Most texts in the game and store have been refined using AI to improve readability.
- Creator
- kee10roll
- Reviews
- 30
- Added
- Mar 18, 2026
Public Steam disclosure research 25,519 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Most texts in the game and store have been refined using AI to improve readability.
Logos are AI generated and hand edited
AI is used for store page capsule art and in-game character portrait art creation...
Basic, limited use of AI in sound and 2D images.
Our game uses AI to generate pre-rendered visual content, all of which are carefully curated by real people to ensure quality and authenticity. While AI plays a role in creating these elements, there is no use of real-time AI generation in the game—everything you experience is thoughtfully crafted and pre-designed for your enjoyment.
Music generated by AI.
4 backgrounds images are generated by AI, that's all.
AI was used to speed up the game’s code development and to create certain 2D visuals, such as illustrations and icons.
Some concept art uses AI.
Characters in the game, Q version of the role, scene vertical drawing is generated by AI and then modified twice.
Some graphics, icons or design.
AI was used to create store pages and marketing materials. No AI is used in the game.
AI has been used to help develop the game's cover art.
Used for in-game objects
Artificial intelligence has been used to generate images, which you will be able to see as you progress!
Some cute enemies are created by AI.
Some images and videos used in in-game signs Character voices: AI placeholders; professional voice acting is intended for a future update. Translations
Some of the music and sound effects inside the game are AI-generated content. Some of the food images in the game are AI-generated content.
Super Rising Ball aprovecha el poder de la inteligencia artificial, utilizada en diferentes aspectos del desarrollo para mejorar tanto la estética como la jugabilidad: 🖌️ Arte y Diseño Visual Generación de sprites detallados, asegurando un estilo visual coherente y atractivo. 📜 Código y Optimización Implementación de IA para optimizar el rendimiento del juego, garantizando tiempos de carga rápidos y una experiencia fluida. Gracias a la inteligencia artificial, logramos crear un videojuego innovador, con gráficos consistentes y mecánicas envolventes para ofrecer una experiencia única. 🚀🎮
The description of game content translated with multiple languages helped by AI
The game uses very simple artificial intelligence and on some occasions, an algorithm randomly draws hints to help you progress through the game, the soundtrack varies depending on the scenarios. All characters and images were generated by artificial intelligence and are completely fictitious.
Some in-game paintings and images were created using AI and then further refined. The translations into some languages have been done by AI
Rest assured, there is no AI content in the game itself! In order to save your eyes from the utter lack of artistry that envelops thy hands, I have used AI to aid with the capsule background on the store page.
AI was used in order to make several of the game art assets
UPDATE: Foepower now offers a 100% human, 0% AI art pack drawn by the developer's daughter. The "Aspiring Artist" art pack is included in the base game for everyone. For the default art pack, Foepower Game Studio utilized generative AI to assist in development of the game's pre-rendered art and marketing assets. All art assets have been reviewed and finalized by the developer, and considerable care has been taken to craft a consistent and compelling game universe.
"Resurrection: The Judgment" incorporates AI technology to enhance the player experience by creating dynamic and immersive gameplay elements. Pre-Designed AI Content: All visuals, dialogues, and story elements generated with AI have been carefully curated and integrated into the game during development to ensure originality and quality. No Live AI Interaction: The game does not use live AI systems or external services during gameplay, ensuring a stable and seamless experience. Enhanced Immersion: AI-generated assets help build a rich and atmospheric world, offering players a deeper connection to the game's narrative and setting. Our use of AI is guided by respect for creativity and adherence to ethical standards, ensuring all content is unique and tailored to the Resurrection: The Judgment universe.
Voice Acting is AI generated, since I am solo developing the game for free and so far i do not have the chance to change this.
Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some game images are generated and modified by AI
Puzzle images were created with the assistance of AI
Some of the textures and SFX was created with AI
Designed by Human, Made by AI
Use AI to generate background music and text
AI-powered NPCs allow for immersive, real-time voice interactions. Speak directly to the grandparents using your microphone, and they’ll respond with natural, dynamic dialogue. Their advanced AI adapts to your choices, creating a unique experience where every conversation shapes the unfolding mystery. As you explore their remote house, the NPCs will react to your actions, listen to your questions, and even talk to each other, making each encounter unpredictable and intense.
Used KI to generate all game art and logos and manually modified it.
AI in TruckerX has been used for image creation for some splash arts.
Some assets within the game have been generated under a commercial license via AI sources. The game also supports original art works by the game's developer and the wider artists community.
The game's cover art and some images were created using artificial intelligence.
The English version of the game was translated using ChatGPT.
Use MidJourney to generate 5 avatars
AI was used to generate the cartoon game art for the store page. Those same assets are used in the title screen of the game as well as the game over screen.
AI used for store capsule photos and achievement icons.
The title image and some sprites were generated using AI.
Generative artificial intelligence was used to create some background graphics for the store and the game
NPC dialogue & voice is generated by large language model and Text-to-speech technology.
The concept design of the game uses artificial intelligence (AI) tools to assist in creation
AI generated music.
We used AI to create the capsules for the game's store page.
Materials using AI are used for some of the backgrounds. However, they are legally acceptable materials.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Clickoin Store/marketing text | Most texts in the game and store have been refined using AI to improve readability. | kee10roll | 30 | Mar 18, 2026 | |
Descending: Curse of the Blood Crown Store/marketing art | Logos are AI generated and hand edited | Games by Arky | - | Mar 18, 2026 | |
Car Mechanic Shop Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 109 | Mar 18, 2026 | |
Creepy Shift: House For Sale In-game content audioart | Basic, limited use of AI in sound and 2D images. | Night Shift Team | 231 | Mar 18, 2026 | |
Therapy Simulator In-game content art | Our game uses AI to generate pre-rendered visual content, all of which are carefully curated by real people to ensure quality and authenticity. While AI plays a role in creating these elements, there is no use of real-time AI generation in the game—everything you experience is thoughtfully crafted and pre-designed for your enjoyment. | Jemboy | 32 | Mar 18, 2026 | |
Parkour Skyrun In-game content audio | Music generated by AI. | skyrun company | - | Mar 18, 2026 | |
Summer Feast In-game content art | 4 backgrounds images are generated by AI, that's all. | Tenth Art | - | Mar 18, 2026 | |
Medieval StartUp In-game content artcode | AI was used to speed up the game’s code development and to create certain 2D visuals, such as illustrations and icons. | Editions Aspic Games | 51 | Mar 18, 2026 | |
镇邪Ⅱ Store/marketing art | Some concept art uses AI. | 灵煦工作室 | 803 | Mar 18, 2026 | |
浮云游戏公司 In-game content art | Characters in the game, Q version of the role, scene vertical drawing is generated by AI and then modified twice. | Foryun | - | Mar 18, 2026 | |
Magical Frontline Unclear art | Some graphics, icons or design. | ima shouganai | - | Mar 18, 2026 | |
Dooms Hair Salon Store/marketing arttext | AI was used to create store pages and marketing materials.
No AI is used in the game. | Slimebox | 131 | Mar 18, 2026 | |
Supermarket Simulator Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 15 | Mar 18, 2026 | |
Gravity's Apple In-game content art | Used for in-game objects | TokyoEureka | 11 | Mar 18, 2026 | |
CroquettesClicker In-game content art | Artificial intelligence has been used to generate images, which you will be able to see as you progress! | Romain C. | 22 | Mar 18, 2026 | |
Q Dungeon 地穴抓娃娃 In-game content art | Some cute enemies are created by AI. | Looook.me | - | Mar 18, 2026 | |
Liminal City: Axiom of Maria - Chapter One In-game content artaudiotext | Some images and videos used in in-game signs
Character voices: AI placeholders; professional voice acting is intended for a future update.
Translations | Studio Ganzheit | - | Mar 18, 2026 | |
Kitten Food Alley In-game content audioart | Some of the music and sound effects inside the game are AI-generated content.
Some of the food images in the game are AI-generated content. | NOT IS NOT STUDIO | 14 | Mar 18, 2026 | |
Super Rising Ball In-game content artcode | Super Rising Ball aprovecha el poder de la inteligencia artificial, utilizada en diferentes aspectos del desarrollo para mejorar tanto la estética como la jugabilidad:
🖌️ Arte y Diseño Visual
Generación de sprites detallados, asegurando un estilo visual coherente y atractivo.
📜 Código y Optimización
Implementación de IA para optimizar el rendimiento del juego, garantizando tiempos de carga rápidos y una experiencia fluida.
Gracias a la inteligencia artificial, logramos crear un videojuego innovador, con gráficos consistentes y mecánicas envolventes para ofrecer una experiencia única. 🚀🎮 | ek_zyz | - | Mar 18, 2026 | |
SKYLARK In-game content text | The description of game content translated with multiple languages helped by AI | SKYWONDER | - | Mar 18, 2026 | |
Who Made This In-game content artaudiotext | The game uses very simple artificial intelligence and on some occasions, an algorithm randomly draws hints to help you progress through the game, the soundtrack varies depending on the scenarios. All characters and images were generated by artificial intelligence and are completely fictitious. | BRUNOARTS Entertainment | - | Mar 18, 2026 | |
Gun Reflex VR In-game content arttext | Some in-game paintings and images were created using AI and then further refined. The translations into some languages have been done by AI | OBGames | 39 | Mar 18, 2026 | |
The Ultimate Trickshot Challenge Store/marketing art | Rest assured, there is no AI content in the game itself! In order to save your eyes from the utter lack of artistry that envelops thy hands, I have used AI to aid with the capsule background on the store page. | Nothing But Clutch | - | Mar 18, 2026 | |
25920 In-game content art | AI was used in order to make several of the game art assets | BmoneyDC | 15 | Mar 18, 2026 | |
Foepower In-game content art | UPDATE: Foepower now offers a 100% human, 0% AI art pack drawn by the developer's daughter. The "Aspiring Artist" art pack is included in the base game for everyone.
For the default art pack, Foepower Game Studio utilized generative AI to assist in development of the game's pre-rendered art and marketing assets. All art assets have been reviewed and finalized by the developer, and considerable care has been taken to craft a consistent and compelling game universe. | Foepower Game Studio | - | Mar 18, 2026 | |
Resurrection The Judgment In-game content arttext | "Resurrection: The Judgment" incorporates AI technology to enhance the player experience by creating dynamic and immersive gameplay elements.
Pre-Designed AI Content: All visuals, dialogues, and story elements generated with AI have been carefully curated and integrated into the game during development to ensure originality and quality.
No Live AI Interaction: The game does not use live AI systems or external services during gameplay, ensuring a stable and seamless experience.
Enhanced Immersion: AI-generated assets help build a rich and atmospheric world, offering players a deeper connection to the game's narrative and setting.
Our use of AI is guided by respect for creativity and adherence to ethical standards, ensuring all content is unique and tailored to the Resurrection: The Judgment universe. | GRIMHAWK | - | Mar 18, 2026 | |
Infested In-game content audio | Voice Acting is AI generated, since I am solo developing the game for free and so far i do not have the chance to change this. | UHGDEV | - | Mar 18, 2026 | |
Reflections of the void In-game content art | Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game. | Echo Story Games | 12 | Mar 18, 2026 | |
Skuf vs beer bottle party Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
小小侠客模拟器 In-game content art | Some game images are generated and modified by AI | 小小游戏 | 1.1k | Mar 18, 2026 | |
Jigsaw USA In-game content art | Puzzle images were created with the assistance of AI | Dookos Games | - | Mar 18, 2026 | |
MY HOUSE In-game content artaudio | Some of the textures and SFX was created with AI | Sushko Dmytro | - | Mar 18, 2026 | |
哼!想润?:签证官模拟器 Unclear | Designed by Human, Made by AI | KagekAI | - | Mar 18, 2026 | |
灵能奇点之第一魔法师 In-game content audiotext | Use AI to generate background music and text | YUAN GUO LIANG | - | Mar 18, 2026 | |
Behind The Smile Live AI text | AI-powered NPCs allow for immersive, real-time voice interactions. Speak directly to the grandparents using your microphone, and they’ll respond with natural, dynamic dialogue. Their advanced AI adapts to your choices, creating a unique experience where every conversation shapes the unfolding mystery. As you explore their remote house, the NPCs will react to your actions, listen to your questions, and even talk to each other, making each encounter unpredictable and intense. | AI Motion | - | Mar 18, 2026 | |
rodent race In-game content art | Used KI to generate all game art and logos and manually modified it. | hyperg8 | - | Mar 18, 2026 | |
TruckerX Store/marketing art | AI in TruckerX has been used for image creation for some splash arts. | Aldrik Ramaekers | - | Mar 18, 2026 | |
Singularity Strike In-game content art | Some assets within the game have been generated under a commercial license via AI sources. The game also supports original art works by the game's developer and the wider artists community. | RUOK | - | Mar 18, 2026 | |
Banker Simulator Store/marketing art | The game's cover art and some images were created using artificial intelligence. | Red Axe Games | 673 | Mar 18, 2026 | |
被遺留的夜幕細語 In-game content text | The English version of the game was translated using ChatGPT. | 弓茶 | 23 | Mar 18, 2026 | |
Heroic Wars Unclear art | Use MidJourney to generate 5 avatars | LodisGame | - | Mar 18, 2026 | |
Lifter In-game content art | AI was used to generate the cartoon game art for the store page. Those same assets are used in the title screen of the game as well as the game over screen. | Goonie Software | - | Mar 18, 2026 | |
Coffee Simulator In-game content art | AI used for store capsule photos and achievement icons. | Lunart Entertainment | - | Mar 18, 2026 | |
Shelter from the Storm In-game content art | The title image and some sprites were generated using AI. | Home Groan Games | 89 | Mar 18, 2026 | |
Tryü Sora - Space Shooter In-game content art | Generative artificial intelligence was used to create some background graphics for the store and the game | DeadFly.Games | - | Mar 18, 2026 | |
NYXverse.AI In-game content textaudio | NPC dialogue & voice is generated by large language model and Text-to-speech technology. | 2033Tech | 21 | Mar 18, 2026 | |
Project DomeForge Dev only | The concept design of the game uses artificial intelligence (AI) tools to assist in creation | SixSong | - | Mar 18, 2026 | |
Shattered Dreams In-game content audio | AI generated music. | Ince Czechner | - | Mar 18, 2026 | |
Wholesaler Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Lunart Entertainment | - | Mar 18, 2026 | |
異星間恋愛ガイド ‐Interplanetary love guide‐ In-game content art | Materials using AI are used for some of the backgrounds. However, they are legally acceptable materials. | yano | - | Mar 18, 2026 |