We used AI to design the capsules featured on the game's store page.
- Creator
- bicycle club
- Reviews
- -
- Added
- Mar 18, 2026
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We used AI to design the capsules featured on the game's store page.
AI-generated art objects
AI has been used to help develop the game's cover art.
Music playing in the concert area, in-game music, store page visuals were generated using artificial intelligence.
As a solo dev with little artistic skills, AI was used to template some images, UI elements and suchlike. AI was also used to assist in code checking and best practice scenarios.
used artificial intelligence for the store page and some images and ui
We use AI to generate some of the textures and music for the game.
Ai generated 2D art and voice/sound.
Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players. Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game. This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
AI used for create capsule images and some in-game arts.
We are using AI for card art to move forward and iterate faster. We value artists and look forward to paying for their quality and time.
-Eirene special Letter image and illusts -Myosithar special Letter image and illusts -Otto Von Westmark special Letter image and illusts -Thrumhald Axebjorn special Letter image and illusts -Professor Aurelian secial Letter image and illusts
AI has been used to help develop the game's cover art.
This game uses elements created with the help of artificial intelligence: - Character artwork is fully AI-generated and adapted to match the game's style. - Some interface elements were created using AI image generation technologies. All AI-generated content was produced in compliance with the rights to use the tools and resources.
For some visuals and audio files, they were edited with the necessary photoshop and videoedit programs with support from AI
I use it to help brainstorm and also to generate art for some paintings in my game which U then edit to fit into the art style and look presentable
game only uses help with ai with logo work and some story telling.
The explanatory text in the game’s instructions and store interface has been translated into multiple languages from the original text using Artificial Intelligence (AI).
In our game, generative AI is used exclusively to create Steam achievement icons. These icons are designed to enhance the visual appeal of your achievement milestones. No other game content (images, audio, text, or gameplay elements) is generated using AI, ensuring the core game experience remains handcrafted by our team.
Official images used in the Steam Store for this game are generated using artificial intelligence (AI). These images are specifically designed to reflect the theme and atmosphere of the game and have been further edited, containing no copyright infringement. In-game shared images are not AI-generated. The game does not use live AI content generation during gameplay.
During development, AI-assisted tools were occasionally used as part of the art creation process for certain visuals and models. These assets were iterated on and finalized by the developers to ensure a consistent artistic style and game experience.
Some text, images and shop names generated by Ai
Artificial intelligence was used to create some of the images on the store page and in the game (i.e. images for movie titles)
We use AI to test color, posing, and lighting on our sketches to help us achieve better quality at a faster pace :)
AI used to generate store page capsules.
Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs.
Ideas for creating some images using artificial intelligence, such as the logo
Only for generating images in Steam Page and in-game.
Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance.
This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context.
Music and 2D Graphics are made with AI generated content.
To create an immersive experience, AI-generated images and music are used in selected areas. These have been carefully chosen and adjusted to best support the atmosphere of the fairground world. Our goal is to use AI to provide more creative and diverse content that enhances the gameplay experience, while the majority of the game remains handcrafted.
Translations for languages other than English are provided using DeepL AI.
We used AI to create images for the Store Page, main menu, and a few icons.
A few localization countries. Sound of phone.
AI is used to generate mass art assets used in the game, for example, the facial texture of generic soccer players and NPCs
AI used for capsule art and logo design
We used Midjourney for the icons on the Steam page
The capsule art, several images used in the game, and most of the human voices are generated by AI.
AI is used for store page capsule art... The character voices used in the game were generated by artificial intelligence.
AI support for store content
In-game voice-overs are made with AI.
In this game you can see few arts generated by AI, in main menu interface. It's contain background, and level icons.
Some parts of the game's cover art and music theme were created within software using a genAI pipepline.
In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI.
only for background of art (images).
We only use the SunoAI music generation tool. Having an appropriate subscription for commercial use.
Only some character voices, radio tracks, and billboard advertisement textures were created using AI tools. The rest of the game's assets and models are sourced from artists and designers.
Artificial intelligence support was used in the pictures that are not in the game, but only on the steam page.
Only used in designing the background graphic of Steam card capsules
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Delivery Guy Simulator Store/marketing art | We used AI to design the capsules featured on the game's store page. | bicycle club | - | Mar 18, 2026 | |
Electronics Supermarket Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
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Tea House Simulator In-game content audioart | Music playing in the concert area, in-game music, store page visuals were generated using artificial intelligence. | Wack Games | 25 | Mar 18, 2026 | |
Up n Smoke In-game content artcode | As a solo dev with little artistic skills, AI was used to template some images, UI elements and suchlike. AI was also used to assist in code checking and best practice scenarios. | T2 Forged | - | Mar 18, 2026 | |
Weed Store Simulator Store/marketing art | used artificial intelligence for the store page and some images and ui | Nons Games | 22 | Mar 18, 2026 | |
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Bank Simulator In-game content art | Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community. | Strong Bow Games | 364 | Mar 18, 2026 | |
TCG Multiplayer Card Shop Simulator In-game content art | AI used for create capsule images and some in-game arts. | Alkame Games | 193 | Mar 18, 2026 | |
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ENSCROLL Store/marketing art | -Eirene special Letter image and illusts
-Myosithar special Letter image and illusts
-Otto Von Westmark special Letter image and illusts
-Thrumhald Axebjorn special Letter image and illusts
-Professor Aurelian secial Letter image and illusts | InTheBox | 1k | Mar 18, 2026 | |
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- Character artwork is fully AI-generated and adapted to match the game's style.
- Some interface elements were created using AI image generation technologies.
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Our goal is to use AI to provide more creative and diverse content that enhances the gameplay experience, while the majority of the game remains handcrafted. | CoasterGalaxyWorld | 369 | Mar 18, 2026 | |
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Store Wars: Prologue - Multiplayer Shop Simulator In-game content art | We used AI to create images for the Store Page, main menu, and a few icons. | Noham Games | 117 | Mar 18, 2026 | |
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AbstractPunk In-game content audioart | In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI. | Evil Indie Games | - | Mar 18, 2026 | |
DIMAWORLD Store/marketing art | only for background of art (images). | Dimpiks | 22 | Mar 18, 2026 | |
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Pionero Capital In-game content audioart | Only some character voices, radio tracks, and billboard advertisement textures were created using AI tools.
The rest of the game's assets and models are sourced from artists and designers. | Pionero Games | - | Mar 18, 2026 | |
The Lost Hunter In-game content art | Artificial intelligence support was used in the pictures that are not in the game, but only on the steam page. | BlackTab Games | - | Mar 18, 2026 | |
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