Our AI system has special restrictions in generation within the existing game universe, blocking explicit images
- Creator
- PGD L.L.C
- Reviews
- 15
- Added
- Mar 18, 2026
Public Steam disclosure research 25,519 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Our AI system has special restrictions in generation within the existing game universe, blocking explicit images
Used for in-game plot ideas & dialogue text for NPCs and cats.
AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters.
AI-generated art object
AI-generated art object
AI-generated art object
AI-generated art object
Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets. There are also 3 animal attack sounds that are synthesized using AI
Some in-game assets were created with AI-assisted tools during production, including UI icons, portions of the cinematic intro sequence. These assets were reworked by our team before shipping. No content is generated by AI during gameplay.
This game makes limited use of ChatGPT (OpenAI) as a development aid. Specifically, it was used to generate decorative elements for the battle screen, a visual graphic for the final boss on the map screen, and the initial code for some plugins. All AI-assisted content has been manually edited and optimized by the developer, and accounts for only a small portion of the game. All content complies with Steam's policies and is properly managed.
translation and some store assets
Only the JusTD logo, without the text, so basically no A.I. content. The languages - other than English and Hungarian - were translated using ChatGPT and Google translate!
The logo, paints in the game, the voices and the music are AI generated.
・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。
The background music (BGM) in this game is AI-generated.
This game is programmed using AI.
Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks
AI used to generate parts of graphical assets for the store page, marketing materials and community assets. In game, AI was used by a designer to help generate two skybox backgrounds only. For more details please read this post: https://steamcommunity.com/app/3422100/discussions/0/601911983259858936/
The game’s development was supported by AI tools during content ideation and the creation of visual reference material. Graphical AI art tools, such as “inpaint” or “shading”, were used for some 2D portrait assets. All final artwork was reviewed and polished manually.
Some assets on the Steam page were created using AI
Images, Music
I used to get an idea for creating assets. It didn't completely create things.
May be used in some images.
We use AI for translation and capsule image.
Due to time and budget constraints, we have received AI support in 2 UI elements. Our work plan will be to redesign them as soon as possible.
This game uses AI-generated assets for background, monsters, items, player images, and sound effects.
Some character designs, cover art, or sound effects are inspired by or modified versions of AI-generated art.
This game incorporates AI-generated concept art for promotional materials and background images. All character models, core gameplay assets, and animations are handcrafted by our team.
AI-generated posters and songs
AI was used to refine game description and other marketing material and for initial concepts for capsule images for the store page.
It includes Steam store page images, some in-game visuals, and voice
We will use AI-generated marketing images for our promotional pictures. The usage locations will include the main promotional image, vertical promotional image, library promotional image, library profile image, and library home page image on the store page. The original materials are self-created and will be processed by AI for later use. There are no AI elements or AI-created content within the game.
The option images used in the game were created by artificial intelligence.
All songs in the game are sang by AI singers.
Some of the 2D artwork/assets for the game has been AI generated, or partially AI generated.
I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game.
AI is only used in dialogues to improve the writting of them as none of the developers are native english speakers. There is 1 image that also was made with AI but is going to be replaced eventually. Apart from that nothing is AI generated and the game doesn't generate any live AI content. For any other material like store page or marketing material none is AI.
BGM in the game generated by Suno
The music was generated with help of AI. Store images were generated with help of AI.
The backgrounds images pre-rendered AI art
Generative AI was used to create the logo and marketing materials for the game. Some of the in-game units were also pre-rendered using a generative AI template.
Player can chat with ai characters, only mild sexual conversations are allowed, other kind of dangerous chats are unallowed.
The soundtrack has been created with the assistance of artificial intelligence tools.
AI was used for localizations.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
This game uses AI generated images for the visual novel scenes and AI generated music for the soundtrack.
This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay.
Some of the music art in the game comes from AI
In this game, we used a generative AI tool (ChatGPT) to design some of the custom shaders. The shaders used were tweaked by the developers and finally implemented for the built-in render pipeline. No generative AI was used for the in-game art, story, voice, etc.
This game utilizes some features of Stable Diffusion.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Neuroarena: Black Duel Master art | Our AI system has special restrictions in generation within the existing game universe, blocking explicit images | PGD L.L.C | 15 | Mar 18, 2026 | |
Capture Catcoffee In-game content text | Used for in-game plot ideas & dialogue text for NPCs and cats. | OtterArt | - | Mar 18, 2026 | |
Exterminatus: A Grim Odyssey In-game content art | AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters. | Victor Sardinha Bexiga | - | Mar 18, 2026 | |
Bog Busters Store/marketing art | AI-generated art object | VEACESLAV CEBANU | - | Mar 18, 2026 | |
RC Car Simulator In-game content art | AI-generated art object | HeadArrow LTD | - | Mar 18, 2026 | |
Protest Sim In-game content art | AI-generated art object | Manuel Untermoser | - | Mar 18, 2026 | |
Liliput Defender In-game content art | AI-generated art object | GFM Software LTD | - | Mar 18, 2026 | |
暗夜游侠 In-game content artaudio | Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets.
There are also 3 animal attack sounds that are synthesized using AI | 铅笔龙 | 50 | Mar 18, 2026 | |
Code of Shadows In-game content art | Some in-game assets were created with AI-assisted tools during
production, including UI icons, portions of the
cinematic intro sequence. These assets were
reworked by our team before shipping.
No content is generated by AI during gameplay. | TillBlack | - | Mar 18, 2026 | |
ルミネックス カルテット In-game content artcode | This game makes limited use of ChatGPT (OpenAI) as a development aid.
Specifically, it was used to generate decorative elements for the battle screen, a visual graphic for the final boss on the map screen, and the initial code for some plugins.
All AI-assisted content has been manually edited and optimized by the developer, and accounts for only a small portion of the game.
All content complies with Steam's policies and is properly managed. | Kazutaka Ushiro | - | Mar 18, 2026 | |
The Golden Tile In-game content textart | translation and some store assets | Alaabale | - | Mar 18, 2026 | |
JusTD In-game content text | Only the JusTD logo, without the text, so basically no A.I. content.
The languages - other than English and Hungarian - were translated using ChatGPT and Google translate! | Fairytales Games | - | Mar 18, 2026 | |
The little Puzzle House In-game content artaudiotext | The logo, paints in the game, the voices and the music are AI generated. | Stephane oriez creations | - | Mar 18, 2026 | |
花札の虎 In-game content art | ・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。 | Garuru Software labs inc. | 12 | Mar 18, 2026 | |
雀球ぽん In-game content audio | The background music (BGM) in this game is AI-generated. | Nineteen woods | 34 | Mar 18, 2026 | |
Who Am I エラーコード:九十九 Unclear code | This game is programmed using AI. | 奥羽電影 | - | Mar 18, 2026 | |
群星劫:万界流火 In-game content art | Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks | 玄冰工作室 | - | Mar 18, 2026 | |
Neon Hyperdrive In-game content art | AI used to generate parts of graphical assets for the store page, marketing materials and community assets.
In game, AI was used by a designer to help generate two skybox backgrounds only.
For more details please read this post: https://steamcommunity.com/app/3422100/discussions/0/601911983259858936/ | Spiky Crumb | - | Mar 18, 2026 | |
Ward Off Evil In-game content art | The game’s development was supported by AI tools during content ideation and the creation of visual reference material. Graphical AI art tools, such as “inpaint” or “shading”, were used for some 2D portrait assets. All final artwork was reviewed and polished manually. | Terminal Zero | - | Mar 18, 2026 | |
NO.8 High School Store/marketing art | Some assets on the Steam page were created using AI | MakeThings Group | 49 | Mar 18, 2026 | |
Swingin' Beats Unclear artaudio | Images,
Music | Dominik Farmer | - | Mar 18, 2026 | |
Deforb Dev only | I used to get an idea for creating assets. It didn't completely create things. | Halit Yaşar Aydoğdu | - | Mar 18, 2026 | |
War and Politics Store/marketing art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
You Have A Delivery In-game content textart | We use AI for translation and capsule image. | CO's Entertainment | - | Mar 18, 2026 | |
Trade Rivals- Goblin Age In-game content art | Due to time and budget constraints, we have received AI support in 2 UI elements. Our work plan will be to redesign them as soon as possible. | Roog Game Studio | 64 | Mar 18, 2026 | |
keyboard warrior In-game content artaudio | This game uses AI-generated assets for background, monsters, items, player images, and sound effects. | rulewrite | - | Mar 18, 2026 | |
Taram Baba In-game content artaudio | Some character designs, cover art, or sound effects are inspired by or modified versions of AI-generated art. | Sofa Interactive | 14 | Mar 18, 2026 | |
F.O.R.S In-game content art | This game incorporates AI-generated concept art for promotional materials and background images. All character models, core gameplay assets, and animations are handcrafted by our team. | Ingenuity Interactive | 109 | Mar 18, 2026 | |
Bazar Simulator: The Wan Story Store/marketing artaudio | AI-generated posters and songs | Pigeon-G | - | Mar 18, 2026 | |
A Handful of Dust Store/marketing textart | AI was used to refine game description and other marketing material and for initial concepts for capsule images for the store page. | BVS Studios | - | Mar 18, 2026 | |
Strange day In-game content artaudio | It includes Steam store page images, some in-game visuals, and voice | lss | - | Mar 18, 2026 | |
神弃之地 Store/marketing art | We will use AI-generated marketing images for our promotional pictures. The usage locations will include the main promotional image, vertical promotional image, library promotional image, library profile image, and library home page image on the store page. The original materials are self-created and will be processed by AI for later use. There are no AI elements or AI-created content within the game. | insight studio | 1.7k | Mar 18, 2026 | |
Mid In-game content art | The option images used in the game were created by artificial intelligence. | Equidex | 18 | Mar 18, 2026 | |
Y.M.C.A In-game content audio | All songs in the game are sang by AI singers. | BoldBoltStudio | - | Mar 18, 2026 | |
CS Manager In-game content art | Some of the 2D artwork/assets for the game has been AI generated, or partially AI generated. | Crumana | 70 | Mar 18, 2026 | |
Everfall 1999 In-game content art | I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game. | Mayhemcreations | - | Mar 18, 2026 | |
Faithfall In-game content textart | AI is only used in dialogues to improve the writting of them as none of the developers are native english speakers.
There is 1 image that also was made with AI but is going to be replaced eventually.
Apart from that nothing is AI generated and the game doesn't generate any live AI content.
For any other material like store page or marketing material none is AI. | Team Meowing | - | Mar 18, 2026 | |
Melt Abyss In-game content audio | BGM in the game generated by Suno | charglehoshoki | 10 | Mar 18, 2026 | |
LuminaRun In-game content audioart | The music was generated with help of AI.
Store images were generated with help of AI. | LuminaRun | - | Mar 18, 2026 | |
Anime Girls Mirror Quest In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Minidinos In-game content art | Generative AI was used to create the logo and marketing materials for the game. Some of the in-game units were also pre-rendered using a generative AI template. | Gordan Glavaš | - | Mar 18, 2026 | |
Dating App Simulator Live AI text | Player can chat with ai characters, only mild sexual conversations are allowed, other kind of dangerous chats are unallowed. | Botan | - | Mar 18, 2026 | |
Sixteen Undead In-game content audio | The soundtrack has been created with the assistance of artificial intelligence tools. | One of Daggers | 62 | Mar 18, 2026 | |
CoreRunner In-game content text | AI was used for localizations. | Garland | - | Mar 18, 2026 | |
Gem Tales In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Kasual Kode | - | Mar 18, 2026 | |
The Fate of Sir Aldric In-game content artaudio | This game uses AI generated images for the visual novel scenes and AI generated music for the soundtrack. | Shadowcraft Games | - | Mar 18, 2026 | |
Frontier Mech: Ash Walkers In-game content artaudiocode | This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay. | Code Murphy | - | Mar 18, 2026 | |
七彩皇冠 Rainbow Crown In-game content audio | Some of the music art in the game comes from AI | 青影TK | 12 | Mar 18, 2026 | |
will O wisp Dev only code | In this game, we used a generative AI tool (ChatGPT) to design some of the custom shaders. The shaders used were tweaked by the developers and finally implemented for the built-in render pipeline. No generative AI was used for the in-game art, story, voice, etc. | 是政屋 | - | Mar 18, 2026 | |
CardAttack-Gabee's Roads Unclear art | This game utilizes some features of Stable Diffusion. | Flyingstone | - | Mar 18, 2026 |