The multilingual text translations on the store page and in-game were created with the assistance of artificial intelligence.
- Creator
- ccmige
- Reviews
- -
- Added
- Jul 2, 2026
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The multilingual text translations on the store page and in-game were created with the assistance of artificial intelligence.
Every character's facial image and some of the gallery's artworks were created with AI.
Some of the in-game arts, such as assets which also shown on screenshots and store capsules were modified from AI-generated imagery.
Generative artificial intelligence was used in the creation of some images and video assets in the game. The production process of the promotional images on the store page utilized generative artificial intelligence. The voice-over materials for the game were produced using generative artificial intelligence.
-Ai created the picture for the shop site -helped programming the game
Some UI elements use AI-generated images.
Some of the weapon skins and charms available for purchase are AI generated.
Artificial Intelligence (AI) is used to enhance and edit artwork and graphical assets on the Steam store page.
Some visual and audio assets used in the game and its marketing materials were created or refined with the assistance of generative AI tools. All content is reviewed, edited, and integrated by the developer.
AI is utilised to support the creation of the store page. No AI will be used within the game itself
The development team used generative AI tools only during the to create asset icons for Steam Achievements and to generate Voice-Over assets for localization.
OFS is made by a solo developer using a hybrid, human-led production pipeline. Some of the game's content was produced with the help of several generative AI tools — for instance to assist with certain complex 3D meshes, textures, and visual elements. These tools are used for one purpose only: to augment and accelerate human creativity, never to replace it. Every artistic direction, every gameplay decision, and every final creative call is made by a human. All AI-assisted assets — meshes, textures, visuals, objects and anything else — are hand-reviewed, edited, and finalized by a human before they ever make it into the game. As a solo developer, this hybrid approach simply unlocks far more creative possibilities than would otherwise be feasible without a full team — while keeping full human authorship over the final result.
Pre-generated AI tools were used to assist in the creation of certain static 2D graphical assets (such as fictional corporate logos, background poster textures, and promotional illustrations). All generated outputs were manually reviewed, retouched, and integrated as static textures by the developer to ensure alignment with the game's artistic direction. No real-time AI generation occurs during gameplay.
A few icons and images were created with the assistance of generative AI and then manually edited and refined.
Main Steam Page graphics
Parts of this game were made with the help of generative AI tools. The music and sound effects were created using AI audio generation, then selected, edited, and mixed by us — they ship as fixed assets, not content generated live while you play. We also used AI-assisted coding tools (such as code autocomplete and programming assistants) during development. Every line that ships was reviewed, tested, and integrated by us; the AI sped up routine work while the design, architecture, and final decisions remained human-led. The game does not run any AI or collect player data during gameplay.
The game uses generative artificial intelligence to create some of its images, and a portion of the visual content was produced with AI tools, but all such assets have been reviewed to ensure they do not infringe copyrights and comply with Steam’s rules.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Turns out saying "Generate a Bolshevik soldier's head on a pike, twitching" flags the content generators in frustratingly annoying ways.
Fatal Nights uses generative artificial intelligence as a development aid for certain pre-production and promotional materials. AI-assisted content may include concept artwork, visual brainstorming, marketing assets, and written drafts. All gameplay systems, story, level design, implementation, and final creative decisions are developed and curated by the developer.
Generative AI was used only for limited enhancements to marketing visuals, texture edits, and selected SFX. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
Used for an audio file and translation.
AI tools were used by the developers to assist with the development of the game and its engine.
This game uses generative AI tools for some pre-recorded NPC voice-over audio. Other voice-over audio was recorded in-house by human performers. All voice lines are fixed, reviewed by the developer, and included in the game build. The game does not use AI to generate content during gameplay. All other game content, including gameplay systems, environments, UI, writing, and store assets, is original and created by the development team.
Some 3D models, prop assets, and sound effects in this game were created with the help of generative AI tools and then reviewed, edited, and integrated by our team to fit the game's art style and quality standards. Other art, design, and store/marketing materials were created without generative AI.
Portions of the localization, textures, and sound effects in this product were created with the assistance of artificial intelligence (AI).
Localization texts for different languages are generated with the support of Gen AI.
Some of the graphical assets (logos) are made using AI
Some visual assets and concept artwork used in the game were created or assisted by generative AI tools and further modified by the developer. All gameplay systems, story content, level design, and interactive features were created by the developer.
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
Images GPT-2
We used Generative AI tools solely for localizing the store page descriptions, brainstorming promotional texts, and translating "About This Game" sections into multiple languages to make the game accessible to a wider audience. No AI-generated assets (such as art, code, or audio) are used within the game build itself.
Generative AI tools were used in the creation of some visual and textual content used in marketing materials and certain in-game assets. All core gameplay design and systems were developed independently.
We don't use Generative AI for code and development itself but we use it for Voice Overs and as a research helper
本作では、開発プロセスの効率化およびアートワークの制作補助として、画像生成AIを使用しています。 具体的には、ゲーム内に登場するイベント画像(背景やアイテム)、ゲームオーバー/クリア時のロード画面のイラスト、およびUI背景などの2Dアセットの一部において、AIによってプリレンダリング(事前生成)された画像を加工して使用しています。ゲームプレイ中にAIがリアルタイムでライブ生成するコンテンツはありません。また、生成された画像はすべてレトログラフィックに加工して使用しており、著作権を侵害する素材は含まれていません。
Some artwork assets were generated and edited using AI tools.
Assets and most of the coding was done through AI tools
Our development process makes use of generative AI tools for internal tasks such as early concept exploration - both for the game and marketing assets, as well as workflow automation. All final game assets are created by our team without AI-generated content.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
This game uses generative AI tools to help create certain music, voice, and audio elements. Additional sound effects and audio assets are sourced from commercially licensed asset libraries.
We use AI for Code Optimization.
SFX, some Assets,cover,image,Music
FOCUS uses generative AI to assist in creating some in-game texture/background assets and the store capsule art. These are hand-edited and finalized by the developer. All design, code, and gameplay are human-made, and no AI content is generated at runtime.
I use generative AI exclusively as a temporary tool for rapid prototyping and placeholder content during early solo development. All AI-generated elements in Vigilum are planned to be fully replaced with custom, human-made assets for the final v1.0 release. -> 3D Models: I used generative AI tools to create two 3D assets (the Vylem gem and the Blood Sigil element). These are temporary placeholders, and I am currently prioritizing remaking them myself during the Early Access phase. -> 2D Assets: A few UI icons and images were generated with AI. I intend to commission a professional artist to completely replace these 2D elements as soon as funding allows.
PropHaunt uses generative AI tools only to assist in creating part of its store page artwork and promotional materials (such as the logo and key art). No AI-generated content is produced live during gameplay, and the game does not connect to any external AI service while you play. All in-game assets — characters, environments, props, audio, and UI — are hand-crafted or sourced from licensed asset packs.
1.Some scenes 2.promotional renderings。
This game uses AI to assist in proper procedural generating level
7743 includes a small handful of AI generated art. This includes, and is limited to only textures. The degree of AI generated textures within 7743 is likely less than 5%
一部分过场动画与图片素材使用了AI生成内容
Some visual assets and promotional artwork used in this game and on its Steam store page were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by the developer before being included in the final product.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Perfect Shot: Light On In-game content text | The multilingual text translations on the store page and in-game were created with the assistance of artificial intelligence. | ccmige | - | Jul 2, 2026 | |
Just A Regular Night Patrol In-game content art | Every character's facial image and some of the gallery's artworks were created with AI. | studio LIEFEC | - | Jul 2, 2026 | |
Ring Toss Legend art | Some of the in-game arts, such as assets which also shown on screenshots and store capsules were modified from AI-generated imagery. | Crazish Games | 25 | Jul 1, 2026 | |
Brain Bomb In-game content artaudio | Generative artificial intelligence was used in the creation of some images and video assets in the game. The production process of the promotional images on the store page utilized generative artificial intelligence. The voice-over materials for the game were produced using generative artificial intelligence. | Sea of Ghosts | - | Jul 1, 2026 | |
Pirate Attack: Ocean Survival Store/marketing artcode | -Ai created the picture for the shop site
-helped programming the game | Minima Games | - | Jul 1, 2026 | |
100均除霊師 In-game content art | Some UI elements use AI-generated images. | AlleyInn | - | Jul 1, 2026 | |
Mags and Body Bags In-game content art | Some of the weapon skins and charms available for purchase are AI generated. | Maxa Game Studios LLC | - | Jun 30, 2026 | |
Survivor | Artificial Intelligence (AI) is used to enhance and edit artwork and graphical assets on the Steam store page. | KolaCape | 21 | Jun 30, 2026 | |
OVERHEAT PROTOCOL In-game content artaudio | Some visual and audio assets used in the game and its marketing materials were created or refined with the assistance of generative AI tools. All content is reviewed, edited, and integrated by the developer. | Rene Studios | - | Jun 30, 2026 | |
Who Heckled? Store/marketing | AI is utilised to support the creation of the store page. No AI will be used within the game itself | Classy Games | - | Jun 30, 2026 | |
LIGHTPUNK: Law of Inertia In-game content artaudiotext | The development team used generative AI tools only during the to create asset icons for Steam Achievements and to generate Voice-Over assets for localization. | Vignette Games | - | Jun 29, 2026 | |
OFS In-game content art | OFS is made by a solo developer using a hybrid, human-led production pipeline.
Some of the game's content was produced with the help of several generative AI tools — for instance to assist with certain complex 3D meshes, textures, and visual elements. These tools are used for one purpose only: to augment and accelerate human creativity, never to replace it.
Every artistic direction, every gameplay decision, and every final creative call is made by a human. All AI-assisted assets — meshes, textures, visuals, objects and anything else — are hand-reviewed, edited, and finalized by a human before they ever make it into the game.
As a solo developer, this hybrid approach simply unlocks far more creative possibilities than would otherwise be feasible without a full team — while keeping full human authorship over the final result. | Cold Narrative | - | Jun 29, 2026 | |
TowerDelivery In-game content art | Pre-generated AI tools were used to assist in the creation of certain static 2D graphical assets (such as fictional corporate logos, background poster textures, and promotional illustrations). All generated outputs were manually reviewed, retouched, and integrated as static textures by the developer to ensure alignment with the game's artistic direction. No real-time AI generation occurs during gameplay. | AknfoxGames | - | Jun 29, 2026 | |
SqueakOut In-game content art | A few icons and images were created with the assistance of generative AI and then manually edited and refined. | Remillepattes | - | Jun 29, 2026 | |
NETBREAK Store/marketing art | Main Steam Page graphics | Splice | - | Jun 29, 2026 | |
FrontierCraft In-game content audiocode | Parts of this game were made with the help of generative AI tools. The music and sound effects were created using AI audio generation, then selected, edited, and mixed by us — they ship as fixed assets, not content generated live while you play.
We also used AI-assisted coding tools (such as code autocomplete and programming assistants) during development. Every line that ships was reviewed, tested, and integrated by us; the AI sped up routine work while the design, architecture, and final decisions remained human-led.
The game does not run any AI or collect player data during gameplay. | Innershed | - | Jun 29, 2026 | |
ChronosGuessr In-game content art | The game uses generative artificial intelligence to create some of its images, and a portion of the visual content was produced with AI tools, but all such assets have been reviewed to ensure they do not infringe copyrights and comply with Steam’s rules. | Byteforge | - | Jun 29, 2026 | |
Wild Story: Primal Secrets In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Jun 29, 2026 | |
Bolsheviktion 2: Yurovsky's Revenge Unclear art | Turns out saying "Generate a Bolshevik soldier's head on a pike, twitching" flags the content generators in frustratingly annoying ways. | Pelican Blue Software | - | Jun 29, 2026 | |
Fatal Nights Store/marketing arttext | Fatal Nights uses generative artificial intelligence as a development aid for certain pre-production and promotional materials. AI-assisted content may include concept artwork, visual brainstorming, marketing assets, and written drafts. All gameplay systems, story, level design, implementation, and final creative decisions are developed and curated by the developer. | The End Studios | - | Jun 28, 2026 | |
Forsaken Fleet In-game content artaudio | Generative AI was used only for limited enhancements to marketing visuals, texture edits, and selected SFX.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us. | Zakym s. r. o. | - | Jun 28, 2026 | |
Simulation 9 In-game content audiotext | Used for an audio file and translation. | Wildfox Interactive | - | Jun 28, 2026 | |
Metal: Orbital Arena Dev only | AI tools were used by the developers to assist with the development of the game and its engine. | Group 2 | - | Jun 28, 2026 | |
Vape Store Miami: Prologue In-game content audio | This game uses generative AI tools for some pre-recorded NPC voice-over audio. Other voice-over audio was recorded in-house by human performers. All voice lines are fixed, reviewed by the developer, and included in the game build. The game does not use AI to generate content during gameplay. All other game content, including gameplay systems, environments, UI, writing, and store assets, is original and created by the development team. | EXPERIMENT ONE | - | Jun 28, 2026 | |
Dimensional Breach In-game content artaudio | Some 3D models, prop assets, and sound effects in this game were created with the help of generative AI tools and then reviewed, edited, and integrated by our team to fit the game's art style and quality standards. Other art, design, and store/marketing materials were created without generative AI. | BchaoStudio | - | Jun 28, 2026 | |
Laundromat Anomaly textaudio | Portions of the localization, textures, and sound effects in this product were created with the assistance of
artificial intelligence (AI). | Overay Inc. | - | Jun 28, 2026 | |
Dark City: Scavenge Craft Power In-game content text | Localization texts for different languages are generated with the support of Gen AI. | GMG | - | Jun 28, 2026 | |
AeroBird In-game content art | Some of the graphical assets (logos) are made using AI | POYANA BRADYLUI | - | Jun 28, 2026 | |
AFTER THE SILENCE In-game content art | Some visual assets and concept artwork used in the game were created or assisted by generative AI tools and further modified by the developer. All gameplay systems, story content, level design, and interactive features were created by the developer. | BrainRampage | - | Jun 28, 2026 | |
Toy Keeper Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | Pocket Collector | - | Jun 28, 2026 | |
SKINSHIFT TOGETHER Unclear text | Images GPT-2 | SKINSHIFT | - | Jun 28, 2026 | |
Egg-cremental Store/marketing text | We used Generative AI tools solely for localizing the store page descriptions, brainstorming promotional texts, and translating "About This Game" sections into multiple languages to make the game accessible to a wider audience. No AI-generated assets (such as art, code, or audio) are used within the game build itself. | Lucuxis | - | Jun 28, 2026 | |
LOCKOUT In-game content arttext | Generative AI tools were used in the creation of some visual and textual content used in marketing materials and certain in-game assets. All core gameplay design and systems were developed independently. | MS Productions | - | Jun 28, 2026 | |
The Unseeing In-game content audio | We don't use Generative AI for code and development itself but we use it for Voice Overs and as a research helper | AgniGames | - | Jun 28, 2026 | |
Hills Cry In-game content art | 本作では、開発プロセスの効率化およびアートワークの制作補助として、画像生成AIを使用しています。
具体的には、ゲーム内に登場するイベント画像(背景やアイテム)、ゲームオーバー/クリア時のロード画面のイラスト、およびUI背景などの2Dアセットの一部において、AIによってプリレンダリング(事前生成)された画像を加工して使用しています。ゲームプレイ中にAIがリアルタイムでライブ生成するコンテンツはありません。また、生成された画像はすべてレトログラフィックに加工して使用しており、著作権を侵害する素材は含まれていません。 | 愚の衆 | - | Jun 28, 2026 | |
Recognition In-game content art | Some artwork assets were generated and edited using AI tools. | Nexus Media | - | Jun 28, 2026 | |
Pluck Em! Dev only artcode | Assets and most of the coding was done through AI tools | Hidden Spark Games | - | Jun 28, 2026 | |
The Rifted Skies Dev only arttext | Our development process makes use of generative AI tools for internal tasks such as early concept exploration - both for the game and marketing assets, as well as workflow automation. All final game assets are created by our team without AI-generated content. | DreamVR | - | Jun 28, 2026 | |
Tech Store & Repair Simulator In-game content art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | 18 | Jun 28, 2026 | |
Doors of Illusion In-game content audio | This game uses generative AI tools to help create certain music, voice, and audio elements. Additional sound effects and audio assets are sourced from commercially licensed asset libraries. | Paggart Studio | - | Jun 28, 2026 | |
Code Rescue Dev only code | We use AI for Code Optimization. | Mennen Games | - | Jun 28, 2026 | |
Cozy Cleanup In-game content artaudio | SFX, some Assets,cover,image,Music | SIENTURE | - | Jun 28, 2026 | |
FOCUS In-game content art | FOCUS uses generative AI to assist in creating some in-game texture/background assets and the store capsule art. These are hand-edited and finalized by the developer. All design, code, and gameplay are human-made, and no AI content is generated at runtime. | kuma-hacker | - | Jun 28, 2026 | |
Vigilum In-game content art | I use generative AI exclusively as a temporary tool for rapid prototyping and placeholder content during early solo development. All AI-generated elements in Vigilum are planned to be fully replaced with custom, human-made assets for the final v1.0 release.
-> 3D Models: I used generative AI tools to create two 3D assets (the Vylem gem and the Blood Sigil element). These are temporary placeholders, and I am currently prioritizing remaking them myself during the Early Access phase.
-> 2D Assets: A few UI icons and images were generated with AI. I intend to commission a professional artist to completely replace these 2D elements as soon as funding allows. | TXMSKA | - | Jun 28, 2026 | |
PropHaunt Store/marketing art | PropHaunt uses generative AI tools only to assist in creating part of its store page artwork and promotional materials (such as the logo and key art). No AI-generated content is produced live during gameplay, and the game does not connect to any external AI service while you play. All in-game assets — characters, environments, props, audio, and UI — are hand-crafted or sourced from licensed asset packs. | FeuoZz | - | Jun 28, 2026 | |
Crimson Crawl Store/marketing art | 1.Some scenes
2.promotional renderings。 | Hollow Moon Studio | - | Jun 28, 2026 | |
Subsector Zero Live AI | This game uses AI to assist in proper procedural generating level | NoGoStudios | - | Jun 28, 2026 | |
7743 In-game content art | 7743 includes a small handful of AI generated art. This includes, and is limited to only textures. The degree of AI generated textures within 7743 is likely less than 5% | Stanislaw Truchowski | 11 | Jun 28, 2026 | |
外婆的手账本 In-game content art | 一部分过场动画与图片素材使用了AI生成内容 | 伴心制作组 | - | Jun 28, 2026 | |
Echo's of the Dark Part 2 Escaping From Asylum In-game content art | Some visual assets and promotional artwork used in this game and on its Steam store page were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by the developer before being included in the final product. | 57Game Studio | - | Jun 28, 2026 |