AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Multiplayer
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Echoes Of Formation art | This game utilizes artificial intelligence (AI) tools to assist in generating some of the promotional materials on
the store page, as well as certain in-game visual assets | Nanjing Shangxiangyujiu Network Technology Co., Ltd. | - | Jul 13, 2026 | |
Cyber Boxing Arena In-game content text | Some languages were translated from English using Artificial Intelligence, which may be retranslated naturally in the future. | JJTW Games | - | Jul 12, 2026 | |
Zombie Tag In-game content artaudio | AI-assisted tools were used during development to help create and refine some visual assets, sound effects, and music used in the game. All AI-assisted content was reviewed, selected, and edited by the development team before being included in the final game. | Babs Games | - | Jul 11, 2026 | |
Bumper Buddies In-game content artaudio | Various sounds and images in this game have been generated through the use of generative artificial intelligence tools. | Bumper Buddies | - | Jul 11, 2026 | |
Theocide In-game content text | Generative AI was used during development to help draft and edit some in-game text, such as card descriptions and UI copy. All AI-assisted text was reviewed and finalized by the developer before shipping. The game does not generate content live using AI. | Fenexware | - | Jul 11, 2026 | |
Unicycle Journey In-game content artaudiotext | Generative AI was used to assist with some images, sound effects, music, and translations. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. | JovakGames | - | Jul 11, 2026 | |
ELEMENTORS In-game content artcode | Some creature sprites and artwork were created with the assistance of AI image generation tools (Pixellab) and subsequently edited and refined by hand. All game design, mechanics, and balance are human-made. Development tools with AI assistance were used for portions of the code. The game does not generate any content with AI at runtime. | ORPG | - | Jul 11, 2026 | |
Lane Wars In-game content artaudio | Lane Wars uses generative AI only for some pre-made 2D artwork: the game's icon, main-menu key art, and the Steam store capsule/promotional images were created with AI image-generation tools and then edited by the developer. Some trailer and marketing music was made with an AI music tool. Everything you interact with in-game — the 3D characters, environments, HUD, visual and sound effects, and all gameplay systems — is hand-built and procedurally generated in code, not AI-generated. The game does not use any generative AI at runtime. | Voltari Studio | - | Jul 11, 2026 | |
Z-Sector Store/marketing art | I have used AI-assisted tools to generate specific visual assets for the game, including the library logo and certain promotional marketing materials. The AI was utilized solely for asset creation and does not generate content dynamically during live gameplay. The game's core mechanics and narrative elements were developed by our team without AI-generated procedural systems. | YamaStudio | - | Jul 11, 2026 | |
格子局 Unclear art | Some images have been enhanced with the help of AI. | 游离字符 | - | Jul 11, 2026 | |
Citadels - Shadow City In-game content art | Generative AI was used as an assistive tool for creating some visual assets. All AI-assisted assets were manually edited and refined by a human designer before being included in the game. | SERGEI MIRONOV | - | Jul 11, 2026 | |
Realm Tycoons Dev only | The game does not use AI to generate content for the game. Some of the game content was developed using AI, but the game itself does not use AI to generate any content. | Sunstone Entertainment LLC | - | Jul 11, 2026 | |
Oblivions Garden Live AI text | AI is used as an assistant to help build you city and can build its own city to help build World economy. | RetroHubAI, Inc. | - | Jul 11, 2026 | |
Hex Clash - The Fractured Combs In-game content art | Game backgrounds, character portraits, map elements, and UI icons are pre-generated using AI image generation tools. | Salih Demirkol | - | Jul 11, 2026 | |
赛博开箱之王 Live AI arttext | 本游戏在部分功能中使用人工智能技术辅助内容生成与体验优化,所有AI生成内容均由开发团队预先审核、筛选与管控,不会自动生成实时、无审核的动态内容。
游戏内AI相关功能主要用于优化游戏体验,包括但不限于场景细节渲染、剧情文本润色、智能数值适配、互动内容辅助生成等。所有AI产出内容均严格遵守内容合规规范,不含暴力、色情、违法、歧视、虚假误导等不良内容,同时不会收集、上传用户个人隐私信息。
本游戏所有AI相关内容均为游戏内置固定功能,无用户自主输入 prompt 自由生成内容的玩法,不存在无限制AI生成内容的风险,所有展示内容均经过人工审核与版本固化,保证内容安全、可控、合规。 | 李超超 | - | Jul 11, 2026 | |
Duelgrounds In-game content audio | The narrator's voice lines have been made by AI. | Sauna Interactive | - | Jul 11, 2026 | |
VoidFall Store/marketing art | Some visual assets used in VoidFall, including promotional artwork and store materials, were created with the assistance of generative AI tools and further edited and integrated during development. | Voidfall Studios | - | Jul 11, 2026 | |
族譜 Store/marketing art | 圖片由Arena AI所生成。 | davidmkli | - | Jul 11, 2026 | |
Forsaken Shores In-game content arttext | Some of the artwork/Images were Ai Enhanced to make the images clearer. The localization(languages) was done by Ai. | Kuldan Studio | - | Jul 11, 2026 | |
GLANCED In-game content art | Even if we prefer manual craft & procedural generation, some 3d Models/Cinematics in this game were created with the assistance of AI generative tools during production. However, think AI more as an automation/interpolation tool to win time and focus on gamers really want: innovative gameplay and FUN! | VOXELMANA | - | Jul 11, 2026 | |
Taival In-game content text | Generative AI was used only to assist with localization/translation partially. All localized text was reviewed and edited before release. No AI-generated content was used otherwise. | Bonobo Software | - | Jul 10, 2026 | |
O Labirinto In-game content arttext | Some of the game's 3D models (characters, monsters, and items) were created using the generative AI tool. Some in-game text translations were produced with AI assistance. All of this content was pre-generated during development, and we hold the appropriate rights to use it in the game. | Matheuzera Games | - | Jul 9, 2026 | |
BallSlop Store/marketing codeart | AI helped code this game and helped with creating early pre-release marketing/storefront materials | Pheonix Downtown Studios | - | Jul 9, 2026 | |
Harvest Together Dev only artcode | Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game. | HelPey | - | Jul 9, 2026 | |
MapGod In-game content audiotext | - Music: Generated with AI, edited and remixed by the development team.
- Translations: AI-assisted. | Tallol Games | - | Jul 9, 2026 | |
フォーチュリア:交易路の開拓者 In-game content artcodetext | Generative AI was used for certain aspects of production, including some background images, item images, character image coloring, code review, optimization, and localization text. | FUJIYAMA ENTERTAINMENT | - | Jul 9, 2026 | |
Cellular Sorcery Unclear | AI tools may be utilized to increase development efficiency for various game content. Such content has been vetted for accuracy and consistency with the game's theme and ideas. | SnKSolo | - | Jul 9, 2026 | |
Have Fun Exploring In-game content artaudio | Certain in-game images were generated using generative AI. Some sound effects were created using generative AI. | Brettitude Studio | - | Jul 9, 2026 | |
LAST CORE:BROKE LINK Store/marketing art | Generative AI tools were used to assist in creating pre-generated visual artwork, including concept art, key art, and promotional images used for the Steam store page and marketing materials.
All AI-assisted visual assets are static, reviewed, selected, and edited by the developer to match the game's dark sci-fi visual direction.
The game does not use live generative AI to create gameplay, player-generated content, dialogue, images, audio, or other content during gameplay. | LAST CORE STUDIO | - | Jul 9, 2026 | |
Airport City Transport Manager In-game content art | We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans. | Game Insight UAB | - | Jul 9, 2026 | |
HeadOn - Body Cam Shooter Game In-game content art | AI-generated art objects | INSTAMARKETING & GAME | - | Jul 9, 2026 | |
Impostor Syndrom In-game content art | Some of the game's 2D artwork — including character selection images and user interface elements — was created with the help of generative AI tools. All AI-generated assets were reviewed and curated by our team before being included in the game. | Alphgocipher | - | Jul 9, 2026 | |
Sizzlix In-game content art | AI generation was used only for store page branding and marketing imagery (the Sizzlix logo, capsule artwork, and store icons). No AI-generated content ships inside the game itself: all in-game 3D art, characters, and environments are licensed asset packs from Synty Studios, in-game icons are rendered directly from those 3D assets, and all audio, text, and design are human-made. The game does not use any live or runtime AI generation. | Sheelix Games | - | Jul 8, 2026 | |
Forest Escape: Last Train Store/marketing artaudio | The pre-rendered cinematics and/or voiceovers may include AI-generated or AI-enhanced content. | Frag Lab, LLC | - | Jul 8, 2026 | |
KING of PROPS In-game content text | In King of Props, generative AI is used exclusively for text-based content: An AI assistant helped translate the in-game texts and menus into the supported languages (German, English, French, Spanish, Italian, Japanese) and assisted with drafts for shop pages and marketing texts. I reviewed and revised all results. Visual assets come from licensed asset packs and are not generated by AI; no AI runs during gameplay. | R0B5N | - | Jul 8, 2026 | |
Slimeball Castle Wars In-game content artaudiotextcode | Slimeball Castle Wars was made by a solo developer with the help of generative AI tools. AI was used during development to help create:
Music and audio — background music tracks were made using AI music-generation tools.
Art and sprites — building art, unit sprites, and other in-game graphics were created or assisted with AI image tools.
In-game text — some descriptions and written content were drafted with AI assistance.
Code — parts of the game's code were written with the help of an AI coding assistant. | Renno East | - | Jul 8, 2026 | |
Hordes Of War In-game content art | Some visual assets used during the development of **Hordes of War** were created or enhanced with the assistance of generative artificial intelligence. These assets include certain promotional artwork, concept art, and placeholder images used during development.
All gameplay systems, game design, world-building, maps, mechanics, balance, programming, and the final implementation of in-game content have been created, reviewed, and curated by the development team. Any AI-assisted content is carefully edited and integrated to ensure it meets the artistic style and quality standards of the game. | Brent Spicer | - | Jul 8, 2026 | |
Hatch'n'Wall In-game content audioart | Some music and assets in this game were created with generative AI tools, then manually reworked and adapted by the developer. The game design, code and integration are the developer's own work. | Fromont Gaming | - | Jul 8, 2026 | |
Rever4 Store/marketing art | AI is used in some of the images on the store page and in the game title. | As-key | - | Jul 8, 2026 | |
Fates of Alimore In-game content artaudio | Gemini was used to assist in creating card art and art in backgrounds based off of a Fantasy setting from a not yet published book which is copyrighted. Sounds were created using elevenlabs for card sounds and effects including vo. | Haplo Takar | - | Jul 8, 2026 | |
CoAnnCo In-game content artaudio | This game uses AI to generate some images and audio. | SKONEC Entertainment | - | Jul 8, 2026 | |
Organized Chaos In-game content art | Some visual assets used in Organized Chaos were created with the assistance of generative artificial intelligence tools, including character art, item icons, environmental props, and promotional/game UI visuals. These assets were reviewed, selected, edited, and implemented by the developer to match the game’s intended style, readability, and gameplay needs. | Alena Mangusheva | - | Jul 7, 2026 | |
仓王 In-game content art | This game uses pre-generated AI-assisted artwork during development, including some character illustrations, item icons, background images, and store/marketing assets. All AI-assisted assets are reviewed, selected, and edited by the development team before being included in the game. The game does not use live generative AI during gameplay and does not connect to external AI services. | Skyofmine Studio | - | Jul 7, 2026 | |
Idiots Stealing Things In-game content artaudio | This game uses AI-assisted tools for the creation of some content. Certain artwork, voice lines, and sound effects are generated or assisted using third-party AI services, including ElevenLabs. All AI-assisted content is reviewed and integrated during development to ensure it fits the game’s style and overall experience. | BlackScale | - | Jul 7, 2026 | |
Giraffe Champion 3: Halloween Party & The Ghost Guitar In-game content artaudio | Generative AI has been used when creating some of the images in the menu and as well as when editing some parts of the audio tracks. | John Ramstedt | - | Jul 7, 2026 | |
Uyar Party In-game content audio | Generative AI was used to create some pre-generated audio assets. The game does not use live-generated AI. | Uyarrr | - | Jul 7, 2026 | |
Summer Party Slaughter In-game content art | AI was used to create some textures that were applied to custom 3D models such as environmental items, clothing, weapons, 3 of the player faces, and some of the 2D UI background. | asmr mr wolf | - | Jul 7, 2026 | |
Retail Rivals In-game content art | A small number of icons and minor graphical assets currently used in the game are temporary placeholders created with the help of AI. These assets will be replaced with original, custom-made artwork as development progresses. Our goal is to use fully original content in the final version. | DreamStudios | - | Jul 7, 2026 | |
CARNEVALE: Blades in the Crowd Dev only codetext | AI tools were used during development to help write the game's code and store text. | Racc PG | - | Jul 7, 2026 | |
Call of Duty®: Black Ops 6 In-game content art | Our team uses generative AI tools to help develop some in game assets. | Treyarch | 8.7k | Jul 7, 2026 |
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