The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
- Creator
- SimSam
- Reviews
- -
- Added
- Jul 17, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
Card illustrations and some in-game artwork were pre-generated using generative AI image tools, then curated, edited and integrated by our team. All game design, code, writing and final art direction are human-made. The game does not generate any content with AI at runtime.
Generative AI tools were used to create visual assets, including background artwork and in-game target images. Additionally, AI was utilized to assist with code generation during the development process.
This game called upon several artificial intelligences during its development, both in terms of functions and visuals.
Ridiculous Games employs artists, designers and programmers to make our games. We used generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
This game uses VOICEVOX for character voice synthesis (taunt lines, victory lines, etc.). All voice lines were generated during development and are pre-recorded into the game. Nothing is generated live during gameplay, and the game does not connect to any external AI service at runtime. AI (Claude) was also used to help translate this store page into English.
AI was used to create the tools (Level Editor, Character Editor, Sound & Menu editors), the sounds/music, assets and advanced gameplay functions.
AI was used to generate art for in-game use and marketing materials. No AI is present in the gameplay. All enemy "ghosts" are real players.
仅用于辅助宣传素材的创作
Some of the assets and background were made with some use of AI - The rest drawn by hand using Asprite! The goal of lazypanda is to give a worm expirience to our users. AI Usage helped with speeding up creation of some assets.
Some of this game's mechanics and visuals were created with the help of AI.
I've used AI for code, and to generate some 2D & 3D assets. I know people want to boycott AI (and I can respect that opinion), but this game would be nearly impossible for a solo developer to make without it. I cannot stress to you the amount of manual work that still has to go into something like this, even with AI tooling. You couldn't "prompt" a game like this. I genuinely care about creating a good game, and if my use of AI is a hard stop for you trying this game, it's your loss!
AI is NOT used in the graphics, sound effects, music, or code, and none of these contain any AI-generated content. AI is used ONLY to produce higher-quality text translations than standard translation tools, and for no other purpose.
This game utilizes Generative AI tools to help design 2D User Interface (UI) assets, such as menus, icons, and buttons.
This is a solo-developed game. Some visual assets were created with the assistance of generative AI. I started from my own sketches and concepts, then used AI to generate and refine artwork, with all final assets reviewed and integrated by me.
We used AI to generate additional chat message ideas based on the initial list we made ourselves. Relevant message ideas were added to the game, some messages were altered to fit, and rest were left on the cutting room floor.
Our team uses generative AI tools to help develop certain elements of the game.
Marketing images and designs incorporate some AI-generated elements
AI was used for some in game icons, store page images, and some developer workflows in programming.
Some promotional capsule images and a limited number of in-game background artworks were created with the assistance of generative AI tools.
Some of the game's code was written with the assistance of AI coding tools. There are no AI-generated assets in the game.
Generative AI was used to assist with coding/scripting and for the localization of in-game text.
This game's art and music were created during development using generative AI tools. Specifically: the painted 2D illustrations — card art, event illustrations, and background images — were generated with AI image tools, and the background music tracks were produced with AI music tools. In every case the developer reviewed, selected, edited, and finalized the results, which ship as fixed image and audio files.
The promotional images on the store page are generated by AI.
Many of the art assets used at this stage are AI-generated placeholders, including most of the card artwork. These AI assets help depict the overall creative style and vision that will be achieved in the full release. A Kickstarter campaign will be dedicated to raising the funds to replace the AI placeholder art. All of the sound design, music, text and game code is entirely human-created.
Bear with me. As a solo-creator I really want to first focus on the game complex logic and its user interface and features, which are crucial to me to give you the best possible experience I can. So this game includes a small number of artworks and music tracks generated using AI tools, which where still edited and refined by me before being included in the final build. I'm working hard to make the game even better at every release. Thank you!
Some of Blobkey's visual assets were created with the help of generative AI, including character and face art, arena background imagery, menu background art, and imagery used in the trailer. All AI-generated content was produced during development and is baked into the game. No AI content is generated live during gameplay.
The character portraits in the game were generated by AI and then manually adjusted.
Some non-core content in this game was created with the assistance of generative AI, including certain concept artwork, icons, promotional materials, and text. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure it meets the game's quality standards and artistic direction.
Some of the sounds (such as BGM arrangements and sound effects) were created in advance using AI and are included in the game.
THE UNSHARED uses pre-rendered AI-generated assets: the CURATOR's voice (Kokoro-82M TTS) and two UI images (logo and menu background). No AI content is generated during gameplay.
Artificial intelligence was used to create textures in the game.
- Store page localizations were handled by AI. - Coding support was obtained during the game's development phase.
部分人物形象,表情使用AI生成
The game was made with unity, there was a certain help through UnityMCP from AI for coding
Steam store artwork (non gameplay) and some elements from in-game (portraits and menu artwork) are AI generated.
Some promotional and marketing materials for FPV PVP - specifically the cinematic announcement trailer and portions of the Steam store capsule/key artwork - were produced with the help of generative AI video and image tools, using our own original in-game drone model and game assets as the reference input. All in-game content (gameplay, 3D models, maps, UI, code and audio) is created by the developer and is not generative-AI content. The game does not generate any AI content live at runtime.
only store page assets are being AI generated. In-game assets are all Original Work.
Pre-generated AI tools were used during development to create the game's soundtrack and sound effects, and to assist with portions of its application icon and promotional key art. Those assets were selected, integrated, and reviewed by the developer. No AI content is generated during gameplay.
Background images and static game assets were partially generated using AI.
Some store page visuals and marketing materials were created with the assistance of AI image generation tools. All in-game assets are human-made or licensed from asset stores.
AI has been used in some store materials, such as audio content. However, the majority of the game’s content is not AI-generated, particularly the main characters, maps, and weapons.
This product uses generative AI only for some visual content, including in-game sprite images and promotional/store artwork such as capsule images, key art, logos, and character/instrument illustrations. AI is not used to generate live gameplay content in real time.
This game utilizes artificial intelligence (AI) tools to assist in generating some of the promotional materials on the store page, as well as certain in-game visual assets
Some languages were translated from English using Artificial Intelligence, which may be retranslated naturally in the future.
AI-assisted tools were used during development to help create and refine some visual assets, sound effects, and music used in the game. All AI-assisted content was reviewed, selected, and edited by the development team before being included in the final game.
Various sounds and images in this game have been generated through the use of generative artificial intelligence tools.
Generative AI was used during development to help draft and edit some in-game text, such as card descriptions and UI copy. All AI-assisted text was reviewed and finalized by the developer before shipping. The game does not generate content live using AI.
Generative AI was used to assist with some images, sound effects, music, and translations. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game.
Some creature sprites and artwork were created with the assistance of AI image generation tools (Pixellab) and subsequently edited and refined by hand. All game design, mechanics, and balance are human-made. Development tools with AI assistance were used for portions of the code. The game does not generate any content with AI at runtime.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Serve Up! Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | SimSam | - | Jul 17, 2026 | |
Hackagon: Cyber Card Battler In-game content art | Card illustrations and some in-game artwork were pre-generated using generative AI image tools, then curated, edited and integrated by our team. All game design, code, writing and final art direction are human-made. The game does not generate any content with AI at runtime. | Main Thread Games | - | Jul 17, 2026 | |
1 MIN AIM: Neo Seoul In-game content artcode | Generative AI tools were used to create visual assets, including background artwork and in-game target images. Additionally, AI was utilized to assist with code generation during the development process. | TEAM_MGTG | - | Jul 17, 2026 | |
Doomgard Unclear | This game called upon several artificial intelligences during its development, both in terms of functions and visuals. | 99th Game Project | - | Jul 17, 2026 | |
Time Boxing Unclear | Ridiculous Games employs artists, designers and programmers to make our games. We used generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers. | Ridiculous Games | - | Jul 17, 2026 | |
KasMind In-game content audiotext | This game uses VOICEVOX for character voice synthesis (taunt lines, victory lines, etc.).
All voice lines were generated during development and are pre-recorded into the game.
Nothing is generated live during gameplay, and the game does not connect to any external AI service at runtime.
AI (Claude) was also used to help translate this store page into English. | kgrdev | - | Jul 17, 2026 | |
Go Jace FPS In-game content audioartcode | AI was used to create the tools (Level Editor, Character Editor, Sound & Menu editors), the sounds/music, assets and advanced gameplay functions. | Bohloney | - | Jul 17, 2026 | |
Wizard Tournament In-game content art | AI was used to generate art for in-game use and marketing materials.
No AI is present in the gameplay. All enemy "ghosts" are real players. | Rachop Studios | 11 | Jul 17, 2026 | |
霸业封神传奇 Store/marketing art | 仅用于辅助宣传素材的创作 | 霸业封神传奇 | - | Jul 17, 2026 | |
LazyPanda In-game content art | Some of the assets and background were made with some use of AI - The rest drawn by hand using Asprite!
The goal of lazypanda is to give a worm expirience to our users.
AI Usage helped with speeding up creation of some assets. | Ido Ben Gigi | - | Jul 17, 2026 | |
KEEP GAMING In-game content art | Some of this game's mechanics and visuals were created with the help of AI. | E-Serenity | - | Jul 17, 2026 | |
Archonia: The Neon City In-game content artcode | I've used AI for code, and to generate some 2D & 3D assets.
I know people want to boycott AI (and I can respect that opinion), but this game would be nearly impossible for a solo developer to make without it.
I cannot stress to you the amount of manual work that still has to go into something like this, even with AI tooling.
You couldn't "prompt" a game like this.
I genuinely care about creating a good game, and if my use of AI is a hard stop for you trying this game, it's your loss! | Don Flamingo Jr | - | Jul 17, 2026 | |
Nothing to See Here In-game content text | AI is NOT used in the graphics, sound effects, music, or code, and none of these contain any AI-generated content. AI is used ONLY to produce higher-quality text translations than standard translation tools, and for no other purpose. | Nothing to See Here | - | Jul 17, 2026 | |
LuLuLaLa In-game content art | This game utilizes Generative AI tools to help design 2D User Interface (UI) assets, such as menus, icons, and buttons. | commonsense | - | Jul 17, 2026 | |
Alien Hunt In-game content art | This is a solo-developed game. Some visual assets were created with the assistance of generative AI. I started from my own sketches and concepts, then used AI to generate and refine artwork, with all final assets reviewed and integrated by me. | Myrt | - | Jul 17, 2026 | |
Stream Train In-game content text | We used AI to generate additional chat message ideas based on the initial list we made ourselves. Relevant message ideas were added to the game, some messages were altered to fit, and rest were left on the cutting room floor. | Half Past Yellow | - | Jul 16, 2026 | |
Lightbound Dev only | Our team uses generative AI tools to help develop certain elements of the game. | Sabatra Studio | - | Jul 16, 2026 | |
Queen's Court: A Duel of Dignitaries Store/marketing art | Marketing images and designs incorporate some AI-generated elements | The Lady and Loaf Games Co. | - | Jul 16, 2026 | |
DeepDig: Together In-game content artcode | AI was used for some in game icons, store page images, and some developer workflows in programming. | Wolf Studios | - | Jul 16, 2026 | |
Kachow Kart Racing In-game content art | Some promotional capsule images and a limited number of in-game background artworks were created with the assistance of generative AI tools. | Payna Games | - | Jul 15, 2026 | |
I'm Just a Wall Dev only code | Some of the game's code was written with the assistance of AI coding tools. There are no AI-generated assets in the game. | Salt&Vinegar | - | Jul 15, 2026 | |
CrossSpell In-game content textcode | Generative AI was used to assist with coding/scripting and for the localization of in-game text. | Inc-Cross | - | Jul 15, 2026 | |
Warlords: Deckbuilding Autobattler In-game content artaudio | This game's art and music were created during development using generative AI tools. Specifically: the painted 2D illustrations — card art, event illustrations, and background images — were generated with AI image tools, and the background music tracks were produced with AI music tools. In every case the developer reviewed, selected, edited, and finalized the results, which ship as fixed image and audio files. | Paul Booth | - | Jul 15, 2026 | |
Hear the Void Store/marketing art | The promotional images on the store page are generated by AI. | Eternal Studio | - | Jul 15, 2026 | |
Synemancy In-game content art | Many of the art assets used at this stage are AI-generated placeholders, including most of the card artwork. These AI assets help depict the overall creative style and vision that will be achieved in the full release. A Kickstarter campaign will be dedicated to raising the funds to replace the AI placeholder art.
All of the sound design, music, text and game code is entirely human-created. | Quasarion Pty Ltd | - | Jul 15, 2026 | |
About Frontlines In-game content artaudio | Bear with me. As a solo-creator I really want to first focus on the game complex logic and its user interface and features, which are crucial to me to give you the best possible experience I can. So this game includes a small number of artworks and music tracks generated using AI tools, which where still edited and refined by me before being included in the final build. I'm working hard to make the game even better at every release. Thank you! | Luca Burgio | - | Jul 15, 2026 | |
Blobkey In-game content art | Some of Blobkey's visual assets were created with the help of generative AI, including character and face art, arena background imagery, menu background art, and imagery used in the trailer. All AI-generated content was produced during development and is baked into the game. No AI content is generated live during gameplay. | Aspect Digital Software | - | Jul 15, 2026 | |
大收藏家 In-game content art | The character portraits in the game were generated by AI and then manually adjusted. | Dragon Mirror Studio | - | Jul 15, 2026 | |
3DMOBA In-game content arttext | Some non-core content in this game was created with the assistance of generative AI, including certain concept artwork, icons, promotional materials, and text. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure it meets the game's quality standards and artistic direction. | LEI LIU | - | Jul 15, 2026 | |
PHANTOM TAG: MANIFEST In-game content audio | Some of the sounds (such as BGM arrangements and sound effects) were created in advance using AI and are included in the game. | Claytechworks | - | Jul 15, 2026 | |
The Unshared In-game content audioart | THE UNSHARED uses pre-rendered AI-generated assets: the CURATOR's voice (Kokoro-82M TTS) and two UI images (logo and menu background). No AI content is generated during gameplay. | SQUIDA | - | Jul 15, 2026 | |
Crew Up In-game content art | Artificial intelligence was used to create textures in the game. | Kavunovskiy | - | Jul 15, 2026 | |
Snugfang In-game content text | - Store page localizations were handled by AI.
- Coding support was obtained during the game's development phase. | Deniz Durusoy | - | Jul 15, 2026 | |
DDGame In-game content art | 部分人物形象,表情使用AI生成 | BEIJING TAOLE TECHNOLOGY CO.LTD. | - | Jul 15, 2026 | |
Guillotine Dev only code | The game was made with unity, there was a certain help through UnityMCP from AI for coding | TEA GAME | - | Jul 15, 2026 | |
CluDoku In-game content art | Steam store artwork (non gameplay) and some elements from in-game (portraits and menu artwork) are AI generated. | MyNeuronal | 18 | Jul 15, 2026 | |
FPV PVP In-game content art | Some promotional and marketing materials for FPV PVP - specifically the cinematic announcement trailer and portions of the Steam store capsule/key artwork - were produced with the help of generative AI video and image tools, using our own original in-game drone model and game assets as the reference input. All in-game content (gameplay, 3D models, maps, UI, code and audio) is created by the developer and is not generative-AI content. The game does not generate any AI content live at runtime. | EverLifeLab | - | Jul 15, 2026 | |
Mutual Driving In-game content art | only store page assets are being AI generated. In-game assets are all Original Work. | Treta Studios | - | Jul 15, 2026 | |
ChonkBlocker In-game content audioart | Pre-generated AI tools were used during development to create the game's soundtrack and sound effects, and to assist with portions of its application icon and promotional key art. Those assets were selected, integrated, and reviewed by the developer. No AI content is generated during gameplay. | Chonkbase | - | Jul 15, 2026 | |
ValveTestApp4639000 In-game content art | Background images and static game assets were partially generated using AI. | John Crank | - | Jul 15, 2026 | |
One Hit Out art | Some store page visuals and marketing materials
were created with the assistance of AI image
generation tools. All in-game assets are
human-made or licensed from asset stores. | Talking Potato | - | Jul 15, 2026 | |
DIG Raiders: Anomaly Extraction In-game content audio | AI has been used in some store materials, such as audio content. However, the majority of the game’s content is not AI-generated, particularly the main characters, maps, and weapons. | Soda Game Studio | - | Jul 14, 2026 | |
Karaoke Chameleon In-game content art | This product uses generative AI only for some visual content, including in-game sprite images and promotional/store artwork such as capsule images, key art, logos, and character/instrument illustrations. AI is not used to generate live gameplay content in real time. | MiskoPipiskoPictures | - | Jul 14, 2026 | |
Echoes Of Formation art | This game utilizes artificial intelligence (AI) tools to assist in generating some of the promotional materials on
the store page, as well as certain in-game visual assets | Nanjing Shangxiangyujiu Network Technology Co., Ltd. | - | Jul 13, 2026 | |
Cyber Boxing Arena In-game content text | Some languages were translated from English using Artificial Intelligence, which may be retranslated naturally in the future. | JJTW Games | - | Jul 12, 2026 | |
Zombie Tag In-game content artaudio | AI-assisted tools were used during development to help create and refine some visual assets, sound effects, and music used in the game. All AI-assisted content was reviewed, selected, and edited by the development team before being included in the final game. | Babs Games | - | Jul 11, 2026 | |
Bumper Buddies In-game content artaudio | Various sounds and images in this game have been generated through the use of generative artificial intelligence tools. | Bumper Buddies | - | Jul 11, 2026 | |
Theocide In-game content text | Generative AI was used during development to help draft and edit some in-game text, such as card descriptions and UI copy. All AI-assisted text was reviewed and finalized by the developer before shipping. The game does not generate content live using AI. | Fenexware | 13 | Jul 11, 2026 | |
Unicycle Journey In-game content artaudiotext | Generative AI was used to assist with some images, sound effects, music, and translations. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. | JovakGames | - | Jul 11, 2026 | |
ELEMENTORS In-game content artcode | Some creature sprites and artwork were created with the assistance of AI image generation tools (Pixellab) and subsequently edited and refined by hand. All game design, mechanics, and balance are human-made. Development tools with AI assistance were used for portions of the code. The game does not generate any content with AI at runtime. | ORPG | - | Jul 11, 2026 |