We used AI to generate a small number of icons and scene materials.
- Creator
- 水狗工作室
- Reviews
- 57
- Added
- Mar 18, 2026
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We used AI to generate a small number of icons and scene materials.
キャラクタの立ち絵、
AI was used to generate 2D images for game and menu
Loading screen images and some images in the game
images
Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes.
AI generated diagram explanation: 1. The title screen of the game 2. Image of promotional images 3. Library homepage image 4. Use Ai to generate in-game plot events and illustrations
The draft of the logo was generated with Dall-E and then edited by me. I also plan to use PixelLab to help generating some alternating tilesets and nyamon creatures and NPC; also surely edited by me to ensure consistency.
Some of the images are generated using AI
Some parts of the story were written with assistance using Chat GPT.
Some visual assets, such as icons and background art, are based on AI-generated images that have been manually edited. All final materials have been carefully curated and adjusted by human creators to ensure quality and consistency.
Art is AI generated
AI-generated art was used in the creation process for some of the backgrounds, icons, sprites, and characters.
The game is entirely AI-free for both English-speaking and French-speaking players. Other languages are translated by AI.
As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials. All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content.
Due to the fact that card games require a large amount of illustrations and illustrations, and I do not have the ability or financial resources to implement them, many AI generated images are used in the game. If you mind, please do not make a purchase. But if you are willing to trust me, then I can assure you that all AI generated images in the game have been manually reviewed and processed, and will not produce obvious strange or abrupt feelings. As for the source of AI models and copyright issues of training data, I only purchased relevant material packages from Epic Mall and did not participate in generation and training.
Some images in the game are created using generative ai. We understand that the use of generative AI in creating some of the images in our game may not align with everyone’s preferences. However, as a small studio with a limited budget, we are exploring every available option to bring our vision to life. We appreciate your understanding and encourage you to reach out if you have any questions or concerns.
Some art assets are generated by artificial intelligence.
We used a Text To Speech model to generate audio for all the concepts, examples and quizzes.
Some in-game background images are AI-generated and then heavily modified by human artists.
Some of the beauty shots of our heroes have been enhanced using AI. Also, some of the UI and cutscene elements have been created using AI.
As a solo indie developer, I utilize generative AI tools to assist in creating this game. For visual assets, AI is used strictly for drafting initial concepts and sketches. I personally review, retouch, and hand-polish every asset to ensure they meet the game's artistic vision and quality standards. Thank you for your understanding and support.
AI was used for the game's store page design and marketing materials.
Some of the images in the game are generated by AI
We use a picture ai like Midjourney to generate pictures. We use those picture to combine them with each other in after effects or davinci and then we animate them and put them into our Cards
Some card & store page artwork are ai assisted.
Generative AI was used to design the Store Page Logo. No other content was created with the use of Generative AI.
Erannorth Renaissance is a solo development effort that uses licensed stock for artwork, sound effects, and music from various artists. Some assets, such as portraits and event covers, were created using generative AI technologies or AI-based tools. -- Every story thread in the game comes from my own twisted imagination. No AI played any part in creating it. However, to make sure every line reads as intended and is grammatically correct, it’s been reviewed and, when needed, refined with help from AI-powered grammar tools.
I generated some of the background images for some of the narrative aspect.
Localization for languages other than English.
A limited number of talent icons have been created using AI generation.
We are using artist assisted AI. In that the artist draws and designs the characters and than the AI will help to polish and clean up the drawing up. That enables us to have a fast turnaround for many characters.
Used for creating the game banner
When Born In Reverie is released in full, around 5% of the code base will be AI generated snippets. All illustrations, UI elements, soundtracks, dialogue, sprite designs, etc. will be human-created. -AI image generation was used for ideation on a small number of designs. What this actually means in practice is that AI images were created, modified, and then sent to real artists to serve as reference material in their work. The final illustrations and designs, were created by artists. -To improve productivity, the development of Born in Reverie utilized AI tools for coding/programming support, and AI scaling algorithms to up/down sample a small number of human-created assets. Born in Reverie DOES NOT live produce anything in-game via AI generation. -As an indie developer, I am unable to supervise the work of all the freelancers I work with and cannot guarantee their work is entirely AI free. If anyone I work with is found to produce content with significant AI usage, I will be removing their content and credits from the game and replacing their content with proper human artistry. Above all else, Born in Reverie values human artistry and seeks to create something genuine and authentic for players to experience.
The game's card illustrations are a blend of AI-generated and manually restored images. Certain game backgrounds, used for scenes and events, are a mix of AI-generated and manually restored designs.
Characters and monster drawings, scenes, UI and other pictures need to be rendered with AI to enrich the picture details
Art and Music was generated by AI. Please note that we want to respect artists. No artist name or artist art have been used as reference for prompting. And the art used is very generic and doesn't not infringe any IP.
I am using AI for the NPC and narrator voice. Also some NPC portraits, and a few other 2D elements. Also some of the store assets like the box art.
Some TV images (interaction optional) for comedic effect
Apostle Games uses purchased & licensed AI assisted artwork for its in-game character portraits, occasional in-game environment backgrounds, and marketing materials on its Steam page. All AI assisted artwork has been repainted by a human artist to work seamlessly within the game world, using the AI assisted artwork as a base only.
Partial of cards adopted AI generated textures.
Some names, texts and images are based on AI generation.
部分人物头像为AI生成
AI tools were used in the production process of some graphical assets. In these cases AI is mainly used as a middleman to add detail between first drafts and final product. AI was used to assist with minor code segments and some dialogue lines.
AI is used to generate some images and voice lines for the game.
Quest Machina uses generative AI combined with your input to create a unique world just for you. Story, descriptions, and dialog are generated using OpenAI. Character portraits, planet sprites, and location art are generated using Leonardo.ai.
Game uses pre-rendered AI generated images for 2D Art.
The visual assets in this game were created using AI-generated artwork. AI tools were used to generate images that were then curated and integrated into the game. AI-generated artwork was also used for the game's Steam capsule art and store page assets.
Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand!
We use AI tools to help us improve our audio voices, and some texts. No content is generated solely using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
神魔决之江湖行 In-game content art | We used AI to generate a small number of icons and scene materials. | 水狗工作室 | 57 | Mar 18, 2026 | |
どうしてこんなに妹がふえるの?! Unclear art | キャラクタの立ち絵、 | Lonewolf&Cat / 孤独な狼と猫 | - | Mar 18, 2026 | |
Critical Move In-game content art | AI was used to generate 2D images for game and menu | Photonius | - | Mar 18, 2026 | |
Tech Disorder In-game content art | Loading screen images and some images in the game | Danil Koliada | - | Mar 18, 2026 | |
Great Powers Unclear art | images | Flame-Dragons | 35 | Mar 18, 2026 | |
The Darkness Below In-game content art | Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes. | ELEFTHERIADIS SAVVAS | 72 | Mar 18, 2026 | |
亚穆蒂斯 In-game content art | AI generated diagram explanation:
1. The title screen of the game
2. Image of promotional images
3. Library homepage image
4. Use Ai to generate in-game plot events and illustrations | 雨叶 | 18 | Mar 18, 2026 | |
Nyamon Tamer - Retro Edition In-game content art | The draft of the logo was generated with Dall-E and then edited by me.
I also plan to use PixelLab to help generating some alternating tilesets and nyamon creatures and NPC; also surely edited by me to ensure consistency. | sylvain_ch21 | - | Mar 18, 2026 | |
断决留存 Unclear art | Some of the images are generated using AI | 铅皬学者 | - | Mar 18, 2026 | |
Super Chroma Bots : SEASON ONE In-game content text | Some parts of the story were written with assistance using Chat GPT. | NecroCatic Games | - | Mar 18, 2026 | |
Pinono and the magic fiddle In-game content art | Some visual assets, such as icons and background art, are based on AI-generated images that have been manually edited. All final materials have been carefully curated and adjusted by human creators to ensure quality and consistency. | helomiux | - | Mar 18, 2026 | |
Battle Babes In-game content art | Art is AI generated | Recoil Mojo | 18 | Mar 18, 2026 | |
Warlondor In-game content art | AI-generated art was used in the creation process for some of the backgrounds, icons, sprites, and characters. | TT23 Entertainment | - | Mar 18, 2026 | |
Wisps of the Elements In-game content text | The game is entirely AI-free for both English-speaking and French-speaking players.
Other languages are translated by AI. | Benoît Ko | - | Mar 18, 2026 | |
Notoris 2: Warlords Store/marketing art | As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials.
All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content. | Flying General Games LLC | - | Mar 18, 2026 | |
英雄史诗 In-game content art | Due to the fact that card games require a large amount of illustrations and illustrations, and I do not have the ability or financial resources to implement them, many AI generated images are used in the game. If you mind, please do not make a purchase.
But if you are willing to trust me, then I can assure you that all AI generated images in the game have been manually reviewed and processed, and will not produce obvious strange or abrupt feelings.
As for the source of AI models and copyright issues of training data, I only purchased relevant material packages from Epic Mall and did not participate in generation and training. | 类人猿Leiry | - | Mar 18, 2026 | |
Mega Monster Metropolis In-game content art | Some images in the game are created using generative ai. We understand that the use of generative AI in creating some of the images in our game may not align with everyone’s preferences. However, as a small studio with a limited budget, we are exploring every available option to bring our vision to life. We appreciate your understanding and encourage you to reach out if you have any questions or concerns. | flim | - | Mar 18, 2026 | |
勇者之路 In-game content art | Some art assets are generated by artificial intelligence. | 向左行驶工作室 | - | Mar 18, 2026 | |
Yuke and the Book of Yokai In-game content audio | We used a Text To Speech model to generate audio for all the concepts, examples and quizzes. | lpares12 | 26 | Mar 18, 2026 | |
Gatebreakers In-game content art | Some in-game background images are AI-generated and then heavily modified by human artists. | BlackSharp | - | Mar 18, 2026 | |
Umbra: The Last Summoner In-game content art | Some of the beauty shots of our heroes have been enhanced using AI. Also, some of the UI and cutscene elements have been created using AI. | EpiRPG | 57 | Mar 18, 2026 | |
贪婪之境 -异世界勇者与灵魂大树- Dev only art | As a solo indie developer, I utilize generative AI tools to assist in creating this game. For visual assets, AI is used strictly for drafting initial concepts and sketches. I personally review, retouch, and hand-polish every asset to ensure they meet the game's artistic vision and quality standards. Thank you for your understanding and support. | Siabo | - | Mar 18, 2026 | |
Shift'n Slay Store/marketing art | AI was used for the game's store page design and marketing materials. | DREBOT game studio | 87 | Mar 18, 2026 | |
开局抽取超级天赋 In-game content art | Some of the images in the game are generated by AI | 清回 | 25 | Mar 18, 2026 | |
Dire - Flesh and Phobia In-game content art | We use a picture ai like Midjourney to generate pictures. We use those picture to combine them with each other in after effects or davinci and then we animate them and put them into our Cards | 2weak | - | Mar 18, 2026 | |
Standalone: Synergy Store/marketing art | Some card & store page artwork are ai assisted. | Ten Percent Red | - | Mar 18, 2026 | |
Path of Dragoon Store/marketing art | Generative AI was used to design the Store Page Logo. No other content was created with the use of Generative AI. | HiDeHo Games | - | Mar 18, 2026 | |
Erannorth Renaissance In-game content arttext | Erannorth Renaissance is a solo development effort that uses licensed stock for artwork, sound effects, and music from various artists. Some assets, such as portraits and event covers, were created using generative AI technologies or AI-based tools.
--
Every story thread in the game comes from my own twisted imagination. No AI played any part in creating it. However, to make sure every line reads as intended and is grammatically correct, it’s been reviewed and, when needed, refined with help from AI-powered grammar tools. | Spyridon Thalassinos | 175 | Mar 18, 2026 | |
Emmensity In-game content art | I generated some of the background images for some of the narrative aspect. | Dencil Legg | - | Mar 18, 2026 | |
Critter Crossfire In-game content text | Localization for languages other than English. | Evan Polekoff | 30 | Mar 18, 2026 | |
Rain Tactics In-game content art | A limited number of talent icons have been created using AI generation. | Ervya Studios | - | Mar 18, 2026 | |
Himiko's Journey In-game content art | We are using artist assisted AI. In that the artist draws and designs the characters and than the AI will help to polish and clean up the drawing up. That enables us to have a fast turnaround for many characters. | Neon Notes Studio | - | Mar 18, 2026 | |
Cyber Avenger Store/marketing art | Used for creating the game banner | Quacky Games | 138 | Mar 18, 2026 | |
Born In Reverie In-game content artaudiotextcode | When Born In Reverie is released in full, around 5% of the code base will be AI generated snippets. All illustrations, UI elements, soundtracks, dialogue, sprite designs, etc. will be human-created.
-AI image generation was used for ideation on a small number of designs. What this actually means in practice is that AI images were created, modified, and then sent to real artists to serve as reference material in their work. The final illustrations and designs, were created by artists.
-To improve productivity, the development of Born in Reverie utilized AI tools for coding/programming support, and AI scaling algorithms to up/down sample a small number of human-created assets. Born in Reverie DOES NOT live produce anything in-game via AI generation.
-As an indie developer, I am unable to supervise the work of all the freelancers I work with and cannot guarantee their work is entirely AI free. If anyone I work with is found to produce content with significant AI usage, I will be removing their content and credits from the game and replacing their content with proper human artistry.
Above all else, Born in Reverie values human artistry and seeks to create something genuine and authentic for players to experience. | Axial Escape | - | Mar 18, 2026 | |
Re:Lord – Tales of Adventure In-game content art | The game's card illustrations are a blend of AI-generated and manually restored images.
Certain game backgrounds, used for scenes and events, are a mix of AI-generated and manually restored designs. | Wind Runner | 99 | Mar 18, 2026 | |
异界战记 In-game content art | Characters and monster drawings, scenes, UI and other pictures need to be rendered with AI to enrich the picture details | HAPPY BEAR | - | Mar 18, 2026 | |
Magic And Dragons : 4X Battle In-game content artaudio | Art and Music was generated by AI.
Please note that we want to respect artists. No artist name or artist art have been used as reference for prompting. And the art used is very generic and doesn't not infringe any IP. | The Team With a T | - | Mar 18, 2026 | |
Golel In-game content audioart | I am using AI for the NPC and narrator voice.
Also some NPC portraits, and a few other 2D elements.
Also some of the store assets like the box art. | Ofer Rubinstein | - | Mar 18, 2026 | |
Machine Fable In-game content art | Some TV images (interaction optional) for comedic effect | Neil Craig | - | Mar 18, 2026 | |
Age of Tribulation In-game content art | Apostle Games uses purchased & licensed AI assisted artwork for its in-game character portraits, occasional in-game environment backgrounds, and marketing materials on its Steam page.
All AI assisted artwork has been repainted by a human artist to work seamlessly within the game world, using the AI assisted artwork as a base only. | Apostle Games | - | Mar 18, 2026 | |
TEMPEST : Tower of Probatio In-game content art | Partial of cards adopted AI generated textures. | New Normal Soft Inc. | 62 | Mar 18, 2026 | |
Summoners Defense Unclear textart | Some names, texts and images are based on AI generation. | Summoners Defense | - | Mar 18, 2026 | |
大宋英雄传(SongHeros) In-game content art | 部分人物头像为AI生成 | LazyManGameStudio | 159 | Mar 18, 2026 | |
Dead Underworld In-game content arttextcode | AI tools were used in the production process of some graphical assets. In these cases AI is mainly used as a middleman to add detail between first drafts and final product.
AI was used to assist with minor code segments and some dialogue lines. | Manmachina | - | Mar 18, 2026 | |
Delven In-game content artaudio | AI is used to generate some images and voice lines for the game. | NikZ | 50 | Mar 18, 2026 | |
Quest Machina Live AI textart | Quest Machina uses generative AI combined with your input to create a unique world just for you. Story, descriptions, and dialog are generated using OpenAI. Character portraits, planet sprites, and location art are generated using Leonardo.ai. | Kintech | - | Mar 18, 2026 | |
Valiant Tactics In-game content art | Game uses pre-rendered AI generated images for 2D Art. | Felid Entertainment | 28 | Mar 18, 2026 | |
Kingmaker Academy: Warrior's Duels In-game content art | The visual assets in this game were created using AI-generated artwork. AI tools were used to generate images that were then curated and integrated into the game. AI-generated artwork was also used for the game's Steam capsule art and store page assets. | 2dragontails | 21 | Mar 18, 2026 | |
Starcade FACTIONS Store/marketing art | Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand! | Starcade Arcade | 16 | Mar 18, 2026 | |
Section Gamma In-game content audiotext | We use AI tools to help us improve our audio voices, and some texts. No content is generated solely using AI. | Default Company | 18 | Mar 18, 2026 |