Some of the gameplay images are AI generated as well as some of the promotional art
- Creator
- 8 Ball Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,519 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some of the gameplay images are AI generated as well as some of the promotional art
We used AI for some placeholder art, gradually being replaced by artist's work before release.
Some of the level background images were generated with the use of Stable Diffusion.
AI-generated art objects
Chat GPT was used to create some parts of dialogue, and it was used to create the monster designs.
Few Soundclips
Just used for steam page art.
The AI image generator Dall-E was used to create imagery within the game.
Contains AI-generated art, sound effects and music
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
AI-generated assets.
Use in-game image illustrations generated using AI
The capsule images, promotional images, and library background images on the store page are generated using AI technology
ChatGPT was used solely to improve sentence structure and correct grammar. All game design and content decisions were made by the developer. No AI-generated images or artwork were used.
This game only use AI to create the artistic text promoting the logo.
Our game does not contain AI-generated content; AI support is only used in the game logo.
Some of the audio is generated using AI.
The promotional video of this game uses AI to generate voiceovers for the video. This technology is only used for producing promotional videos.
We used Canva’s generative AI tools to assist with certain marketing materials, such as promotional images and background textures. No AI was used in the gameplay, story writing, or audio design.
Pre-Generated Content AI Tools: I used Bigbigai (https://www.bigbigai.com) and ERNIE Bot (https://yiyan.baidu.com/) for pre-generated content. Usage: Bigbigai: Primarily used to generate all character images, all spaceship images, all cityscape images, all planet images, and some background images. These assets are used in the store interface and the game itself. ERNIE Bot: Mainly used to generate a small portion of character dialogue and the majority of translation content (from Chinese to English). Commitment: All content generated through AI tools is original and does not contain any infringing materials. We strictly adhere to copyright laws, ensuring that all materials used and content generated have legal usage rights or have been authorized by the original creators. Additionally, we ensure that this content aligns with the overall style, storyline, and gameplay of the game, providing players with a more vivid and immersive gaming experience. Version 1.07: Utilizes third-party AI-generated character images and partial textual content. Version 1.08: Old AI-generated images, such as background Image (cities) and ships, have been reimagined using new AI technology.
本游戏
The game includes over 1,000 movie posters that were converted into pixel-art using an AI tool and then manually retouched by the team. This approach was chosen because pixeling each poster entirely by hand would have been too time-consuming for a small team. All other visuals and animations in the game were drawn and animated entirely by hand. In the long run, the team plans to gradually replace these posters with original, hand-drawn artwork after the game’s release.
Some visual assets in Poker Clicker were initially created with AI image generation tools, then manually redrawn and refined by the developer to fit the game's visual style.
This game uses AI images on some of the store pages and community assets, and on the opening screen of the game.
Only logo has generated using AI.
AI was used to create textures for the game, as well as the translation in other languages.
AI is used to improve the quality of the characters created for the game- to give it the hyper-realistic feel
AI used in conjunction with 3D software for art and models.
1,AI tools were used to assist in polishing art assets and code during development. 2.An AI-based moderation system screens the "Drift Bottle" content to filter out hate speech and offensive language.
Some AI generated images are used in this game.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
This game utilizes AI for certain translation tasks and programming.
The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools.
In my game, I utilized AI-driven techniques to create a unique and dynamic rain system. the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others.
Over 99% of all graphical content was created manually. AI-assisted tools were used additionally for selected cutscene illustrations and the title screen and currently serve as placeholders. Gameplay, programming, and game design were developed entirely without AI.
Certain pre-rendered graphical assets and music in this game are generated using AI.
The logo is made from generative AI, but nothing else.
Some BGMs were created using AI.
We have used AI to generate marketing and store content.
The trash tiles, trashcans and backgrounds were created with support of AI
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
As a solo indie developer, I used AI tools to generate some of the in-game voices. These voices were carefully selected and refined to fit the game's vision and deliver a unique experience.
Some visual elements, including the logo and capsules, were generated by AI and refined manually. No real-time AI is used.
Some conversational speech is generated by AI
AI assistance was used to generate and refine graphic elements(backgrounds, some sprites)
Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters.
Artificial intelligence is used to correct voice acting.
The in-game artwork(painting) was created using generative AI (Adobe Firefly)
The Voice of NPC Was made with AI
The game uses AI to create some of the graphics.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Butterfly Effect In-game content art | Some of the gameplay images are AI generated as well as some of the promotional art | 8 Ball Studios | - | Mar 18, 2026 | |
Before Arthur In-game content art | We used AI for some placeholder art, gradually being replaced by artist's work before release. | Ashwood Games | - | Mar 18, 2026 | |
Synthwave Smashers In-game content art | Some of the level background images were generated with the use of Stable Diffusion. | Source Industries | - | Mar 18, 2026 | |
Clothing Supermarket Store Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
Descension In-game content textart | Chat GPT was used to create some parts of dialogue, and it was used to create the monster designs. | Kaleido Skope Studios | - | Mar 18, 2026 | |
Monkey Drive Unclear audio | Few Soundclips | Codwis | - | Mar 18, 2026 | |
Reaper Recon Store/marketing art | Just used for steam page art. | Gravebyte Games | - | Mar 18, 2026 | |
NOX AETERNA - Veil of Darkness In-game content art | The AI image generator Dall-E was used to create imagery within the game. | Darkside Studios | 10 | Mar 18, 2026 | |
Card Bundler: Complete Collection In-game content artaudio | Contains AI-generated art, sound effects and music | Neon Cocoa | - | Mar 18, 2026 | |
The Last Nordic Tribe In-game content art | Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team. | Never Say Never | - | Mar 18, 2026 | |
Hardest Unclear art | AI-generated assets. | Rakuel | 46 | Mar 18, 2026 | |
The End of Infinity Return In-game content art | Use in-game image illustrations generated using AI | Doubleagames | - | Mar 18, 2026 | |
Dragon Expedition Store/marketing art | The capsule images, promotional images, and library background images on the store page are generated using AI technology | Eternal Studio | - | Mar 18, 2026 | |
Don't Freeze: A Winter Card Survival Dev only text | ChatGPT was used solely to improve sentence structure and correct grammar. All game design and content decisions were made by the developer. No AI-generated images or artwork were used. | YOLO35GAMES | 28 | Mar 18, 2026 | |
No More Deep Store/marketing art | This game only use AI to create the artistic text promoting the logo. | Neonstar Game Studio | - | Mar 18, 2026 | |
Pogo With Friends In-game content art | Our game does not contain AI-generated content; AI support is only used in the game logo. | Beaked Games | 28 | Mar 18, 2026 | |
Project:13.42㎡ In-game content audio | Some of the audio is generated using AI. | 13.42㎡ Studio | - | Mar 18, 2026 | |
《'点'到为止》 Store/marketing audio | The promotional video of this game uses AI to generate voiceovers for the video. This technology is only used for producing promotional videos. | 快悠游戏 | - | Mar 18, 2026 | |
FearPark Chapter 1 In-game content art | We used Canva’s generative AI tools to assist with certain marketing materials, such as promotional images and background textures. No AI was used in the gameplay, story writing, or audio design. | tristan | - | Mar 18, 2026 | |
自动战斗:银河将军 Automatic Battle:Galaxy General In-game content arttext | Pre-Generated Content
AI Tools:
I used Bigbigai (https://www.bigbigai.com) and ERNIE Bot (https://yiyan.baidu.com/) for pre-generated content.
Usage:
Bigbigai: Primarily used to generate all character images, all spaceship images, all cityscape images, all planet images, and some background images. These assets are used in the store interface and the game itself.
ERNIE Bot: Mainly used to generate a small portion of character dialogue and the majority of translation content (from Chinese to English).
Commitment:
All content generated through AI tools is original and does not contain any infringing materials. We strictly adhere to copyright laws, ensuring that all materials used and content generated have legal usage rights or have been authorized by the original creators. Additionally, we ensure that this content aligns with the overall style, storyline, and gameplay of the game, providing players with a more vivid and immersive gaming experience.
Version 1.07: Utilizes third-party AI-generated character images and partial textual content.
Version 1.08: Old AI-generated images, such as background Image (cities) and ships, have been reimagined using new AI technology. | ZHANG HONG | - | Mar 18, 2026 | |
时忆 Unclear | 本游戏 | SPARROW STUDIO | 27 | Mar 18, 2026 | |
Cinema Theater Tycoon In-game content art | The game includes over 1,000 movie posters that were converted into pixel-art using an AI tool and then manually retouched by the team. This approach was chosen because pixeling each poster entirely by hand would have been too time-consuming for a small team. All other visuals and animations in the game were drawn and animated entirely by hand.
In the long run, the team plans to gradually replace these posters with original, hand-drawn artwork after the game’s release. | SouthWest Games | - | Mar 18, 2026 | |
Poker Clicker In-game content art | Some visual assets in Poker Clicker were initially created with AI image generation tools, then manually redrawn and refined by the developer to fit the game's visual style. | NullBrigade | 39 | Mar 18, 2026 | |
When disappear a light In-game content art | This game uses AI images on some of the store pages and community assets, and on the opening screen of the game. | kanehiraoodai | - | Mar 18, 2026 | |
Island Rescue: Tropic Survival Store/marketing art | Only logo has generated using AI. | Alice Games | - | Mar 18, 2026 | |
Weeb Store Simulator In-game content arttext | AI was used to create textures for the game, as well as the translation in other languages. | AGE One | 22 | Mar 18, 2026 | |
Bookey Manor In-game content art | AI is used to improve the quality of the characters created for the game- to give it the hyper-realistic feel | kabevabon | - | Mar 18, 2026 | |
Supreme Heroes In-game content art | AI used in conjunction with 3D software for art and models. | The Robot | - | Mar 18, 2026 | |
The Fisherman and the Drifting Bottle In-game content artcode | 1,AI tools were used to assist in polishing art assets and code during development. 2.An AI-based moderation system screens the "Drift Bottle" content to filter out hate speech and offensive language. | Made in Moon | - | Mar 18, 2026 | |
Samurai Conqueror In-game content art | Some AI generated images are used in this game. | Miura Production | 17 | Mar 18, 2026 | |
Chinese Chess - Xiangqi Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 10 | Mar 18, 2026 | |
Escape the Tower In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 23 | Mar 18, 2026 | |
Fecal Freighter In-game content artaudiotext | The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools. | DSW Games | - | Mar 18, 2026 | |
BlackLaceAssassins Live AI | In my game, I utilized AI-driven techniques to create a unique and dynamic rain system.
the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others. | VirtualDelightsPro | - | Mar 18, 2026 | |
Dungeons of Ironshade In-game content art | Over 99% of all graphical content was created manually. AI-assisted tools were used additionally for selected cutscene illustrations and the title screen and currently serve as placeholders. Gameplay, programming, and game design were developed entirely without AI. | Nurdogan Erdem | - | Mar 18, 2026 | |
串 Zen& In-game content artaudio | Certain pre-rendered graphical assets and music in this game are generated using AI. | WHY LOGO | - | Mar 18, 2026 | |
The Variant Void Store/marketing art | The logo is made from generative AI, but nothing else. | Glistening Leaf Games | - | Mar 18, 2026 | |
공고소녀(Gong GO Girl) In-game content audio | Some BGMs were created using AI. | TEAM RESERVOIR DOGAMES | 13 | Mar 18, 2026 | |
Pest Control Simulator Store/marketing arttext | We have used AI to generate marketing and store content. | Phantom Playworks | 21 | Mar 18, 2026 | |
Waste Sorting In-game content art | The trash tiles, trashcans and backgrounds were created with support of AI | Debuff Interactive | - | Mar 18, 2026 | |
WonderLang German Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 13 | Mar 18, 2026 | |
Firefighter Frankie In-game content audio | As a solo indie developer, I used AI tools to generate some of the in-game voices. These voices were carefully selected and refined to fit the game's vision and deliver a unique experience. | PyroPeak Studios | 17 | Mar 18, 2026 | |
Vorozhey Store/marketing art | Some visual elements, including the logo and capsules, were generated by AI and refined manually. No real-time AI is used. | Babrov Studio | - | Mar 18, 2026 | |
查寝 Live AI text | Some conversational speech is generated by AI | h.n | - | Mar 18, 2026 | |
Krampus's Escape art | AI assistance was used to generate and refine graphic elements(backgrounds, some sprites) | Zortal Mateusz Buczek-Kozak | - | Mar 18, 2026 | |
Dating App Simulator Live AI arttext | Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters. | Oba Games | 13 | Mar 18, 2026 | |
The Ten In-game content audio | Artificial intelligence is used to correct voice acting. | Reform.media | - | Mar 18, 2026 | |
Twisted Gallery In-game content art | The in-game artwork(painting) was created using generative AI (Adobe Firefly) | FH Create Inc | 378 | Mar 18, 2026 | |
Nightmare Of SilkenCore - Train Hell In-game content audio | The Voice of NPC Was made with AI | Napping Penguin | - | Mar 18, 2026 | |
I Am Here, I Won't Disappear. I Am Here, I Won't... In-game content art | The game uses AI to create some of the graphics. | Mystael studio | 75 | Mar 18, 2026 |