Some in-game illustrations were created using generative AI tools. All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies.
- Creator
- 株式会社ワンコネクト
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some in-game illustrations were created using generative AI tools. All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies.
Some visual assets (icons, artwork) and parts of the music were created using artificial intelligence.
The project makes use of AI as a support tool in the creation of Steam banners and marketing assets, especially for refining colors and lighting. This assistance is crucial because our designer is color-blind (yes, daltonic), and AI helps ensure that the visual presentation maintains the intended impact and consistency. In this way, technology complements creativity, guaranteeing banners that are both aesthetically appealing and effective for promotion.
Promotional images and some pixel art assets in this game were generated by AI.
All translations except English and Russian.
This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play.
This game does not use generative AI to create content during gameplay. Generative AI tools have been used in a limited way during development to assist in creating some marketing assets (such as concept art and sound effects). These assets are curated, edited, and finalized by the developers to ensure quality and originality. In-game systems such as enemy behavior, wave generation, and co-op difficulty scaling rely on traditional game AI logic, not generative AI.
This game uses artificial intelligence only to create static character portraits during dialogues. All gameplay, animations, mechanics, and other elements were developed traditionally. AI was used as an artistic tool to give style and personality to the characters in their conversations.
AI tools were used in a limited capacity during development to assist with concept art, promotional material, background music, design ideation, and co-writing some descriptive text. No AI is used in actual gameplay, player interaction, or game logic.
Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI.
An LLM was used for some text, marketing and video backgrounds.
Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing.
・Some of the images and textures used here have been manually edited using generative AI. ・We use generative AI as a coding assistance tool.
Some textures
This game uses AI image generation as the primary method for creating game images.(By Midjounry) This game uses AI generation as the primary method for creating game music.(By SUNO)
Game logo and menu images made with ai software
AI is used to translate the store page.
Some in-game scenes are AI-generated and then manually post-processed. The character artwork in the game is AI-generated and subsequently refined by hand.
As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements.
Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime.
Generative AI was used when translating the original Korean text into other languages.
This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay.
In the game project, AI was used to write part of the code. Developers only need to describe requirements in natural language—such as designing gameplay mechanics or optimizing the UI—and AI can automatically generate corresponding code snippets. It also supports code completion, bug fixing, and performance optimization. This significantly boosts development efficiency, lowers development barriers, and makes the game development process more efficient and convenient.
AI used in this game includes several language translations and some textures.
AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow.
通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI.
Hello! Since I’m new to this environment, I’m not yet fully familiar with how the process works. AI tools were partially used to create some of the promotional images for the store page and a few in-game photos depicting students.
Steam graphical assets (Store Page small background, Library background banner)
We have used a small amount of AI-generated content only as placeholders during development. All final game assets, store page materials, and marketing content will be created by our team and replaced before release. No AI is used to generate content or code during gameplay.
Main logo picture is AI adjusted. However, The rest of the pictures like the adventurer inside the game after selection like The player character and monsters are fully hand drawn by a person I know. Background pictures might have AI in them as i didnt make them but they are free pictures to use. (Ive checked this before adding them into the game) The game dont use any AI to sort itself or any fighting mechanic in the game as ive made the code myself.
Some textures, objects, and parts of monsters were created with the help of AI, based on my sketches and followed by extensive edits. All the rest of the visuals are a mix of drawings and edited photographs.
The illustrations, character avatars, and some images were generated using AI.
Some of the game's background images and icons were created with AI assistance.
This game includes AI-generated English voice and minor content.
1.some store page marketing images use artificial intelligence 2.some inventory item images use artificial intelligence 3.on the map transition UI use artificial intelligence
The text translation data.
Artificial intelligence was used in the cover photo and visuals of the game.
Some assets in this game were initially generated with AI-based tools, but all final character models and in-game assets were manually edited and fully curated by the developer. No AI-generated content is used without human review or adjustment.
Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release.
AI was used to generate storefront artwork/marketing materials.
Using for generate Pictures by DALL-E
AI generation tools were used to assist in the creation of store marketing assets (such as capsule art) and some in-game item icons. These assets were further reviewed and polished by humans.
Some visual assets, including character portraits, game environment art and promotional materials, were created with the assistance of artificial intelligence.
During the development of Omertà: Mafia Novel, generative AI tools were used to create certain graphical elements and musical compositions. However, all AI-generated content has been carefully edited, refined, and adjusted manually to match the game's artistic style and atmosphere. AI does not influence gameplay in real time and does not generate content during the playthrough. All storylines, characters, and dialogues were written manually to ensure a unique and well-crafted narrative experience.
I use generative AI for in-game images and translations.
I used for backgrounds
This game uses AI-generated music tracks and AI-generated UI icons. All AI content is pre-rendered and shipped as standard audio and image files. No AI generates content or code during gameplay.
In the development of [Your Game Title], we have incorporated artificial intelligence tools to enhance certain creative aspects of the project, while maintaining our core vision and quality standards throughout the development process.Game Background Music: The original soundtrack featured in the game was generated using AI music composition tools. These tools assisted in creating musical elements that align with the game’s atmosphere and emotional tone, which were then reviewed and refined by our development team to ensure they complement the gameplay experience.Store Page Assets: Various visual elements on the game’s Steam store page, including promotional graphics and layout components, were created with the support of AI image generation tools. These assets were designed to effectively showcase the game’s features and aesthetic, with adjustments made by our team to ensure consistency with the game’s identity.Character and Monster Art: The initial concept art and base designs for the game’s characters and monsters were developed using AI image generation tools. These AI-generated concepts served as a foundation, which our artists then expanded upon, refined, and personalized to ensure unique visual identities, cohesive art direction, and alignment with the game’s narrative and world-building.We remain committed to delivering an engaging and polished gaming experience, with AI serving as a creative aid to support our development process.
Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA. AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process. The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human.
Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool).
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
カワサキデビルズ In-game content art | Some in-game illustrations were created using generative AI tools.
All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies. | 株式会社ワンコネクト | - | Mar 18, 2026 | |
Sancta In-game content artaudio | Some visual assets (icons, artwork) and parts of the music were created using artificial intelligence. | Jan Lebeda | - | Mar 18, 2026 | |
MIA Store/marketing art | The project makes use of AI as a support tool in the creation of Steam banners and marketing assets, especially for refining colors and lighting.
This assistance is crucial because our designer is color-blind (yes, daltonic), and AI helps ensure that the visual presentation maintains the intended impact and consistency.
In this way, technology complements creativity, guaranteeing banners that are both aesthetically appealing and effective for promotion. | Trigger The Monster | - | Mar 18, 2026 | |
Extraction Manifest In-game content art | Promotional images and some pixel art assets in this game were generated by AI. | Hello Mirror | - | Mar 18, 2026 | |
Vivisection In-game content text | All translations except English and Russian. | LampDog Studio | - | Mar 18, 2026 | |
The Things I Left Behind In-game content arttext | This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play. | Big Little Man | - | Mar 18, 2026 | |
让魔法再次伟大 In-game content artaudio | This game does not use generative AI to create content during gameplay.
Generative AI tools have been used in a limited way during development to assist in creating some marketing assets (such as concept art and sound effects). These assets are curated, edited, and finalized by the developers to ensure quality and originality.
In-game systems such as enemy behavior, wave generation, and co-op difficulty scaling rely on traditional game AI logic, not generative AI. | JOSOUL | - | Mar 18, 2026 | |
Iria In-game content art | This game uses artificial intelligence only to create static character portraits during dialogues. All gameplay, animations, mechanics, and other elements were developed traditionally. AI was used as an artistic tool to give style and personality to the characters in their conversations. | Etamott | - | Mar 18, 2026 | |
Mechanis Obscura In-game content artaudiotext | AI tools were used in a limited capacity during development to assist with
concept art, promotional material, background music, design ideation,
and co-writing some descriptive text.
No AI is used in actual gameplay, player interaction, or game logic. | Konstantinos Klimantakis | - | Mar 18, 2026 | |
Terminal In-game content audio | Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI. | Terminal CLS LLC | - | Mar 18, 2026 | |
Clive is a Good Guy Store/marketing textart | An LLM was used for some text, marketing and video backgrounds. | Indolent Games | - | Mar 18, 2026 | |
Trailmarks In-game content audioarttext | Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing. | Trailmarks HQ | 11 | Mar 18, 2026 | |
DEATHLOOP 4 YOU In-game content artcode | ・Some of the images and textures used here have been manually edited using generative AI.
・We use generative AI as a coding assistance tool. | riinwin | 40 | Mar 18, 2026 | |
The Cursed Grave Unclear art | Some textures | GulfPearl | - | Mar 18, 2026 | |
Before I Come In In-game content artaudio | This game uses AI image generation as the primary method for creating game images.(By Midjounry)
This game uses AI generation as the primary method for creating game music.(By SUNO) | Ambrus Studio | - | Mar 18, 2026 | |
Assassin Of Goblin In-game content art | Game logo and menu images made with ai software | Saylor Games | 11 | Mar 18, 2026 | |
IT LURKS In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
刻印战记:封神传奇 In-game content art | Some in-game scenes are AI-generated and then manually post-processed.
The character artwork in the game is AI-generated and subsequently refined by hand. | Lycian Studio | - | Mar 18, 2026 | |
Don't answer In-game content audioart | As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements. | Alamri | - | Mar 18, 2026 | |
Mindkind: El Arca Nuclear In-game content audioart | Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime. | Cincho | - | Mar 18, 2026 | |
Hamstory In-game content text | Generative AI was used when translating the original Korean text into other languages. | Dotori Doguldan | 15 | Mar 18, 2026 | |
Fokkland In-game content art | This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay. | GearheadFoxGames | - | Mar 18, 2026 | |
文字生存守则 Dev only code | In the game project, AI was used to write part of the code. Developers only need to describe requirements in natural language—such as designing gameplay mechanics or optimizing the UI—and AI can automatically generate corresponding code snippets. It also supports code completion, bug fixing, and performance optimization. This significantly boosts development efficiency, lowers development barriers, and makes the game development process more efficient and convenient. | 冷漠乌鸦 | - | Mar 18, 2026 | |
Grieving In-game content textart | AI used in this game includes several language translations and some textures. | flycat.games | 14 | Mar 18, 2026 | |
Sime Returns Dev only | AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow. | Grande Spallone Games | - | Mar 18, 2026 | |
第九人格Ninth Identity In-game content artaudiotext | 通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI. | 太白文化 | - | Mar 18, 2026 | |
The Erased Student In-game content art | Hello!
Since I’m new to this environment, I’m not yet fully familiar with how the process works.
AI tools were partially used to create some of the promotional images for the store page and a few in-game photos depicting students. | VimmGames | 16 | Mar 18, 2026 | |
Project Signal Store/marketing art | Steam graphical assets (Store Page small background, Library background banner) | AcroGames | - | Mar 18, 2026 | |
HOPE FALLS Dev only | We have used a small amount of AI-generated content only as placeholders during development. All final game assets, store page materials, and marketing content will be created by our team and replaced before release. No AI is used to generate content or code during gameplay. | SETENTIA studios | - | Mar 18, 2026 | |
Little Brave Adventurer Store/marketing art | Main logo picture is AI adjusted.
However, The rest of the pictures like the adventurer inside the game after selection like The player character and monsters are fully hand drawn by a person I know.
Background pictures might have AI in them as i didnt make them but they are free pictures to use. (Ive checked this before adding them into the game)
The game dont use any AI to sort itself or any fighting mechanic in the game as ive made the code myself. | Xray | - | Mar 18, 2026 | |
Inky's Sleep In-game content art | Some textures, objects, and parts of monsters were created with the help of AI, based on my sketches and followed by extensive edits. All the rest of the visuals are a mix of drawings and edited photographs. | Tim Larick | - | Mar 18, 2026 | |
三国天地·逆鳞英雄 In-game content art | The illustrations, character avatars, and some images were generated using AI. | 流星工坊 | 10 | Mar 18, 2026 | |
令千军 In-game content art | Some of the game's background images and icons were created with AI assistance. | 混世缘火 | - | Mar 18, 2026 | |
White Whisper In-game content audiotext | This game includes AI-generated English voice and minor content. | Luc2as Games | - | Mar 18, 2026 | |
电诈园区:绝境求生 In-game content art | 1.some store page marketing images use artificial intelligence
2.some inventory item images use artificial intelligence
3.on the map transition UI use artificial intelligence | BlackVault Studio | 16 | Mar 18, 2026 | |
SCULPTURE Unclear text | The text translation data. | sasanuki | 15 | Mar 18, 2026 | |
Egg Up! Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
Night Portable In-game content art | Some assets in this game were initially generated with AI-based tools,
but all final character models and in-game assets were manually edited
and fully curated by the developer.
No AI-generated content is used without human review or adjustment. | Pumpkin Miso Studio | - | Mar 18, 2026 | |
Crimson Tower In-game content artaudio | Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release. | Crimson Lune | - | Mar 18, 2026 | |
Ashes of the Mall Store/marketing art | AI was used to generate storefront artwork/marketing materials. | Faktory Studios LLC | - | Mar 18, 2026 | |
ALPINE Unclear art | Using for generate Pictures by DALL-E | AETHERBYTE STUDIOS | - | Mar 18, 2026 | |
R.I.P. - Reincarnation Insurance Program In-game content art | AI generation tools were used to assist in the creation of store marketing assets (such as capsule art) and some in-game item icons. These assets were further reviewed and polished by humans. | WarmCore Studio | 751 | Mar 18, 2026 | |
Not Suitable For Screening In-game content art | Some visual assets, including character portraits, game environment art and promotional materials, were created with the assistance of artificial intelligence. | Room 607 Interactive | - | Mar 18, 2026 | |
Omertà: Mafia Novel In-game content artaudio | During the development of Omertà: Mafia Novel, generative AI tools were used to create certain graphical elements and musical compositions. However, all AI-generated content has been carefully edited, refined, and adjusted manually to match the game's artistic style and atmosphere.
AI does not influence gameplay in real time and does not generate content during the playthrough. All storylines, characters, and dialogues were written manually to ensure a unique and well-crafted narrative experience. | Bizi Games | - | Mar 18, 2026 | |
Who Was That ~顔神経衰弱~ In-game content arttext | I use generative AI for in-game images and translations. | ギュルダンゲームズ | 14 | Mar 18, 2026 | |
Chrono Lock Unclear art | I used for backgrounds | Nobody | - | Mar 18, 2026 | |
Ghlobot Shift In-game content audioart | This game uses AI-generated music tracks and AI-generated UI icons.
All AI content is pre-rendered and shipped as standard audio and image files.
No AI generates content or code during gameplay. | Jacob Stetka | - | Mar 18, 2026 | |
Spirit's Shadow Maze: The Path of Possession In-game content audioart | In the development of [Your Game Title], we have incorporated artificial intelligence tools to enhance certain creative aspects of the project, while maintaining our core vision and quality standards throughout the development process.Game Background Music: The original soundtrack featured in the game was generated using AI music composition tools. These tools assisted in creating musical elements that align with the game’s atmosphere and emotional tone, which were then reviewed and refined by our development team to ensure they complement the gameplay experience.Store Page Assets: Various visual elements on the game’s Steam store page, including promotional graphics and layout components, were created with the support of AI image generation tools. These assets were designed to effectively showcase the game’s features and aesthetic, with adjustments made by our team to ensure consistency with the game’s identity.Character and Monster Art: The initial concept art and base designs for the game’s characters and monsters were developed using AI image generation tools. These AI-generated concepts served as a foundation, which our artists then expanded upon, refined, and personalized to ensure unique visual identities, cohesive art direction, and alignment with the game’s narrative and world-building.We remain committed to delivering an engaging and polished gaming experience, with AI serving as a creative aid to support our development process. | cg_game | - | Mar 18, 2026 | |
旅人物語 〜Journeys of Real People〜 In-game content arttextaudio | Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA.
AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process.
The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human. | Karin Bell | - | Mar 18, 2026 | |
What Was Home Store/marketing textart | Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool). | Fogfjell | - | Mar 18, 2026 |