AI was used to generate assets for the game/marketing during development.
- Creator
- CGAPPS
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to generate assets for the game/marketing during development.
AI was used for some elements of UI and 2D Art.
AI tools were used in a limited capacity during development to assist with concept art, promotional material, background music, design ideation, and co-writing some descriptive text. No AI is used in actual gameplay, player interaction, or game logic.
This game uses artificial intelligence to create some images and sounds. It is also used to create unique music.
AI was used to generate some of the voices in the game and some of the images seen in the game.
・Some of the images and textures used here have been manually edited using generative AI. ・We use generative AI as a coding assistance tool.
ChatGPT corrected some translations and my spelling and grammar errors...
Some textures
In this game, NPCs are created using image and 3D modeling AI technologies.
I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own. Everything else, from gameplay to units and core content, is all my own work.
The game includes textures generated with the help of AI and refined manually.
Ai Art
通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI.
Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service.
Icons and other images are generated by AI.
Some visual assets in the game were created using Adobe Firefly, a generative AI tool. These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior.
Throughout the development of our game, we may leverage AI-based tools to assist our small two-person team in content creation, but please rest assured that what you see in the game primarily reflects the creativity and hard work of our team; all core gameplay mechanics, level design, story, and programming were created entirely by our developers. Specifically, AI tools were utilized to generate atmospheric background music, eerie sound effects, and ambient noises for the Sound Design and Music, and were also used for minor visual elements such as unique textures, pictures, and posters used in some of our environments.
We have used a small amount of AI-generated content only as placeholders during development. All final game assets, store page materials, and marketing content will be created by our team and replaced before release. No AI is used to generate content or code during gameplay.
Every asset in Cyber Sprinters is handmade except for the music. All in game music is AI-Generated.
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
AI is used for store page capsule art and in-game character portrait art creation...
Art: Illustrations were produced from images generated via Midjourney and ComfyUI, then color-corrected, composited, and resized by the team. Audio: Music was generated with Suno and then edited, mixed, and mastered for in-game use. Additional note: No AI is used to make gameplay decisions, and no player data is used for AI training.
Some of the backgroundsare based on images created with AI, they have been reprocessed to suit the style of the game.
The text translation data.
Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created.
The logo, and certain images on our store page have been generated using AI.
AI was used to help with some code, before the developer became aware of the harm of using genAI. The developer does not condone the use of genAI. No AI has been used for art, animation, textures, 3d assets, or music.
Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release.
Ai used for generation of some graphical assets and audio.
Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience.
AI is used for store page capsule art and in-game character portrait art creation...
Library Hero Image Generated by AI.
Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer.
AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page. AI generated content is NOT used in the actual Game itself.
We used AI tools to create the game capsules visuals.
Translation of texts.
All images within the game were generated using a neural network.
Some textures and images used in the game were created with the assistance of AI tools and then modified. All content is static and does not involve AI generation during gameplay
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
In our game, we used artificial intelligence for some buttons, icons, other UI elements, and marketing materials (such as capsule images).
Cursor assistance for programming, some textures generated with ML
The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering. The background image of the game promotional artwork was created using AI-generated elements.
We mainly used AI for the player voice and some sound effects. It was also used for certain textures and provided assistance during coding.
English Version: This game uses artificial intelligence (AI) technologies in limited ways to enhance creativity and player interaction. AI is used as follows: Text and Dialogue: Some character dialogue, mission descriptions, or narrative content are partially assisted by OpenAI’s GPT model (ChatGPT / GPT-5) during development or runtime. Content Review: All AI-generated content is reviewed and filtered by humans to ensure it complies with Steam’s content policies and copyright standards. Non-Infringement Assurance: The AI model is not instructed to reproduce or imitate any copyrighted works (such as books, films, music, or games). Player Interaction: During gameplay, AI may generate adaptive responses to player input, but all outputs are monitored and filtered through built-in safety systems. The use of AI in this game is intended solely for creative assistance and interactive storytelling. All final content is reviewed and approved by the development team.
Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool).
This game does not use AI to generate gameplay content. All environments, puzzles, and story elements are handcrafted by the developer.
Game page art
AI is used for generating game thumbnail with extra editing.
We use generative AI content for programming code, as well as for certain assets such as image backgrounds and effects.
Use of AI for User Interface art and Library art.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ropes Unclear art | AI was used to generate assets for the game/marketing during development. | CGAPPS | - | Mar 18, 2026 | |
The Beginner Investor In-game content art | AI was used for some elements of UI and 2D Art. | Danila Mesenko | - | Mar 18, 2026 | |
Mechanis Obscura In-game content artaudiotext | AI tools were used in a limited capacity during development to assist with
concept art, promotional material, background music, design ideation,
and co-writing some descriptive text.
No AI is used in actual gameplay, player interaction, or game logic. | Konstantinos Klimantakis | - | Mar 18, 2026 | |
You’ve Got a Package In-game content artaudio | This game uses artificial intelligence to create some images and sounds. It is also used to create unique music. | REVVALUTION Studio | 154 | Mar 18, 2026 | |
Kingdom of Poland: 1410 In-game content audioart | AI was used to generate some of the voices in the game and some of the images seen in the game. | Prosuntal Games Studio | - | Mar 18, 2026 | |
DEATHLOOP 4 YOU In-game content artcode | ・Some of the images and textures used here have been manually edited using generative AI.
・We use generative AI as a coding assistance tool. | riinwin | 40 | Mar 18, 2026 | |
Teddy Won't Help In-game content text | ChatGPT corrected some translations and my spelling and grammar errors... | Struggle Games Studio | - | Mar 18, 2026 | |
The Cursed Grave Unclear art | Some textures | GulfPearl | - | Mar 18, 2026 | |
Don't Look Back In-game content art | In this game, NPCs are created using image and 3D modeling AI technologies. | Spaced Out | 11 | Mar 18, 2026 | |
Territorial Conquest In-game content art | I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own. Everything else, from gameplay to units and core content, is all my own work. | Uğur CAN | 19 | Mar 18, 2026 | |
Office Kurobaito In-game content art | The game includes textures generated with the help of AI and refined manually. | goenhatsu | - | Mar 18, 2026 | |
Journey Center Earth Unclear art | Ai Art | PlaySimulation Studio | - | Mar 18, 2026 | |
第九人格Ninth Identity In-game content artaudiotext | 通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI. | 太白文化 | - | Mar 18, 2026 | |
Sandrotten: Ekera In-game content artaudiotext | Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service. | Sandrotten Studios | - | Mar 18, 2026 | |
The Glitch Prison Together In-game content art | Icons and other images are generated by AI. | rentaka | - | Mar 18, 2026 | |
8kairou In-game content art | Some visual assets in the game were created using Adobe Firefly, a generative AI tool.
These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior. | Sige | - | Mar 18, 2026 | |
We Used to Play Here In-game content audioart | Throughout the development of our game, we may leverage AI-based tools to assist our small two-person team in content creation, but please rest assured that what you see in the game primarily reflects the creativity and hard work of our team; all core gameplay mechanics, level design, story, and programming were created entirely by our developers. Specifically, AI tools were utilized to generate atmospheric background music, eerie sound effects, and ambient noises for the Sound Design and Music, and were also used for minor visual elements such as unique textures, pictures, and posters used in some of our environments. | ThreeFrauds | 70 | Mar 18, 2026 | |
HOPE FALLS Dev only | We have used a small amount of AI-generated content only as placeholders during development. All final game assets, store page materials, and marketing content will be created by our team and replaced before release. No AI is used to generate content or code during gameplay. | SETENTIA studios | - | Mar 18, 2026 | |
Cyber Sprinters In-game content audio | Every asset in Cyber Sprinters is handmade except for the music. All in game music is AI-Generated. | Low-Poly Arcade | - | Mar 18, 2026 | |
Pawnbroker Simulator Store/marketing art | AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized. | Next Sky Games | 348 | Mar 18, 2026 | |
Coffee Bar Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 57 | Mar 18, 2026 | |
Apes Ticker In-game content artaudio | Art: Illustrations were produced from images generated via Midjourney and ComfyUI, then color-corrected, composited, and resized by the team.
Audio: Music was generated with Suno and then edited, mixed, and mastered for in-game use.
Additional note: No AI is used to make gameplay decisions, and no player data is used for AI training. | Studio Cheers | - | Mar 18, 2026 | |
Walk this road, again In-game content art | Some of the backgroundsare based on images created with AI, they have been reprocessed to suit the style of the game. | Installing something | 22 | Mar 18, 2026 | |
SCULPTURE Unclear text | The text translation data. | sasanuki | 15 | Mar 18, 2026 | |
Spee In-game content art | Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created. | EUGENE LOPATIN | - | Mar 18, 2026 | |
The Forged Show of War Store/marketing art | The logo, and certain images on our store page have been generated using AI. | Swayam Raut | - | Mar 18, 2026 | |
Tobiano Dev only code | AI was used to help with some code, before the developer became aware of the harm of using genAI. The developer does not condone the use of genAI. No AI has been used for art, animation, textures, 3d assets, or music. | Ida Meyer | 80 | Mar 18, 2026 | |
Crimson Tower In-game content artaudio | Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release. | Crimson Lune | - | Mar 18, 2026 | |
I Sell Lemonade In-game content artaudio | Ai used for generation of some graphical assets and audio. | EBS | 47 | Mar 18, 2026 | |
Battleship 2 Store/marketing art | Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience. | Priyam Jain | - | Mar 18, 2026 | |
Electronics Store Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 73 | Mar 18, 2026 | |
DEAD COMMAND Store/marketing art | Library Hero Image Generated by AI. | AET GAMES | - | Mar 18, 2026 | |
Unattached: City of Shadows In-game content audioart | Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer. | Fahlawa Studio | - | Mar 18, 2026 | |
Blank Canvas In-game content art | AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page.
AI generated content is NOT used in the actual Game itself. | Blank Canvas Games | - | Mar 18, 2026 | |
Cyberpunk Store Simulator Store/marketing art | We used AI tools to create the game capsules visuals. | ICON GAME STUDIO | - | Mar 18, 2026 | |
Breath of Life In-game content text | Translation of texts. | Satur Entertainment | 94 | Mar 18, 2026 | |
НОЧНОЕ ТАКСИ In-game content art | All images within the game were generated using a neural network. | ВСЖ | - | Mar 18, 2026 | |
In Silent Walls : Sujet 13 In-game content art | Some textures and images used in the game were created with the assistance of AI tools and then modified. All content is static and does not involve AI generation during gameplay | Hollow Signal Games | 10 | Mar 18, 2026 | |
Weapon Master Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Zettanium | - | Mar 18, 2026 | |
Burden of Choice In-game content art | In our game, we used artificial intelligence for some buttons, icons, other UI elements, and marketing materials (such as capsule images). | Bearstrike Games | - | Mar 18, 2026 | |
DON'T LOOK AT GRANDMA In-game content codeart | Cursor assistance for programming, some textures generated with ML | Danger Sauce LLC | 55 | Mar 18, 2026 | |
和平东京 In-game content art | The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering.
The background image of the game promotional artwork was created using AI-generated elements. | J Game | - | Mar 18, 2026 | |
No Way Back: Dark Horizon In-game content audioartcode | We mainly used AI for the player voice and some sound effects. It was also used for certain textures and provided assistance during coding. | BlackMountainsStudio | - | Mar 18, 2026 | |
AI Digital Human Studio Live AI text | English Version:
This game uses artificial intelligence (AI) technologies in limited ways to enhance creativity and player interaction.
AI is used as follows:
Text and Dialogue: Some character dialogue, mission descriptions, or narrative content are partially assisted by OpenAI’s GPT model (ChatGPT / GPT-5) during development or runtime.
Content Review: All AI-generated content is reviewed and filtered by humans to ensure it complies with Steam’s content policies and copyright standards.
Non-Infringement Assurance: The AI model is not instructed to reproduce or imitate any copyrighted works (such as books, films, music, or games).
Player Interaction: During gameplay, AI may generate adaptive responses to player input, but all outputs are monitored and filtered through built-in safety systems.
The use of AI in this game is intended solely for creative assistance and interactive storytelling. All final content is reviewed and approved by the development team. | ExtraOrdinary Technology LLC | - | Mar 18, 2026 | |
What Was Home Store/marketing textart | Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool). | Fogfjell | - | Mar 18, 2026 | |
The Mysterious Mansion general | This game does not use AI to generate gameplay content. All environments, puzzles, and story elements are handcrafted by the developer. | IBRAHIM ARSLAN | - | Mar 18, 2026 | |
Arcade Games for Pets Store/marketing art | Game page art | Silver Spur Studios | - | Mar 18, 2026 | |
Mineral Mining Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Bewolba Studios | 63 | Mar 18, 2026 | |
ARTIST SLAYER / RUSH In-game content artcode | We use generative AI content for programming code, as well as for certain assets such as image backgrounds and effects. | ARTIST SLAYER Project | - | Mar 18, 2026 | |
Big Flip Basketball In-game content art | Use of AI for User Interface art and Library art. | PT185 | - | Mar 18, 2026 |