We used generative AI for prototyping; the full game will be generative-AI free.
- Creator
- Bad Goat Gaming
- Reviews
- -
- Added
- Aug 5, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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We used generative AI for prototyping; the full game will be generative-AI free.
Generative AI tools were used during development to assist with programming tasks and to generate some reference assets and 3D models. All AI-generated content was reviewed, modified, and integrated by the developers.
Some Steam store, library, icon, and marketing images for this game were created with generative AI and then reviewed and edited for the dinosaur museum theme. The game does not use real-time generative AI during gameplay.
Generative AI tools were used during development to create and refine some pre-generated visual assets, including concept art, character and environment models, textures, animations, UI artwork, icons, visual effects, and selected store or marketing images. All such assets were reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services while running.
Cube Sweeper used AI assistance during development in two places. Some of the game's handcrafted curated boards began as AI-generated shapes, which were then validated and certified solvable by the game's own logic engine before anything shipped, exactly like every other board in the game. Store page artwork production was aided by AI-assisted tools. No AI is used at runtime. The puzzles are generated by a deterministic system.
Some of the images were made using artificial intelligence.
Some of the pictures used in this game we're created with the assistance of A.I.
AI tools were used to help speed up development. Cutscenes/story images in Career mode are AI-generated.
AI chat powered by DeepSeek.
Some placeholder assets in the current build were created with AI image tools.
Generative AI tools were used to create selected pre-generated visual concept art and marketing assets. All AI-assisted material is created before release and reviewed by the development team. The game does not generate AI content during gameplay and does not connect to external AI services during play.
During the development of the game, generative AI tools were used to create some decorative props and certain sound effects. All AI-generated content was reviewed, edited, and manually integrated by the developer to ensure consistency with the game's artistic style and quality standards. Artificial intelligence was not used to generate gameplay code or core gameplay mechanics.
Some non-gameplay assets in March of Reveille were made with the help of generative AI tools. Music — composed using AI music generation. Store page and marketing artwork — the key art on this page began as renders captured in-engine from the game's own 3D models, terrain and units, then restyled using AI image editing. It depicts the actual game. All 3D models, environments, unit designs, UI and game design are the developer's own work, built from scratch in Blender and Godot.
Generative AI has only been used in the process of localization to serve our international players. We are trying our best to minimalize through out the process of localization.
AI Generated steam capsule. No AI art in game.
Some pre-created content in SPELLSTEEL was developed with the assistance of generative AI as part of a human-directed creative process. SPELLSTEEL does not use generative AI to generate gameplay content or player-facing content in real time.
All marketing and content translations, except for English and Turkish, are AI-generated.
Ice Coast Revival is built by a small team working with AI tools. Some pre-made content that ships with the game, including in-game text and some audio, was created with generative AI and then human-reviewed. All of it is fixed at build time: the game does not generate content live with AI while you play.
Some in-game assets, including machines, decorations, trees, buildings, harvestable crops, and item icons, were created using AI-assisted tools
AI tools were used during development to assist with programming and debugging. All game design, mechanics, artwork, audio, and final implementation decisions were created and managed by the developer.
Lo-Fi with Ruka includes optional live generative AI features. Players may provide their own DeepSeek and StepFun API keys to generate short companion chat replies, personalized study-story chapters, and synthesized voice. These features are disabled without player-provided keys. Prompts, the current focus goal or status, and limited recent non-sensitive study context are sent only to the selected providers. API keys and generated content remain local and are not uploaded to Steam Cloud.
This game uses pre-generated AI-assisted content. The base concepts, 3D geometry, textures, and some source animation data for the male and female player characters were created with Tencent Hunyuan 3D Studio. The development team subsequently performed extensive manual editing and integration, including topology and rigging adjustments, animation processing, hand replacement, material work, and technical review. No content is generated by AI during
Pre-generated content:AI tools were used to generate 2D artwork and visual assets for the game's intro sequence. All AI-generated content has been thoroughly reviewed, curated, and does not contain any illegal or infringing material.
music by ai
Steam capsule art is made with the help of generative artificial intelligence.
Some of the content in this game was created using generative AI tools - this includes converting to seamless textures, some visual elements, localization (interface translations), as well as some sound effects and music. All AI-generated materials have been reviewed, edited and adapted by the game's creators.
Pre-generated generative AI tools were used during production to create or assist with 2D artwork, animation assets, music, and sound effects. All AI-assisted content is selected, edited as needed, and integrated by the developer. The game does not generate content during gameplay.
AI tools were used during development for the following assets: Steam Store capsule images and marketing art Game localization and text translations Select 2D visual assets and graphics in the game
This game uses AI-generated Text-to-Speech technology for character voiceovers.
Some pre-generated 2D artwork, character portraits, branding, and marketing assets were created using generative AI tools and subsequently selected, edited, and integrated by the developer. The game does not use live-generated AI content during gameplay.
Artificial intelligence was used in the creation of some 2D artwork and the trailer's audio.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Generative AI was used during development to assist with some visual assets, text and localization, and code. All AI-assisted content included in the game and its marketing materials was reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Generative AI was used during development to assist in creating selected pre-rendered visual assets, including character and boss artwork. These assets were reviewed, edited, animated, and integrated by the developer. Star Claw does not generate content using AI while the game is running.
Some of Pick Playground's development was assisted by generative AI tools, including parts of the code and some of the art. Everything in the game was reviewed and finalized by the developer.
Some icons were generated using AI.
Generative AI was used during development as a supporting tool to create secondary assets and assist with text revision. All AI-generated content was manually reviewed, edited, and integrated into the game engine to ensure the project's visual and gameplay consistency.
Header image
This game uses AI-generated audio content, including some music, sound, and voice elements.
Artificial intelligence was used to create certain user interface elements and to modify the Steam capsule. Although the background of the Steam capsule comes directly from the game, the image was modified using artificial intelligence.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Parts of this game's audio and art were produced with generative AI tools and then reviewed, edited and finished by hand before shipping: - Music: the background tracks were generated with an AI music tool (Suno) from our own briefs, then selected, trimmed, loudness-matched and looped by hand. - Sound effects: part of the SFX layers were generated with an AI audio tool (ElevenLabs) and combined with locally synthesised layers, then mixed and balanced by hand. - Visual effects and some enemy animation frames were AI-assisted and then corrected frame by frame against our approved art direction. - The marketing key art used for the store capsules and library artwork was generated with an AI image tool, using our own approved character art and real in-game screenshots as references. The trailer narration voice is AI-generated. No generative AI runs while you play: nothing is generated at runtime, and the game never sends your data to an AI service. All game design, code, Chinese text, card and character data, the decomposition data behind the composing system, the interface and the calligraphy fonts are human-authored. Every screenshot and all gameplay footage is captured from the real build.
Generative AI was used in this game to assist with the creation of some character voiceovers and in the coding process. The game's visual and narrative design were created by our team.
Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
Icons, Background Images
Generative AI tools assisted with portions of development, including some player-facing UI, tutorial and campaign text, and implementation code. All output was reviewed and edited by the developer. The game does not generate AI content while running. Maps and terrain are generated using deterministic procedural algorithms and public-domain geographic data. Audio uses licensed recordings and conventional synthesis/editing, not generative AI.
Most of the art for Hive & Harvest has been initially generated by AI models, which has then been manually edited to achieve the desired tessellation look. Coding of the game involved AI models for the purpose of quality control.
Greenrise includes a small amount of AI-assisted content created during development (pre-generated): one sound effect and one visual asset were made with the help of generative AI tools. Generative AI was also used to help review and verify the game's localization. The game does not generate any AI content live at runtime. We hold the rights to use this content and it does not infringe on any third-party intellectual property.
Generative AI was used in the creation of some of the digital assets in this game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Scavenger Survivors Dev only | We used generative AI for prototyping; the full game will be generative-AI free. | Bad Goat Gaming | - | Aug 5, 2026 | |
Beneath the Snow Dev only codeart | Generative AI tools were used during development to assist with programming tasks and to generate some reference assets and 3D models. All AI-generated content was reviewed, modified, and integrated by the developers. | Soda Can Studio | - | Aug 5, 2026 | |
Museum of Lost Dinosaurs In-game content art | Some Steam store, library, icon, and marketing images for this game were created with generative AI and then reviewed and edited for the dinosaur museum theme. The game does not use real-time generative AI during gameplay. | Museum of Lost Dinosaurs Studio | - | Aug 5, 2026 | |
Hook Party Arena In-game content art | Generative AI tools were used during development to create and refine some pre-generated visual assets, including concept art, character and environment models, textures, animations, UI artwork, icons, visual effects, and selected store or marketing images. All such assets were reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services while running. | Hook Party Arena | - | Aug 5, 2026 | |
Cube Sweeper In-game content art | Cube Sweeper used AI assistance during development in two places. Some of the game's handcrafted curated boards began as AI-generated shapes, which were then validated and certified solvable by the game's own logic engine before anything shipped, exactly like every other board in the game. Store page artwork production was aided by AI-assisted tools. No AI is used at runtime. The puzzles are generated by a deterministic system. | Hinten Software | - | Aug 5, 2026 | |
Cyber Panopticon Store/marketing art | Some of the images were made using artificial intelligence. | MAXORKA GAMES | - | Aug 5, 2026 | |
The Last Night of Olivia Harrow In-game content art | Some of the pictures used in this game we're created with the assistance of A.I. | Cipher & Clue | - | Aug 5, 2026 | |
FinSim In-game content art | AI tools were used to help speed up development. Cutscenes/story images in Career mode are AI-generated. | FinSim | 56 | Aug 5, 2026 | |
Mumu: 3D Desktop Mummy Live AI text | AI chat powered by DeepSeek. | Mumu | - | Aug 5, 2026 | |
Novanoom art | Some placeholder assets in the current build were
created with AI image tools. | Wavemyth | - | Aug 5, 2026 | |
My Life as a Spy Store/marketing art | Generative AI tools were used to create selected pre-generated visual concept art and marketing assets. All AI-assisted material is created before release and reviewed by the development team. The game does not generate AI content during gameplay and does not connect to external AI services during play. | Rather Clever Studios | - | Aug 5, 2026 | |
PropAlive In-game content artaudio | During the development of the game, generative AI tools were used to create some decorative props and certain sound effects. All AI-generated content was reviewed, edited, and manually integrated by the developer to ensure consistency with the game's artistic style and quality standards. Artificial intelligence was not used to generate gameplay code or core gameplay mechanics. | BFact Team | - | Aug 5, 2026 | |
March of Reveille In-game content audioart | Some non-gameplay assets in March of Reveille were made with the help of generative AI tools.
Music — composed using AI music generation.
Store page and marketing artwork — the key art on this page began as renders captured in-engine from the game's own 3D models, terrain and units, then restyled using AI image editing. It depicts the actual game.
All 3D models, environments, unit designs, UI and game design are the developer's own work, built from scratch in Blender and Godot. | xbig | - | Aug 5, 2026 | |
Tubular Tides In-game content text | Generative AI has only been used in the process of localization to serve our international players. We are trying our best to minimalize through out the process of localization. | Octo Studios | - | Aug 5, 2026 | |
Raiding Season Store/marketing art | AI Generated steam capsule. No AI art in game. | Horse Pocket Games | - | Aug 4, 2026 | |
Spellsteel In-game content arttext | Some pre-created content in SPELLSTEEL was developed with the assistance of generative AI as part of a human-directed creative process. SPELLSTEEL does not use generative AI to generate gameplay content or player-facing content in real time. | Kharadum Studios | - | Aug 4, 2026 | |
White Dwarf In-game content text | All marketing and content translations, except for English and Turkish, are AI-generated. | Fortytwo | - | Aug 4, 2026 | |
Ice Coast Revival In-game content textaudio | Ice Coast Revival is built by a small team working with AI tools. Some pre-made content that ships with the game, including in-game text and some audio, was created with generative AI and then human-reviewed. All of it is fixed at build time: the game does not generate content live with AI while you play. | Firn LLC | - | Aug 4, 2026 | |
Farmous In-game content art | Some in-game assets, including machines, decorations, trees, buildings, harvestable crops, and item icons, were created using AI-assisted tools | Besir KAYRAN | - | Aug 4, 2026 | |
Just Another Animal Dev only code | AI tools were used during development to assist with programming and debugging. All game design, mechanics, artwork, audio, and final implementation decisions were created and managed by the developer. | ronorg | - | Aug 4, 2026 | |
Lo-Fi with Ruka Live AI textaudio | Lo-Fi with Ruka includes optional live generative AI features. Players may provide their own DeepSeek and StepFun API keys to generate short companion chat replies, personalized study-story chapters, and synthesized voice. These features are disabled without player-provided keys. Prompts, the current focus goal or status, and limited recent non-sensitive study context are sent only to the selected providers. API keys and generated content remain local and are not uploaded to Steam Cloud. | Peter | - | Aug 4, 2026 | |
Songs of the Shoals In-game content artcode | This game uses pre-generated AI-assisted content. The base concepts, 3D geometry, textures, and some source animation data for the male and female player characters were created with Tencent Hunyuan 3D Studio. The development team subsequently performed extensive manual editing and integration, including topology and rigging adjustments, animation processing, hand replacement, material work, and technical review. No content is generated by AI during | Luyu Games | - | Aug 4, 2026 | |
Perfect Place In-game content art | Pre-generated content:AI tools were used to generate 2D artwork and visual assets for the game's intro sequence. All AI-generated content has been thoroughly reviewed, curated, and does not contain any illegal or infringing material. | Popular Gaming | - | Aug 4, 2026 | |
MAINLINE In-game content audio | music by ai | Bakuevo | - | Aug 4, 2026 | |
Little Legs Store/marketing art | Steam capsule art is made with the help of generative artificial intelligence. | Twenty Ninety Creative | - | Aug 4, 2026 | |
Texas Oil Baron In-game content artaudiotext | Some of the content in this game was created using generative AI tools - this includes converting to seamless textures, some visual elements, localization (interface translations), as well as some sound effects and music. All AI-generated materials have been reviewed, edited and adapted by the game's creators. | Slabon Games | - | Aug 4, 2026 | |
Escape the Umbra In-game content artaudio | Pre-generated generative AI tools were used during production to create or assist with 2D artwork, animation assets, music, and sound effects. All AI-assisted content is selected, edited as needed, and integrated by the developer. The game does not generate content during gameplay. | Tyborg | - | Aug 4, 2026 | |
DragonFire: Defense In-game content arttext | AI tools were used during development for the following assets:
Steam Store capsule images and marketing art
Game localization and text translations
Select 2D visual assets and graphics in the game | DodoModo | - | Aug 4, 2026 | |
The Hatchling In-game content audio | This game uses AI-generated Text-to-Speech technology for character voiceovers. | Ricardo Pratas | 12 | Aug 3, 2026 | |
RuinsEnd Store/marketing art | Some pre-generated 2D artwork, character portraits, branding, and marketing assets were created using generative AI tools and subsequently selected, edited, and integrated by the developer. The game does not use live-generated AI content during gameplay. | Dungeon Builder Studios | - | Aug 2, 2026 | |
Fish Restaurant & Farming Simulator In-game content artaudio | Artificial intelligence was used in the creation of some 2D artwork and the trailer's audio. | Arcane Lantern studio | - | Aug 2, 2026 | |
Avalon Jewels 3 Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | AnaWiki Games | - | Aug 2, 2026 | |
GO or STOP In-game content arttextcode | Generative AI was used during development to assist with some visual assets, text and localization, and code. All AI-assisted content included in the game and its marketing materials was reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | lee09lee26 | - | Aug 2, 2026 | |
Star Claw In-game content art | Generative AI was used during development to assist in creating selected pre-rendered visual assets, including character and boss artwork. These assets were reviewed, edited, animated, and integrated by the developer. Star Claw does not generate content using AI while the game is running. | Lost Games | - | Aug 2, 2026 | |
Pick Playground In-game content artcode | Some of Pick Playground's development was assisted by generative AI tools, including parts of the code and some of the art. Everything in the game was reviewed and finalized by the developer. | Nathan Young | - | Aug 2, 2026 | |
A Volta Dos Que Não Foram In-game content art | Some icons were generated using AI. | Dellamarque Productions | - | Aug 2, 2026 | |
Princess Vs Zombies: Mermaid Curse In-game content arttext | Generative AI was used during development as a supporting tool to create secondary assets and assist with text revision. All AI-generated content was manually reviewed, edited, and integrated into the game engine to ensure the project's visual and gameplay consistency. | Mermie Studio | - | Aug 2, 2026 | |
Wild West Poker Store/marketing art | Header image | Day Zero Studio | - | Aug 2, 2026 | |
Prospector Collector In-game content audio | This game uses AI-generated audio content, including some music, sound, and voice elements. | Kevuru Games | - | Aug 2, 2026 | |
Grainhold Store/marketing art | Artificial intelligence was used to create certain user interface elements and to modify the Steam capsule. Although the background of the Steam capsule comes directly from the game, the image was modified using artificial intelligence. | CreakGames | - | Aug 2, 2026 | |
Crownhold In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 1, 2026 | |
Twigs and Firewood In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 1, 2026 | |
天雨粟 In-game content audioart | Parts of this game's audio and art were produced with generative AI tools and then reviewed, edited and finished by hand before shipping:
- Music: the background tracks were generated with an AI music tool (Suno) from our own briefs, then selected, trimmed, loudness-matched and looped by hand.
- Sound effects: part of the SFX layers were generated with an AI audio tool (ElevenLabs) and combined with locally synthesised layers, then mixed and balanced by hand.
- Visual effects and some enemy animation frames were AI-assisted and then corrected frame by frame against our approved art direction.
- The marketing key art used for the store capsules and library artwork was generated with an AI image tool, using our own approved character art and real in-game screenshots as references. The trailer narration voice is AI-generated.
No generative AI runs while you play: nothing is generated at runtime, and the game never sends your data to an AI service.
All game design, code, Chinese text, card and character data, the decomposition data behind the composing system, the interface and the calligraphy fonts are human-authored. Every screenshot and all gameplay footage is captured from the real build. | 犬次郎 | - | Aug 1, 2026 | |
Bloody Pineapple In-game content audiocode | Generative AI was used in this game to assist with the creation of some character voiceovers and in the coding process. The game's visual and narrative design were created by our team. | Exodeep Studio | - | Aug 1, 2026 | |
ESCAPE FROM TOUHOU In-game content art | Generative AI technology is used in a supplementary capacity during the creation of some user interface assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction. | FIVE DUCK GAMES | - | Aug 1, 2026 | |
KN Tower Unclear art | Icons, Background Images | Kricom Network | - | Aug 1, 2026 | |
Palisade In-game content textcode | Generative AI tools assisted with portions of development, including some player-facing UI, tutorial and campaign text, and implementation code.
All output was reviewed and edited by the developer. The game does not generate AI content while running.
Maps and terrain are generated using deterministic procedural algorithms and public-domain geographic data. Audio uses licensed recordings and conventional synthesis/editing, not generative AI. | Aulot Games | - | Aug 1, 2026 | |
Hive and Harvest In-game content artcode | Most of the art for Hive & Harvest has been initially generated by AI models, which has then been manually edited to achieve the desired tessellation look.
Coding of the game involved AI models for the purpose of quality control. | Sundrop Games | - | Aug 1, 2026 | |
Greenrise In-game content audioarttext | Greenrise includes a small amount of AI-assisted content created during development (pre-generated): one sound effect and one visual asset were made with the help of generative AI tools. Generative AI was also used to help review and verify the game's localization. The game does not generate any AI content live at runtime. We hold the rights to use this content and it does not infringe on any third-party intellectual property. | Crafted by Fuchs | - | Aug 1, 2026 | |
Zone//Zero In-game content art | Generative AI was used in the creation of some of the digital assets in this game. | OmniVibe | - | Aug 1, 2026 |