Public Steam disclosure research25,383 disclosures tracked
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statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools.
Statement on the Use of AI in the Game’s Visual Assets
For the creation of the visual assets in The Hyperrealist Rock in a Surreal World, we have used artificial intelligence tools. All images have been manually reviewed and edited to ensure their artistic consistency, originality, and compliance with the quality standards required for publication.
We want to make it clear that none of the images infringe on third-party copyrights and that all content has been created exclusively for this project. We are committed to transparency and fully comply with Steam's policies regarding the use of AI in game development.
2D character art and title screen was generated and enhanced from pre-production reference sketches drawn by the developer.
Some music in the game was generated utilizing Suno, and edited to fit the thematic elements of the game.
I have made the game mostly with AI. I used 3D mesh rendering websites, like Meshy for the assets. For the voice acting, I used Eleven Labs. The code I made with ChatGPT, everything is bought for and commercially licensed of course.
Some promotional artwork was created by the developer or commissioned from artists, and later enhanced using AI-assisted tools before being edited and finalized by the developer. AI tools were also used to assist with localization and translation.
SUBDERMAL does not use generative AI during gameplay or while the game is running.
No images, audio, text, dialogue, or gameplay content is generated dynamically via AI during play. All assets—including visuals, audio, writing, voice acting, and gameplay systems—are fully authored, fixed, and shipped as part of the final build.
What AI Is Not Used For
• No real-time AI text generation
• No real-time AI image or video generation
• No real-time AI voice synthesis
• No adaptive AI narrative systems
• No AI-based player interaction or chat
What AI Was Used During Development
Placeholder assets or ideas were assisted during development (concept art drafts, placeholder imagery, writing refinement), but all final in-game content is original, human-authored, and fully static except a small minority of AI-generated textures that appear on certain objects.
This development-phase AI usage does not affect gameplay and does not generate new content for players.
The game also contains textures which were upscaled using AI, but were originally human-authored.
Guardrails
Because the game does not include any generative systems during runtime, no special guardrails are required. Players cannot trigger or create AI-generated output of any kind.
The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game.
This game used generative AI tools in a limited way during development to assist with some image asset creation (e.g., concept/reference and promotional/UI-related imagery) and code drafting/refactoring. All outputs were reviewed, edited or rewritten, and tested by the development team before being included in the product. The game does not connect to external AI services and does not generate new text, images, or audio in real time during gameplay. All content has been reviewed to avoid copyright or rights infringement.
Our game uses AI-generated images as a starting point for background art and concept designs.
These AI-generated images are then heavily edited and refined manually by our artists to ensure unique and high-quality assets.
AI is not used during live gameplay, and all final game assets are reviewed and modified by human artists before implementation.
In the development of this game, generative AI tools were utilized to assist in the creation of a few textures, images, and translations. As a solo developer, this approach aimed to enhance the visual and linguistic quality of the game, ensuring a more immersive experience for players. All AI-generated content was carefully reviewed and refined to align with the game's artistic vision and maintain high-quality standards.
Our graphical novel game features visually captivating art brought to life with the help of AI-powered tools. By combining the creativity of our team with advanced AI technology, we've crafted rich, immersive environments and expressive character designs that enhance the storytelling experience. Dive into a world where art and innovation meet, creating a unique visual journey for players. Additionally, the AI technologies utilized in the game are credited.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools.
Statement on the Use of AI in the Game’s Visual Assets
For the creation of the visual assets in The Hyperrealist Rock in a Surreal World, we have used artificial intelligence tools. All images have been manually reviewed and edited to ensure their artistic consistency, originality, and compliance with the quality standards required for publication.
We want to make it clear that none of the images infringe on third-party copyrights and that all content has been created exclusively for this project. We are committed to transparency and fully comply with Steam's policies regarding the use of AI in game development.
2D character art and title screen was generated and enhanced from pre-production reference sketches drawn by the developer.
Some music in the game was generated utilizing Suno, and edited to fit the thematic elements of the game.
I have made the game mostly with AI. I used 3D mesh rendering websites, like Meshy for the assets. For the voice acting, I used Eleven Labs. The code I made with ChatGPT, everything is bought for and commercially licensed of course.
Some promotional artwork was created by the developer or commissioned from artists, and later enhanced using AI-assisted tools before being edited and finalized by the developer. AI tools were also used to assist with localization and translation.
SUBDERMAL does not use generative AI during gameplay or while the game is running.
No images, audio, text, dialogue, or gameplay content is generated dynamically via AI during play. All assets—including visuals, audio, writing, voice acting, and gameplay systems—are fully authored, fixed, and shipped as part of the final build.
What AI Is Not Used For
• No real-time AI text generation
• No real-time AI image or video generation
• No real-time AI voice synthesis
• No adaptive AI narrative systems
• No AI-based player interaction or chat
What AI Was Used During Development
Placeholder assets or ideas were assisted during development (concept art drafts, placeholder imagery, writing refinement), but all final in-game content is original, human-authored, and fully static except a small minority of AI-generated textures that appear on certain objects.
This development-phase AI usage does not affect gameplay and does not generate new content for players.
The game also contains textures which were upscaled using AI, but were originally human-authored.
Guardrails
Because the game does not include any generative systems during runtime, no special guardrails are required. Players cannot trigger or create AI-generated output of any kind.
The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game.
This game used generative AI tools in a limited way during development to assist with some image asset creation (e.g., concept/reference and promotional/UI-related imagery) and code drafting/refactoring. All outputs were reviewed, edited or rewritten, and tested by the development team before being included in the product. The game does not connect to external AI services and does not generate new text, images, or audio in real time during gameplay. All content has been reviewed to avoid copyright or rights infringement.
Our game uses AI-generated images as a starting point for background art and concept designs.
These AI-generated images are then heavily edited and refined manually by our artists to ensure unique and high-quality assets.
AI is not used during live gameplay, and all final game assets are reviewed and modified by human artists before implementation.
In the development of this game, generative AI tools were utilized to assist in the creation of a few textures, images, and translations. As a solo developer, this approach aimed to enhance the visual and linguistic quality of the game, ensuring a more immersive experience for players. All AI-generated content was carefully reviewed and refined to align with the game's artistic vision and maintain high-quality standards.
Our graphical novel game features visually captivating art brought to life with the help of AI-powered tools. By combining the creativity of our team with advanced AI technology, we've crafted rich, immersive environments and expressive character designs that enhance the storytelling experience. Dive into a world where art and innovation meet, creating a unique visual journey for players. Additionally, the AI technologies utilized in the game are credited.