Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Visual assets (hero portraits, card art backgrounds, dice imagery, booster pack illustrations) were generated using Midjourney and refined/composed in Photopea. Suit pip icons are by Lorc and Delapouite via game-icons.net (CC BY 3.0). Sound effects and music were generated using AI tools. All AI-generated content was directed, curated, and integrated by the developer. No AI is used to generate content live at runtime — all assets are pre-rendered and embedded in the build.
Some visual assets (card art and character portraits) generated using Google Gemini image models. Some SFX partially generated via ElevenLabs where Unity Assets were not available. All licensed for commercial use. Game design, code, and text content are original.
All visual assets were generated in part using Nano Banana. Some code was generated using Gemini. This project was done by a Solo Dev and few eternal assets were used except where noted.
Generative AI was used solely as a supplementary tool for music composition and a small number of non-core textures (such as background patterns and decorative assets). All AI-assisted content has undergone significant manual refinement and human oversight to ensure it meets our artistic standards and visual style. AI was used only to enhance development efficiency; all core character designs, key art, and narrative elements remain 100% human-authored.
This game uses AI to generate dynamic NPC dialogue during gameplay. NPCs respond to player actions and choices with unique, contextual conversations. All AI-generated text is filtered to ensure appropriate content.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
The model creation and icon production in the game used a combination of AI and manual editing. All translations were generated by AI. The store page promotional images were generated by AI and then manually edited.
This game was made available in many languages thanks to generative AI. Creation of some assets was performed or aided by generative AI tools.
If you ever beat an open-world game, you probably used more power than was used to generate all the assets in this game, including the ones that went unused. If you 100%'d that game, you used much, much more.
The game uses AI voice generation tools to create audio voiceovers for partial narrative texts and dialogue. All underlying text and story are originally created by the developer.
Some game artwork was generated with the assistance of AI, including monster sprites and a portion of achievement icons. These assets were then manually reviewed and edited to fit the game's pixel-art style. Store page descriptions were co-written with AI assistance.
Generative AI was used during the development process to create character illustrations for the cards. All AI-generated content has been reviewed, manually refined, and edited by our team to ensure it does not include any illegal or infringing material.
- Some 2D assets were generated partly with AI (with human pre and post passes).
- Some languages were localized with AI. We intend to make a full human pass on all languages before 1.0 launch.
This game uses generative AI in the following areas:
- Some in-game background images
- Some sound effects
- Translation for some languages
All AI-generated content was reviewed and edited by the developer.
All code in this game is generated with AI assistance. The game’s visuals and music also involve AI-aided processes, including image adjustments and extension of music segments. The gameplay concepts and skill/item designs are partially inspired by AI, with some skill and item names originating from AI-generated ideas.
Generative AI was used to assist in creating certain in-game UI assets (such as combo icons), the main capsule (cover art), and for code debugging during the development process. All AI-assisted content has been manually reviewed, refined, and integrated by the developer to ensure a high-quality experience.
The developer uses Generative AI tools to assist in the creation of 2D character sprites, background artwork, UI elements, and visual effects frames. All AI-generated graphical assets are pre-rendered, manually edited, and carefully integrated into the game engine by the developer. The game does not generate any AI content in real-time during gameplay.
As a solo developer, I used generative AI tools to assist with certain parts of development, including the creation of some visual assets.
All generated content has been carefully reviewed, adjusted, and manually integrated to ensure artistic consistency, and overall game quality.
No AI generated content is produced in real time during gameplay.
This game uses generative AI tools during development to create some visual assets, including store capsule artwork, and to assist with localization. All AI-generated content has been reviewed, edited, and refined to ensure consistency and quality.
All visual assets and sound effects in this game were created with the assistance of AI generation tools, then curated and integrated by the developer.
Generative AI was used only in a limited capacity for some sound effects, translations, and Steam store page marketing assets.
The game does not contain any real-time AI-generated content during gameplay.
Some audio and promotional materials were created with AI assistance and reviewed by the developer. All core visual artwork in the game is hand-drawn, with a small number of placeholder icons in the current demo to be replaced before full release.
Some 2D artwork (concept art, item icons, environmental textures)
in this game was created with the assistance of generative AI tools,
then reviewed and edited by our art team before inclusion in the game.
All gameplay code, design, music, and sound effects were created by humans.
This game uses generative AI (pre-rendered) in the creation process of the following in-game content:
- Character portraits/sprites
- Certain image assets such as backgrounds, UI, and items
- In-game background music (BGM)
All AI-generated materials are not used as-is; they are manually edited, retouched, and adjusted by the developer to ensure they perfectly fit the dark fantasy world of this game.
AI helped guide the structure of the steam page and wording, It also helped with choosing a name that is not trademarked or taken. AI was used as a coding assistant during development.
This game uses generative AI tools to assist in the creation of certain assets, such as music and visual elements.
All content is reviewed, selected, and integrated by the developer to ensure consistency and quality.
No AI is used during gameplay, and the player experience is fully handcrafted.
Invaders Evolutions was developed by a small team using AI-assisted tools to cover technical art skill gaps. This enabled us to create high-quality assets and focus on complex gameplay mechanics that wouldn't have been possible for us to produce manually. All AI-generated elements were curated, edited, and integrated under strict human direction to ensure a cohesive and polished final product.
Scourge of Eldryngard was developed independently by a single person. I utilized generative AI tools under my creative direction for the creation of assets, music, voice acting, translation, and technical support, all via paid commercial licenses. All content underwent rigorous manual editing and review to ensure technical cohesion and originality. There is no real-time AI generation during gameplay.
Generative AI was used exclusively to assist in creating the promotional cover art (capsule images) for the Steam store page. All in-game assets are human-crafted and contain no AI-generated content.
AI tools were used during parts of the development process to assist with early-stage graphics and code. Every AI-assisted element has since been carefully reworked, improved, and integrated through hands-on development.
The final product is shaped by deliberate design, creative iteration, and personal input to ensure a cohesive and original gameplay experience.
"This game uses pre-generated content created with the assistance of generative AI. Specifically: some 2D character, enemy, and environment art was sourced from AI-assisted asset packs; portions of the store page description and in-game flavor text were drafted with AI writing tools and then human-edited. No generative AI content is produced live at runtime — all assets are fixed and shipped with the build. The developer has confirmed appropriate rights/licenses for all included assets."
AI was used to aid in translations into 11 Languages. This game was coded by a human.
All gameplay, design, and creative direction are fully handcrafted by myself.
Visual assets (hero portraits, card art backgrounds, dice imagery, booster pack illustrations) were generated using Midjourney and refined/composed in Photopea. Suit pip icons are by Lorc and Delapouite via game-icons.net (CC BY 3.0). Sound effects and music were generated using AI tools. All AI-generated content was directed, curated, and integrated by the developer. No AI is used to generate content live at runtime — all assets are pre-rendered and embedded in the build.
Some visual assets (card art and character portraits) generated using Google Gemini image models. Some SFX partially generated via ElevenLabs where Unity Assets were not available. All licensed for commercial use. Game design, code, and text content are original.
All visual assets were generated in part using Nano Banana. Some code was generated using Gemini. This project was done by a Solo Dev and few eternal assets were used except where noted.
Generative AI was used solely as a supplementary tool for music composition and a small number of non-core textures (such as background patterns and decorative assets). All AI-assisted content has undergone significant manual refinement and human oversight to ensure it meets our artistic standards and visual style. AI was used only to enhance development efficiency; all core character designs, key art, and narrative elements remain 100% human-authored.
This game uses AI to generate dynamic NPC dialogue during gameplay. NPCs respond to player actions and choices with unique, contextual conversations. All AI-generated text is filtered to ensure appropriate content.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
The model creation and icon production in the game used a combination of AI and manual editing. All translations were generated by AI. The store page promotional images were generated by AI and then manually edited.
This game was made available in many languages thanks to generative AI. Creation of some assets was performed or aided by generative AI tools.
If you ever beat an open-world game, you probably used more power than was used to generate all the assets in this game, including the ones that went unused. If you 100%'d that game, you used much, much more.
The game uses AI voice generation tools to create audio voiceovers for partial narrative texts and dialogue. All underlying text and story are originally created by the developer.
Some game artwork was generated with the assistance of AI, including monster sprites and a portion of achievement icons. These assets were then manually reviewed and edited to fit the game's pixel-art style. Store page descriptions were co-written with AI assistance.
Generative AI was used during the development process to create character illustrations for the cards. All AI-generated content has been reviewed, manually refined, and edited by our team to ensure it does not include any illegal or infringing material.
- Some 2D assets were generated partly with AI (with human pre and post passes).
- Some languages were localized with AI. We intend to make a full human pass on all languages before 1.0 launch.
This game uses generative AI in the following areas:
- Some in-game background images
- Some sound effects
- Translation for some languages
All AI-generated content was reviewed and edited by the developer.
All code in this game is generated with AI assistance. The game’s visuals and music also involve AI-aided processes, including image adjustments and extension of music segments. The gameplay concepts and skill/item designs are partially inspired by AI, with some skill and item names originating from AI-generated ideas.
Generative AI was used to assist in creating certain in-game UI assets (such as combo icons), the main capsule (cover art), and for code debugging during the development process. All AI-assisted content has been manually reviewed, refined, and integrated by the developer to ensure a high-quality experience.
The developer uses Generative AI tools to assist in the creation of 2D character sprites, background artwork, UI elements, and visual effects frames. All AI-generated graphical assets are pre-rendered, manually edited, and carefully integrated into the game engine by the developer. The game does not generate any AI content in real-time during gameplay.
As a solo developer, I used generative AI tools to assist with certain parts of development, including the creation of some visual assets.
All generated content has been carefully reviewed, adjusted, and manually integrated to ensure artistic consistency, and overall game quality.
No AI generated content is produced in real time during gameplay.
This game uses generative AI tools during development to create some visual assets, including store capsule artwork, and to assist with localization. All AI-generated content has been reviewed, edited, and refined to ensure consistency and quality.
All visual assets and sound effects in this game were created with the assistance of AI generation tools, then curated and integrated by the developer.
Generative AI was used only in a limited capacity for some sound effects, translations, and Steam store page marketing assets.
The game does not contain any real-time AI-generated content during gameplay.
Some audio and promotional materials were created with AI assistance and reviewed by the developer. All core visual artwork in the game is hand-drawn, with a small number of placeholder icons in the current demo to be replaced before full release.
Some 2D artwork (concept art, item icons, environmental textures)
in this game was created with the assistance of generative AI tools,
then reviewed and edited by our art team before inclusion in the game.
All gameplay code, design, music, and sound effects were created by humans.
This game uses generative AI (pre-rendered) in the creation process of the following in-game content:
- Character portraits/sprites
- Certain image assets such as backgrounds, UI, and items
- In-game background music (BGM)
All AI-generated materials are not used as-is; they are manually edited, retouched, and adjusted by the developer to ensure they perfectly fit the dark fantasy world of this game.
AI helped guide the structure of the steam page and wording, It also helped with choosing a name that is not trademarked or taken. AI was used as a coding assistant during development.
This game uses generative AI tools to assist in the creation of certain assets, such as music and visual elements.
All content is reviewed, selected, and integrated by the developer to ensure consistency and quality.
No AI is used during gameplay, and the player experience is fully handcrafted.
Invaders Evolutions was developed by a small team using AI-assisted tools to cover technical art skill gaps. This enabled us to create high-quality assets and focus on complex gameplay mechanics that wouldn't have been possible for us to produce manually. All AI-generated elements were curated, edited, and integrated under strict human direction to ensure a cohesive and polished final product.
Scourge of Eldryngard was developed independently by a single person. I utilized generative AI tools under my creative direction for the creation of assets, music, voice acting, translation, and technical support, all via paid commercial licenses. All content underwent rigorous manual editing and review to ensure technical cohesion and originality. There is no real-time AI generation during gameplay.
Generative AI was used exclusively to assist in creating the promotional cover art (capsule images) for the Steam store page. All in-game assets are human-crafted and contain no AI-generated content.
AI tools were used during parts of the development process to assist with early-stage graphics and code. Every AI-assisted element has since been carefully reworked, improved, and integrated through hands-on development.
The final product is shaped by deliberate design, creative iteration, and personal input to ensure a cohesive and original gameplay experience.
"This game uses pre-generated content created with the assistance of generative AI. Specifically: some 2D character, enemy, and environment art was sourced from AI-assisted asset packs; portions of the store page description and in-game flavor text were drafted with AI writing tools and then human-edited. No generative AI content is produced live at runtime — all assets are fixed and shipped with the build. The developer has confirmed appropriate rights/licenses for all included assets."
AI was used to aid in translations into 11 Languages. This game was coded by a human.
All gameplay, design, and creative direction are fully handcrafted by myself.