This game game uses AI for the creation of content or other assets.
- Creator
- Fun Jar LTD
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game game uses AI for the creation of content or other assets.
The base lint texture is generated using AI.
Some of the images used in this game and those in the store are generated using AI tools. The game itself does not generate AI content in real time.
Translation into other languages. Voice generation for teacher.
AI-generated content used only for Steam page & some icons / textures in the game.
Graphics generated using AI
Some of the code is written using AI.
Some photos used inside this game have been enhanced and/or generated using AI tools.
Some graphical elements in Roopie Clicker, including textures and backgrounds, were generated in collaboration with Microsoft Copilot, an AI assistant used in a controlled creative workflow. All visuals were manually reviewed, modified, and integrated into the game by the developer. No assets depict real people or infringe on copyrights or trademarks. I confirm that I hold full commercial usage rights for all content, including AI-generated assets. This approach complies with the terms of use of the AI tool and aligns with Steam’s content policies. Roopie Clicker is an original work, built with care and transparency. Copyright Notice This musical work was generated by the artist CILINDRE via the Suno AI platform, under a Premier subscription active at the time of creation. In accordance with Suno's terms of use, the artist holds full commercial rights to this work, including distribution, monetization, and public performance. All rights reserved © CILINDRE – 2025 Suno - Rights and Ownership: https://help.suno.com/en/articles/2746945
Most of the scripts, design references and music were generated using neural networks
AI has been used to generate some artwork and code snippets that I have reviewed
During the development of this project, the production team created multiple built-in demo maps featuring diverse themes and gameplay styles to showcase the functionality of the Game Level Editor. In the asset production process for these demonstration maps, certain visual assets were generated using AI technology. We hereby solemnly declare that all use of AI technology strictly complies with the Doubao AI Agreement and applicable laws and regulations, ensuring the compliance and safety of content generation. If you have any questions or concerns about the materials used in the game, please feel free to contact us via email at: liquidmeowgames@gmail.com
AI was used ONLY to assist with programming.
宣传图,标题文字,以及游戏中敌人的图片使用AI生成。
Some of the store page graphics were generated with the assistance of LLMs.
Store capsule was AI-assisted and edited by the developer. No real persons or third-party IP were used; commercially cleared.
AI has used to generate some of the images you see in the game and game materials.
Game icons and background images are created using AI.
Generative AI was used to help create music, sounds, and some UI elements.
Some of the assets in this game were partially created with the assistance of AI tools and then manually refined and reviewed by our design team to ensure a consistent style and high-quality presentation.
AI tools were used to generate reference images during development. All in-game art and content art hand-made by the developers.
AI was used to aid in writing code for the game. Some in-game icons were generated using AI.
The gameplay guide video features narration generated using AI voice technology.
AI is used to generate marketing materials
Some visual elements in this game were created using AI-assisted tools
Background music generated using UDIO.
I’m a solo developer, and I use generative AI as a creative tool to help bring the game to life, from text, images, or music to bits of code. Every piece of AI-generated content is carefully reviewed, edited, and refined by me to fit the game’s vision. This helps me create more content, add variety, and make a better, more immersive experience for players. <3
Use AI to generate some in-game art assets(icon, background).
Some In-game 2D assets are AI generated
Used for some UI background
Some parts of text and translation are produced by AI.
部分动画效果和物品图标采用AI 生成
Graphical assets were created with assistance of generative AI.
Used AI to generate few of the textures as I couldn't hire any artists
This game used AI-assisted tools during development (for code suggestions and some asset creation/editing). No AI-generated code or content is produced at runtime.
Part of the game code uses output generated by AI. The in-game background music is generated using Udio.
Some card illustrations were AI‑assisted and manually reviewed. The game does not generate AI content in real time.
Some game images are generated by AI
We use AI for some code implementation, as well as for minor asset and SFX additions
The music was generated using AI.
Pre-created images and music
Translation into other languages.
Some placeholder visuals include material made with modern content-creation tools and will be replaced upon release of the full version.
We utilized AI technology in areas such as UI design and story text. However, we also performed secondary manual processing on these elements; we did not directly use AI-generated assets and text. Furthermore, apart from the aforementioned content, all other parts of the game were created manually and did not use AI.
The entire game is coded by hand without any AI. Midjourney is used for card art. The game is a solo side-project, and this was to one thing I could not do myself.
We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all.
Some icons and music tracks were created with the assistance of AI tools.
No AI generated Images, Audio or code in the final product.
AI has been used to streamline coding and development.
AI is used to power the in-game assistant character, providing dynamic dialogue and context-aware guidance during gameplay. The AI generates helpful hints, tutorial information, and gameplay tips based on your current situation. All AI-generated content is limited to gameplay assistance only and cannot produce inappropriate or copyrighted material.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cult of the Rotten Moon Unclear | This game game uses AI for the creation of content or other assets. | Fun Jar LTD | - | Mar 18, 2026 | |
Lint In-game content art | The base lint texture is generated using AI. | tankpillow | 26 | Mar 18, 2026 | |
Colorful Tower of Hanoi In-game content art | Some of the images used in this game and those in the store are generated using AI tools. The game itself does not generate AI content in real time. | Blueice | - | Mar 18, 2026 | |
Your Teacher In-game content textaudio | Translation into other languages.
Voice generation for teacher. | VorhGames | - | Mar 18, 2026 | |
Crop Empire In-game content art | AI-generated content used only for Steam page & some icons / textures in the game. | Obsessive Games | - | Mar 18, 2026 | |
Coin idle Unclear art | Graphics generated using AI | Spaghetti | 13 | Mar 18, 2026 | |
POKET LEGION Dev only code | Some of the code is written using AI. | R B GAME DeCo | - | Mar 18, 2026 | |
Saba Clicker In-game content art | Some photos used inside this game have been enhanced and/or generated using AI tools. | Anonymous | - | Mar 18, 2026 | |
Roopie Clicker In-game content artaudio | Some graphical elements in Roopie Clicker, including textures and backgrounds, were generated in collaboration with Microsoft Copilot, an AI assistant used in a controlled creative workflow. All visuals were manually reviewed, modified, and integrated into the game by the developer. No assets depict real people or infringe on copyrights or trademarks. I confirm that I hold full commercial usage rights for all content, including AI-generated assets. This approach complies with the terms of use of the AI tool and aligns with Steam’s content policies. Roopie Clicker is an original work, built with care and transparency.
Copyright Notice This musical work was generated by the artist CILINDRE via the Suno AI platform, under a Premier subscription active at the time of creation. In accordance with Suno's terms of use, the artist holds full commercial rights to this work, including distribution, monetization, and public performance. All rights reserved © CILINDRE – 2025
Suno - Rights and Ownership: https://help.suno.com/en/articles/2746945 | CILINDRE | - | Mar 18, 2026 | |
Kicksharing Tycoon In-game content textaudio | Most of the scripts, design references and music were generated using neural networks | Kulix Games | - | Mar 18, 2026 | |
Lysoria: The Settler's Path Dev only artcode | AI has been used to generate some artwork and code snippets that I have reviewed | Brandon Williams | - | Mar 18, 2026 | |
Genesis Relic: Idle Sandbox Simulator In-game content art | During the development of this project, the production team created multiple built-in demo maps featuring diverse themes and gameplay styles to showcase the functionality of the Game Level Editor.
In the asset production process for these demonstration maps, certain visual assets were generated using AI technology. We hereby solemnly declare that all use of AI technology strictly complies with the Doubao AI Agreement and applicable laws and regulations, ensuring the compliance and safety of content generation.
If you have any questions or concerns about the materials used in the game, please feel free to contact us via email at: liquidmeowgames@gmail.com | BambooCopter | 12 | Mar 18, 2026 | |
The Hog Fixer Dev only code | AI was used ONLY to assist with programming. | Charles Sorkin | - | Mar 18, 2026 | |
神圣世界 In-game content art | 宣传图,标题文字,以及游戏中敌人的图片使用AI生成。 | 超巨大战喵 | - | Mar 18, 2026 | |
SproutBound Store/marketing art | Some of the store page graphics were generated with the assistance of LLMs. | Cyberfrog Systems | - | Mar 18, 2026 | |
Astro Nova Store/marketing art | Store capsule was AI-assisted and edited by the developer. No real persons or third-party IP were used; commercially cleared. | NovaScreen | 33 | Mar 18, 2026 | |
Coin Hoarder In-game content art | AI has used to generate some of the images you see in the game and game materials. | JLY Games | - | Mar 18, 2026 | |
第一次挂机 In-game content art | Game icons and background images are created using AI. | 游道参玄 | - | Mar 18, 2026 | |
Demon with a Pickaxe In-game content audioart | Generative AI was used to help create music, sounds, and some UI elements. | Challenging Games | - | Mar 18, 2026 | |
启程吧波姆 In-game content art | Some of the assets in this game were partially created with the assistance of AI tools and then manually refined and reviewed by our design team to ensure a consistent style and high-quality presentation. | chengyou | - | Mar 18, 2026 | |
Corner Cards In-game content art | AI tools were used to generate reference images during development. All in-game art and content art hand-made by the developers. | Miles Lepine | - | Mar 18, 2026 | |
Factory Works Idle In-game content artcode | AI was used to aid in writing code for the game. Some in-game icons were generated using AI. | EnricoBC | - | Mar 18, 2026 | |
Oyster Sooource 2120bb In-game content audio | The gameplay guide video features narration generated using AI voice technology. | The_Ear_Man | - | Mar 18, 2026 | |
Seaman Store/marketing arttext | AI is used to generate marketing materials | Simen Sollihøgda | - | Mar 18, 2026 | |
MagiClean In-game content art | Some visual elements in this game were created using AI-assisted tools | RKGames | 20 | Mar 18, 2026 | |
Idle Idle In-game content audio | Background music generated using UDIO. | Idle Idle | - | Mar 18, 2026 | |
Brewconomy In-game content textartaudiocode | I’m a solo developer, and I use generative AI as a creative tool to help bring the game to life, from text, images, or music to bits of code.
Every piece of AI-generated content is carefully reviewed, edited, and refined by me to fit the game’s vision. This helps me create more content, add variety, and make a better, more immersive experience for players.
<3 | Fainware | - | Mar 18, 2026 | |
挂机修仙-宗门飞升 In-game content art | Use AI to generate some in-game art assets(icon, background). | The Fat Worker | 29 | Mar 18, 2026 | |
DriveWave In-game content art | Some In-game 2D assets are AI generated | Dumbbell Games | 128 | Mar 18, 2026 | |
放置:刷几把地牢 art | Used for some UI background | JianBing | - | Mar 18, 2026 | |
Lazy Lord: War on the Desktop In-game content text | Some parts of text and translation are produced by AI. | Restart Studio | 15 | Mar 18, 2026 | |
我穿越回末世5天前 In-game content art | 部分动画效果和物品图标采用AI 生成 | 浔曜 | - | Mar 18, 2026 | |
Rock and Stone In-game content art | Graphical assets were created with assistance of generative AI. | Pinecone Studios | 57 | Mar 18, 2026 | |
SuperPacker In-game content art | Used AI to generate few of the textures as I couldn't hire any artists | GamersInUnity Studio | - | Mar 18, 2026 | |
Deskcat Dev only codeart | This game used AI-assisted tools during development (for code suggestions and some asset creation/editing). No AI-generated code or content is produced at runtime. | Logobojo | 10 | Mar 18, 2026 | |
Just Dig In-game content codeaudio | Part of the game code uses output generated by AI.
The in-game background music is generated using Udio. | Parsley Crab | - | Mar 18, 2026 | |
Exo-Card Collector In-game content art | Some card illustrations were AI‑assisted and manually reviewed. The game does not generate AI content in real time. | LittleBallGun | - | Mar 18, 2026 | |
桌面有矿 Store/marketing art | Some game images are generated by AI | LingJing | - | Mar 18, 2026 | |
Pixel Aquarium In-game content codeaudio | We use AI for some code implementation, as well as for minor asset and SFX additions | Purple Sector | - | Mar 18, 2026 | |
Drugs & Gambling In-game content audio | The music was generated using AI. | Kyle Kerlikowske | - | Mar 18, 2026 | |
Настоящие пазлы - Котята Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 | |
Dirty Piggy In-game content text | Translation into other languages. | Vorh Games | 10 | Mar 18, 2026 | |
Secret of Fantasy Dev only art | Some placeholder visuals include material made with modern content-creation tools and will be replaced upon release of the full version. | Instable Loop Games | - | Mar 18, 2026 | |
神魔山海经 In-game content text | We utilized AI technology in areas such as UI design and story text. However, we also performed secondary manual processing on these elements; we did not directly use AI-generated assets and text.
Furthermore, apart from the aforementioned content, all other parts of the game were created manually and did not use AI. | 红尘背包客 | 56 | Mar 18, 2026 | |
Their Sky Store/marketing art | The entire game is coded by hand without any AI.
Midjourney is used for card art. The game is a solo side-project, and this was to one thing I could not do myself. | blid | - | Mar 18, 2026 | |
蛋岛的鸟 Dev only code | We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all. | Eggfirst | - | Mar 18, 2026 | |
Occult Shop Clicker In-game content artaudio | Some icons and music tracks were created with the assistance of AI tools. | Asylum Ward Studios | - | Mar 18, 2026 | |
Yaminer general | No AI generated Images, Audio or code in the final product. | Yigithan Y. | - | Mar 18, 2026 | |
XD CLICKER Dev only code | AI has been used to streamline coding and development. | Zapt5454 | - | Mar 18, 2026 | |
Glow Up Agency Live AI text | AI is used to power the in-game assistant character, providing dynamic dialogue and context-aware guidance during gameplay. The AI generates helpful hints, tutorial information, and gameplay tips based on your current situation. All AI-generated content is limited to gameplay assistance only and cannot produce inappropriate or copyrighted material. | UPI Games | - | Mar 18, 2026 |