キャラクターや背景など一部の画像の生成にAIを使用しています。
- Creator
- fug
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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キャラクターや背景など一部の画像の生成にAIを使用しています。
This game uses AI-generated illustrations. Additionally, the translation was done using AI.
AI was used to improve image quality, as well as to process music and sound effects.
Certain visual content within the game was created using generative AI. This includes the static background images and illustrations that appear as part of the main storyline and narrative progression
Some of the texts used in the game and in the store page are polished with the use of generative AI.
AI was used to create the marketing material and some textures in the game.
This game was developed using limited AI-assisted tools during its creation process. All in-game content is manually reviewed and refined by developers.
just funny pictures
Male characters and some background elements use AI assistance
All AI-generated visuals used in this project were produced using a Generative Adversarial Network trained exclusively on artwork to which we hold full copyright and usage rights. All generated artwork underwent manual intervention and polishing to ensure artistic quality.
A very small number of 3D models and 2D textures within the game were generated by AI and subsequently manually refined by artists.
An AI-Copilot was used during coding, and an AI spelling and grammar checker was used for writing.
A.I. generation was used in the creation of promotional materials via leonardo.ai (that's TOS permits commercial use) with custom inputs and subsequent tweaking with other art tools like GIMP as well as some sounds/audio via https://elevenlabs.io/ (also permitted for commercial use) then often modified in Audacity, but all images/videos/dialog/story in game are not the product of AI generation.
This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually to ensure they remain accurate to the game’s tone, style, and meaning.
Some text and images in this work were created using AI.
My approach to AI is that it's better for a game to come out with graphics drawn by a computer than not at all! I have had about TWENTY projects canceled at different times due to the fault of artists! So I'd rather lose part of an unhappy audience than lose it entirely again by relying on humans! All images created by neural networks are included in an external module and can be disabled or replaced with a custom file via Steam Workshop if desired.
NPC portraits and UV textures
Was used for generate voice acting.
We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements.
Strictly: in the manor 3d assets. Watch my video on youtube on it! Thank you.
AI is used for the person in the capsule image.
Some graphics in-game have been AI generated
Background and assets.
Images for the menus and steam page
Capsule/library artwork is AI generated.
We use AI to generate some icons.
One of the stories in the game uses a narrator voice generated by a neural network that was trained on a real narrator's voice. Narrator can be disabled.
用AI幫忙裡部分程式碼
In the game, photorealistic images on posters and on a book were created using AI.
Game Capsule has been done with help from AI tools
This game uses artificial intelligence (AI) to create some in-game assets, such as game icons, ingredient images, and perk visuals. All AI-generated content has been reviewed, edited, and selected by the developer before being implemented into the game. The game does not use AI to generate real-time content during gameplay, and players cannot create or influence AI-generated content while playing.
Some art has been generated using image generation tools. All images have been manually curated, adjusted, and edited to fit the game's tone and consistency — including color correction, visual cleanup, composition, and stylistic alignment.
Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store page or marketing material. The game does NOT use AI generated code.
Logo and menu images made ai software
For the creation of icons in the inventory and UI, AI image generation was used.
Some images, backgrounds, characters, and styles are created by artificial intelligence.
This game utilizes generative AI in a supplementary role to create and modify some of the image assets. Our use of generative AI includes: Creation from scratch: An image of a digital scale. Editing and processing of original/stock photos: A stylized illustration of the motorcycle used in the game's logo. Images of a fictional map book titled "Touring Mapping". Weather effects (such as adding rain) to some of the background images. The core of this game—the actual photos taken by the developer in 2007—are not generated by AI.
I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game.
Listening to a story is a magic that should have no boundaries. To guarantee that the adventure maintains the same intensity, tone, and soul in every corner of the world, we chose a narration driven by state-of-the-art voice synthesis technology. This choice allows us to immediately offer a complete immersive experience in 9 languages, overcoming the barriers of reading. Your support is the engine that will allow us to evolve further, with the future goal of enriching the audio cast with professional performers.
The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself.
This game contains images, sound effects, and music generated with the assistance of AI.
About the characters (main characters, sub characters)... I used a real photo of a "dog" (the author's pet) as a face model, and after combining it with an analog illustration (the author's own work), I processed it with AI. For some of the mob characters and the background, I used a generative AI by prompts.
AI usage (development & marketing only). Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content. If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets. Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence.
This game currently uses AI-generated voices as a temporary solution for character dialogue. All writing, story, design, and sound direction are entirely human-made. Final human voice acting will replace these AI voices in future updates before the full release.
The background of the store interface is generated by AI
This game uses generative AI technology for text translation and for certain background design elements.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Some pictures and icons are created and/or modified using AI. Text-to-speech was used for voice recordings.
This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development.
The developers of this game have used generative AI to create various visual and audio aspects of the experience.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
D.D.D. 災薬対策課 In-game content art | キャラクターや背景など一部の画像の生成にAIを使用しています。 | fug | - | Mar 18, 2026 | |
Evil's Veil In-game content arttext | This game uses AI-generated illustrations.
Additionally, the translation was done using AI. | Glasscup | - | Mar 18, 2026 | |
Space novel: forsaken cargo In-game content artaudio | AI was used to improve image quality, as well as to process music and sound effects. | Strange Worlds Interactive | - | Mar 18, 2026 | |
Nilawanti: A Cursed Story In-game content art | Certain visual content within the game was created using generative AI. This includes the static background images and illustrations that appear as part of the main storyline and narrative progression | creepyneststudios | - | Mar 18, 2026 | |
Overblooming In-game content text | Some of the texts used in the game and in the store page are polished with the use of generative AI. | Bruno Vale Barbosa Eiterer | - | Mar 18, 2026 | |
Bunker 1945 - Capture the Gray Wolf In-game content art | AI was used to create the marketing material and some textures in the game. | Galus | - | Mar 18, 2026 | |
Chamberlore Dev only | This game was developed using limited AI-assisted tools during its creation process. All in-game content is manually reviewed and refined by developers. | Deep Range Studio | - | Mar 18, 2026 | |
Don't Piss Unclear | just funny pictures | Cherokee Games | - | Mar 18, 2026 | |
鱼肠剑与绣春刀 In-game content art | Male characters and some background elements use AI assistance | 鱼肠剑与绣春刀工作室 | - | Mar 18, 2026 | |
Prescription: Madness In-game content art | All AI-generated visuals used in this project were produced using a Generative Adversarial Network trained exclusively on artwork to which we hold full copyright and usage rights.
All generated artwork underwent manual intervention and polishing to ensure artistic quality. | Llamaplay | - | Mar 18, 2026 | |
Straying Rules In-game content art | A very small number of 3D models and 2D textures within the game were generated by AI and subsequently manually refined by artists. | Blind Point Games | - | Mar 18, 2026 | |
Celestial Anomalies Dev only codetext | An AI-Copilot was used during coding, and an AI spelling and grammar checker was used for writing. | Michael Livanos | - | Mar 18, 2026 | |
The Call of Darkness In-game content artaudio | A.I. generation was used in the creation of promotional materials via leonardo.ai (that's TOS permits commercial use) with custom inputs and subsequent tweaking with other art tools like GIMP as well as some sounds/audio via https://elevenlabs.io/ (also permitted for commercial use) then often modified in Audacity, but all images/videos/dialog/story in game are not the product of AI generation. | Ace_Games_ | 11 | Mar 18, 2026 | |
VOID PRIEST In-game content text | This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually to ensure they remain accurate to the game’s tone, style, and meaning. | KIB Games | - | Mar 18, 2026 | |
横断異道-The Crosswalk Anomaly Unclear textart | Some text and images in this work were created using AI. | SanNanGames | - | Mar 18, 2026 | |
Mirrors Castle In-game content art | My approach to AI is that it's better for a game to come out with graphics drawn by a computer than not at all!
I have had about TWENTY projects canceled at different times due to the fault of artists!
So I'd rather lose part of an unhappy audience than lose it entirely again by relying on humans!
All images created by neural networks are included in an external module and can be disabled or replaced with a custom file via Steam Workshop if desired. | Siorinex | - | Mar 18, 2026 | |
Testimony - Metal Graveyard In-game content art | NPC portraits and UV textures | Testimony | - | Mar 18, 2026 | |
SUBJECT 33 In-game content audio | Was used for generate voice acting. | Matei Mihai | - | Mar 18, 2026 | |
A Game About Penguins In-game content art | We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements. | CO's Entertainment | - | Mar 18, 2026 | |
Imperfect Smile art | Strictly: in the manor 3d assets. Watch my video on youtube on it! Thank you. | Lazy Platypus Kft. | - | Mar 18, 2026 | |
Don't Look! Store/marketing art | AI is used for the person in the capsule image. | YKey Games | - | Mar 18, 2026 | |
Private Witch Eye: The Lotus Killer In-game content art | Some graphics in-game have been AI generated | Lilith's Child Games Studio | - | Mar 18, 2026 | |
Lost Artifacts The Ghost of Florence Unclear | Background and assets. | 8floor ltd | - | Mar 18, 2026 | |
Skies Scrapper Store/marketing art | Images for the menus and steam page | NerdHead | - | Mar 18, 2026 | |
Bookbound Store/marketing art | Capsule/library artwork is AI generated. | SoerGameStudio | - | Mar 18, 2026 | |
Nuclear Epoch In-game content art | We use AI to generate some icons. | Cat Play Studio | 232 | Mar 18, 2026 | |
Tales In Text In-game content audio | One of the stories in the game uses a narrator voice generated by a neural network that was trained on a real narrator's voice. Narrator can be disabled. | Synthetic Mind Corp. | - | Mar 18, 2026 | |
企布斯大冒險 Dev only code | 用AI幫忙裡部分程式碼 | 達姆豹可愛 | - | Mar 18, 2026 | |
Office 8 In-game content art | In the game, photorealistic images on posters and on a book were created using AI. | ChronoQuill | - | Mar 18, 2026 | |
Cell 413 : Mine & Survive Store/marketing art | Game Capsule has been done with help from AI tools | Meerkatt Studio | - | Mar 18, 2026 | |
Survival Menu Live In-game content art | This game uses artificial intelligence (AI) to create some in-game assets, such as game icons, ingredient images, and perk visuals.
All AI-generated content has been reviewed, edited, and selected by the developer before being implemented into the game.
The game does not use AI to generate real-time content during gameplay, and players cannot create or influence AI-generated content while playing. | Low Sleep Studio | - | Mar 18, 2026 | |
Winterlight - Where silence says it all In-game content art | Some art has been generated using image generation tools. All images have been manually curated, adjusted, and edited to fit the game's tone and consistency — including color correction, visual cleanup, composition, and stylistic alignment. | Eastasiasoft Limited | - | Mar 18, 2026 | |
P.A.N.D.A. In-game content art | Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store page or marketing material. The game does NOT use AI generated code. | Blitzwood | - | Mar 18, 2026 | |
Assassin of Monsters Store/marketing art | Logo and menu images made ai software | Saylor games | 14 | Mar 18, 2026 | |
Alchimist – Secret of the Worlds In-game content art | For the creation of icons in the inventory and UI, AI image generation was used. | Alchemy Fox Studio | - | Mar 18, 2026 | |
Сакура In-game content art | Some images, backgrounds, characters, and styles are created by artificial intelligence. | SvetaSky | - | Mar 18, 2026 | |
ぼっち風来記:ニートの日本一周バイク旅 In-game content art | This game utilizes generative AI in a supplementary role to create and modify some of the image assets.
Our use of generative AI includes:
Creation from scratch:
An image of a digital scale.
Editing and processing of original/stock photos:
A stylized illustration of the motorcycle used in the game's logo.
Images of a fictional map book titled "Touring Mapping".
Weather effects (such as adding rain) to some of the background images.
The core of this game—the actual photos taken by the developer in 2007—are not generated by AI. | Sakura ARC | - | Mar 18, 2026 | |
VHS Romance In-game content art | I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game. | Warm Neon Games | - | Mar 18, 2026 | |
Vicky The Fox In-game content audio | Listening to a story is a magic that should have no boundaries. To guarantee that the adventure maintains the same intensity, tone, and soul in every corner of the world, we chose a narration driven by state-of-the-art voice synthesis technology. This choice allows us to immediately offer a complete immersive experience in 9 languages, overcoming the barriers of reading. Your support is the engine that will allow us to evolve further, with the future goal of enriching the audio cast with professional performers. | NineLivesInteractive | - | Mar 18, 2026 | |
The Butcher's Village™ Store/marketing art | The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself. | Murtaza Error | 12 | Mar 18, 2026 | |
Rosepine hotel In-game content artaudio | This game contains images, sound effects, and music generated with the assistance of AI. | VOIDBEE | - | Mar 18, 2026 | |
靴下物語ー大門ジゲンの靴下店ー In-game content art | About the characters (main characters, sub characters)...
I used a real photo of a "dog" (the author's pet) as a face model, and after combining it with an analog illustration (the author's own work), I processed it with AI.
For some of the mob characters and the background, I used a generative AI by prompts. | KNIGHT_0(ナイトー) | - | Mar 18, 2026 | |
Paws & Circuits: Reboot Earth In-game content arttextaudio | AI usage (development & marketing only).
Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content.
If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets.
Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence. | Flame Lashes | - | Mar 18, 2026 | |
Channel 51 In-game content audio | This game currently uses AI-generated voices as a temporary solution for character dialogue.
All writing, story, design, and sound direction are entirely human-made.
Final human voice acting will replace these AI voices in future updates before the full release. | Made By Gigi | - | Mar 18, 2026 | |
大千世界2 The Stupendous World Store/marketing art | The background of the store interface is generated by AI | 滑稽工作室 | - | Mar 18, 2026 | |
Exit Lab -15 Rooms- In-game content textart | This game uses generative AI technology for text translation and for certain background design elements. | INTENSE | - | Mar 18, 2026 | |
WonderLang Mandarin Chinese Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 | |
Hadal In-game content artaudio | Some pictures and icons are created and/or modified using AI.
Text-to-speech was used for voice recordings. | CoralHeavens | - | Mar 18, 2026 | |
幽限会社わらし不動産 In-game content arttext | This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development. | Studio非 | 21 | Mar 18, 2026 | |
Singularity In-game content artaudio | The developers of this game have used generative AI to create various visual and audio aspects of the experience. | Fractal Mind Studios | - | Mar 18, 2026 |