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Missing or unclear statements cannot establish whether a game uses AI.
No generative AI is used live by players.
Artificial intelligence is used in Akumon Summoner as a support tool for development. It is involved in the following areas:
Translations: AI was used to produce an early version of the in-game text translations. These translations are provisional and are subject to manual revisions.
Visuals: AI tools were employed to create temporary visuals during the early stages of development. These visuals were used to test and adjust the game's artistic direction. Some of these temporary visuals may still be present during early access.
The promotional image for the game, which is also used as the image for the 'play' button on both the home screen and character selection screen, was generated using AI along with some amount of human made alterations.
In addition, the "Coming Soon" trailer on Steam features music that was generated using AI.
AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience.
Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI.
The tutorial text of each game experience is explained by an AI voice generated using text to speech. This content is specifically designed to provide an audiovisual link and memorization of the controls and game explanation, thus lowering the barrier to entry for younger players and players with literacy deficits.
Only localizations other than English or German (in-game and store page) were created with AI, nothing else. Any feedback or corrections to these localizations are very much welcome.
-Eirene special Letter image and illusts
-Myosithar special Letter image and illusts
-Otto Von Westmark special Letter image and illusts
-Thrumhald Axebjorn special Letter image and illusts
-Professor Aurelian secial Letter image and illusts
The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws.
AI tools were utilized to create various visual elements for the game, including character portraits, the world map, and segments featured in the game's introductory sequence.
Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites.
Store page assets like the box art also makes use of Artificial Intelligence.
You play against advanced AI that learns from your every move. Expect the enemy to see where you are walking and find a shortcut to catch you, and if they see you trying to hide in a closet while running from the enemy, they will pull you out of the closet.
AI technology was used for select visual assets and localization. Character illustrations and in-game designs began as AI drafts and were refined manually to match our style.
AI tools were used to help generate some visual assets and store page materials (images and text). The developer curated, modified, and finalized all content to ensure it fits the game’s style and design.
The code for the game was only provided by AI. The assets are designed/made by us. In the game it self there is no usage of AI such as live generating textures, etc. The text for the store page is also AI generated (except some sentences).
We use AI partially, in conjunction with manual training and verification for:
1) Creating dialogues and interesting plots, as well as unusual tasks
2) Generation of art, landscapes and surroundings
3) Generation of marketing materials (memes, images, game icons, UI elements, etc.)
4) Optimizing the game on weak devices
5) Optimization of large game areas
A minimal amount of non-essential content (such as minor textures and some translations) was created with limited AI assistance. No core gameplay, narrative, or artistic content was generated using AI.
Our advanced AI enables lifelike conversations, merchant negotiations, and AI-generated quests tailored to your playstyle. Soon, AI Player Companions will join you on your quests, assist with tasks, and even help while you’re AFK. These AI Companions will grow alongside you, feeling more like friends than game characters, making every adventure deeply personal and immersive.
AI-generated artwork was used during early development, primarily as temporary material while testing and building the game.
Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work.
As a two man bootstrapped indie team, achieving our game's vision without AI would have been literally impossible. We have used AI tools such as Midjourney for item icons, some materials in game, & parts of our trailers. We also used AI such as Soundraw.io for our soundtrack in-game, Suno for trailer music, Elevenlabs for voice acting, and a few other AI tools for technical areas of the game.
Meet Golem, your AI-trusted companion! Our Golem generates real-time coding based on your own prompts for any questions or coding challenges you encounter while exploring the world of Pastopia. The only generative assets that the Golem produces in-game are MiniScript codes that we have trained ourselves and basic 3D shapes that are based off Pastopia's own in-game assets. For example, Golem will help you create lines of code that will spawn a structure of a bridge using either cubes, spheres or prisms from the game.
No generative AI is used live by players.
Artificial intelligence is used in Akumon Summoner as a support tool for development. It is involved in the following areas:
Translations: AI was used to produce an early version of the in-game text translations. These translations are provisional and are subject to manual revisions.
Visuals: AI tools were employed to create temporary visuals during the early stages of development. These visuals were used to test and adjust the game's artistic direction. Some of these temporary visuals may still be present during early access.
The promotional image for the game, which is also used as the image for the 'play' button on both the home screen and character selection screen, was generated using AI along with some amount of human made alterations.
In addition, the "Coming Soon" trailer on Steam features music that was generated using AI.
AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience.
Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI.
The tutorial text of each game experience is explained by an AI voice generated using text to speech. This content is specifically designed to provide an audiovisual link and memorization of the controls and game explanation, thus lowering the barrier to entry for younger players and players with literacy deficits.
Only localizations other than English or German (in-game and store page) were created with AI, nothing else. Any feedback or corrections to these localizations are very much welcome.
-Eirene special Letter image and illusts
-Myosithar special Letter image and illusts
-Otto Von Westmark special Letter image and illusts
-Thrumhald Axebjorn special Letter image and illusts
-Professor Aurelian secial Letter image and illusts
The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws.
AI tools were utilized to create various visual elements for the game, including character portraits, the world map, and segments featured in the game's introductory sequence.
Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites.
Store page assets like the box art also makes use of Artificial Intelligence.
You play against advanced AI that learns from your every move. Expect the enemy to see where you are walking and find a shortcut to catch you, and if they see you trying to hide in a closet while running from the enemy, they will pull you out of the closet.
AI technology was used for select visual assets and localization. Character illustrations and in-game designs began as AI drafts and were refined manually to match our style.
AI tools were used to help generate some visual assets and store page materials (images and text). The developer curated, modified, and finalized all content to ensure it fits the game’s style and design.
The code for the game was only provided by AI. The assets are designed/made by us. In the game it self there is no usage of AI such as live generating textures, etc. The text for the store page is also AI generated (except some sentences).
We use AI partially, in conjunction with manual training and verification for:
1) Creating dialogues and interesting plots, as well as unusual tasks
2) Generation of art, landscapes and surroundings
3) Generation of marketing materials (memes, images, game icons, UI elements, etc.)
4) Optimizing the game on weak devices
5) Optimization of large game areas
A minimal amount of non-essential content (such as minor textures and some translations) was created with limited AI assistance. No core gameplay, narrative, or artistic content was generated using AI.
Our advanced AI enables lifelike conversations, merchant negotiations, and AI-generated quests tailored to your playstyle. Soon, AI Player Companions will join you on your quests, assist with tasks, and even help while you’re AFK. These AI Companions will grow alongside you, feeling more like friends than game characters, making every adventure deeply personal and immersive.
AI-generated artwork was used during early development, primarily as temporary material while testing and building the game.
Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work.
As a two man bootstrapped indie team, achieving our game's vision without AI would have been literally impossible. We have used AI tools such as Midjourney for item icons, some materials in game, & parts of our trailers. We also used AI such as Soundraw.io for our soundtrack in-game, Suno for trailer music, Elevenlabs for voice acting, and a few other AI tools for technical areas of the game.
Meet Golem, your AI-trusted companion! Our Golem generates real-time coding based on your own prompts for any questions or coding challenges you encounter while exploring the world of Pastopia. The only generative assets that the Golem produces in-game are MiniScript codes that we have trained ourselves and basic 3D shapes that are based off Pastopia's own in-game assets. For example, Golem will help you create lines of code that will spawn a structure of a bridge using either cubes, spheres or prisms from the game.