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Images were created with an AI and then edited by me to speed up the development process.
These AI generated images are included in the game (user interface, beginning and end plot).
On the shop page, the cover photo was also generated with AI and then edited by me.
As a solo developer, I had no other choice and I ask for your understanding.
The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws.
"Artificial intelligence was used as a creative tool in various stages of the game's visual and audio development. For visual design, AI-generated images served as the foundation for compositions edited in GIMP, where they were cropped, adjusted, and combined with other elements to create unique landscapes and promotional backgrounds. Additionally, AI was also employed in voiceover creation, providing stylized and tailored voices for key narrative moments."
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay.
That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience.
AI has been used only for Concept Art generation for the store page and loading screens so far. If any new usage of AI happens I will update with the information.
Currently in-game assets are bought from various places and are licensed, in the future I might use AI to generate something to use in-game, when or if I do I will notify accordingly.
You play against advanced AI that learns from your every move. Expect the enemy to see where you are walking and find a shortcut to catch you, and if they see you trying to hide in a closet while running from the enemy, they will pull you out of the closet.
We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually.
Some of the visual elements in the game, including the skill card images, game logo, and other artwork, were created using AI-generated content. This technology helped us enhance the game's aesthetic appeal and provide a unique visual experience.
Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement.
AI-assisted visual workflows were used to explore, refine, or produce some visual elements. All such content was reviewed and integrated manually by the developer.
Ashes of Morgravia does not use live generative AI during gameplay. The game does not generate AI content at runtime and does not send player input to AI services.
*Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans.
*Some of the music includes elements generated by AI.
*AI translation was used for the English and Chinese translations.
*All Japanese character voices were generated using AI voice synthesis.
AI-generated artwork was used during early development, primarily as temporary material while testing and building the game.
Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work.
During the development process, I may utilize procedural and AI-based tools to assist in the creation of certain content, including voiceover audio. In all cases, these tools are used as part of the creative process, and the final product reflects my artistic vision and expression as the developer. For example, I may use voice-changer tools or AI-assisted generation to create the voices of characters during in-game dialogues and cutscenes.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
Voiced dialogue may use a Unity Store Asset for AI generated voices as placeholder dialogue for alpha/beta testing of the game and/or demo player testing version. Final launched game will NOT contain any AI generated content.
Images were created with an AI and then edited by me to speed up the development process.
These AI generated images are included in the game (user interface, beginning and end plot).
On the shop page, the cover photo was also generated with AI and then edited by me.
As a solo developer, I had no other choice and I ask for your understanding.
The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws.
"Artificial intelligence was used as a creative tool in various stages of the game's visual and audio development. For visual design, AI-generated images served as the foundation for compositions edited in GIMP, where they were cropped, adjusted, and combined with other elements to create unique landscapes and promotional backgrounds. Additionally, AI was also employed in voiceover creation, providing stylized and tailored voices for key narrative moments."
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay.
That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience.
AI has been used only for Concept Art generation for the store page and loading screens so far. If any new usage of AI happens I will update with the information.
Currently in-game assets are bought from various places and are licensed, in the future I might use AI to generate something to use in-game, when or if I do I will notify accordingly.
You play against advanced AI that learns from your every move. Expect the enemy to see where you are walking and find a shortcut to catch you, and if they see you trying to hide in a closet while running from the enemy, they will pull you out of the closet.
We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually.
Some of the visual elements in the game, including the skill card images, game logo, and other artwork, were created using AI-generated content. This technology helped us enhance the game's aesthetic appeal and provide a unique visual experience.
Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement.
AI-assisted visual workflows were used to explore, refine, or produce some visual elements. All such content was reviewed and integrated manually by the developer.
Ashes of Morgravia does not use live generative AI during gameplay. The game does not generate AI content at runtime and does not send player input to AI services.
*Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans.
*Some of the music includes elements generated by AI.
*AI translation was used for the English and Chinese translations.
*All Japanese character voices were generated using AI voice synthesis.
AI-generated artwork was used during early development, primarily as temporary material while testing and building the game.
Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work.
During the development process, I may utilize procedural and AI-based tools to assist in the creation of certain content, including voiceover audio. In all cases, these tools are used as part of the creative process, and the final product reflects my artistic vision and expression as the developer. For example, I may use voice-changer tools or AI-assisted generation to create the voices of characters during in-game dialogues and cutscenes.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
Voiced dialogue may use a Unity Store Asset for AI generated voices as placeholder dialogue for alpha/beta testing of the game and/or demo player testing version. Final launched game will NOT contain any AI generated content.