The game to contain art assets generated by artificial intelligence
- Creator
- Neuroslop Studio
- Reviews
- -
- Added
- Jul 22, 2026
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The game to contain art assets generated by artificial intelligence
"AI offered the seeds, but I am the one who selected them with care, nurtured them with devotion, and waited for them to bloom. I serve as a humble gardener, cultivating a flower that never fades, right there on your desktop. Within this space lies the fruit of countless nights at my desk; it holds the tenderness I wish to share—a sincere greeting to every lonely soul. May this bloom rest quietly on your screen, bringing a breath of peace and fragrance to your day."
Some 3D models (aircraft) in this game were created with generative AI tools and then reviewed and edited by our development team.
AI tools were used during development to assist with the creation and refinement of some visual assets. All content included in the final game was selected, edited, and integrated by the developer.
Kaironia uses generative AI tools during the development process to create pre-rendered assets. Specifically, AI-assisted tools were used to help create background music tracks, certain 2D environmental icons and images, and to assist with multi-language text localization. None of these assets are generated dynamically or live during gameplay.
The masterpieces featured in this game are real public-domain paintings, digitized from high-resolution scans. They are not AI-generated. Generative AI was used only in the following areas: some artwork other than the masterpieces (UI, characters, backgrounds), some sound, and localization.
This game was created with the assistance from Claude Code and elevenlabs for audio.
Generative AI was used for creating Store page assets and in game items. Generated content was then manually edited to remove any anomalies and match look and feel of overall game's theme.
AI was used for translation, testing, and art assistance.
Although AI tools were used during the making of this game for efficiency, we have put our love, care, and effort into every part of it so players can experience the game as intended. AI was used only as a support tool where helpful, and its use was kept minimal. All creative decisions, final content, and gameplay direction were reviewed and shaped by the developer to make sure nothing takes away from the intended player experience.
In-Game Text Creation and Translation: We use AI to create and translate text for in-game content and store descriptions. Program Code Generation: We use AI to create and optimize the programming code that implements the game’s features and systems. Sound Effect Generation: We use AI to generate sound effects used in the game.
This game is partly made by AI
Some images used in the game were created or assisted with the help of AI-generated content. All AI-generated assets were reviewed, edited, and integrated by the developer as part of the game's final artwork.
all the pictures are generated by artificial intelligence.
Generative AI tools were used during development to create and refine some pre-generated visual assets, including character illustrations, office environments, decorative objects, and promotional artwork. All generated materials were manually selected, edited, integrated, and reviewed by the developer. The game does not generate any AI content while running.
Some static visual assets used for Jigsaw Sweeper were created or refined with generative AI under developer direction, then manually selected, reviewed, edited, and integrated by the developer. This includes Steam achievement icons and may include selected store or marketing artwork. The game does not generate AI content during gameplay, does not use AI to respond to player input, and does not connect to any external AI service while the game is running. The Custom Image Puzzle feature lets players import local images from their own device. These images are not generated by the game, are not processed by an AI service, and are not shared through an online service.
Pocket Chief! uses generative AI for optional text conversations, activity summaries, and task organization. Some artwork and localization used in the product and its marketing were also created with AI assistance. Users can choose Pocket Chief Cloud, connect their own compatible model provider (BYOK), or use a local model endpoint.
The game uses pre-rendered background imagery, portions of which were produced with the assistance of AI tools and further edited for use in the game.
Generative AI tools are used to create some background images and marketing materials, as well as to assist with the animation production process. The final assets are adjusted by the development team.
This game was developed based on the concept of creating a Steam game with AI and Unity. Some in-game 3D models, images/artwork, UI elements, sounds, text, and multilingual localization copy were generated or assisted by generative AI tools, then directly edited, arranged, implemented, and finalized by the developer in Unity. The game does not generate new AI content in real time during gameplay. All AI-generated or AI-assisted elements were created, reviewed, and edited in advance before being included as part of the game content.
This game uses generative AI in the following ways: - Some of the in-game and store page artwork was created using AI image generation tools. - Some localization (translations) was assisted by AI tools. All AI-generated content is reviewed and edited by the developer before release. Background music uses royalty-free tracks and is not AI-generated. Parts of the game's code were written with the assistance of AI coding tools.
Generative AI was used during development to create certain music, assist with localization, and produce some icon assets. All AI-generated content included in the final game was reviewed, edited, and approved by the development team before release.
Yes – The game contains AI-generated visuals, including card illustrations, background artwork, UI panels, and store page assets (capsules, icons, screenshots), created using AI image generation tools and curated by the developer.
Some visual assets and portions of the game's development were created with the assistance of generative AI. AI was used as a creative and productivity tool during development, with all generated content reviewed, edited, and integrated by the solo developer.
Generative AI was used to assist with the creation and refinement of selected visual assets, promotional images, Steam store page graphics, and localization materials.
Generative AI was used during development to assist with the translation and localization of in-game text into multiple languages
Some background music was created using generative AI during development.
Generative AI was used during the development process to create a portion of the textures used in the game environments. These assets were subsequently reviewed and refined by our development team to ensure quality and originality.
All in-game art resources are subject to secondary creation and modification based on AI-generated content.
Portions of this game's art assets were created with generative AI assistance. All content has been manually curated, adjusted and quality-verified.
some assets were made by Generative AI and we reworked them such as modeling, visual effect... e.t.c
Music and sound effects were created using Suno
Some of the images on our store page were created by artificial intelligence and edits were made on the images.
AI tools were used to create pre-rendered assets during development, including background illustrations, item images, some video cutscenes, and background music. All AI-generated content was curated, edited, and integrated by the developer. The game does not generate any content at runtime (no live-generated AI content).
Some graphical assets (capsule images, etc.) and music tracks were created using AI generation tools. No AI generates content in real time during gameplay. All AI-generated materials were reviewed and selected by a human.
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
AI tools were used during development to assist with initial language translation drafts and secondary asset editing.
"AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team."
During the development of this game, some codes, texture materials and background music were produced with the help of AI, and all related contents were reviewed and adjusted by the developers.
Some visual assets (creature sprites, plant and background illustrations, and tarot card art, including some store page images) were created using generative AI tools and then curated, edited, and art-directed by the developer. No AI content is generated during gameplay.
Some visual assets used in this game were created or assisted using generative AI and were further edited, refined, and integrated by the developers. No generative AI is used during gameplay.
Some store assets and code review used AI assistance.
Generative AI was used to create some in-game visual assets, including skill icons, character art, and equipment/item icons. These assets were reviewed and edited by the developer before release. AI was not used for story writing, audio, or core gameplay logic. AI-assisted assets may also appear on the Steam store page and marketing materials.
Code: Generative AI tools were used to create foundational logic and structural boilerplate, which was then heavily edited and modified manually. Audio: Generative AI was used to draft the baseline tracks for the main menu and gameplay music, which were subsequently edited by hand. Marketing Text: AI tools were used to outline the initial structure of the store page descriptions before being manually rewritten.
Generative AI tools were used as part of the visual development workflow, mainly to assist with concept exploration and selected artwork for the game and store page. All final assets were reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Snot Pop! is an indie project. Like many independent developers, generative AI was used as a tool among many during development; for brainstorming, writing, art and audio design, and working through balancing problems. AI was not the game designer or orchestrator of the project. All content was reviewed, directed, altered, and approved before inclusion. Everything in the game reflects deliberate creative decisions made by the developer.
Generative AI was used during development to assist in creating certain visual assets, dialogue drafts, event text, and marketing artwork. All AI-generated content has been reviewed, edited, and integrated by the developer before being included in the game. The game does not use live-generated AI content during gameplay.
Some of the assets and background were made with some use of AI - The rest drawn by hand using Asprite! The goal of lazypanda is to give a worm expirience to our users. AI Usage helped with speeding up creation of some assets.
AI tools were used for proofreading, correcting grammar, and fixing typographical errors.
Some visual assets in this game (such as illustrations, icons, and background images) were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by our development team before being included in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
DEADLINE In-game content art | The game to contain art assets generated by artificial intelligence | Neuroslop Studio | - | Jul 22, 2026 | |
Keeplight Unclear | "AI offered the seeds, but I am the one who selected them with care, nurtured them with devotion, and waited for them to bloom.
I serve as a humble gardener, cultivating a flower that never fades, right there on your desktop. Within this space lies the fruit of countless nights at my desk; it holds the tenderness I wish to share—a sincere greeting to every lonely soul. May this bloom rest quietly on your screen, bringing a breath of peace and fragrance to your day." | Soft Embrace | - | Jul 22, 2026 | |
마지막 적 함대를 막기위해 출격합니다 In-game content art | Some 3D models (aircraft) in this game were created with generative AI tools and then reviewed and edited by our development team. | RDSOFT | - | Jul 22, 2026 | |
Purr in Bloom In-game content art | AI tools were used during development to assist with the creation and refinement of some visual assets. All content included in the final game was selected, edited, and integrated by the developer. | Thundertale Studio | - | Jul 20, 2026 | |
Kaironia In-game content audioarttext | Kaironia uses generative AI tools during the development process to create pre-rendered assets. Specifically, AI-assisted tools were used to help create background music tracks, certain 2D environmental icons and images, and to assist with multi-language text localization. None of these assets are generated dynamically or live during gameplay. | Kaironia | - | Jul 20, 2026 | |
NEVER HAPPENED In-game content artaudiotext | The masterpieces featured in this game are real public-domain paintings, digitized from high-resolution scans. They are not AI-generated.
Generative AI was used only in the following areas: some artwork other than the masterpieces (UI, characters, backgrounds), some sound, and localization. | SF Create | 11 | Jul 20, 2026 | |
Tailwind In-game content audiocode | This game was created with the assistance from Claude Code and elevenlabs for audio. | OneBrother | - | Jul 20, 2026 | |
Tix and Claw In-game content art | Generative AI was used for creating Store page assets and in game items. Generated content was then manually edited to remove any anomalies and match look and feel of overall game's theme. | GameGameGames | - | Jul 20, 2026 | |
阿可与小白:大战污染兽 In-game content arttext | AI was used for translation, testing, and art assistance. | 狐狸博士 Dr.Fox | - | Jul 20, 2026 | |
Desktop Pet: Idle Cats Cozy Chaotic Companions for your screen Dev only | Although AI tools were used during the making of this game for efficiency, we have put our love, care, and effort into every part of it so players can experience the game as intended.
AI was used only as a support tool where helpful, and its use was kept minimal. All creative decisions, final content, and gameplay direction were reviewed and shaped by the developer to make sure nothing takes away from the intended player experience. | Panduck Game Studio | - | Jul 20, 2026 | |
MEKAKUSHI-SAN In-game content textcodeaudio | In-Game Text Creation and Translation: We use AI to create and translate text for in-game content and store descriptions.
Program Code Generation: We use AI to create and optimize the programming code that implements the game’s features and systems.
Sound Effect Generation: We use AI to generate sound effects used in the game. | nobisiko games | - | Jul 20, 2026 | |
RonkBonk Unclear | This game is partly made by AI | copoeric | - | Jul 20, 2026 | |
Sweet Land Survival In-game content art | Some images used in the game were created or assisted with the help of AI-generated content. All AI-generated assets were reviewed, edited, and integrated by the developer as part of the game's final artwork. | Arc Moon | - | Jul 20, 2026 | |
Visual Novel: There Are No Coincidences Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Jul 18, 2026 | |
One More Release: Indie Studio Tycoon In-game content art | Generative AI tools were used during development to create and refine some pre-generated visual assets, including character illustrations, office environments, decorative objects, and promotional artwork. All generated materials were manually selected, edited, integrated, and reviewed by the developer. The game does not generate any AI content while running. | Daniil Tarasau | - | Jul 18, 2026 | |
Jigsaw Sweeper In-game content art | Some static visual assets used for Jigsaw Sweeper were created or refined with generative AI under developer direction, then manually selected, reviewed, edited, and integrated by the developer. This includes Steam achievement icons and may include selected store or marketing artwork.
The game does not generate AI content during gameplay, does not use AI to respond to player input, and does not connect to any external AI service while the game is running.
The Custom Image Puzzle feature lets players import local images from their own device. These images are not generated by the game, are not processed by an AI service, and are not shared through an online service. | dotori | - | Jul 18, 2026 | |
Pocket Chief! Live AI textart | Pocket Chief! uses generative AI for optional text conversations, activity summaries, and task organization. Some artwork and localization used in the product and its marketing were also created with AI assistance. Users can choose Pocket Chief Cloud, connect their own compatible model provider (BYOK), or use a local model endpoint. | STARWISH LIMITED | - | Jul 18, 2026 | |
Goblin and Recipes: Match-3 Adventure In-game content art | The game uses pre-rendered background imagery, portions of which were produced with the assistance of AI tools and further edited for use in the game. | Nikola Bulj | - | Jul 18, 2026 | |
モグモグ!クソバトル In-game content art | Generative AI tools are used to create some background images and marketing materials, as well as to assist with the animation production process. The final assets are adjusted by the development team. | BoreBoreKick | - | Jul 18, 2026 | |
Don't Go Duck In-game content artaudiotext | This game was developed based on the concept of creating a Steam game with AI and Unity. Some in-game 3D models, images/artwork, UI elements, sounds, text, and multilingual localization copy were generated or assisted by generative AI tools, then directly edited, arranged, implemented, and finalized by the developer in Unity.
The game does not generate new AI content in real time during gameplay. All AI-generated or AI-assisted elements were created, reviewed, and edited in advance before being included as part of the game content. | Bad_Melon | - | Jul 18, 2026 | |
FlipPanic In-game content arttextcode | This game uses generative AI in the following ways:
- Some of the in-game and store page artwork was created using AI image generation tools.
- Some localization (translations) was assisted by AI tools.
All AI-generated content is reviewed and edited by the developer before release.
Background music uses royalty-free tracks and is not AI-generated.
Parts of the game's code were written with the assistance of AI coding tools. | WingWind | - | Jul 18, 2026 | |
LoveLine In-game content audiotextart | Generative AI was used during development to create certain music, assist with localization, and produce some icon assets. All AI-generated content included in the final game was reviewed, edited, and approved by the development team before release. | Bone-US | - | Jul 18, 2026 | |
ITCHING! In-game content art | Yes – The game contains AI-generated visuals, including card illustrations, background artwork, UI panels, and store page assets (capsules, icons, screenshots), created using AI image generation tools and curated by the developer. | Cw4M | - | Jul 18, 2026 | |
Blooming Faith In-game content art | Some visual assets and portions of the game's development were created with the assistance of generative AI. AI was used as a creative and productivity tool during development, with all generated content reviewed, edited, and integrated by the solo developer. | Lilith Guild | - | Jul 18, 2026 | |
PixaMixa In-game content arttext | Generative AI was used to assist with the creation and refinement of selected visual assets, promotional images, Steam store page graphics, and localization materials. | Ipkapu | - | Jul 18, 2026 | |
Neural Soul In-game content text | Generative AI was used during development to assist with the translation and localization of in-game text into multiple languages | WistfulDog | - | Jul 18, 2026 | |
Tiny Toppings In-game content audio | Some background music was created using generative AI during development. | AVAPPSTUDIO | - | Jul 18, 2026 | |
記憶の残響-AIプロファイラー- In-game content art | Generative AI was used during the development process to create a portion of the textures used in the game environments. These assets were subsequently reviewed and refined by our development team to ensure quality and originality. | StudioLogica | - | Jul 18, 2026 | |
中医模拟练习生 In-game content art | All in-game art resources are subject to secondary creation and modification based on AI-generated content. | guizhi0011 | - | Jul 18, 2026 | |
守护猫老板 In-game content art | Portions of this game's art assets were created with generative AI assistance. All content has been manually curated, adjusted and quality-verified. | 梦游草稿本(Sleepy Sketchbook) | - | Jul 18, 2026 | |
Water is Heavy In-game content art | some assets were made by Generative AI and we reworked them such as modeling, visual effect... e.t.c | Dryroad | - | Jul 18, 2026 | |
Nebulae’s Memory In-game content audio | Music and sound effects were created using Suno | lughandpiv | - | Jul 18, 2026 | |
BOMBACON! Store/marketing art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. | Greyline Studio | - | Jul 17, 2026 | |
Dragon Hoard Keeper In-game content artaudio | AI tools were used to create pre-rendered assets during development, including background illustrations, item images, some video cutscenes, and background music. All AI-generated content was curated, edited, and integrated by the developer. The game does not generate any content at runtime (no live-generated AI content). | MidnightStudio | - | Jul 17, 2026 | |
LiLM: Living language model In-game content artaudio | Some graphical assets (capsule images, etc.) and music tracks
were created using AI generation tools.
No AI generates content in real time during gameplay.
All AI-generated materials were reviewed and selected by a human. | Komeppy | - | Jul 17, 2026 | |
Serve Up! Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | SimSam | - | Jul 17, 2026 | |
Groovekeeper In-game content textart | AI tools were used during development to assist with initial language translation drafts and secondary asset editing. | NoRyte Studios | - | Jul 17, 2026 | |
Horse Spirit Valley 2 In-game content artaudiocode | "AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team." | Antique Box Studio | - | Jul 17, 2026 | |
时装工坊 In-game content artaudio | During the development of this game, some codes, texture materials and background music were produced with the help of AI, and all related contents were reviewed and adjusted by the developers. | Super alloy | - | Jul 17, 2026 | |
Readerpet In-game content art | Some visual assets (creature sprites, plant and background illustrations, and tarot card art, including some store page images) were created using generative AI tools and then curated, edited, and art-directed by the developer. No AI content is generated during gameplay. | Cassie Alexander | - | Jul 17, 2026 | |
Lunadra: Luna Awakens the Legendary Dragon In-game content art | Some visual assets used in this game were created or assisted using generative AI and were further edited, refined, and integrated by the developers. No generative AI is used during gameplay. | Luna's Tail Creative LLC | - | Jul 17, 2026 | |
Master Stacker: Tower Trials Store/marketing codeart | Some store assets and code review used AI assistance. | Shift Click Gaming | - | Jul 17, 2026 | |
The War Of Nalluer In-game content art | Generative AI was used to create some in-game visual assets, including skill icons, character art, and equipment/item icons. These assets were reviewed and edited by the developer before release. AI was not used for story writing, audio, or core gameplay logic. AI-assisted assets may also appear on the Steam store page and marketing materials. | HongHui Game | - | Jul 17, 2026 | |
Fire Bug In-game content codeaudiotext | Code: Generative AI tools were used to create foundational logic and structural boilerplate, which was then heavily edited and modified manually.
Audio: Generative AI was used to draft the baseline tracks for the main menu and gameplay music, which were subsequently edited by hand.
Marketing Text: AI tools were used to outline the initial structure of the store page descriptions before being manually rewritten. | Jesse Dale | - | Jul 17, 2026 | |
Tiny Desktop Birds Store/marketing art | Generative AI tools were used as part of the visual development workflow, mainly to assist with concept exploration and selected artwork for the game and store page. All final assets were reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay. | VanGame | - | Jul 17, 2026 | |
Snot Pop! In-game content artaudiotextcode | Snot Pop! is an indie project. Like many independent developers, generative AI was used as a tool among many during development; for brainstorming, writing, art and audio design, and working through balancing problems. AI was not the game designer or orchestrator of the project. All content was reviewed, directed, altered, and approved before inclusion. Everything in the game reflects deliberate creative decisions made by the developer. | Decent Enough Games | - | Jul 17, 2026 | |
Tiny Cultivation In-game content arttext | Generative AI was used during development to assist in creating certain visual assets, dialogue drafts, event text, and marketing artwork. All AI-generated content has been reviewed, edited, and integrated by the developer before being included in the game. The game does not use live-generated AI content during gameplay. | Chaos Studio | - | Jul 17, 2026 | |
LazyPanda In-game content art | Some of the assets and background were made with some use of AI - The rest drawn by hand using Asprite!
The goal of lazypanda is to give a worm expirience to our users.
AI Usage helped with speeding up creation of some assets. | Ido Ben Gigi | - | Jul 17, 2026 | |
Unicorn Is Out Kissing Dev only text | AI tools were used for proofreading, correcting grammar, and fixing typographical errors. | UnicornianPlayStyle | - | Jul 17, 2026 | |
MA 3 – President Simulator In-game content art | Some visual assets in this game (such as illustrations, icons, and background images) were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by our development team before being included in the game. | Oxiwyle Inc. | - | Jul 17, 2026 |