Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI
For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game!
Generative AI has been used in the creation of the 2D graphics, music, voices and sound effects present in this game and it's marketing materials.
We are in the early days of AI. I think it's important for creators to experiment with it, but doing so morally seems impossible.
As a compromise I've pledged 50% of the game's income to hire human artists.
Our game utilizes Leonardo AI for generating a variety of assets, including marketing materials, store page visuals, in-game content, and drops. Alongside Leonardo AI, we also leverage the talents of our own in-house artists to create these assets.
For detailed information regarding the usage and license agreement, please refer to the Terms of Service provided by Leonardo AI, specifically:
Section 3: Content, paragraphs B and C
Section 6: Intellectual Property Rights
You can read the full Terms of Service here: https://leonardo.ai/terms-of-service/.
Manipulus features some pre-rendered AI-generated images created using Adobe Firefly, which Adobe states is trained exclusively on content from Adobe Stock and other licensed sources.
Use ChatGPT to help write descriptions, come up with ideas, proofread the text.
Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun.
As a solo developer I am unable to produce some of the assets that i'm not qualified for. Also, due to the war and economic crisis there are no jobs for people with disabilities in my country (Ukraine), so I am unable to hire people to work with me.
Therefore, I had no choice but to use AI for generation of certain assets, but rest assured: 100% of the story and almost all graphics in game were made by human, and the AI assets fit into general aestetics of the game and only serve as a support for the main content.
And if you still not sure regarding game's quality, feel free to pirate it now, and buy later, when you will be certain that it's worth the price.
Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork.
As a solo developer, I rely on AI tools to make my game a reality. I use ChatGPT to translate my game's text from my native language to English, ensuring it's accessible to everyone. For visuals, I turn to MidJourney to create stunning backgrounds and other artwork. These tools are essential for me, making it possible to develop my game on my own.
AI was used to create a blurred painting prop, as well as textures for the various constellations in the game. The constellation vectors were created by a human artist.
All of the characters in the game are represented as damaged marble sculptures. The choice of this particular style was absolutely conscious and one of the main ideas was to evoke a certain feeling. This is pretty much how objects of material culture from classical antiquity came down to us. This is how we frequently perceive classical antiquity. And it fits the subject matter of these tragedies quite well.
The imagery was generated with the aid from the AI and then tweaked manually.
Most of the raw art/sound/music materials were produced and commercially licensed by Generative AI online service providers. Based on raw materials, Lantao studio manually modified, adapted, animated, remixed and/or recreated the final production assets used in this game.
We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not.
Please read the article for the AI removal that we posted.
However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions).
But the game itself does not contain any AI content now.
AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI
For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game!
Generative AI has been used in the creation of the 2D graphics, music, voices and sound effects present in this game and it's marketing materials.
We are in the early days of AI. I think it's important for creators to experiment with it, but doing so morally seems impossible.
As a compromise I've pledged 50% of the game's income to hire human artists.
Our game utilizes Leonardo AI for generating a variety of assets, including marketing materials, store page visuals, in-game content, and drops. Alongside Leonardo AI, we also leverage the talents of our own in-house artists to create these assets.
For detailed information regarding the usage and license agreement, please refer to the Terms of Service provided by Leonardo AI, specifically:
Section 3: Content, paragraphs B and C
Section 6: Intellectual Property Rights
You can read the full Terms of Service here: https://leonardo.ai/terms-of-service/.
Manipulus features some pre-rendered AI-generated images created using Adobe Firefly, which Adobe states is trained exclusively on content from Adobe Stock and other licensed sources.
Use ChatGPT to help write descriptions, come up with ideas, proofread the text.
Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun.
As a solo developer I am unable to produce some of the assets that i'm not qualified for. Also, due to the war and economic crisis there are no jobs for people with disabilities in my country (Ukraine), so I am unable to hire people to work with me.
Therefore, I had no choice but to use AI for generation of certain assets, but rest assured: 100% of the story and almost all graphics in game were made by human, and the AI assets fit into general aestetics of the game and only serve as a support for the main content.
And if you still not sure regarding game's quality, feel free to pirate it now, and buy later, when you will be certain that it's worth the price.
Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork.
As a solo developer, I rely on AI tools to make my game a reality. I use ChatGPT to translate my game's text from my native language to English, ensuring it's accessible to everyone. For visuals, I turn to MidJourney to create stunning backgrounds and other artwork. These tools are essential for me, making it possible to develop my game on my own.
AI was used to create a blurred painting prop, as well as textures for the various constellations in the game. The constellation vectors were created by a human artist.
All of the characters in the game are represented as damaged marble sculptures. The choice of this particular style was absolutely conscious and one of the main ideas was to evoke a certain feeling. This is pretty much how objects of material culture from classical antiquity came down to us. This is how we frequently perceive classical antiquity. And it fits the subject matter of these tragedies quite well.
The imagery was generated with the aid from the AI and then tweaked manually.
Most of the raw art/sound/music materials were produced and commercially licensed by Generative AI online service providers. Based on raw materials, Lantao studio manually modified, adapted, animated, remixed and/or recreated the final production assets used in this game.
We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not.
Please read the article for the AI removal that we posted.
However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions).
But the game itself does not contain any AI content now.