AI-generated images were used for promotional materials on this store page
- Creator
- Fart Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI-generated images were used for promotional materials on this store page
Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer.
Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits.
AI was used to generate some of the artwork and assets in the game.
Localization is conducted either through AI translation followed by human review. Additionally, due to the nature of the scenario, Generative AI is utilized only for illustrations within the work that are explicitly labeled as 'Created by Generative AI.' (Generative AI was not used for general scenes, character illustrations, BGM, or other creative assets.)
Most game resources are generated by AI
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
The game uses AI to generate card assets and item icons, delivering a rich and diverse gameplay experience.
Our team uses AI in the development of some in-game content and in the production of short-lived promotional materials. AI tooling is used to modify original content prepared by our art team and is subject to manual revision by our artists.
Some of the pictures on game cards are generated by AI tech.
This game uses artificial intelligence generated artworks and illustrations.
The game utilizes AI to generate backgrounds, providing rich playable content.
This work's title image and logo were created with the help of image-generation AI.
Some in-game graphics are AI-generated.
2D Asset Generation Debugging QA Testing
Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release.
Battle Babes features artwork developed with generative AI.
I have used AI tools to create original images and sounds included in the game and on the store page. All content was generated with care to avoid infringing any third-party intellectual property or trademarks. I hold full commercial rights for the use and distribution of these assets within the game and on the Steam platform. Also This project includes licensed third-party assets obtained from the Unity Asset Store and similar marketplaces. All assets were acquired legally under their respective licenses, which allow integration into interactive commercial products. No asset has been redistributed or resold outside of the game. The development team holds valid purchase records for all third-party content used.
1.AI generates a small number of background images and store images 2. AI generated game plots
Less than 4 assets utilized Midjourney tech to finalize the look of some environments and some indexing. This game is a labor of love and is overwhelmingly designed, animated, coded, and composed by humans.
The in-game assets do not use AI, only the store page does.
AI generates maps and illustrations, in the future I would prefer to hire real artists
AI has been used for the generation of illustrations
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
The characters in this game are created with the help of AI
AI Content Usage Explanation: Some visual assets in Chinchón were created using AI-assisted tools. Specifically: The achievement icons were generated with the help of AI to create consistent and stylized imagery. A few store art elements, such as the background illustrations of the kings, were also generated using AI and later edited manually to fit the overall aesthetic of the game. No in-game characters, animations, or core gameplay visuals were created using AI. The AI-generated assets are limited to supporting visual content, and all artwork was reviewed and polished by human artists before inclusion.
Background image and some icons. BGM
The following art assets are generated by AI: - In store page capsule images - Character portrait images - Game level backgrounds and card backgrounds images
AI used for translations (game and store pages).
The card UI artwork in the game was created with AI-generated technology.
Some visual assets were created using generative AI tools as part of the concept art process, then refined and finalized by human artists. No AI content is generated during gameplay.
Some images are generated using AI text and then post processed..
A part of the backgrounds and scenes. Some elements of the user interface.
A promotional video, some items cards, etc. The goal is to have the budget to remove AI asset by the full release.
Some of the pre-rendered images used on this game's store page and in marketing materials were created with the help of AI tools. AI was used solely to assist in the creative process for external visuals and does not affect the quality or integrity of the gameplay in any way. You can enjoy the game with full confidence!
We used AI to create drawings on the wall only. Detailed in "About This Game" section.
In-game background art.
AI was used to translate the Steam page
部分游戏图片由AI生成并修改
Artwork
Some visual assets, such as icons and illustrations, were generated or enhanced using AI tools, and were further refined and integrated by the developer.
In the game, there are three book-like covers, or large background images, that are generated by ai.
Some of the images in game are AI-generated
Help received for store content
Some card faces are generated using AI
A few audio effects are generated by AI. Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI.
All the characters featured on the cards and heroes in the game are fictional and were created by AI.
A part of the assets in this game were generated by AI
The game uses AI to create card images, but does not use AI to generate game content in real time.
Some graphical assets are generated with AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sink And Score Store/marketing art | AI-generated images were used for promotional materials on this store page | Fart Games | - | Mar 18, 2026 | |
Stackbound In-game content arttext | Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer. | Werner Viljoen | - | Mar 18, 2026 | |
Final Notice In-game content art | Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits. | Friend | - | Mar 18, 2026 | |
Bloodzap In-game content art | AI was used to generate some of the artwork and assets in the game. | Void65 | - | Mar 18, 2026 | |
"Erase -missing link-" Cthulhu Mythos Card Game ADV In-game content textart | Localization is conducted either through AI translation followed by human review.
Additionally, due to the nature of the scenario, Generative AI is utilized only for illustrations within the work that are explicitly labeled as 'Created by Generative AI.' (Generative AI was not used for general scenes, character illustrations, BGM, or other creative assets.) | PermanentPapyrus | - | Mar 18, 2026 | |
FlipCard In-game content artaudiocodetext | Most game resources are generated by AI | konggmitt | - | Mar 18, 2026 | |
Geargrid Tile Match In-game content art | Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game. | Boogygames Studios | - | Mar 18, 2026 | |
Galactic Deck Clash In-game content art | The game uses AI to generate card assets and item icons, delivering a rich and diverse gameplay experience. | Froststone Game | - | Mar 18, 2026 | |
Dragon Ace Casino In-game content art | Our team uses AI in the development of some in-game content and in the production of short-lived promotional materials. AI tooling is used to modify original content prepared by our art team and is subject to manual revision by our artists. | GameSpring Inc. | 23 | Mar 18, 2026 | |
America VS America 美国反对美国 Store/marketing art | Some of the pictures on game cards are generated by AI tech. | TheOne Studio | - | Mar 18, 2026 | |
Only Dead In-game content art | This game uses artificial intelligence generated artworks and illustrations. | Games For Me | - | Mar 18, 2026 | |
捉妖物语3:悟空-MonsterGirl 3 In-game content art | The game utilizes AI to generate backgrounds, providing rich playable content. | IDgames | - | Mar 18, 2026 | |
Memory Showdown Store/marketing art | This work's title image and logo were created with the help of image-generation AI. | Amakumo Co., Ltd. | - | Mar 18, 2026 | |
Witchcrafter In-game content art | Some in-game graphics are AI-generated. | Spear Group Limited | 12 | Mar 18, 2026 | |
Rogue Paper Scissors Dev only art | 2D Asset Generation
Debugging
QA Testing | Serhat Marasligil | - | Mar 18, 2026 | |
Lodge of Complaints In-game content art | Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release. | Squeezecat | - | Mar 18, 2026 | |
Battle Babes 3 In-game content art | Battle Babes features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Another Where - Card Game In-game content artaudio | I have used AI tools to create original images and sounds included in the game and on the store page. All content was generated with care to avoid infringing any third-party intellectual property or trademarks. I hold full commercial rights for the use and distribution of these assets within the game and on the Steam platform. Also This project includes licensed third-party assets obtained from the Unity Asset Store and similar marketplaces. All assets were acquired legally under their respective licenses, which allow integration into interactive commercial products. No asset has been redistributed or resold outside of the game. The development team holds valid purchase records for all third-party content used. | Milone Roberto | - | Mar 18, 2026 | |
四面楚歌 In-game content arttext | 1.AI generates a small number of background images and store images
2. AI generated game plots | LHStudio | - | Mar 18, 2026 | |
God & Charlotte In-game content art | Less than 4 assets utilized Midjourney tech to finalize the look of some environments and some indexing.
This game is a labor of love and is overwhelmingly designed, animated, coded, and composed by humans. | 3RD BOOK | - | Mar 18, 2026 | |
龙门Longmen Store/marketing | The in-game assets do not use AI, only the store page does. | SeeHandBlue | - | Mar 18, 2026 | |
Cristamon In-game content art | AI generates maps and illustrations, in the future I would prefer to hire real artists | Yiellow | - | Mar 18, 2026 | |
Card Addict Store/marketing art | AI has been used for the generation of illustrations | Eracu Studios | - | Mar 18, 2026 | |
PLAYNESE: Master Japanese In-game content artaudio | Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay. | Wynand Smit | 15 | Mar 18, 2026 | |
Mahjong House: Challenge All Achievements In-game content art | The characters in this game are created with the help of AI | TMG | - | Mar 18, 2026 | |
Chinchón In-game content art | AI Content Usage Explanation:
Some visual assets in Chinchón were created using AI-assisted tools. Specifically:
The achievement icons were generated with the help of AI to create consistent and stylized imagery.
A few store art elements, such as the background illustrations of the kings, were also generated using AI and later edited manually to fit the overall aesthetic of the game.
No in-game characters, animations, or core gameplay visuals were created using AI. The AI-generated assets are limited to supporting visual content, and all artwork was reviewed and polished by human artists before inclusion. | Quarzo Aplicaciones y Juegos SL | - | Mar 18, 2026 | |
Return to ... In-game content artaudio | Background image and some icons.
BGM | kupstudio | - | Mar 18, 2026 | |
LexiLoong In-game content art | The following art assets are generated by AI:
- In store page capsule images
- Character portrait images
- Game level backgrounds and card backgrounds images | B.Wordilia | - | Mar 18, 2026 | |
Mana Battle In-game content text | AI used for translations (game and store pages). | Leonardo Farroco | - | Mar 18, 2026 | |
三国兵临城下 In-game content art | The card UI artwork in the game was created with AI-generated technology. | QIAN JIN | - | Mar 18, 2026 | |
Wizard’s Gambit Store/marketing art | Some visual assets were created using generative AI tools as part of the concept art process, then refined and finalized by human artists. No AI content is generated during gameplay. | Ravi Deepak Trivedi | - | Mar 18, 2026 | |
Rotating Machine Store/marketing art | Some images are generated using AI text and then post processed.. | old corn and new bee | - | Mar 18, 2026 | |
Jixo: Summer Dreams Collector's Edition In-game content art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Fracctal TCG Store/marketing art | A promotional video, some items cards, etc. The goal is to have the budget to remove AI asset by the full release. | Fracctal Labs | 56 | Mar 18, 2026 | |
Beast Gang Store/marketing art | Some of the pre-rendered images used on this game's store page and in marketing materials were created with the help of AI tools.
AI was used solely to assist in the creative process for external visuals and does not affect the quality or integrity of the gameplay in any way.
You can enjoy the game with full confidence! | 企創天外 | - | Mar 18, 2026 | |
Evil Twin In-game content art | We used AI to create drawings on the wall only. Detailed in "About This Game" section. | Pykatellar | - | Mar 18, 2026 | |
Silver In-game content art | In-game background art. | Bezier Games | - | Mar 18, 2026 | |
Strigoi Town In-game content text | AI was used to translate the Steam page | seto_itchy | - | Mar 18, 2026 | |
我在西游当妖怪 Store/marketing art | 部分游戏图片由AI生成并修改 | RedKardia | - | Mar 18, 2026 | |
Italian Brainrot TCG Unclear art | Artwork | Visage Games Studio | - | Mar 18, 2026 | |
Relaxing Farm: Merge Tales In-game content art | Some visual assets, such as icons and illustrations, were generated or enhanced using AI tools, and were further refined and integrated by the developer. | LeeT Game | - | Mar 18, 2026 | |
征服者笔记本联机版 In-game content art | In the game, there are three book-like covers, or large background images, that are generated by ai. | QiuGong | - | Mar 18, 2026 | |
Matchology In-game content art | Some of the images in game are AI-generated | Sunrix | - | Mar 18, 2026 | |
The Last Dictator Store/marketing arttext | Help received for store content | Fizikso | - | Mar 18, 2026 | |
Crossed Tiles In-game content art | Some card faces are generated using AI | doughnutworks | - | Mar 18, 2026 | |
Square Colosseum: Cell B201 In-game content audiotext | A few audio effects are generated by AI.
Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI. | Selfward Games | - | Mar 18, 2026 | |
Cardrottini In-game content art | All the characters featured on the cards and heroes in the game are fictional and were created by AI. | Don Bobritto | - | Mar 18, 2026 | |
Caemdale In-game content art | A part of the assets in this game were generated by AI | JRB | 10 | Mar 18, 2026 | |
Overwork Empire In-game content art | The game uses AI to create card images, but does not use AI to generate game content in real time. | YanBei | - | Mar 18, 2026 | |
Deckheim In-game content art | Some graphical assets are generated with AI. | Deckbuilder.gg | - | Mar 18, 2026 |