit RPG uses generative AI tools during development to assist with the creation and iteration of some pre-generated visual assets and promotional artwork. All AI-assisted content is reviewed, edited, and refined by the development team to ensure it meets the game's established quality standards and creative direction before being included in the game or its marketing materials.
The game does not generate AI content during gameplay.
This game uses generative AI for some visual content, including icons, logos, game art, Steam store page art, and website marketing images. Some store and website descriptions were written with AI assistance. Store, website, and marketing art is made to match the actual in-game look and design.
Some character artwork was developed from AI-assisted concept images, then
rebuilt and refined by the developer through 3D modelling and a deterministic
No generative AI is used while the game is running.
A small number of static meshes in this demo were generated using AI tools. This AI-generated content is temporary and will be fully replaced with original, non-AI assets in future updates. By the time the full game is released, it will contain no AI-generated content.
As part of our early access work, we have used AI-generated images as placeholders for the illustrations on our cards and leader icons. This allows us to iterate quickly and see which game mechanics players like or dislike. We will replace these with human art once we've received enough feedback to finalize what we keep or discard.
Generative AI tools were used during development to assist with early visual concepts, selected promotional artwork, and development support. All AI-assisted materials included in the final product were reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not send player input to external generative AI services.
Generative AI tools were used during development to assist with programming, debugging, and selected visual and marketing assets. All AI-assisted code and content were reviewed, tested, and edited by the developer. No content is generated during gameplay.
Shirt Happens! was made with the help of generative AI. We used it to write and review
code, to bring the game's mechanics online, to support our UI work, to generate visual
assets and reference images for our 2D and 3D art, to draft written text including parts
of this store page, and as a sounding board for design ideas. Everything it produced was
reviewed, edited and finished by us before it shipped.
Neural Defense was developed by a five-person indie team using a combination of hand-crafted work and generative AI tools. Generative AI was used during development to assist with music composition, concept art, portions of the game's code, and the editing and expansion of some narrative text. All final in-game assets — including 3D models, textures, and visual art seen during gameplay — were hand-crafted by the studio's artists. No content or code is generated live during gameplay; everything was created, reviewed, and finalized by the team prior to release.
Dream Simulators uses generative AI to create dynamic dialogue, story continuations, characters, missions, and narrative events based on player input and the active Lore system. Each Expansion Pack features its own world, Lore, characters, and adventures, creating a unique storytelling experience. The AI also generates creative scene descriptions and prompts that players can use as inspiration for creating images and videos. Because the experience is driven by player input, generated content may vary between playthroughs.
Generative AI tools were used during development to assist in creating a limited number of in-game UI design elements and texture assets. Generative AI is not used to create content dynamically during gameplay.
Eternal Rift Defense uses AI-assisted tools during development to help generate and refine certain code, audio, visual assets, and design elements. All AI-assisted content is reviewed, modified, and validated by the developers to ensure quality, security, and consistency with the game’s design.
During the development process, we may use procedural and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
This game uses generative AI to provide personalized choices and free-form conversations based on player input and profile information. The main story and scenarios are written by human writers.
We used generative AI to create artwork for this store page and for promotional
materials. All generated material was reviewed and adjusted
by humans before use. No content is generated by AI during gameplay.
Some of this game's assets were created with the assistance of generative AI tools and were then reviewed, edited, and integrated by the developer. This includes: base meshes of some 3D character models, some 2D artwork such as card illustrations and icons, voice lines and sound effects created with AI voice/audio generation, and parts of the localized text. All such content was pre-generated during development — the game does not generate any content with AI at runtime.
Generative AI was used during development to assist with the creation of some visual and promotional assets, including artwork used on the Steam store page and marketing materials. All AI-assisted content was reviewed and curated by the developer. No generative AI is used during gameplay.
All code, game design, maps, and audio behavior were created using AI. AI tools were also used for in-game character 3D models (subsequently hand-optimized and rigged), main menu background videos, store trailer cinematic shots, and store artwork (logo and capsule backgrounds). All content is based on the game's own original characters.
Some of the 3D character models in Glims were made with the help of generative AI: reference art was produced with an AI image tool and turned into 3D meshes with Meshy. Every model was then cleaned up, re-rigged, animated and hand-tuned by us, and all game code, design, UI art and animation work is human-made. No generative AI runs while you play — nothing is generated live.
Generative AI was used during development to assist with visual concept exploration and the creation of certain pre-generated art assets. No generative AI content is generated during gameplay.
Some of the 2D artwork used for this game's branding and store page - including the app icon and the key art - was created with the help of generative AI image tools, then cropped, edited and finalized by hand. No AI-generated content is produced while you play: all gameplay, 3D models, animation and audio come from licensed or hand-authored assets.
SpaceBuddies uses generative AI tools during development to create pre-rendered content included in the game and on this store page. AI was used to help produce some 3D models (Rodin), marketing/game imagery (ChatGPT), sound effects (Eleven Labs), and background music (Suno). All AI-generated assets were reviewed and edited by the development team before release.
This game does not use generative AI to create content during gameplay, and it does not connect to third-party AI services while you play.
Generative AI tools were used during development to assist with creating promotional images for the Steam store page, early concept art, and voiceovers for character dialogues. No AI content is generated in real-time during gameplay. All in-game models, code, and environments were manually created, processed, and integrated by the developer.
AI tools were used during development to assist with writing the game's code and text content (including UI text, English/Korean localization, and store page text). All AI-assisted content was created under direct developer supervision and reviewed by the developer. No content is generated by AI at runtime.
Some images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
Generative AI tools were used during development to create and edit some visual assets and promotional artwork, and to assist with portions of the game's code. All AI-assisted content was reviewed and curated by the developer. The game does not generate AI content during gameplay.
Generative AI tools were utilized during the development process to assist with coding, localization (translations), and early concept drafts for visual assets. All final in-game assets, codebase, and gameplay mechanics were curated, refined, and implemented directly by the developer.
We’d like to be transparent about the localization of THE WRONG WAY ROUND.
Some of the game’s translations have been created with the assistance of AI and then reviewed and adjusted by us. This allows us to make the game available to more players and support more languages than we could otherwise manage.
We’re continuously improving the translations and really appreciate any feedback from native speakers.
Cat Spirit RPG uses generative AI tools during development to assist with the creation and iteration of some pre-generated visual assets and promotional artwork. All AI-assisted content is reviewed, edited, and refined by the development team to ensure it meets the game's established quality standards and creative direction before being included in the game or its marketing materials.
The game does not generate AI content during gameplay.
This game uses generative AI for some visual content, including icons, logos, game art, Steam store page art, and website marketing images. Some store and website descriptions were written with AI assistance. Store, website, and marketing art is made to match the actual in-game look and design.
Some character artwork was developed from AI-assisted concept images, then
rebuilt and refined by the developer through 3D modelling and a deterministic
No generative AI is used while the game is running.
A small number of static meshes in this demo were generated using AI tools. This AI-generated content is temporary and will be fully replaced with original, non-AI assets in future updates. By the time the full game is released, it will contain no AI-generated content.
As part of our early access work, we have used AI-generated images as placeholders for the illustrations on our cards and leader icons. This allows us to iterate quickly and see which game mechanics players like or dislike. We will replace these with human art once we've received enough feedback to finalize what we keep or discard.