Generated AI is used for some of the videos inserted in the middle of the game.
- Creator
- Gentle Giants LLC
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,695 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Generated AI is used for some of the videos inserted in the middle of the game.
Some of the voice acting, scenes, and characters in this work were initially generated by AI and then further refined and produced by humans.
Some images are generated by AI based on real photos provided by myself.
AI was used to generate game artwork in the menu pages and for some elements of the in-game userinterface.
Murder In Complex utilizes AI to create dynamic NPC interactions, allowing players to engage in realistic conversations with in-game characters. The AI-driven dialogue system ensures each investigation is unique, with suspects responding naturally based on their roles and the player's inquiries. This enhances immersion and replayability, making every case feel fresh and unpredictable.
AI has been used to create television shows found in game.
AI-generated portions of the code.
Generative AI is used to create product company logos and Steam capsule.
Marketing Content
2D character art and title screen was generated and enhanced from pre-production reference sketches drawn by the developer. Some music in the game was generated utilizing Suno, and edited to fit the thematic elements of the game.
All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage. The music in the game is generated by AI based on predefined parameters. The game does not use any real-time AI-generated content.
Our images are created using AI and edited by professional graphic designers. We own all rights to the artwork and have the necessary licenses for commercial use. Fully compliant with Steam's asset guidelines.
Ai has been used for store images and logo on steam.
This single - handedly developed game features AI - generated sounds from suno.ai, which add a unique auditory experience. AI played a key role in the initial art concept phase by assisting with sketch design. I then translated these AI - inspired sketches into the final hand - drawn artworks. To provide multilingual support, AI translation technology was employed to ensure a seamless localized experience.
Most in-game sprites and item art in this game were generated using DALL·E. As a solo developer, generative AI tools allow me to create a breadth of visual content that would otherwise not have been possible. All assets were carefully selected, curated, and integrated to ensure they align with the game's vision and quality.
Artificial intelligence was used to enhance various aspects of the game. Narrations were generated with AI to provide an immersive experience. AI also assisted in editing and formatting the store texts, ensuring clarity and impact. Additionally, promotional images and the game video were created using AI technology, resulting in engaging and high-quality visual content. Translations were also performed with AI, enabling accessible communication for different audiences.
Some of the background artwork for store content was generated by AI.
AI-generated artifacts
AI-generated artifacts
Soundtrack: The game's soundtrack was composed using generative AI technology to create immersive and dynamic music that enhances the player's experience. Trailer Voiceover: The voice narration featured in the official game trailer was synthesized using AI-driven voice generation. Store Assets: The logo and background imagery for the game's store assets were created using AI-assisted image generation tools. While AI has been utilized to assist in asset creation, all final creative decisions, refinements, and implementations were made by the development team to ensure quality and alignment with the game's vision.
We use generative AI for images of people, chewing sounds, sound effects, and so on.
We use AI-generated content in the following areas: Graphics Some 3D models BGM Portions of the story Parts of the program
Some 2D assets are made with AI.
Developer used AI to create marketing materials, community assets, and store capsule images.
AI Roommate uses advanced open-source AI models to power interactive NPCs that simulate natural and engaging conversations. Players can interact with their virtual roommate and neighbors in a dynamic way, exploring various topics and creating personalized experiences. The AI ensures a unique and immersive interaction in every session, enhancing the realism and replayability of the game.
Portions of the game's background artwork were generated and enhanced with the assistance of AI tools.
all the pictures are generated by artificial intelligence.
AI was used to assist with asset and plugin development.
NO generative AI will be in the FINAL game. For the current DEMO only, AI (Adobe Firefly) was used to create some art for the demo, but it is being replaced by hand-made art before the full game launch.
Helped with creation of logo
We use AI to generate art and marketing materials for the game.
Generated images for some paintings and photographs using AI.
Used as background material
Visual AI
Some promotional artwork was created by the developer or commissioned from artists, and later enhanced using AI-assisted tools before being edited and finalized by the developer. AI tools were also used to assist with localization and translation.
This game contains some assets that have been generated with AI.
Some graphics were created using AI
"Some visual elements in this game were created using artificial intelligence."
Used AI for spellchecking and text formatting; Used AI during code development for the purpose of suggesting code completion and generating code snippets;
The game uses some icons and visuals that were previously created with artificial intelligence (capsule image, etc...)
AI was used to help create some of the store assets and marketing materials.
Part of the code and all the music were created using artificial intelligence.
In the development of this game, I used AI as a supportive tool to optimize certain workflows, enhance the creative process, and explore new possibilities. While all of the art, coding, and writing were created by me, AI helped streamline repetitive tasks, refine assets, and provide coding insights. My aim was to use AI as an assistant that added value without overshadowing the personal, hands-on approach that defines this game.
AI-generated content is only used for character/map settings inspirations, none AI content is include in-game
Using AI to draw character textures. And inventory icons.
This game uses generative AI for procedurally generated content (images for in-game objects, text for what the NPCs should do next, etc).
AI-generated content disclosure The developer's description of how their game uses AI-generated content is as follows: Due to cost constraints, avoidance of sensitive information, etc., we used AI-assisted generation of pre-rendered footage in a very small number of videos: news images, sea freighters, live footage, and cinematics.The content with AI-generated appearances does not exceed 1% of the total amount of material (about 3-4 minutes), so please bear with us!
Some of the marketing materials and illustrated artwork inside the game is AI generated.
Some of the textures and sounds in the game are AI generated.
This background image is an image using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
IzanamiYako In-game content art | Generated AI is used for some of the videos inserted in the middle of the game. | Gentle Giants LLC | - | Mar 18, 2026 | |
金瓶梅:捱光 In-game content audiotext | Some of the voice acting, scenes, and characters in this work were initially generated by AI and then further refined and produced by humans. | RR GAMES | - | Mar 18, 2026 | |
Red Van Simulator 極速紅Van傳說 Store/marketing art | Some images are generated by AI based on real photos provided by myself. | 馬吉氏 Marcus | - | Mar 18, 2026 | |
Speed Rally In-game content art | AI was used to generate game artwork in the menu pages and for some elements of the in-game userinterface. | Horizont Entertainment | - | Mar 18, 2026 | |
Murder In Complex Live AI text | Murder In Complex utilizes AI to create dynamic NPC interactions, allowing players to engage in realistic conversations with in-game characters. The AI-driven dialogue system ensures each investigation is unique, with suspects responding naturally based on their roles and the player's inquiries. This enhances immersion and replayability, making every case feel fresh and unpredictable. | Khalil Hammouda | - | Mar 18, 2026 | |
City of Cats In-game content arttext | AI has been used to create television shows found in game. | Screaming Cat Studios | - | Mar 18, 2026 | |
99999両 Dev only code | AI-generated portions of the code. | WINGLAY | - | Mar 18, 2026 | |
Store Keeper Store/marketing art | Generative AI is used to create product company logos and Steam capsule. | AlexsusDev | 14 | Mar 18, 2026 | |
Shifter Store/marketing arttext | Marketing Content | Monkey Tale Games | 33 | Mar 18, 2026 | |
The Depths of Duskraven Manor In-game content artaudio | 2D character art and title screen was generated and enhanced from pre-production reference sketches drawn by the developer.
Some music in the game was generated utilizing Suno, and edited to fit the thematic elements of the game. | Apoptosis Games | - | Mar 18, 2026 | |
Post-Speed In-game content artaudio | All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage.
The music in the game is generated by AI based on predefined parameters.
The game does not use any real-time AI-generated content. | Livinskii Aleksandr | - | Mar 18, 2026 | |
Gassal Simulator Store/marketing art | Our images are created using AI and edited by professional graphic designers. We own all rights to the artwork and have the necessary licenses for commercial use. Fully compliant with Steam's asset guidelines. | Harun Selçuk Çetin | - | Mar 18, 2026 | |
740 Racing Store/marketing art | Ai has been used for store images and logo on steam. | TwinDev Games | - | Mar 18, 2026 | |
摸鱼 Touch Fish In-game content audioarttext | This single - handedly developed game features AI - generated sounds from suno.ai, which add a unique auditory experience.
AI played a key role in the initial art concept phase by assisting with sketch design. I then translated these AI - inspired sketches into the final hand - drawn artworks.
To provide multilingual support, AI translation technology was employed to ensure a seamless localized experience. | TaoFlow Studio | - | Mar 18, 2026 | |
Astroloot In-game content art | Most in-game sprites and item art in this game were generated using DALL·E. As a solo developer, generative AI tools allow me to create a breadth of visual content that would otherwise not have been possible. All assets were carefully selected, curated, and integrated to ensure they align with the game's vision and quality. | Andreas Hager Gaming | 560 | Mar 18, 2026 | |
Maze of Perdition In-game content arttext | Artificial intelligence was used to enhance various aspects of the game. Narrations were generated with AI to provide an immersive experience. AI also assisted in editing and formatting the store texts, ensuring clarity and impact. Additionally, promotional images and the game video were created using AI technology, resulting in engaging and high-quality visual content. Translations were also performed with AI, enabling accessible communication for different audiences. | Wesley J Nogueira | - | Mar 18, 2026 | |
Fusion Skills Store/marketing art | Some of the background artwork for store content was generated by AI. | Infinite Fruit, Inc. | - | Mar 18, 2026 | |
Space Gas Station Simulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
Beaty Salon SImulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
Gladiator Rumble In-game content audioart | Soundtrack: The game's soundtrack was composed using generative AI technology to create immersive and dynamic music that enhances the player's experience.
Trailer Voiceover: The voice narration featured in the official game trailer was synthesized using AI-driven voice generation.
Store Assets: The logo and background imagery for the game's store assets were created using AI-assisted image generation tools.
While AI has been utilized to assist in asset creation, all final creative decisions, refinements, and implementations were made by the development team to ensure quality and alignment with the game's vision. | Razvan Serban | - | Mar 18, 2026 | |
死娩花 In-game content artaudio | We use generative AI for images of people, chewing sounds, sound effects, and so on. | FlowerMelonGames | - | Mar 18, 2026 | |
AURORA FLIGHT In-game content artaudiotextcode | We use AI-generated content in the following areas:
Graphics
Some 3D models
BGM
Portions of the story
Parts of the program | すたじおわかる | 16 | Mar 18, 2026 | |
Kill The Fridge In-game content art | Some 2D assets are made with AI. | Gameocrat | - | Mar 18, 2026 | |
War Flavor Store/marketing art | Developer used AI to create marketing materials, community assets, and store capsule images. | ArteGame | - | Mar 18, 2026 | |
AI Roommate Live AI text | AI Roommate uses advanced open-source AI models to power interactive NPCs that simulate natural and engaging conversations. Players can interact with their virtual roommate and neighbors in a dynamic way, exploring various topics and creating personalized experiences. The AI ensures a unique and immersive interaction in every session, enhancing the realism and replayability of the game. | Raetae Studios | 20 | Mar 18, 2026 | |
404 Beat Crash In-game content art | Portions of the game's background artwork were generated and enhanced with the assistance of AI tools. | Evolution Studio | - | Mar 18, 2026 | |
КВАРТИРАНТ Store/marketing art | all the pictures are generated by artificial intelligence. | STuNT | 25 | Mar 18, 2026 | |
BLADEMANCER Dev only | AI was used to assist with asset and plugin development. | Kemsyn | - | Mar 18, 2026 | |
Bannerlands Dev only art | NO generative AI will be in the FINAL game.
For the current DEMO only, AI (Adobe Firefly) was used to create some art for the demo, but it is being replaced by hand-made art before the full game launch. | Dark Inertia Studios | - | Mar 18, 2026 | |
The Monetary Lever Store/marketing art | Helped with creation of logo | WAL Interactive | - | Mar 18, 2026 | |
ERAZER Store/marketing art | We use AI to generate art and marketing materials for the game. | Creetah Ltd | - | Mar 18, 2026 | |
Clink Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 111 | Mar 18, 2026 | |
ネコノヤキュウ Unclear | Used as background material | Imagineer Co., Ltd. | - | Mar 18, 2026 | |
Rival Roads Car Racing Unclear art | Visual AI | HEASD | - | Mar 18, 2026 | |
Unsealed: The Mare In-game content arttext | Some promotional artwork was created by the developer or commissioned from artists, and later enhanced using AI-assisted tools before being edited and finalized by the developer. AI tools were also used to assist with localization and translation. | Gamhalla | - | Mar 18, 2026 | |
Bebshoru Lodbuka In-game content art | This game contains some assets that have been generated with AI. | Game Factory 12 Studio | - | Mar 18, 2026 | |
Food Truck Monopoly Unclear art | Some graphics were created using AI | Mix3Games | - | Mar 18, 2026 | |
The Music at the end of the World In-game content art | "Some visual elements in this game were created using artificial intelligence." | Cihan Kuzu | - | Mar 18, 2026 | |
ErfCity Dev only textcode | Used AI for spellchecking and text formatting; Used AI during code development for the purpose of suggesting code completion and generating code snippets; | Lukasz Gawronski | - | Mar 18, 2026 | |
Roadside Motel Simulator In-game content art | The game uses some icons and visuals that were previously created with artificial intelligence (capsule image, etc...) | Rubbish Game | - | Mar 18, 2026 | |
Void Drift Store/marketing art | AI was used to help create some of the store assets and marketing materials. | Kneedlik | - | Mar 18, 2026 | |
Meme Survivors: Backrooms In-game content codeaudio | Part of the code and all the music were created using artificial intelligence. | Gemütlich Kayling | 20 | Mar 18, 2026 | |
Mafia Rogue Dev only artcodetext | In the development of this game, I used AI as a supportive tool to optimize certain workflows, enhance the creative process, and explore new possibilities. While all of the art, coding, and writing were created by me, AI helped streamline repetitive tasks, refine assets, and provide coding insights. My aim was to use AI as an assistant that added value without overshadowing the personal, hands-on approach that defines this game. | Julio Gallo | - | Mar 18, 2026 | |
The Professor Dev only | AI-generated content is only used for character/map settings inspirations, none AI content is include in-game | DREAM TECH | - | Mar 18, 2026 | |
Sailing The Winds In-game content art | Using AI to draw character textures. And inventory icons. | PS Games | - | Mar 18, 2026 | |
Life of an NPC In-game content arttext | This game uses generative AI for procedurally generated content (images for in-game objects, text for what the NPCs should do next, etc). | Max Loh | 18 | Mar 18, 2026 | |
极速营救 Store/marketing art | AI-generated content disclosure The developer's description of how their game uses AI-generated content is as follows: Due to cost constraints, avoidance of sensitive information, etc., we used AI-assisted generation of pre-rendered footage in a very small number of videos: news images, sea freighters, live footage, and cinematics.The content with AI-generated appearances does not exceed 1% of the total amount of material (about 3-4 minutes), so please bear with us! | 优映文化 | 1.8k | Mar 18, 2026 | |
Aquarium Adventures In-game content art | Some of the marketing materials and illustrated artwork inside the game is AI generated. | Frame Sixty Labs, LLC | - | Mar 18, 2026 | |
燈吉診療所 Hiyoshi Clinic In-game content artaudio | Some of the textures and sounds in the game are AI generated. | izanai games | - | Mar 18, 2026 | |
Camilla(カミラ) Store/marketing art | This background image is an image using AI. | quad_studio | - | Mar 18, 2026 |