This work's title image and logo were created with the help of image-generation AI.
- Creator
- Amakumo Co., Ltd.
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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This work's title image and logo were created with the help of image-generation AI.
This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game.
Some promotional art – specifically the splash screen and store-page key art – was first drafted with a generative-AI tool and then hand-edited before final export. No AI-generated content appears in gameplay or any in-game visuals.
・Used for programming assistance ・Used for background images ・For use in store page graphic assets
Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game.
Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release.
Game Assets
Game assets
Battle Babes features artwork developed with generative AI.
This game uses generative AI for certain characters and systems. AI is responsible for judging quiz answers, generating responses for enemy characters, and handling parts of player interaction — providing a more dynamic and flexible gameplay experience. All AI outputs are pre-moderated to ensure that no inappropriate or off-topic content is displayed.
As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos.
Use of AI in coding and translations.
We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion. Some music is generated by AI.
Some code was created with Deepseek AI.
Some art resources are created based on AI
1.AI generates a small number of background images and store images 2. AI generated game plots
Some of the art for Arena has been generated using AI.
Faction backgrounds have been generated with the help of AI.
The in-game assets do not use AI, only the store page does.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
illustration
The characters in this game are created with the help of AI
AI was used to assist with fixing code errors and to create placeholder images during development.
🧠 Use of Artificial Intelligence in the Game Our game makes use of artificial intelligence in a creative and controlled manner to enhance the visual and narrative experience. Below is a clear explanation of where and how AI is utilized: 🎨 1. Artwork and Icon Creation We use AI models to generate achievement icons, background illustrations, and concept art, which are then manually reviewed and refined. All assets are produced using authorized AI models trained on licensed or public domain datasets, in full compliance with copyright regulations. ✍️ 2. Text and Lore Generation AI also assists in generating achievement descriptions, item lore, and world-building fragments. These texts are edited and curated by the development team to maintain consistency, quality, and thematic alignment. 🛠️ 3. Limitations and Human Oversight No content generated by AI violates third-party copyrights. All AI-generated content is curated and approved by human developers. There is no dynamic or real-time AI content generation on the user's side.
I used AI for just basic Notification images or basic UI images. Nothing more than that.
Some visual assets were created using generative AI tools as part of the concept art process, then refined and finalized by human artists. No AI content is generated during gameplay.
Some images are generated using AI text and then post processed..
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
A promotional video, some items cards, etc. The goal is to have the budget to remove AI asset by the full release.
Game translation made with MI!
The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
AI was used to translate the Steam page
AI is used to generate questions. Some animations were done using AI.
Placeholder AI-generated unit voice-lines in current playtest build, no AI usage targeted for final release build.
Some characters were designed by AI and created by the developer.
Our video game uses AI-generated images for the vast majority of its artwork. The AI-generated images are reviewed and retouched by an artist to ensure they meet our standards.
In the game, there are three book-like covers, or large background images, that are generated by ai.
A few audio effects are generated by AI. Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI.
Music is generated by AI
A part of the assets in this game were generated by AI
A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay.
Some graphical assets are generated with AI.
For character creation. We use it as inspiration to redraw later.
AI has been used to generate or enhance some pre-rendered content.
We used AI tools to generate images used in certain parts of the game and on the Steam store page.
Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. We also use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
This game uses AI-generated visual assets created with MidJourney during development. These include character illustrations, background art, and UI elements. All assets were reviewed and curated by the development team to ensure quality and originality. The game does not use AI to generate content during gameplay.
Artificial Intelligence (AI) tools were used solely to generate promotional materials, including images, logos, and store page assets on Steam. No AI is used in gameplay, game mechanics, or in-game content.
AI is used to create certain images.
We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens. Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Memory Showdown Store/marketing art | This work's title image and logo were created with the help of image-generation AI. | Amakumo Co., Ltd. | - | Mar 18, 2026 | |
Chess Empire In-game content artaudiocode | This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game. | Blue Alpaca Games | - | Mar 18, 2026 | |
BederSNAKE Store/marketing art | Some promotional art – specifically the splash screen and store-page key art – was first drafted with a generative-AI tool and then hand-edited before final export. No AI-generated content appears in gameplay or any in-game visuals. | Yury Bederov | - | Mar 18, 2026 | |
東方連珠 Store/marketing codeart | ・Used for programming assistance
・Used for background images
・For use in store page graphic assets | 緑青工房 | - | Mar 18, 2026 | |
Director Manager Total In-game content art | Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game. | Nightwolf Games | - | Mar 18, 2026 | |
Lodge of Complaints In-game content art | Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release. | Squeezecat | - | Mar 18, 2026 | |
Ghost Hunters general | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
Emergency Crew 5: Blazing Vacation Unclear | Game assets | 8floor ltd | - | Mar 18, 2026 | |
Battle Babes 3 In-game content art | Battle Babes features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
LLM×Quiz Live AI text | This game uses generative AI for certain characters and systems.
AI is responsible for judging quiz answers, generating responses for enemy characters, and handling parts of player interaction — providing a more dynamic and flexible gameplay experience.
All AI outputs are pre-moderated to ensure that no inappropriate or off-topic content is displayed. | Defios Game Studio | - | Mar 18, 2026 | |
Flarebound In-game content art | As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos. | 42 BYTES | - | Mar 18, 2026 | |
Gyre Unclear codetext | Use of AI in coding and translations. | KwayzeeMF | - | Mar 18, 2026 | |
Blade Song In-game content artaudio | We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion.
Some music is generated by AI. | Yinyu Studio | - | Mar 18, 2026 | |
PixelTown 2D Dev only code | Some code was created with Deepseek AI. | JajaGaming2024 | - | Mar 18, 2026 | |
封禅记(The Legend of Zen Town) In-game content art | Some art resources are created based on AI | CYD Studio | - | Mar 18, 2026 | |
四面楚歌 In-game content arttext | 1.AI generates a small number of background images and store images
2. AI generated game plots | LHStudio | - | Mar 18, 2026 | |
Arena In-game content art | Some of the art for Arena has been generated using AI. | 30 Minute Games | - | Mar 18, 2026 | |
Kingdoms of Dice - The Elonia Chronicles In-game content text | Faction backgrounds have been generated with the help of AI. | Judox Studio | - | Mar 18, 2026 | |
龙门Longmen Store/marketing | The in-game assets do not use AI, only the store page does. | SeeHandBlue | - | Mar 18, 2026 | |
Happy Piggy 2 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
La Tour des Ombres Unclear art | illustration | Alien Création | - | Mar 18, 2026 | |
Mahjong House: Challenge All Achievements In-game content art | The characters in this game are created with the help of AI | TMG | - | Mar 18, 2026 | |
Rogue 'n' Roll: Dice of Fate Dev only codeart | AI was used to assist with fixing code errors and to create placeholder images during development. | JokkelGames | - | Mar 18, 2026 | |
Luna Tactics In-game content arttext | 🧠 Use of Artificial Intelligence in the Game
Our game makes use of artificial intelligence in a creative and controlled manner to enhance the visual and narrative experience. Below is a clear explanation of where and how AI is utilized:
🎨 1. Artwork and Icon Creation
We use AI models to generate achievement icons, background illustrations, and concept art, which are then manually reviewed and refined. All assets are produced using authorized AI models trained on licensed or public domain datasets, in full compliance with copyright regulations.
✍️ 2. Text and Lore Generation
AI also assists in generating achievement descriptions, item lore, and world-building fragments. These texts are edited and curated by the development team to maintain consistency, quality, and thematic alignment.
🛠️ 3. Limitations and Human Oversight
No content generated by AI violates third-party copyrights.
All AI-generated content is curated and approved by human developers.
There is no dynamic or real-time AI content generation on the user's side. | AnomaliaLunar | - | Mar 18, 2026 | |
Ludus Manager In-game content art | I used AI for just basic Notification images or basic UI images. Nothing more than that. | WARSONG ENTERTAINMENT | - | Mar 18, 2026 | |
Wizard’s Gambit Store/marketing art | Some visual assets were created using generative AI tools as part of the concept art process, then refined and finalized by human artists. No AI content is generated during gameplay. | Ravi Deepak Trivedi | - | Mar 18, 2026 | |
Rotating Machine Store/marketing art | Some images are generated using AI text and then post processed.. | old corn and new bee | - | Mar 18, 2026 | |
Empire of Vice : Chicago Store/marketing art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | - | Mar 18, 2026 | |
Fracctal TCG Store/marketing art | A promotional video, some items cards, etc. The goal is to have the budget to remove AI asset by the full release. | Fracctal Labs | 56 | Mar 18, 2026 | |
Game Dev Journey In-game content text | Game translation made with MI! | Fless Games | - | Mar 18, 2026 | |
Boundless AI Fantasy Live AI text | The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making. | João Vitor Andrioli de Souza | - | Mar 18, 2026 | |
Strigoi Town In-game content text | AI was used to translate the Steam page | seto_itchy | - | Mar 18, 2026 | |
Magic Quiz In-game content textart | AI is used to generate questions. Some animations were done using AI. | Studija 3 | - | Mar 18, 2026 | |
Tegula - Rise of the Roman Republic In-game content audio | Placeholder AI-generated unit voice-lines in current playtest build, no AI usage targeted for final release build. | Restless Toucan | - | Mar 18, 2026 | |
Dungeon Picnic In-game content art | Some characters were designed by AI and created by the developer. | Lapismine | - | Mar 18, 2026 | |
Master of Cladia In-game content art | Our video game uses AI-generated images for the vast majority of its artwork.
The AI-generated images are reviewed and retouched by an artist to ensure they meet our standards. | Quasar Games Factory | - | Mar 18, 2026 | |
征服者笔记本联机版 In-game content art | In the game, there are three book-like covers, or large background images, that are generated by ai. | QiuGong | - | Mar 18, 2026 | |
Square Colosseum: Cell B201 In-game content audiotext | A few audio effects are generated by AI.
Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI. | Selfward Games | - | Mar 18, 2026 | |
Bullet Ouroboros In-game content audio | Music is generated by AI | BlunderbussPowerStudio | - | Mar 18, 2026 | |
Caemdale In-game content art | A part of the assets in this game were generated by AI | JRB | 10 | Mar 18, 2026 | |
EmpireX In-game content art | A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay. | darkwolf66 | - | Mar 18, 2026 | |
Deckheim In-game content art | Some graphical assets are generated with AI. | Deckbuilder.gg | - | Mar 18, 2026 | |
Brainrot Wars Dev only art | For character creation. We use it as inspiration to redraw later. | TechnoGods | - | Mar 18, 2026 | |
TicTacBlow In-game content art | AI has been used to generate or enhance some pre-rendered content. | Marymoor Studios | - | Mar 18, 2026 | |
The Broken Clock In-game content art | We used AI tools to generate images used in certain parts of the game and on the Steam store page. | David Bassols Colls | - | Mar 18, 2026 | |
Зельеварение: Путь Алхимика In-game content art | Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. We also use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game. | Oduvan Games | - | Mar 18, 2026 | |
阿斗模拟器 In-game content art | This game uses AI-generated visual assets created with MidJourney during development. These include character illustrations, background art, and UI elements. All assets were reviewed and curated by the development team to ensure quality and originality. The game does not use AI to generate content during gameplay. | Link | - | Mar 18, 2026 | |
Gun Dealer In-game content art | Artificial Intelligence (AI) tools were used solely to generate promotional materials, including images, logos, and store page assets on Steam. No AI is used in gameplay, game mechanics, or in-game content. | SOFDEX GAMES | - | Mar 18, 2026 | |
Exodus Core Unclear art | AI is used to create certain images. | Osis Studio | - | Mar 18, 2026 | |
Future War Tactics: SOF vs Alien Invasion – Turn-Based Strategy In-game content art | We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens.
Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary. | QuadCom Interactive | 141 | Mar 18, 2026 |