AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Multiplayer
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rabbit Claw Party textart | As a solo indie developer, I use AI to assist with multi-language localization and the creation of some background image... | ZT-Studio | - | May 23, 2026 | |
Casino Empire Together art | Used for steam visuals. | cnsgames | - | May 23, 2026 | |
Hunt Asylum Together art | Used for Steam visuals. | cnsgames | - | May 23, 2026 | |
Tower & Invasion code | Generative AI tools were used during development to assist with portions of the game's programming workflow, including p... | KingDara Studio | - | May 23, 2026 | |
Busy Bar - World Tour arttext | Some parts of the game’s production may involve procedural or AI-assisted tools, mainly to speed up iteration, explore v... | Flarewing Studios | - | May 23, 2026 | |
Rumble Rush artaudio | Some visual assets, promotional images, and audio content for this game were created or assisted using generative AI too... | RoyalWings | - | May 23, 2026 | |
Wobble Ops! art | Some of the images on the game's store page were generated using artificial intelligence. | Montee Games | - | May 23, 2026 | |
Les jeux du cycle audioart | AI helped me produce the game, some sounds and artwork! | Antoine | - | May 23, 2026 | |
图说八道 art | Some art assets, promotional materials, or puzzle images in this game may have been created with the assistance of AI to... | StarryMatrix | - | May 23, 2026 | |
BloodVeil arttext | AI was used to generate in-game visuals and texts. | Newgate Games | - | May 23, 2026 | |
MyBiz: Pomodoro Desk Tycoon artaudio | -Key Visual initial composition was AI-generated, then manually modified piece by piece. -Achievement icons — the 25 in-... | Bizpro Games | - | May 23, 2026 | |
Idlemoor art | Hey, I'm Isaac, the developer of Idlemoor. The actual game itself does not use any A.I. generated art. The logo images... | Uncooked Games | - | May 23, 2026 | |
The Last Braincell: Escape audioart | AI was used only for humorous and non-core elements of the game, such as trailer music, meme-style images, and similar c... | Jan Radtke | - | May 23, 2026 | |
GeneWorld textcode | GeneWorld uses generative AI for dynamic NPC interactions and adaptive dialogue systems. NPC responses, quest interactio... | GeneWorld Studios | - | May 23, 2026 | |
Pulsewave audioart | Some assets in Pulsewave were created with the help of generative AI tools: - Background music tracks were composed usi... | Grindare Studio | - | May 23, 2026 | |
Organism Detected art | - Two in-game images have been upscaled/enhanced using generative AI: the NeuroLink portrait and one UI border asset. - ... | Yulari Games | - | May 23, 2026 | |
Monster Meadows art | Generative AI tools were used during the development process to assist in 2D artwork (such as UI elements, icons, and pr... | Aysimus Games | - | May 23, 2026 | |
MushHero textartaudio | This game uses generative AI to improve both the development process and gameplay features. During development, AI tools... | Lv.B | - | May 23, 2026 | |
ImpossibleBosses art | Some in-game artwork was initially drafted using AI tools, then edited and refined by the developer. | LEE HUI UNG | - | May 23, 2026 | |
Crowned art | Some artwork and visual assets in Crowned, including card illustrations and background graphics, were created with the a... | Stonepath Games | - | May 23, 2026 | |
Harmonic Drive audio | All songs by Dj Iatneh were created with Suno. | Emotive Studios LLC | - | May 23, 2026 | |
Micro Party textartcode | Most of this game is AI-generated. In-game text (UI, game names, descriptions), graphics (player icons, vector elements)... | Fabio Uwe Krapohl | - | May 23, 2026 | |
The Echoes arttext | Some textures and localization generated by AI. | TruffCat | - | May 23, 2026 | |
WORJONG text | We use AI assistance for translation and dictionary creation. Everything is ultimately reviewed by humans, so you can re... | Circle KEN | - | May 23, 2026 | |
Cozy Offroad Simulator Together general | AI-generated artifacts | 11 Pet Studios | - | May 23, 2026 | |
PRO: Push React Outgun arttext | AI assistance was used in the game's cover art, title images, and other materials, as well as in the translations of the... | EVAGAST | - | May 23, 2026 | |
KRAST FORGE general | Some assets were generated by AI | Krabbe Studios | - | May 23, 2026 | |
Veldeth art | Some 3D models and textures were created with the assistance of AI generation tools and then manually refined and integr... | Veltech Studio | - | May 23, 2026 | |
Baby Peak codetext | In the development of BABY PEAK, we utilized artificial intelligence as a supportive tool to enhance our creative vision... | Analiz Games | - | May 23, 2026 | |
StarWay arttext | Some images and translations in this game were referenced from AI-generated content | jiahuiJIA | - | May 23, 2026 | |
King's Skirmish text | Translations made with IA | Cobem | - | May 23, 2026 | |
SoulBound - Lys Fragments art | We use generative AI tools to create certain visual assets in the game, specifically the game logo and the main menu bac... | Unstable Build | - | May 23, 2026 | |
Battlefield Rats codeart | Generative artificial intelligence was partially used during the development of the game. AI-based tools assisted with p... | Emirion Games | - | May 23, 2026 | |
Memo R.I.P. audioarttext | This game uses generative AI to create some of its audio, visual, and localization content. The music was generated with... | Divine Magic Games | - | May 23, 2026 | |
Jurassic Genesis: We Are Aliens art | Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during ... | violarte | - | May 23, 2026 | |
But Why Together audio | Audio in the development of this game was created using AI tools. | Renvati Games | - | May 23, 2026 | |
SwarmFALL artaudio | SWARMFALL uses generative AI for some marketing assets, including Steam store page visuals (capsules, banners) and trai... | Yonis | - | May 23, 2026 | |
Most Scuffed Golf artcode | Konzept Art und Claude Code | Wieland Welte | - | May 23, 2026 | |
Arena 2006 general | I'm a one man team that wants to release a video game in 1 year. I'm experimenting with using AI to help speed up develo... | Halston | - | May 23, 2026 | |
Bound By A Curse art | - Capsule Images were AI generated and later tweaked. | Maiku_Dev | - | May 23, 2026 | |
Art Studio Simulator art | Some assets were created with the help of generative AI to assist the creative process. However, the final implementatio... | iGua Games | - | May 23, 2026 | |
Echoes of Creation: Origin art | - Pre-generated: "3D character/monster models generated via Tripo3D from concept art, textures via Ludo AI. All assets r... | Mark | - | May 23, 2026 | |
Portucale Sword and Subtlety artaudio | Some of game art and music is basically IA generated and them modified by designers to match some quality standards | Pedro Nuno Lemos | - | May 23, 2026 | |
Eternal Quest arttextcode | I believe in being fully transparent with my players regarding the tools used to bring this project to life. As a solo d... | Mark Horvath | - | May 23, 2026 | |
Billionaire MAX artaudiocodetext | Billionaire MAX is an indie game where the core game design, mechanics, balance, and creative direction were authored by... | Bunijia | - | May 23, 2026 | |
我为你种田 art | Some image assets and visual resources were created with the assistance of generative AI, then reviewed, edited, and ref... | WaterDropStudio | - | May 23, 2026 | |
Omnicore text | Generative AI tools may be used during development to assist with translations for supported languages. These translatio... | SwabbieGames | - | May 23, 2026 | |
Armored Mayhem general | AI assets are used as placeholders during the development of the game, being replaces trough freelancer work until relea... | Self | - | May 23, 2026 | |
Grim Dice audioart | Generative artificial intelligence was partially used to create the game’s soundtrack and graphics | ZFteam | - | May 23, 2026 | |
WinBolo codeart | WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 moderniza... | John Morrison | - | May 23, 2026 |
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